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Deep Silver

New Saints photo
New Saints

Volition announces standalone Saints Row expansion Gat Out of Hell

Also, Saints Row IV for PS4 and Xbox One
Aug 29
// Steven Hansen
At its PAX panel, Volition announced a new Saints Row, a standalone expansion of Saints Row IV called Gat Out of Hell (PC, PS3, 360, PS4, Xbox One). It has you travelling to Hell, is half the size of Steelport, and feat...
Escape photo

Escape Escape Dead Island's time loop on November 18

There's a Rupert Holmes song here somewhere...
Aug 27
// Brett Makedonski
Do you like piña coladas and getting caught in zombie-infested time loops? Are you not into yoga, but into land masses that are surrounded by water on all sides? Deep Silver took out a personal ad. It wants ...
Metro photo

Okay, Metro Redux launch trailer, you got me

I now feel motivated to finish the series
Aug 26
// Jordan Devore
4A Games' remastered Metro 2033 and Metro: Last Light are available today on PC, Xbox One, and PlayStation 4, either separately for $24.99 or together in the Metro Redux bundle for $49.99. Aside from technical improvements, ...

California is not an island, but here are my Dead Island 2 impressions

Aug 16 // Dale North
I played in a group with three others, with each of us playing one of the two available classes in the demo. The berserker class does exactly what you'd expect: crowd control. Named Ryan, he can push through with big weapons, breaking up zombie traffic with only a few swings. But I played as Dani, a speeder. She's quicker, and can slice limbs off with her blade. She's great for the type of player that likes to slash and run.  Both types work great on the standard zombies, called walkers. A short bout of slashes has their heads flying off easily. There are runners that charge at you out of nowhere, though. Playing Dani made it easy to get in and get things done. She was also great for getting the hell away from the suiciders -- the zombies that explode after they chase you down.  Dani has this great move where she can sneak up on a big zombie thug tank-type character, get behind it, kick it to have it fall on its knees, and then cut it up in a big way. I did that a few times. Her big attack required a wait, but if it hit right it would slice most zombies clean in half. It's too bad that our demo had no real objectives outside of a short defense mission, guarding a video store. That was still a good time, though. I looted an electronics store to upgrade my weapons, snuck around a neighborhood, fought in backyards, and found some great vantage points to enjoy the view. I enjoyed playing with the various weapons the demo had available. Picking a lock in the back of a gas station had me finding a wood axe to get slashy with. And throwing propane tanks into crowds is always fun.  Dead Island 2 isn't finished -- what I played was considered pre-alpha -- but it's looking pretty nice already. Things lagged a bit when the crowds got thick, and there was a weird blur when I spun the camera around. Still, the highly detailed neighborhood was easy to appreciate, and the California sun that drenched the streets was just as I know it to be. The Hollywood sign served as a backdrop to all of this. Crowd control in a small, closed space is only fun for so long, but I'm sure there will be plenty of next-gen gutting in the final game. We'll get a better look at it as we draw closer to its Spring 2015 release date. Dead Island 2 is coming to PS4, Xbox One, and PC. 
Dead Island 2 photo
Hands-on at gamescom
You'll be able to explore Los Angeles, Santa Monica, some beaches, a golf course, and maybe even more in the final version of Dead Island 2. But what Deep Silver was showing at gamescom 2014 was pretty limited. I only got to run around a small, closed-off section of the Los Angeles suburbs. It was a short taste of what the Southern California zombie-slaughtering life is like. 

Dead Island 2 gameplay trailer shows zombie freezing, chopping, and neck-snapping

Aug 11 // Bill Zoeker
Watch the full trailer below. [embed]279425:55239:0[/embed]
I probably shouldn't get my hopes up
There's a new gameplay trailer out for Dead Island 2, called "Sunshine & Slaughter" revealing a variety of ways to to dispatch the undead. The most interesting of which involves some sort weapon modifier allowing players...

Gameplay trailer photo
Gameplay trailer

Explode zombie heads into raspberry jam with Dead Island 2

First gameplay trailer
Aug 11
// Steven Hansen
This game is a bloody messy. In a good way. I've never been too keen on Dead Island, but maybe with Spec Ops developer Yager on Dead Island 2 (PC, PS4, Xbox One), this will make for a good time. Maybe some white ph...
Metro Redux photo
Metro Redux

Okay, Metro Redux looks really good compared to the originals

Assuming you played the originals on console
Aug 08
// Brett Makedonski
I'm not sure if it's a testament to the visual fidelity of Metro Redux or a stark reminder of how 2033 and Last Light looked on legacy consoles, but this trailer shows that the upgrade for the remake is q...
TimeSplitters photo

Crytek still has the rights to TimeSplitters

Aug 07
// Jordan Devore
Crytek obtained the rights to TimeSplitters after picking up the studio responsible for the series, Free Radical Design, which was later renamed Crytek UK. Recently, that team and the game it was working on, Homefront: The Re...

Review: Sacred 3

Aug 06 // Alasdair Duncan
Sacred 3 (PC [reviewed], PlayStation 3, Xbox 360)Developer: Keen GamesPublisher: Deep SilverMRSP: $59.99/£39.99Release: August 1, 2014 (Europe) / August 5, 2014 (North America) Where to begin? Let's start with the story that has the Dark Elf lord Zane invading the peaceful region of Arcania where a sacred artifact is held. Standing in his way are a band of heroes who are committed to foiling his plans, along with a powerful telepath Aria. It's all fairly standard fantasy stuff but there's a real disconnect between the fantasy trope of invading dark army/plucky band of unique heroes and the tone of how it all plays out.  From the chirpy voice over to the silly dialog that robs villains of any sense of dread or malevolence, Sacred 3 seems to be in search of whether to play it straight or not. The first few levels have your hero chasing Karr Tel, a pirate and slaver who is evil enough to destroy an entire city but silly enough to taunt you about how bad scurvy is. One character even uses the term "noob. The lighthearted tone permeates some parts of the game (look at some of the silliness in the characters' bio pages) but not all of them. There's nothing wrong with humor in a game like this but why not go all the way and make the character's special moves funny or satirical? Sacred 3 is happy enough to have a horny wizard shout remarks about threeways but most of the game is played totally straight and the attempts at humor are jarring and just not funny. [embed]279030:55135:0[/embed] There are four heroes to choose from: Claire the Seraphim, a swift swordswoman; Alithea the Lancer, a ranged warrior; Marak the Safari, a tough tank class; and Vajra the Archer who deals in ranged damage. All the classes do handle slightly differently but you'll spend a good deal of your time left clicking on things until they die or blow up, which is what you'd expect from an action-RPG. You are, however, limited to just a two supplemental attacks -- one light and one heavy. As you unlock them by progressing through the game, each hero will have three or four to select from but progression is really slow; to fully unlock one of Alithea's starting skills (which only has four levels), you'll need to progress to level 33 which is a real slog. Gating progression is expected but usually there's plenty of leeway in customizing your character's skills and talents; in Sacred 3, you're really only presented with a single option every time you level up.  What's also missing is all the sweet loot that you'd normally crave. Weapons are dished out at the end of a level but you're left with one main weapon for an entire mission. Having limited weapons does mean that they all feel slightly distinctive, and picking one for an entire mission means you have time to get used to it, but there's a lack of weight to the combat. Some bonuses that are bestowed by captured spirits can buff certain attacks and do make a difference and it's neat that there are bonuses and penalties that will affect your character and party, so there's room for some customization. Like a lot of games, there's more enjoyment to be had here in co-op, especially if there's some good cooperation between players as to controlling large groups of enemies and targeting specific champions.  It's a shame that for every good thing that game does, there's two or three things dragging it down. The charge-up gust that's mapped to the right mouse button is a great addition as allows you to break enemy shields, disrupt traps, and knock over smaller enemies but aiming is done with the mouse so you have to constantly adjust your character's position with the keyboard. The dodge command is mapped to the space bar but again, you'll dodge in the direction the mouse cursor is pointing. This does take a lot of getting used to and once you get the hang of it, you'll be able to zip round the battlefield.  Playing with a controller works just fine as an alternative rather than using the WASD keys for movement. Visually, the game does a decent job of presenting itself. Shown mainly from an isometric viewpoint, the character models are distinct but there's plenty of times when there's so much happening it's hard to make out how many enemies you're facing. There's a nice scale to the levels -- these aren't your dank dungeons as most are happening outside during the daylight. Occasionally, the camera will shift to an alternate angle. There's an impressive amount of things happening on lower levels, like trolls tossing rocks at a city or a mass jailbreak happening. The character design is so-so but it's fairly easy to tell each hero apart on the battlefield when you're playing co-op. As I mentioned earlier, it seems churlish to criticize Sacred 3 for breaking away from the series' APRG roots but the problem is that there's nothing that quite fills the gap of leveling up your character or voraciously guzzling loot drops. For all its streamlining of the leveling systems and loot, Sacred 3 just feels lightweight and simplistic. That's not even mentioning the flat attempts at humor and some crude jokes that you'll be putting up with in the early levels. As it stands, Sacred 3 feels distinctly average. The game works well enough at what it presents and is largely annoyance-free (though the checkpointing system could be better and I had a save-game issue where my progress wasn't saved from one session to another) but there's better and more rewarding games out there right now that you should seek out first.
Sacred 3 review photo
Taking the action and RPG out of an ARPG
"I love it." The specter of Diablo looms large over the action-RPG genre; most games borrow heavily from Blizzard's seminal game and those games' success is usually judged on how close they stick to the formula and how well t...

Movies photo

There's going to be a Dead Island movie (for real this time)

Production starting Q1 2015
Aug 01
// Jordan Devore
A few years ago, Lionsgate picked up the film rights to Dead Island but now Deep Silver is moving forward with Occupant Entertainment to "package, produce, and finance" an adaptation. It's unclear which direction the movie wi...
Homefront photo

Deep Silver acquires Homefront IP

Homefront: The Revolution finds new home at Deep Silver
Jul 30
// Alessandro Fillari
It looks like things have finally come to a head at Crytek. The troubled publisher and developer behind Ryse, Crysis, and the upcoming Homefront: The Revolution has taken major steps to secure its own future. Crytek has sold ...
Risen photo

Piranha wants to go back to its roots for Risen 3

Promises 'favorite elements' from Gotchic and Risen 1
Jul 23
// Jordan Devore
Piranha Bytes went off in a different direction with its pirate-centric Risen 2: Dark Waters and that didn't sit well with some series fans. For the next game, Risen 3: Titan Lords, the studio claims it has gone back to its ...
Risen photo

Risen 3's Demon Hunters faction sounds like the one to side with

Or just form an alliance with everyone for completion's sake
Jul 17
// Jordan Devore
First came the CGI trailer for Risen 3: Titan Lords, and now, screenshots. The one above? My favorite of the pack by a wide margin. Some of the others are oddly blinding. The game features three factions and one of them is ca...
Dead Island 2 photo
Dead Island 2

You could theoretically make Deep Silver package a real zombie with Dead Island 2 Collector's Edition

...I say we all vote for that option and see where that gets us
Jul 09
// Brittany Vincent
Remember the last time we talked about a Dead Island collector's edition and it was a disembodied female torso? I don't think Deep Silver wants to go that route this time, so they're turning to the community to find out what ...

Escape Dead Island is a single-player 'survival mystery'

Jul 01 // Steven Hansen
Escape Dead Island [PC, PlayStation 3, Xbox 360]Developer: Fatshark SwedenPublisher: Deep SilverRelease: Fall 2014 Contrary to the above image, Escape Dead Island is a stealth-reliant (and story-focused) game. Those two things are interwoven, too. Escape is in part a response to critique of the series' absent characterization and story (hence no multiplayer). There's even a mysterious, Emmy-winning writer behind the script.  The story, like the aforementioned Groundhog's Day, loops. Escape's lead is part of a three-person documentary team trying to figure out what's going on on the closed off island from the first game (it's six week after those events and bridges Dead Islands 1 and 2). This, of course, gets the three stranded on a terrible island of zombies.  You play as Cliff, the loudmouth of the group. He's got some obnoxious combat barks. Cliff's (other) problem is that he keeps waking up at 4:37 and going through time loops, during which he will end up scavenging items that will then be used to open up new available branches. It's a fairly linear world, but with different branches, a "3D Metroidvania, like Darksiders or Zelda." Cliff also experiences color-drained Insanity segments. I played the fifth or so mission of Escape, which was actually the first time Cliff encountered a zombie. Without weaponry, I had to sneak around the zombie and get to a rope, which I used to get down to a beach. That rope, then, becomes part of cliff's inventory and he'll hang on to it when he cycles back.  From the beach, the goal was to meet up with the ambitious woman and hipster wearing a scarf in a tropical climate that are the rest of Cliff's crew. Sneaking through some buildings, I found a screwdriver, which could be used for stealth kills as some mysterious person kept calling phones in the office I was crouching through, alerting the zombies.  After making it through the area, I ended up looping back to washing up on the beach with Cliff's crew. We walked around for a while, listening to them talk at me, until we reached a point where I'm told, from then on, the game would be more "like a Dead Space" in that you're in communication with your friends, but not directly, and they don't entirely believe everything you're going through. If you're counting, there's been a number of grand comparisons to some well-liked things (I just last night dreamt Bill Murray was evicting me, but he felt bad about it). I don't anticipate Escape Dead Island will live up to any of them. It's a different look for the series, though, and will release to the past generation of consoles for a more appropriate $40. Those who buy get access to Dead Island 2's beta as well. 
Dead Island preview photo
And now for (another) something different
The next Dead Island game isn't Dead Island 2. Of course, Dead Island: Riptide already showed the series' disregard for numeration. Counting the early access MOBA, Dead Island 2 should be Dead Island 5. But Dea...

Goat Simulator  photo
Goat Simulator

Goat Simulator is receiving a North American retail release via Deep Silver

The wait won't be so baa-ad
Jun 28
// Brittany Vincent
Not too long ago, we announced that Goat Simulator would be receiving a retail release in the UK. A boxed version of the bizarre farm animal simulator was awesome news, but North American gamers were still relegated to the di...
Dead Island Epidemic  photo
Dead Island Epidemic

Dead Island Epidemic is a 'ZOMBA,' not a MOBA, get it right

OmG, ZaMbEh KiLLiNz!
Jun 27
// Brittany Vincent
Dead Island Epidemic's four-minute gameplay video tries really hard to be hardcore, but I cringed at the way the announcer said the title. It wasn't good. With that said, it looks like it could be fun. Obviously this is a MO...

29 pieces of goddamn DLC included

Saints Row IV National Treasure Edition collects all the DLC in one package
Jun 24
// Hamza CTZ Aziz
Well just like Saints Row: The Third, Deep Silver is re-releasing Saints Row IV and including all 29 downloadable content packs. Really? 29 goddamn pieces of DLC? Ugh. Gross, but now's as good as time as ever to buy Saints Ro...
Metro Redux photo
Metro Redux

Metro Redux now has a confirmed release date beyond 'summer'

August 26th
Jun 24
// Chris Carter
Earlier this year, Deep Silver announced a visual remake of Metro 2033 and Metro: Last Light, called Metro Redux. It has the original development team handling things, and at $25 apiece, you'll get access to either game with ...
Dead Island photo
Dead Island

Dead Island 2 wants to be cool and kickass

Let's see if they can deliver
Jun 13
// Hamza CTZ Aziz
The debut of Dead Island led us to believe that it would tell a very dramatic and serious story about the horrors of the zombie apocalypse. That’s not quite the game we ended up with, so it’s refreshing to know th...
Dead Island photo
The outbreak spreads to California
Huh. I missed that Spec Ops: The Line studio Yager is handling development on Dead Island 2. That knowledge combined with the excellent CG trailer has me mildly interested. Here's Max sharing his thoughts after seeing an ear...

Use an open world to fight for freedom in Homefront: The Revolution

Jun 02 // Brett Makedonski
Because the American citizens are at a serious disadvantage in this scenario, any hope of regaining their freedom must be done through guerrilla tactics. This aims to be Homefront: The Revolution's calling card. Rather than engage in constant over-the-top first-person shooting sequences, Crytek wants to push the battle to asymmetric warfare. One such example is equipping a remote-controlled car with explosive devices, driving it under a moving North Korean vehicle for cover, and then detonating it at a gate to both gain access and cause panicked mayhem. This is only a single example of the many possibilities for igniting an uprising. To keep things from becoming too scripted, Crytek's creating an open-world game that puts the players in charge of the revolution. As different areas of town are hit by the revolution, everything evolves accordingly. When actions like taking out guards and smashing security cameras are performed, uprising points are awarded, presumably bringing that particular section that much closer to liberation. It also means that the North Koreans will be on their toes, and more wary of your presence. No one will have to fend for themselves though, as resistance cells can be formed in online cooperative play. [embed]275756:54145:0[/embed] While the resistance may be sort of a ragtag lot, they're still equipped in their own special way to deal with opposing forces. The world is replete with resources that can be scavenged to create improvised weaponry. However, it may be cellular technology that proves the most useful. The phone seems as if it'll be a central device to Homefront: The Revolution, as it not only serves as a map, but also as a gadget for identifying and marking enemies. Crytek seems as if it has the right take on Homefront -- after all, do we really need another linear first-person shooter? But, it's the implementation of the studio's engine that strives to pull everything together. CryEngine 3 (which is already known for creating some of the most stunning visuals in videogames) is in use, and looks to add a sense of believability to the open-world through day/night cycles and changing weather effects. Whether that believability is achieved remains to be seen. Crytek has an ambitious project on its hands. One that could easily change the legacy of the Homefront name, or one that could just as easily succumb to overextending itself. When it hits PC, Xbox One, PlayStation 4, Mac, and Linux in 2015, we'll know if this is a revolution worth fighting for.
Homefront: The Revolution photo
Developed by Crytek
As a result of THQ's fire sale at the beginning of 2013, several IPs were ushered off to new homes, just waiting for someone to advance their stories while being published under a new banner. One such example is Homefront, wh...

Metro photo

Metro Redux screenshots showcase graphical improvements

But there's more to this remaster than that
May 30
// Jordan Devore
Deep Silver has released a few more screenshots of Metro Redux, the remaster of Metro 2033 and Metro: Last Light for PC, PlayStation 4, and Xbox One this summer. The package (also available individually) represents a great wa...
Sacred 3 photo
Sacred 3

Co-op hack 'n' slasher Sacred 3 coming August 5

PS3, 360, PC
May 27
// Steven Hansen
Thanks for not calling it Sacr3d. This new Sacred game features online (four players) and offline (two players) co-op, which will probably be its main draw when it releases on August 5 for PS3, 360, PC. Plus, your homies' voices can drown out those badly acted, hokey combat barks from the trailer.

Metro Redux comes to Xbox One, PS4, and PC this summer

May 22 // Dale North
[embed]275214:53981:0[/embed] Before we get to the full rundown of what to expect in Metro Redux, get this: The collection was done in-house by a single team of about 80 people, in Kiev. Because of the country’s ongoing revolution and potential civil war, they did the work under some pretty tough conditions. We learned that they would be out in the square protesting during the day, and then back in the office working on Redux at night. Because of the situation there, they’re also working with some pretty limited tools. They only have two PS4 development kits, one of which was smuggled into the country. Their three Xbox One kits came after some of the unrest there died down. Hell, the Destructoid offices have more dev kits than they do!  Metro 2033 sees several upgrades in this remaster. Of course the visuals get a boost, with new high-resolution textures, new lighting, a new renderer, all rebuilt from the ground up, all running at 60 FPS. This is a different look from the PC version as they started fresh with the Metro: Last Light engine as a base.  The Last Light engine also brings about better gameplay, so expect better AI and even better system performance this time around. Brand new content has been added to many of the levels, and we’re not just talking new textures, either. Some levels have been expanded with new areas to explore. New day/night cycling gives everything a new light as well. Even the cutscenes and quick time events have been overhauled completely.   We have full hands-on coverage coming soon, but we can tell you now that the difference between the original and this new version is pretty dramatic. In a side-by-side comparison with the original Xbox 360 version, improved lighting made a massive difference. We were told that the original game’s lighting engine limitations were responsible for the game’s dark look. The improved lighting of the new version makes all of the locales look like a completely different game. Beyond this, the texture improvements bring out tons of new detail.  Last Light’s HUD, AI, weapon systems, and control scheme improvements come over to this new version of 2033. Now you can do stealth kills and silent takedowns. The end result is something more polished and enjoyable. This will look and feel like a fancier, higher resolution Metro: Last Light, which should make an already great game even better.  As for the new version of Last Light, it gets all the visual upgrades that 2033 does. But don’t expect it to look markedly different from the current version.  It does see a big change in gameplay options with its new choice of two game modes. Last Light’s play style was more spartan, with more power to play with and more resources available. On the other hand, 2033 was more about survival. Both games in Metro: Redux let you freely change the feel of the game, letting you jump into both play styles. Even the small details change between these survival and spartan modes, like the speed of your gun reloads.   Metro: Redux will be released for Xbox One, PS4, and PC (Steam and Linux) this summer. Look for our hands-on impressions closer to E3. 
Metro Redux photo
Metro 2033 and Metro: Last Light remastered
As you may have heard, Metro 2033 and Metro: Last Light are coming together for a new remaster package for the new generation of consoles and PC in the newly announced Metro Redux. This is better than your standard tweak-and-...

Deals photo

Deep Silver kicks off two weeks of Humble Daily Bundles

Some old, some new
May 13
// Jordan Devore
Over the next two weeks, Humble Bundle will be running 24-hour deals and the promotion kicks off this morning with a repeat of the Humble Deep Silver Bundle. It was a pretty good compilation originally, and it's back with upd...
Risen photo

Yes, Risen 3: Titan Lords, I'll watch your CGI trailer

Releasing August 12 for PC, Xbox 360, and PS3
May 07
// Jordan Devore
Here's the extended CGI trailer for Risen 3: Titan Lords that was first teased last month. I still don't know how Brittany managed to write that many words covering it, but now I'm thinking about What Dreams May Come, again,...
Risen 3 photo
Risen 3

Risen 3's teaser trailer looks vaguely like Dante's Inferno

Teaser? I hardly...consider this a good teaser
Apr 18
// Brittany Vincent
The official teaser trailer for Risen 3: Titan Lords is out now, and it involves a lot of pretty CG animation and generic combat. It's got all the hallmarks of a traditional Western RPG: darkness, big swords, and copiou...
Saints Row IV photo
Saints Row IV

Saints Row IV thinks highly of itself, releasing Game of the Century Edition

Also, a Dead Island double-pack
Apr 02
// Brett Makedonski
Ever since the third installment in the series, Saints Row has been a franchise that hasn't been afraid to toot its own horn. Not necessarily without cause, though -- after all, Saints Row IV was pretty darn good. B...
April Fools' Day photo
April Fools' Day

Goats make everything better

Even the Dead Island MOBA
Apr 01
// Jordan Devore
Goats, man. I've been all about them ever since I started playing Coffee Stain Studios' weird, wild, surprisingly secret-filled Goat Simulator. Fact: more games need goats. As uninterested as I am in Dead Island: Epidemic, a...

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