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Dead Island

April Fools' Day photo
April Fools' Day

Goats make everything better


Even the Dead Island MOBA
Apr 01
// Jordan Devore
Goats, man. I've been all about them ever since I started playing Coffee Stain Studios' weird, wild, surprisingly secret-filled Goat Simulator. Fact: more games need goats. As uninterested as I am in Dead Island: Epidemic, a...
Dead Island photo
Dead Island

Dead Island: Epidemic now playable in closed beta


You can't make me call it a 'ZOMBA'
Feb 27
// Jordan Devore
The closed beta for Dead Island: Epidemic has gone live and can be played "24/7," on the off chance you signed up for it at the beginning of the month and haven't since lost interest. In this multiplayer online battle arena g...
Dead Island photo
Dead Island

Dead Island: Epidemic accepting closed beta sign-ups now


Zombies + MOBA = ZOMBA?
Feb 07
// Conrad Zimmerman
Deep Silver has announced that they are now accepting sign-ups for the closed beta of Dead Island: Extinction, the multiplayer online battle arena spin-off of the tropical zombie franchise. The actual start date has not been ...
Games with Gold photo
Games with Gold

Games with Gold: Dead Island, Toy Soldiers: Cold War


February's games for subscribers unveiled
Jan 31
// Jordan Devore
Microsoft's Games with Gold promotion is becoming a parody of itself. In February, Xbox Live Gold subscribers are once again getting two free titles, one that is the first installment of a popular franchise, and another that'...
Deep Silver photo
Deep Silver

Deep Silver is having a big discount sale on Steam


Saints Row and Dead Island are among the titles reduced this weekend
Oct 24
// Alasdair Duncan
Big publisher sales are always a great way of filling any big gaps in your Steam library, especially if there's some franchise bundles. Deep Silver is having a weekend sale on lots of PC titles, including bundle deals for Dea...
Dead Island photo
Dead Island

So here's what Dead Island: Epidemic looks like


Free-to-play MOBA
Aug 22
// Jordan Devore
In Dead Island: Epidemic -- which is inexplicably a MOBA, if you missed the news -- three teams of four players each have to fend off zombies while also worrying about one another. And instead of base destruction being the wi...
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GTA, CoD, & Dishonored Multiplayer! Plus: Prey 2 Reboot?


The Destructoid Show does a little dance
Aug 16
// Max Scoville
Hey gang! I'm back from my important business trip to give you hard-hitting news about video games! Hooray! Today we talk about Grand Theft Auto Online, which sounds totally nuts, and apparently involves submarines?! Dying L...
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Dead Island MOBA, Carmack Goes To Oculus & Double Zelda!


The Destructoid Show drops its ice cream cone
Aug 09
// Max Scoville
Here's today's not-live Destructoid Show! On which we discuss the following:  There are two new Zelda games coming out this fall, let's look at videos of them! id software co-founder John Carmack is now working for Ocul...
Dead Island photo
Dead Island

More Dead Island? More Dead Island


Creative director answers user-submitted questions
Aug 09
// Jordan Devore
In a reddit Ask Me Almost Anything with Deep Silver creative director Guido Eickmeyer, question after question wondered about the state of Dead Island. After the recent announcement of Dead Island: Epidemic, a MOBA of all thi...
Dead Island photo
Dead Island

Free-to-play MOBA Dead Island: Epidemic announced


Now this I've got to see
Aug 07
// Jordan Devore
It sounds like parody, doesn't it? The seemingly unstoppable Dead Island series is moving in a strange new direction with Epidemic, a free-to-play multiplayer online battle arena game for PC made public today in an oh-so-brie...
Bundle photo
Bundle

Humble Bundle: Saints Row, Dead Island, Risen 2


The games of Deep Silver
Jul 30
// Jordan Devore
Deep Silver is the latest publisher to get a Humble Bundle. For the next two weeks, you'll be able to save big on franchises like Dead Island and Saints Row. The pricing breakdown is slightly different this time, so here's wh...
NPD April 2013 photo
NPD April 2013

NPD: Injustice and Dead Island lead sales in April


Total sales down 25% YOY
May 18
// Tony Ponce
[DC zombie sculpts by Casey Love Designs] The NPD Group released US sales data for April 2013 two days ago, but a complete lack of enthusiasm on the part of the Destructoid staff has delayed our posting it. Not our fault! Loo...
Steam issues photo
Steam issues

Riptide and Star Trek co-op problems related to Steam


It's been a rough week for co-op
Apr 27
// Fraser Brown
You've just picked up a game to play with your mates, and you're appropriately excited. Maybe it's Dead Island: Riptide, and you're preparing to slaughter a million zombies all in the name of good fun, or perhaps you're getti...
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Dead Island Riptide Steam codes unlock Dark Souls


Accidental quasi-giveaway for UK and Nordic copies
Apr 26
// Jim Sterling
Dead Island Riptide customers in the UK and Nordic regions are discovering that retail PC copies of the game contain the wrong Steam codes. Redeeming these codes will give gamers a copy of Dark Souls: Prepare to Die Edition i...
Video Review! photo
It's like a review that you watch!
Destructoid video reviews are back, sunshine! Kicking off with the recently reviewed Dead Island Riptide, we're offering a retooled format that aims to be wholly complimentary to the written piece. We give you the straight f...

New releases photo
New releases

New releases: Don't Starve will be the end of you


Plus Dead Island: Riptide, Star Trek, StarDrive, and Monaco
Apr 22
// Fraser Brown
I'm a bit late with this week's new releases, as I'm still recovering from my wee sister's wedding, where I wracked up an ungodly bar bill. Your sympathy and donations will be greatly appreciated.  It's a busy week, and...
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Reviews Elsewhere: Dead Island: Riptide


Ripping it a new one
Apr 22
// Jim Sterling
Dead Island: Riptide reviews went live in the graveyard hours of the morning, and ours totally didn't accidentally go up earlier, so don't go believing it did! I had review honors for Destructoid, and I wasn't exactly glowing...

Review: Dead Island Riptide

Apr 22 // Jim Sterling
Dead Island Riptide (PC, PlayStation 3, Xbox 360 [reviewed])Developer: TechlandPublisher: Deep SilverReleased: April 23, 2013MSRP: $49.99 Like its predeccessor, Dead Island Riptide is light on narrative, but there's the skeleton of a story in place. The original survivors of the Banoi outbreak have been picked up by a stereotypical, self-destructively shady military organization, and are being held hostage on a ship when the zombies rear their ugly heads again. After an altercation on board, the protagonists wash up on a new island, Palanai, which is dealing with its own zombie crisis. Cue the onslaught of back-and-forth missions! Riptide isn't billing itself as a sequel, which is probably for the best as it truly feels like an expansion upon the original -- to the point where you can even import your old characters and access their old levels and unlocked skills. Each character has access to some expanded skills and will likely be close to maxing out their progress trees by the time the campaign ends. Despite new abilities, none of the existing four characters play noticeably differently and all of them generally fall back into their hacking or bashing ways. There is, however, the inclusion of a new hand-to-hand combat character, who uses kicks and punches with deadly efficiency.  [embed]252288:48312:0[/embed] As ever, the game is fueled entirely by accepting various fetch and kill quests, picking up progressively powerful weapons to upgrade, and tackling the undead horde with near-mindless hack-n'-slash brutality. The "Borderlands with zombies" vibe has been preserved in totality, with up to four friends able to go online and take down the mutants with their own preferred blades, guns, hammers, and claws. Generic zombies are once again joined by more advanced mutations, including the tank-like Thugs, irritating Screamers, and yet more of those gigantic, straitjacketed Rams. Exactly how many insane asylums are on these islands? Every good element of Dead Island can be found in Riptide. It's still gratifying to find new weapons and modify them to provide electric, poison, or flame damage. There's still a base enjoyment to be had in carving off limbs and kicking monsters in the head and ass. The rare battles with humans remain the most interesting parts of the game. Cooperative play is as good a laugh as it ever was. None of this has changed.  On the flipside, every single negative aspect of the original game has been preserved with equal care. Combat is still frustrating in its anarchy, with zombies constantly shoving you over, initiating quick-time-events, or surrounding survivors for plenty of three-hit kills. Attacks, yet again, miss with a high frequency due to the difficulty of judging distance amid the first-person chaos, or sometimes just because a weapon passed through the opponents' bodies. Least forgivable of all, the game is as unpolished and unfinished as it was before, with animations lacking decent transitions, and all manner of graphical bugs putting in their seemingly obligatory appearances. In a second game that really hasn't done much extra groundwork on the content front, it's fairly insulting to be given a game that hasn't even improved technically.  This is not to say Riptide doesn't at least attempt a few ideas of its own. At least in terms of scenario, the game tries to stand out, adding new siege-style battles and placing an emphasis on water travel, with boats that can be rammed into enemies with gleeful force. The game's heart is in the right place with sieges, but its delivery is lacking. While there's a certain fun to be had in setting up perimeter fences and placing gun turrets before waves of zombies arrive, once the battle begins it's just more thoughtless chopping with the added annoyances of NPCs who require your constant help. Still, points for giving something fresh a go.  Riptide's biggest failing, however, is in its environment. Balai simply isn't as fun a place to explore as Banoi. The original game's tropical resort was a unique and flavorful setting, giving Dead Island its own sense of personality, and splitting off into various interesting town and prison areas. Banoi had an identity, one players could feel intimately familiar with over the course of their adventures. The frequent backtracking was mitigated somewhat by the generally compelling surroundings.  By contrast, Palanai is a wonted expanse of jungle for the most part, full of linear corridors gated by invisible walls, and indistinct scenery. The game's second major area, Henderson, is a little more interesting, bringing back some of the town aesthetic from the original game, but it's not a patch on the variety found there. The map design feels convoluted, full of winding roads and dead-ends that undermine its open-world presentation; there's an overwhelming sense of environmental clutter, especially in areas littered with alleyways that could go anywhere or nowhere, depending on your luck.  It could go without saying that Riptide is not a pretty game. It looks exactly like the original, which was mutton dressed as mutton. On consoles, textures are muddy, screen-tearing is common, and there are several areas where the framerate drags to an unbearable crawl. None of the visual issues are necessarily dealbreakers, but when you account for this being Techland's second crack of the whip, it becomes much harder to forgive problems that should have been ironed out in patches to the first game, let alone making reappearances in the new one.  Dead Island got away with a lot of its documented problems because, for all its inspiration and all its missteps, there was nothing quite like it on the market. It took many familiar elements to create something far more amusing than it had any right to be. There is something like Riptide on the market, though -- it's called Dead Island, and it's a far better game, having both the strengths and the weaknesses of Riptide, but presented in a more appealing way and lacking the lingering question of how a developer can essentially reuse masses of assets and still somehow lack the resources to fix anything.  Is Dead Island Riptide a fun game? At times, yes. In terms of raw combat and power fantasy, it's just as good as Dead Island ... and it's just as bad at the same time. The bottom line is that there's no excuse for it not being superior. Being "just as good" isn't good enough, especially not when Dead Island had things on its side that Riptide doesn't. Those new to the series entirely will likely not notice the problems quite so much, and be as forgiving to it as newcomers were to Dead Island. While Riptide banks on you having loved the first, in actuality you have a lot more to gain if you've never touched it.  If you played the first game, however, I'd recommend waiting for a real sequel, because Riptide fails to get away with pulling the same trick twice. Watch our video review here.
Dead Island: Riptide photo
Dead in the water
Dead Island Riptide banks on you having really loved Dead Island. We're talking love to an unquenchable degree. Did you adore Dead Island, could you not get enough of its boundless slaughter and tropical zombie abominations? ...

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Dead Island Riptide screens have lots of green in them


Can't see the zombies for the trees
Apr 09
// Jim Sterling
Deep Silver has squirted a slick offering of Dead Island Riptide screenshots for your viewing delight. Low on the zombie visuals, this latest gallery seems intended more to show off the tropical environments which, I can conf...
Dead Island: Riptide photo
Dead Island: Riptide

PAX: Expect a 20- to 30-hour story out of DI: Riptide


But Techland's pretty sure you'll get more
Mar 22
// Brett Makedonski
Dead Island: Riptide might have a $50 price point, but that doesn't mean that it's skimping on the content. Sebastian Reichert, the game's executive producer, says that players can expect a 20- to 30-hour campaign. "It's...
Dead Island: Riptide photo
Dead Island: Riptide

PAX: Dead Island: Riptide prods players to explore


Techland focused on keeping the environments feeling new
Mar 22
// Brett Makedonski
Sebastian Reichert, the executive producer of Dead Island: Riptide, thinks that exploration will be the shining star of the upcoming open-world zombie survival game. When asked what the single aspect of Riptide that play...
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Here's a new Dead Island Riptide gameplay trailer, IDIOT


Zombies and stuff do things to people
Mar 21
// Jim Sterling
Oh look, here's a new trailer for Dead Island Riptide. What are you going to do about it? Watch it, probably. Yeah, thought you might. Predictable.  The latest video from Deep Silver does what you expect it to do. There...
Dead Island: Riptide photo
Dead Island: Riptide

Dead Island: Riptide shambles in with new screens


Yep, it looks like Dead Island all right
Mar 15
// Chris Carter
Dead Island: Riptide has some new screenshots to show off, and you guessed it -- they have zombies in them. The screens showcase a few areas similar in theme to what we've seen before in the original game, including one brief...
Dead Island Riptide photo
Dead Island Riptide

Dead Island Riptide's pre-order content gets detailed


Fire knives!
Mar 05
// Hamza CTZ Aziz
Those that pre-order Dead Island Riptide will be given downloadable content packs. What exactly are in the packs? Here's the break down! DLC #1: The Survivor Pack BBQ Blade: Knife that you can set on fire or something XP/Sta...
Koch Media photo
Koch Media

Koch Media doesn't intend to become 'the next THQ'


Wants to keep its ambition in check
Feb 04
// Jordan Devore
While Koch Media isn't a household name, it and Deep Silver have been in the background for years, and its recent acquisition of Saints Row maker Volition and the Metro property helped to raise awareness of the German media g...
Office Chat photo
Office Chat

Doorbusting the Dead Island tourism board on PC standards


Another casual discussion from the Dtoid news room
Jan 30
// Conrad Zimmerman
In this latest installment of Office Chat, Jordan Devore, Brett Zeidler, and I consider whether Dead Island's cinematic trailers are misleading and if PC gamers should expect ports of games that utilize the superior power of their hardware. Plus, Nintendo's Virtual Console promotion might be a bit confusing, but represents a pretty good value.
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It's 'ridiculous' to call Dead Island trailers misleading


Deep Silver defends CGI videos from critics
Jan 29
// Jim Sterling
When Dead Island first got our attention, it did so with a bang. The infamous CGI video presented the game's zombie apocalypse as something tragic, personal, and deeply affecting, a far cry from the reality of a game that's m...
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Dead Island Riptide gets a nine minute gameplay video


No booby torsos in sight!
Jan 24
// Jim Sterling
Deep Silver has seen fit to grace the realm with nine minutes of Dead Island Riptide gameplay footage. The game's not shown off much moving imagery yet, so this nice hefty chunk is most welcome! The pre-alpha footage shows o...
Dead Island statue photo
Company apologizes after fan backlash
Dead Island has turned heads since its very inception, but Deep Silver bit off more than it could chew today with its latest promotion for the series. The publisher received a torrent of negative feedback upon unveiling ...







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