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Dead Rising

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Dead Rising 3 has fan service laden DLC available now

Super Ultra Dead Rising 3 Arcade Remix Hyper Edition
Jun 09
// Steven Hansen
Dead Rising 3's got some very Capcom DLC out today. Super Ultra Dead Rising 3 Arcade Remix Hyper Edition features four player online co-op and a lot of fan service, including super moves.  During the trailer we were sho...

Capcom announces new E3 titles: Ace Attorney Trilogy, Dead Rising 3 PC

And more
Jun 05
// Dale North
Capcom has sent along their E3 2014 lineup, complete with a few new title announcements. Here's what we know is coming next week: Dead Rising 3 for PC Monster Hunter Freedom Unite on App Store Phoenix Wright: Ace Attorney Tr...
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Dead Rising

Dead Rising 3 listed on Steam database (Update)

*fingers crossed*
Jun 04
// Abel Girmay
[Update: The Steam database entry for Dead Rising 3 was removed shortly after this posting.] It's not uncommon to see a highly touted console exclusive make its way to PC, and it seems that Dead Rising 3 is next. Via a postin...
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Capcom had a good year, Monster Hunter 4 led the way

Dead Rising 3 did alright, too
May 08
// Brett Makedonski
If you hear some hootin' and hollerin', and maybe spot a party hat or two, that's just Capcom celebrating its decent fiscal year. Not everybody actually makes money anymore, so don't rain on its parade. Capcom's good year was...

Review: Dead Rising 3: The Last Agent

Mar 18 // Chris Carter
Dead Rising 3: The Last Agent (Xbox One)Developer: Capcom VancouverPublisher: Microsoft StudiosRelease Date: March 18, 2014MSRP: $9.99 Angel is the only character worth a damn that's been presented in the Season Pass offerings so far, and sadly, the ZDC's Brad Park is another swing and a miss. As a "good guy" stuck in the middle of the outbreak in Los Perdidos, Brad actually runs into Nick at the beginning of the DLC, tying his story into the main one in a similar vein as Angel. It all goes downhill from here, as he basically has no personality and neither do his missions. Rather than immediately follow-up with some revelatory moment that would draw us more into the world of Dead Rising 3, Brad reports to a local hospital, where he proceeds to run errands for a doctor named Cora. You'll spend the next hour driving around town finding Zombrex and fighting carbon-copy biker enemies from the core game. To make matters worse, one of Brad's "unique" mission types (a theme of each DLC) is to rescue survivors, just like Nick does in the story. Yeah it makes sense since he's there to help as the ZDC, but it just comes off as an even lazier attempt to copy and paste elements into a piece of paid DLC. [embed]272118:53027:0[/embed] It also doesn't help that this mission inexplicably has more blocked off areas than any other piece of content, forcing players to drive around the long way to locate quest objectives. It really feels like Capcom ran out of their budget right around the time that The Last Agent was put into production. As always though, it's still fun to run around and blast zombies into oblivion, and the new item types help make that more tempting. Thankfully there are six new weapon types to find (the highlight of which is a robotic-like arm) and a new vehicle, all of which are incorporated into Nicks' story -- so if you already bought the Season Pass (my condolences), at least you're getting something for your troubles. The weapons themselves are mostly guns, too, and are probably the strongest item pack yet. Considering that Dead Rising 3 was one of my favorite games of last year, this Season Pass collection is a real shame. Capcom cut corners at nearly every turn, and instead of putting up all four stories as one big expansion, the company charged for them individually. Save your money and just play the core game instead, or wait for a Game of the Year edition.
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Stick a fork in this Season Pass
So far we've had three pieces of underwhelming Dead Rising 3 DLC, in the form of Operation Broken Eagle, Fallen Angel, and Chaos Rising. That's three parts of the four-part Season Pass, and now all that's left is The Last Agent. It's a shame Capcom decided to charge money for these.

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Dead Rising 3

The final DLC for Dead Rising 3, 'The Last Agent' stealth released

Fourth and final add-on is out
Mar 18
// Chris Carter
Although the DLC for Dead Rising 3 has been lackluster so far, Capcom has one more chance to redeem itself with The Last Agent add-on, which was stealth released on Xbox Live today. The pack will follow Brad Park, a...

Live Show: We got Titanfall early

I've covered steams, ya know?
Mar 10
// Phil
So you may have heard of a little event we are having tomorrow where we are doing an extra-long show and giving away a shiny new Xbox One bundled with a copy of Titanfall among other fantastic prizes. Want more info on that? ...
Chaos Rising photo
Chaos Rising

This Dead Rising 3 DLC trailer is just too badass

Chaos is rising
Feb 25
// Brett Makedonski
If this trailer were to be believed, Dead Rising 3's new DLC Chaos Rising is pretty darn cool. I mean, look at all the leather, and motorcycles, and angry dudes in jail. That's practically the trifecta of cool stuff. However, Chris "Smash Mouth" Carter says it's not all that great. Maybe he just hates leather, and motorcycles, and dudes in jail.

Review: Dead Rising 3: Chaos Rising

Feb 25 // Chris Carter
Dead Rising 3: Chaos Rising (Xbox One)Developer: Capcom VancouverPublisher: Microsoft StudiosRelease Date: February 25, 2014MSRP: $9.99 Our new "hero" starts off the DLC in jail, with the opportunity to escape due to know... that giant zombie apocalypse that's happening. I use the term hero lightly, as Hunter is your standard degenerate biker gang member, and although Capcom could have gone somewhere with him to really show what he was made of -- they didn't. That concept spills over to the story, because again -- this is the same exact city as the main game, so you've already seen every area before, including the jail. This feeling of deja vu continues throughout, and since the tale clocks in at under two hours like the rest, you never really get any sort of character development, nor do you get an interesting story in general. Basically, Hunter goes back to his old gang, finds out "things have changed" with a new leader, and starts to gather up resources to take it back. That's literally it. You can do a few side missions along the way like "collect special whiskey for XP" and "destroy emergency phones," but they're just as hollow as the previous extra objectives, since they're basically soulless carbon copies. [embed]271047:52738:0[/embed] Thankfully this scenario sets up some more interesting gameplay choices in comparison to the first two DLCs, since his gang will periodically pop up around the map for a skirmish or two. Having consistent human opponents that fit into the story is a cool concept, and they take it a bit further with some boss battles. Yep, that's right -- Chaos Rising actually has boss battles, which the other DLCs completely lacked. They're presented in the form of gang rivals, all of which have their own unique weapon to steal. The final boss fight in particular is one of the more interesting battles in the entire game, and I would have loved to have seen these implemented in the first two campaigns. The new vehicles are also great, as Hunter's trademark steamroller is ready and rarin' to go, as is another fun ride: a motorcycle with moving sawblades at the front that can also shoot blade projectiles. I spent quite a while with these things just running around slicing up zombies -- and the good news is that they're unlocked in the core game, too. Ultimately though, Hunter functions just like any other character, and there's nothing special about him -- you just hijack Nick's stats and experience like always. If Hunter were different in some way, such as extra proficiency riding motorcycles, he would inherently be a more compelling character to play as. The problem with Chaos Rising is that while it offers up something unique compared to the other two DLCs, it suffers from a weak, unengaging lead character and uninteresting sidequests. What Capcom should have done with these add-ons is meld all these ideas together for a massive single campaign for $10. As it stands after three middling parts, I can firmly say that spending the full $30 for the Season Pass is a waste.
Dead Rising 3 DLC review photo
Sons of Bleh-narchy
Capcom is churning out DLC for Dead Rising 3, and so far, it's struck out. The first DLC had a major problem offering up an uninteresting character and scenario, while the second gave us a better character, but an equally dis...

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Dead Rising 3

Dead Rising 3's third DLC pack coming tomorrow

'Chaos Rising'
Feb 24
// Chris Carter
The third part of the four story Season Pass is coming to Dead Rising 3 tomorrow, Microsoft has announced. The "Chaos Rising" pack will put you in the shoes of a leader of a biker gang -- a stark contrast to the military and ...

Review: Dead Rising 3: Fallen Angel

Feb 11 // Chris Carter
Dead Rising 3: Fallen Angel (Xbox One)Developer: Capcom VancouverPublisher: Microsoft StudiosRelease Date: February 11, 2014MSRP: $9.99 This time around you'll play as Angel -- a member of the "Illegals Organization" that's essentially the resistance for all of the oppressive forces that take root after the zombie infection spreads. They defy the government surveillance programs put forth in Los Perdidos and live underground, creating safe zones and helping the lost and the damned. In short, they're more sympathetic and nuanced than playing as the military.Angel is a caring individual who legitimately wants to help others, and she's also the first playable female in the franchise. While she may not win any awards for "best new character," she's infinitely more interesting than Adam Kane, as we see right away that she's been directly affected by the outbreak, and suffers from alcoholism (she also ties in the main story). We often see a glimpse of the survivors when playing as Frank, Chuck, and Nick respectively in the first three Dead Rising games, but we never really get the full picture -- so it's nice to see things from their side. Just like before, this episode is roughly an hour long, providing fairly linear missions with a tight-knit narrative. As Angel, you'll basically need to locate more survivors, save them from executions, locate new bases of operations, and shut down anyone who gets in your way. It's standard stuff, and although you have a partner in crime to share most of the missions with (an NPC named Doug), you'll mostly feel like you're going through the motions, without any real sense of immediacy or dread. The structure is mostly improved though, as the checkpoints do a better job of guiding you throughout the city so you won't get lost or frustrated with lengthy drives. Although the city is the exact same, the DLC leads you to a few locations that you otherwise may have never found, or bothered to look for, such as sewers and the like. Again, it's not a reason to celebrate, but it's an improvement. Fallen Angel still ties into main game's progression gameplay wise, which means Angel shares the same level, stats, and collectible status as Nick and Adam. There are a few unique extras on offer like the chance to burn propaganda posters and destroy security cameras, but it's nothing new or exciting. New weapons are in tow, most notably dual machine guns that allow you to relive your innermost John Woo fantasies, and a cool-looking pulse gun, which is a combo weapon. As always, all of the DLC weapons unlock for use in any mode by way of the weapons locker.Fallen Angel is a much better effort than Broken Eagle, but the Lost Chapter DLC saga still isn't quite there, and certainly hasn't justified the Season Pass cost yet. It needs a lot more pizzazz to really rise to the bar that the core game set, and I hope Capcom follows through with the remaining two chapters.
Dead Rising 3 DLC review photo
Slightly risen from the ashes
Although I had an amazing time with Dead Rising 3, the first DLC offering left a sour taste in my mouth. It was a generic add-on that encapsulated some of our worst fears when we saw the initial footage of the game, and ...

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Monster Hunter 4, Dead Rising 3 did well for Capcom

Lost Planet 3, not so much
Feb 07
// Jordan Devore
Capcom has reported its earnings for the nine months of fiscal year ending March 31, 2014 and the usual suspects are all represented. Monster Hunter 4 did extremely well for the company, selling four million units; Resident E...

Review: Dead Rising 3: Operation Broken Eagle

Jan 24 // Chris Carter
Dead Rising 3: Operation Broken Eagle (Xbox One)Developer: Capcom VancouverPublisher: Microsoft StudiosRelease Date: January 21, 2014MSRP: $9.99 Under the guise of the "Untold Stories of Los Perdidos" Dead Rising 3 is set to obtain four DLC packs, all set in the same area as the core game, with four new characters and tales to tell. The entire affair is framed by way of a tech expert watching all of the characters big brother style, which is a cool way to link all the narratives together. Sadly, it kind of falls apart from there. Operation Broken Eagle, the first add-on, starts off in an almost laughable fashion -- with a generic spec-ops soldier and his crew crash landing from a helicopter after a few "'Merica!" yells. The "hero" of the tale is Adam Kane (he's been in wars, you know), a character so forgettable that I actually forgot his name multiple times throughout the "rescue the president" story. Capcom had the opportunity to go all out and parody the likes of Stallone or Schwarzenegger for some big laughs while keeping in the spirit of the franchise, but they didn't. [embed]269261:52277:0[/embed] Instead, you're going to get a poorly told story (which can be played on Normal or Nightmare mode) on the exact same Los Perdidos map you've played before. You'll even share your character level with your progress in the main game, as well as collectibles. While this may seem like a good way to tie all of the content together, it also serves to eliminate any unique qualities that Broken Eagle might have, effectively rendering it pointless in many ways. It also makes the DLC feel rushed and shoved out the door.It doesn't help then that the story is linear, taking order after order from your superior officer as you trek across the map and grab dog tags, as well as embark on boring fetch quests. Broken Eagle gives you two unique scenarios -- taking out "illegal" bases (by smoking them out), and collecting tags -- that's it. There's a huge missed opportunity here with the dog tags, as they easily could have been the "psycho" fights of this particular DLC. With some added cheese factor, it would have been cool to see Kane's fallen comrades as boss fights with a mini-cutscene reminiscing on a past mission, following by a series of intense battles. But that's not what happens here, as you'll basically just chug along mission after mission for roughly an hour (yep, an hour -- two if you're lucky). The good news is this is still Dead Rising 3, with the same great gameplay you know and love, despite the terrible presentation of the DLC. Kane ostensibly functions in the exact same manner as Nick, and at the end of the day, it's still good fun to mow down (and run from) hundreds of on-screen zombies at once. If you really want more Dead Rising 3 at all costs, it might be worth seeing how the other three stories pan out. Sadly, there are no worthwhile extras to entice you to get Broken Eagle in particular. For starters, there is no multiplayer allowed within the DLC -- period. Capcom says this is because they want to isolate the stories as a single-player experience, but after playing the first offering, my response would be "what story?" Thankfully, there are five new weapons and a vehicle (which can be used in the core game), with the standout of course being the minigun, which should please a few of the die-hard fans out there who want more sandbox goodies.As it stands, there is literally no reason to get Broken Eagle. It's criminally short, you can't enjoy it with a friend, there are no real benefits if your character is maxed out from already playing the core game, and it doesn't add to the overarching lore in any meaningful way. Hopefully the other Season Pass offerings will be an improvement, since we still have three to go.
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Mission failed
Dead Rising 3 was a very welcome surprise. It was not only my favorite launch game between the Xbox One and PS4, but it was a killer co-op experience, and had a lot more personality than I thought it would based on early trailers. Leave it to DLC to not only take out multiplayer, but jettison some of that personality as well.

Dead Rising collection photo
Dead Rising collection

Dead Rising Collection does the undead shuffle to Europe

But they have to put up with the terrible box art
Jan 23
// Brett Makedonski
Xbox 360 owners in Europe are going to have the opportunity to own a whole lot of Dead Rising in one place. On March 7, the Dead Rising Collection releases, and features Dead Rising, Dead Rising 2, Case Zero, C...
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Capcom announces Dead Rising 3 has shipped one million

That's 'shipped,' not sold
Jan 22
// Chris Carter
Fresh off of the release of its first DLC pack, Capcom has announced that Dead Rising 3 has shipped over one million units. Remember, that's "shipped" not "sold," so it's not really a full indication of how the game is d...
Dead Rising photo
Dead Rising

New trailer for Dead Rising 3's first story-expanding DLC

'Operation Broken Eagle' now available
Jan 21
// Conrad Zimmerman
A new trailer for Dead Rising 3's first content expansion, "Operation Broken Eagle," has been released to promote its availability on Xbox One today. It features a quick peek at new weapons, a new vehicle, and the new charac...

Dead Rising 3 gets a 13GB update

Start all the downloadin'
Jan 20
// Dale North
I have family visiting this week, and I was going to boot up the Xbox One today to play some Dead Rising 3 with them. But after reading about the mandatory 13GB patch on The Escapist, I'll probably need to play something else...
Dead Rising photo
Dead Rising

Dead Rising 3 'Operation Broken Eagle' DLC delayed

Another month for polish
Dec 18
// Jordan Devore
Originally slated for a December 24 release, Dead Rising 3's first bit of DLC is now scheduled for early next year. Operation Broken Eagle, which stars a Spec-Ops agent in search of the President, is now releasing January 21,...
Dead Rising 3 photo
Dead Rising 3

Dead Rising 3 gets a demo, and first DLC announcement

'Operation Eagle' is the first add-on
Dec 13
// Chris Carter
Amidst that "lack of demos" situation the Xbox One is having right now, Capcom has unleashed one for Dead Rising 3 -- should you care to try it out. It's basically a 20-minute demo that lets you play in the entire sandbox dur...

The best and worst games of the week - Xbox One is here!

Nov 23 // Wesley Ruscher
Need for Speed: Rivals (PS4 [reviewed], PS3, Xbox One, Xbox 360, PC)Developer: Ghost GamesPublisher: Electronic ArtsRelease: November 15, 2013 for PS4, November 19 for Xbox 360,  PS3 Even with the balance issues and design missteps, Need for Speed: Rivals is a blast. Literally. Plowing into cops to watch them explode off the side of the road as you zip by is never not fun. So is blasting them with EMP to watch them flip in the air. And through AllDrive's connectivity, I loved being able to race up alongside someone and mash L1 to instantly challenge them to a head-to-head showdown. Ramping jumps, drift contests, dodging speed traps -- it's all a blast. There's simply too much fun to be had here to get hung up on the gripes. Verdict: 8/10 Read the full Need for Speed: Rivals review Crimson Dragon (Xbox One)Developer: Grounding, Inc. / Land Ho! Co. Ltd.Publisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $19.99 Crimson Dragon was a pleasant surprise. As a massive fan of the Panzer series, I was worried that this wouldn't quite honor it, but there's plenty here for gamers who have been longing for an entry since 2003's Orta. There are some mechanical problems, but any old-school rail shooter fan will be able to handle them. Verdict: 8/10 Read the full Crimson Dragon review Dead Rising 3 (Xbox One [reviewed])Developer: Capcom VancouverPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $59.99 Although it sacrifices a tad of its loveable camp factor and neon style in favor of a few other advancements, the outcome is a much stronger, more involved Dead Rising game. For once, I actually felt overwhelmed in a zombie outbreak, which is a real example of how next-gen technology can be used to do more than simply "make things look better." Out of all the launch titles I've played on both new consoles, Dead Rising 3 is my personal favorite, bar none. Verdict: 9/10 Read the full Dead Rising 3 review LocoCycle (Xbox 360, Xbox One [reviewed])Developer: Twisted Pixel GamesPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $19.99 LocoCycle tries a lot of new things thematically, while simultaneously paying homage to classic arcade racing shooters. It doesn't succeed in everything it sets out to do, but if you're looking for a decent arcade shooter to toy around with on your new Xbox One, LocoCycle is it. For everyone else, you'll have to wait until it hits the Xbox 360. Verdict: 7/10 Read the full LocoCycle review Legends of Aethereus (PC, Mac, Linux)Developer: Three GatesPublisher: Three GatesReleased: September 27, 2013MSRP: $29.99 Legends of Aethereus is flawed, but not to the point of being offensive or terrible. While the setting is interesting, the weak combat and poor level design make it hard to recommend. You can experience everything the game has to offer in a couple of hours, and for an RPG that's never a good thing. Verdict: 3/10 Read the full Legends of Aethereus review Super Mario 3D World (Wii U)Developer: Nintendo EAD TokyoPublisher: NintendoRelease Date: November 22, 2013MSRP: $59.99 There was a moment where I was taking in the beautiful soundtrack, hovering over a tricky jump as cat Peach, and watching the glistening water below where the game really came together. It was then that I realized that Super Mario 3D World had achieved a level of platforming design that's close to perfection, and there was almost never a moment where I didn't have a smile on my face. This is the unequivocally the best Mario game since Galaxy 2, and it shows up anything the "New" series has ever done, and then some. Verdict: 10/10 Read the full Super Mario 3D World review Tearaway (Vita)Developer: Media Molecule Publisher: Sony Computer Entertainment Release Date: November 22, 2013MSRP: $39.99 Everything just works so well in unison. The soundtrack is delightful and odd, at times reminiscent of Paprika’s parade fanfare with its lively horns. The world, put together in paper scraps, is unbelievable in its artistry and function. Tearaway’s paper water and ripples as you walk through it are more impressive than any realistic water graphics I’ve ever seen. The level of unique detail in the world is staggering. Every moment spent immersed in it is heartwarming. Fittingly, it feels positively handcrafted. Verdict: 10/10 Read the full Tearaway review Forza Motorsport 5 (Xbox One)Developer: Turn 10Publisher: MicrosoftRelease Date: November 22, 2013 ...At the end of the day, the racing is what matters. And with this game, the racing is fantastic, and Turn 10 is really onto something with this Drivatar stuff. It alone gives Forza Motorsport 5 something over every other racer out there, pushing the genre forward. They've remedied the racing genre's biggest problem: scripted AI cars. For this, Turn 10 deserves high praise.  Verdict: 9/10 Read the full Forza Motorsport 5 review AquaPazza: Aqua Plus Dream Match (PS3)Developer: ExamuPublisher: AtlusRelease Date: November 19, 2013MSRP: $29.99 I guess good things do come to those who wait. AquaPazza is a charming little fighter that should highly appeal to anime fans and the most hardcore of fighting denizens. Beautiful visuals, catchy music, and a fighting system that perfectly culminates everything Examu has done up to this point. It’s a strong technical fighter that exudes fun and gives me some old-school Waku Waku 7 vibes with its eclectic cast. Verdict: 8.5/10 Read the full AquaPazza: Aqua Plus Dream Match review Powerstar Golf (Xbox One)Developer: Zoë ModePublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $19.99 ...Powerstar Golf isn't particularly special, but it'll win over the hearts of golf fans for sure. If all you're looking to do is whack a ball down a course on a next-gen system with the occasional bit of positive reinforcement, Powerstar is your huckleberry. Verdict: 7/10 Read the full Powerstar Golf review Wii Fit U (Wii U)Developer: Nintendo EAD Group No. 5, GanbarionPublisher: NintendoRelease Date: November 1, 2013MSRP: Free for one month ($19.99 for full game with Fit Meter) ...Wii Fit U's mini-games are fun, but still suffer from being single-player/non-simultaneous multiplayer and there just isn't that much new stuff. If you're looking for something that will keep you motivated and get you moving, it could definitely work and the Fit Meter is an extra level of motivation, but if Wii Fit didn't do it before then I'm not sure it will work for you now. The good part is that the game is free until the end of the month so you can find out for yourself. Verdict: 7/10 Read the full Wii Fit U review Ryse: Son of Rome (Xbox One)Developer: CrytekPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $59.99 ...Ryse looks great and has a lot of great ideas, but it falls flat in nearly every respect in regards to its core story. If you're a hardcore action fan you may get some satisfaction on the highest difficulty setting, but even then I'd wait for an equally hardcore price drop. Verdict: 5/10 Read the full Ryse: Son of Rome review Super Motherload (PC, PS3, PS4 [reviewed])Developer: XGen StudiosPublisher: XGen StudiosRelease Date: November 15, 2013 (PS4) / November 26 (PS3) / 2014 (PC)MSRP: $14.99 Super Motherload is simple enough so that anyone can pick it up and play, but complex enough for mining veterans to keep coming back to fully upgrade characters or even risk playing in hardcore mode. The sci-fi ’80s vibe is delightful and the perfect setting for this ridiculously addicting game. I find myself coming back to it at the end of every day, ready for a new adventure underground. Verdict: 8/10 Read the full Super Motherload review Foul Play (PC [reviewed], Xbox 360)Developer: MediatonicPublisher: Devolver DigitalRelease Date: September 18, 2013MSRP: $14.99 Foul Play isn't necessarily a bad game, it just doesn't do anything to prove otherwise. It is a by-the-numbers game with a brilliant aesthetic, which in the end is just a by-the-numbers videogame. It's too long for its own good, which only highlights the mediocrity even more as the same enemy behaviors are encountered for hours. The lack of depth hurts Foul Play the most, and it's really a shame considering how brilliant the aesthetic is. I wanted to run around the stage, but playing the game made me exit stage left. Verdict: 5.5/10 Read the full Foul Play review Zoo Tycoon (Xbox 360, Xbox One [reviewed])Developer: Frontier DevelopmentsPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $59.99 Zoo Tycoon has a distinct lack of depth, but if you're capable of sitting down with this simplistic simulator, you'll smile more times than you can count. The simulator fan in me was a bit disappointed by the ease of it all, but the child in me couldn't help but enjoy myself. Verdict: 7.5/10 Read the full Zoo Tycoon review Killer Instinct (Xbox One)Developer: Double Helix GamesPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: Free ($4.99 per character, $20 Season Pass, $40 Ultra Edition) Killer Instinct may not be the new king of fighting games, and it feels a bit rushed in terms of content, but it is very solid and far exceeds my expectations for it. With a pricing scheme that doesn't feel exploitative and a balanced character roster, the well developed mechanics will keep you busy until the new content drops next year. It'll be interesting to see what the community at large thinks of it over time, but in my living room, it's a welcome addition to my fighting game roster. Verdict: 7.5/10 Read the full Killer Instinct review The Shivah - Kosher Edition [PC]Developer: Wadjet Eye GamesPublisher: Wadjet Eye GamesRelease Date: November 21, 2013MRSP: $4.99/£3.99  Whilst the graphics are up to the same standard of previous titles from Wadjet Eye, they're a big improvement over the 2006 edition. The Shivah will run in a low-res window, so it's not going to look great on a big monitor but will look just fine on a laptop. The new music score is low-key, melancholic, and fits the mood of the game and there's a nice treat post-credits where you can listen to some out-takes from the recording sessions. ...Despite its short length, The Shivah is worth playing for its story and to see how far adventure games have come in the last few years. Verdict: 7/10 Read the full The Shivah review Company of Heroes 2: Victory at Stalingrad (PC)Developer: Relic EntertainmentPublisher: SEGA EntertainmentRelease Date: November 12, 2013MSRP: $9.99 It will take you about three to six hours to play through all of the content once, and it will probably take you a few tries to complete some of the challenges. Each battle also has quite a bit of replay value -- you could easily add another 20 to 30 hours of life to Company of Heroes 2with this DLC. No matter how you slice it, that's worth the price tag. Verdict: 8/10 Read the full Company of Heroes 2: Victory at Stalingrad review
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Review Round-up: Week ending 11/23
After last week's PlayStation 4 review domination, Microsoft finally got it's chance to strut its stuff with the Xbox One. Forza Motorsports 5, Dead Rising 3, Killer Instinct, Crimson Dragon, Ryse, and a handful of other excl...

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SmartGlass App

Impressions: Dead Rising 3's SmartGlass App

Find random junk and call strangers
Nov 21
// Chris Carter
Microsoft's SmartGlass functionality kind of came and went on the Xbox 360. Very few games supported the "second screen experience" concept and if they did, it was usually something underwhelming like an interactive website. ...
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Dead Rising 3

Dead Rising 3 zombies are like snowflakes

Or so the launch trailer's title would suggest
Nov 19
// Conrad Zimmerman
Microsoft has released the launch trailer for Dead Rising 3, launching with the Xbox One console this week. Are there zombies? You bet there are. This is, right now, the only title the Xbox One has on offer that I feel a bur...

Review: Dead Rising 3

Nov 18 // Chris Carter
Dead Rising 3 (Xbox One)Developer: Capcom VancouverPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $59.99 During the opening moments of the tutorial of Dead Rising 3, everything looks fairly familiar. You'll slowly make your way through an underground area, learning the basics of the game while you battle a few zombies -- nothing too spectacular. But then you go outside, and see what the new engine really has to offer. Literally hundreds of zombies dotted the landscape. For a second, I thought it was a cutscene, but then the game gave me control and expected me to make my way through a giant sea of zombies to reach the first objective. It was completely unreal, and I was sold on the engine almost immediately. For the first time in a videogame, I really felt like I was in a zombie apocalypse, unfettered by the limits of prior console engines. It sounds like an overstatement, but it completely took me by surprise, to the point where if my car broke down in the middle of a highway, I was legitimately scared of having to battle my way through hundreds of undead to survive. I'm the kind of person who really couldn't care less about how great a game looks if it plays well, but in this case, the engine really does wonders for gameplay. [embed]265769:51426:0[/embed] Having said that, everything else looks very, very good. There's a ton of detail in almost every piece of road, with a huge draw distance to boot. Dead Rising 3 also sports a solid framerate, despite the fact that the game is rendering so much on-screen (the only dips are occasionally indoors, and they did not impede my enjoyment of the game whatsoever). When coupled with other nuances like shadows, lighting, and the sheer amount of weapon models available, it really is a sight to behold, and a great way to show off your new console. A ton of care went into making this game, and it's the best next-gen release I've seen so far, all things considered. Frank and Chuck will take a backseat this time around in favor of Nick -- a mild-mannered mechanic who is stuck in the middle of yet another outbreak, 10 years after the the events of Dead Rising 2. The setting is Los Perdidos. California, an area modeled after Los Angeles. As you might be able to tell from the new visual style, things look a little more bleak this time around, which changes the tone of the game a bit. In short, it's decidedly less camp. Nick, in many ways, is not as iconic as the prior two heroes, and I didn't really connect with him as much. Frank had the camp factor and droves of cheesy lines, and Chuck had a rather lavish backstory as a racer, with a decent father-daughter tale to boot. But Nick's identity isn't as pronounced, as it evolves over the course of the game. It's not bad, per se -- it's just...different, and slightly a cut above your average zombie flick. Although I'll take the vibrant visual style of Dead Rising 2 any day of the week, I still much prefer the technical advancements in Dead Rising 3, as they make for a far better game. But make no mistake -- just because Dead Rising 3 is less out there doesn't mean the core humor isn't present -- because it totally is. There's still tons of crazy characters to meet, and the new Psychos (modeled after the seven deadly sins) are as colorful as ever, including Sloth, who is literally too lazy to get out of his chair to fight. The cast is a bit more well rounded this time around, as there's a good mix of walking campy caricatures, and actual characters. The core silliness of the series is also preserved through gameplay. You can still put Servbot masks on your head, play with RC helicopters, wear banana hammocks and disco outfits, and throw machine-gun-toting teddy bears at zombies. All of it is a ton of fun, as you're constantly looking for the next "out there" item. There's also a few big surprises in store for Dead Rising fans, and some enjoyable Capcom-related fan service littered about. While the story is a bit more low-key to a fault, the actual gameplay is anything but, and as a series fan I enjoyed all of the connections made to the overall storyline. One of the biggest advancements I found in Dead Rising 3 is the emphasis on exploration. The open world is bigger than the first two games combined, and with hardly any load times to speak of, you never really feel gated at any point. Instead of just ticking a box and calling it a day, Capcom Vancouver has created a sandbox worth exploring, with tons of buildings to enter and landmarks that will catch your eye at every street corner. Add in the fact that you can create vehicles as well as take advantage of a whole host of transportation options like anti-zombie buses and sports cars, and you have even more of a reason to get out and go. For those of you who hated the save systems and limitations of the first two games, don't fret -- you can now save anywhere in Dead Rising 3's normal game mode by pausing the game and hitting "save." There's also a comprehensive tutorial that teaches you absolutely everything, and you can now combine weapons anywhere rather than at specific workbenches so long as you locate the blueprint. Finally, instead of rushing you through the game, there's no hard timer outside of sidequests. As a result, it's a lot easier to roam around for fun. But as someone who actually liked the hardcore elements of the first two games, I sincerely appreciated Dead Rising 3's Nightmare Mode, which allows you to bring back most of the original mechanics -- most notably the concept of forcing you to find bathroom save points. It's a more difficult mode that preserves the spirit of the original game, and hardcore fans will choose it immediately. So if you hate the idea of an easier Dead Rising, just switch Nightmare mode on. As you're cruising around the city, the vastly improved radar system makes everything much easier to locate. There are Frank statues to collect, military PA systems to destroy, randomly-generated citizens to rescue, and tons of sidequests to find. Everything gives you PP and contributes to your skill system, so you never feel like anything is a waste. Multiple endings also return, as do fun completion rewards, like Mega Man X's armor and X-Buster. Kinect takes a backseat in Dead Rising 3, as it's completely unnecessary and not needed to play any portion of the game (thank goodness). In fact, the only real functionality it has is the ability to yell at zombies to attract their attention, which is a neat, inoffensive little extra. For the more adventurous, there's also a SmartGlass mechanic that allows you to use your real-world device as a map or an airstrike support attack. Said functionality isn't live currently, but we will be doing a separate impressions article (to be linked here) when it is available. In other words, it's also not needed at all to enjoy the game.  In the same vein as Dead Rising 2, multiplayer returns in a big way. The second player will play as the story character Dick (ha, Nick and Dick), with one major improvement -- they'll be able to keep all of the progress they've made in the campaign. You'll also be able to save any blueprints you pick up, as well as essentially every other item and advancement. Without any hoops to jump through whatsoever, multiplayer is much less of a chore than Dead Rising 2, and the game actively encourages you to have fun with it, with new additions like co-op vehicles. Given the larger, open-ended focus of Dead Rising 3's world, it's also a lot less of a pain having to navigate the constant instances and segmentation of Dead Rising 2, as there's more freedom for everyone to go where they want in Los Perdidos. Although it sacrifices a tad of its loveable camp factor and neon style in favor of a few other advancements, the outcome is a much stronger, more involved Dead Rising game. For once, I actually felt overwhelmed in a zombie outbreak, which is a real example of how next-gen technology can be used to do more than simply "make things look better." Out of all the launch titles I've played on both new consoles, Dead Rising 3 is my personal favorite, bar none.
Dead Rising 3 review photo
The sleeper hit of the year
A lot of doubts filled the air when Dead Rising 3 was announced. As both an Xbox One exclusive and a Capcom-produced title, not a whole lot of excitement was abound when the game was first announced. Then you add in the ...

Dead Rising 3 photo
Dead Rising 3

Mega Man X returns in Dead Rising 3

Sort of....
Nov 13
// Alessandro Fillari
Capcom is keeping the tradition of goofy and referential costumes going strong in Dead Rising. With homages to many different movies and Capcom games in the past, this series knows how to hit all the right notes with fans. A...
Dead Rising 3 photo
Dead Rising 3

Play the Dead Rising 3 interactive gameplay trailer

Choose Your Own (Trailer) Adventure!
Nov 11
// Conrad Zimmerman
An interactive trailer for Dead Rising 3 has popped up on the Xbox YouTube channel today. Challenging viewers to find a path to "the after party," the trailer constitutes a whole mess of short (~30 second) clips followe...
Dead Rising 3 photo
Dead Rising 3

Capcom dishes out delicious Dead Rising 3 story trailer

A festival of flesh and brutality awaits
Nov 09
// Kyle MacGregor
Dead Rising 3 is certainly looking quite promising, having all but escaped the crucible of Capcom Vancouver's apparent desire to chase the Call of Duty audience. Following a shaky showing at E3 earlier this year where the ti...

Dead Rising 3: One hell of a comeback

Nov 06 // Dale North
Dead Rising 3 (Xbox One)Developer: CapcomPublisher: CapcomRelease Date: November 22, 2013 I played Dead Rising 3 for a long time last week -- maybe 2 or 3 hours. I got absolutely lost after being set free to run around. Capcom jumped me to chapter 2 to avoid spoiling some story content, but I really didn't care where I was at in the game with the Roller Hog (a mix between a steamroller and a motorcycle) at my disposal. I'm easy to please. It's total freedom in Dead Rising 3. Go anywhere you want, make anything you want, save anytime you want -- no restrictions. I spent a lot of time just picking up things off the ground and combining them. I made a boom canon out of a parking cone and used it to blast zombies away. I don't even recall how I made a flaming helmet, but putting it on a zombie's head and watching it run around to burn other zombies made my morning. And taping meat to a dynamite stick to have zombies coming up to gnaw on it before it explodes was like a revelation to me. Zombies just stop being scary when you have ridiculous toys like this. My favorite thing ever is something called Sentry Cat. It's a robot cat that takes out zombies for you. Capcom reps told me that it's so stupid that they almost cut it from the game. I'm glad they didn't. Mixing some electronics finds (I think I used a PC monitor), I created my first Sentry Cat. I set it down on the ground, hit a button, and then watched it scratch some zombie faces before zooming off into the distance.  I actually spit out a raspberry cookie bar laughing at black blur that flew off the screen. I built another Sentry Cat later on to really see what it does. Watching close, I saw that it randomly mauls zombies before flying off into the distance. This one flew off into the sky. Hilarious. Capcom told me that they're really not sure where the Sentry Cats go when they're done mauling. I think that's fantastic. After messing around for far too long, I got into the main mission, which had me playing as protagonist Nick Ramos. He gets bitten early on in the story, which has him on a mission to find a cure called Zombrex. This cure lay beyond thousands of zombies, hidden in the base of a mob boss. An invitation for mass slaughter, if you will. I had a lot of fun mowing (sometimes literally!) through the open world to get to where the Zombrex was hidden, coming up with toys to kill anything that shambled my way. Side missions popped up (they can come up on your smartphone if set to do so via SmartGlass integration),  and I took them on for zombie killing's sake. I found that I used an electric arching weapon -- a combination of a hammer and a LCD monitor -- most. A swing slaughters a zombie and also adds an electric shock that carries to other nearby zombies. I could use this at trade shows like E3 and gamescom! I won't spoil the story for you, but my journey later had me traveling to a joint called The Diamond Panty (all class), and then later to a museum, where I saw exhibits that covered the history of the Dead Rising franchise, complete with a Frank West standee. An excellent boss battle took place in the museum's planetarium. It had me dodging exhibits, shooting guns, and running for dear life. I'm very happy that Dead Rising 3 turned out this well. Series fans should know that it's so much better than Dead Rising 2. For me, it is the most satisfying of the Xbox One launch games. I love how you can get lost in its massive sandbox for as long as you'd like, and then jump back into progressing the story when you're ready. It's all laid out for you to have fun with, with nothing to get in your way.
Dead Rising 3 preview photo
This should be on your launch games list
I won't spend as much time on Dead Rising 3 as I did with some of the other Xbox One pre-launch previews as we've covered it a fair bit in the past. We first saw it at E3 and thought that it looked and sounded rough. But our ...

Dead Rising 3 photo
Dead Rising 3

Capcom announces Season Pass for Dead Rising 3

And a Halloween-themed trailer
Oct 30
// Conrad Zimmerman
Dead Rising 3 downloadable content will be available in a season pass, according to Capcom. Announced today are details of the title's season pass offering, which consists of four content packs with new gameplay, playab...
Dead Rising photo
Dead Rising

This Dead Rising 3 commercial sure feels familiar

Uninspired, more like
Oct 24
// Jordan Devore
I love The Turtles' "Happy Together" as much as the next person, but featuring it in a commercial for a videogame when that's been done to the point of near perfection already? You're walking on thin ice here, Dead Rising 3....

Dead Rising 3 won't be released in Germany

No zombies for the Germans
Oct 10
// Hamza CTZ Aziz
Germany's rating board, the Unterhaltungssoftware Selbstkontrolle, has denied Dead Rising 3 for the country. The news was revealed by Games Welt, and we've since confirmed it with Microsoft. "Dead Rising 3 will not be re...

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