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Dead Island

Movies photo

There's going to be a Dead Island movie (for real this time)

Production starting Q1 2015
Aug 01
// Jordan Devore
A few years ago, Lionsgate picked up the film rights to Dead Island but now Deep Silver is moving forward with Occupant Entertainment to "package, produce, and finance" an adaptation. It's unclear which direction the movie wi...
Dead Island 2 photo
Dead Island 2

You could theoretically make Deep Silver package a real zombie with Dead Island 2 Collector's Edition

...I say we all vote for that option and see where that gets us
Jul 09
// Brittany Vincent
Remember the last time we talked about a Dead Island collector's edition and it was a disembodied female torso? I don't think Deep Silver wants to go that route this time, so they're turning to the community to find out what ...

Escape Dead Island is a single-player 'survival mystery'

Jul 01 // Steven Hansen
Escape Dead Island [PC, PlayStation 3, Xbox 360]Developer: Fatshark SwedenPublisher: Deep SilverRelease: Fall 2014 Contrary to the above image, Escape Dead Island is a stealth-reliant (and story-focused) game. Those two things are interwoven, too. Escape is in part a response to critique of the series' absent characterization and story (hence no multiplayer). There's even a mysterious, Emmy-winning writer behind the script.  The story, like the aforementioned Groundhog's Day, loops. Escape's lead is part of a three-person documentary team trying to figure out what's going on on the closed off island from the first game (it's six week after those events and bridges Dead Islands 1 and 2). This, of course, gets the three stranded on a terrible island of zombies.  You play as Cliff, the loudmouth of the group. He's got some obnoxious combat barks. Cliff's (other) problem is that he keeps waking up at 4:37 and going through time loops, during which he will end up scavenging items that will then be used to open up new available branches. It's a fairly linear world, but with different branches, a "3D Metroidvania, like Darksiders or Zelda." Cliff also experiences color-drained Insanity segments. I played the fifth or so mission of Escape, which was actually the first time Cliff encountered a zombie. Without weaponry, I had to sneak around the zombie and get to a rope, which I used to get down to a beach. That rope, then, becomes part of cliff's inventory and he'll hang on to it when he cycles back.  From the beach, the goal was to meet up with the ambitious woman and hipster wearing a scarf in a tropical climate that are the rest of Cliff's crew. Sneaking through some buildings, I found a screwdriver, which could be used for stealth kills as some mysterious person kept calling phones in the office I was crouching through, alerting the zombies.  After making it through the area, I ended up looping back to washing up on the beach with Cliff's crew. We walked around for a while, listening to them talk at me, until we reached a point where I'm told, from then on, the game would be more "like a Dead Space" in that you're in communication with your friends, but not directly, and they don't entirely believe everything you're going through. If you're counting, there's been a number of grand comparisons to some well-liked things (I just last night dreamt Bill Murray was evicting me, but he felt bad about it). I don't anticipate Escape Dead Island will live up to any of them. It's a different look for the series, though, and will release to the past generation of consoles for a more appropriate $40. Those who buy get access to Dead Island 2's beta as well. 
Dead Island preview photo
And now for (another) something different
The next Dead Island game isn't Dead Island 2. Of course, Dead Island: Riptide already showed the series' disregard for numeration. Counting the early access MOBA, Dead Island 2 should be Dead Island 5. But Dea...

Dead Island Epidemic  photo
Dead Island Epidemic

Dead Island Epidemic is a 'ZOMBA,' not a MOBA, get it right

OmG, ZaMbEh KiLLiNz!
Jun 27
// Brittany Vincent
Dead Island Epidemic's four-minute gameplay video tries really hard to be hardcore, but I cringed at the way the announcer said the title. It wasn't good. With that said, it looks like it could be fun. Obviously this is a MO...

These were the best trailers of E3 2014

Jun 16 // Brett Makedonski
[embed]276289:54359:0[/embed] Dead Island 2 has followed in its predecessor's footsteps with a highly memorable trailer, albeit with a severely different tone. Many would argue that the caliber of Dead Island's cinematic trailer outshone the actual game. Only time will tell what the legacy of this one is. [embed]276647:54463:0[/embed] Cuphead took a lot of people by surprise when its trailer was showed on Monday morning. "What the hell is this, and why do I want it now?," many probably correctly thought. It's gorgeous, it's wacky, and it doesn't look like else out there. It's Cuphead. [embed]276284:54356:0[/embed] Maybe the most intriguing of all E3 trailers was the one for From Software's Bloodborne. It's dark and creepy, and because it's From Software, we can expect it's good stuff. While a fine trailer in its own right, it didn't do anything to let us know how Bloodborne plays. Luckily, Dale was around to do that for us. [embed]276260:54338:0[/embed] If this trailer is any indication, Far Cry 4 will thrive partially because of a strong and insanely evil villain. That was part of the charm of Far Cry 3, and it wouldn't be particularly surprising if Ubisoft went that route again. However, it probably would be particularly enjoyable. This trailer showed Pagan Min doing what he does best, and it made for fine entertainment. [embed]276341:54380:0[/embed] Nintendo had a few interesting things to show at its E3 Digital Event. One of the definite standouts was Captain Toad: Treasure Tracker, which was inspired by levels from Super Mario 3D World. That's right, an entire game based on those intermission-style sections. No running, no jumping, just puzzle-solving and collectible-collecting. And it looks truly wonderful. [embed]276310:54368:0[/embed] Sony capped off its press conference with the reveal of Uncharted 4: A Thief's End. Its accompanying trailer did exactly what trailers are supposed to do -- get people excited for the game. One more adventure, you say? Sure, we'll happily go along with you, Drake. [embed]276220:54318:0[/embed] Lara Croft had a rough time in Tomb Raider. It's not surprising that she needs some psychiatric care to work through her trauma. Conveniently for us, that directly translates to getting a glimpse at our next experience with her in Rise of the Tomb Raider. [embed]276229:54296:0[/embed] What can you say about this trailer for Dead Rising 3's DLC? It was Capcom having fun with things, and that alone is worthy of a mention. Oh yeah, and apparently the DLC was pretty good, too. [embed]276207:54293:0[/embed] Sunset Overdrive made good use of its time in the limelight. Its trailer managed to act as an FAQ of sorts, show off some gameplay, and even make fun of conventional game mechanics. It's hard to imagine someone watching this and not thinking that all of that bouncing and sliding around looks really fun. [embed]276261:54343:0[/embed] Valiant Hearts kind of went the other way with its E3 trailer. Rather than get the crowd all excited, it brought the room down. Armed with a puppy and a voiceover, Valiant Hearts made sure everyone knows that this one's going to be a real tear-jerker. [embed]276297:54362:0[/embed] The world's a big place. The trailer for Hello Games' No Man's Sky makes sure to point that out. Starting in a dinosaur-laden swampland, it's not long before it jettisons off into space. It really drives home that No Man's Sky is a game of infinite exploration and endless possibilities. [embed]276462:54426:0[/embed] We said that these trailers are in no particular order, but that was a half lie. The truth is, we saved the best for last -- Metal Gear Solid V. Anything said here won't do it justice, so just watch it yourself.
E3 trailers photo
In no particular order
That's another E3 in the books. After months of speculation as to what gaming's most important convention might hold, four quick days clear everything up. In a way, it almost feels criminally short given everything that's on ...

Techland photo

Techland: We didn't want Dying Light to be Dead Island 2

Studio doesn't think of Dying Light as a zombie game
Jun 12
// Brett Makedonski
Ever since Techland's Dying Light was announced, it's drawn comparisons to Dead Island -- the studio's previous title. It's easy to see how many would come to that quick conclusion with it being an open-wo...
Dead Island photo
The outbreak spreads to California
Huh. I missed that Spec Ops: The Line studio Yager is handling development on Dead Island 2. That knowledge combined with the excellent CG trailer has me mildly interested. Here's Max sharing his thoughts after seeing an ear...

Dead Island 2 photo
Dead Island 2

Deep Silver announces Dead Island 2, set in Southern California

With a PS4 exclusive beta
Jun 09
// Chris Carter
Dead Island 2 is a thing, unveiled today at Sony's E3 press conference. It'll have a full Sony exclusive beta, as well as an exclusive character on PS4. The new trailer shown off by Deep Silver shows a complete transformation from an unwitting jogger to a full-on zombie threat.
Deals photo

Deep Silver kicks off two weeks of Humble Daily Bundles

Some old, some new
May 13
// Jordan Devore
Over the next two weeks, Humble Bundle will be running 24-hour deals and the promotion kicks off this morning with a repeat of the Humble Deep Silver Bundle. It was a pretty good compilation originally, and it's back with upd...
Saints Row IV photo
Saints Row IV

Saints Row IV thinks highly of itself, releasing Game of the Century Edition

Also, a Dead Island double-pack
Apr 02
// Brett Makedonski
Ever since the third installment in the series, Saints Row has been a franchise that hasn't been afraid to toot its own horn. Not necessarily without cause, though -- after all, Saints Row IV was pretty darn good. B...
April Fools' Day photo
April Fools' Day

Goats make everything better

Even the Dead Island MOBA
Apr 01
// Jordan Devore
Goats, man. I've been all about them ever since I started playing Coffee Stain Studios' weird, wild, surprisingly secret-filled Goat Simulator. Fact: more games need goats. As uninterested as I am in Dead Island: Epidemic, a...
Dead Island photo
Dead Island

Dead Island: Epidemic now playable in closed beta

You can't make me call it a 'ZOMBA'
Feb 27
// Jordan Devore
The closed beta for Dead Island: Epidemic has gone live and can be played "24/7," on the off chance you signed up for it at the beginning of the month and haven't since lost interest. In this multiplayer online battle arena g...
Dead Island photo
Dead Island

Dead Island: Epidemic accepting closed beta sign-ups now

Zombies + MOBA = ZOMBA?
Feb 07
// Conrad Zimmerman
Deep Silver has announced that they are now accepting sign-ups for the closed beta of Dead Island: Extinction, the multiplayer online battle arena spin-off of the tropical zombie franchise. The actual start date has not been ...
Games with Gold photo
Games with Gold

Games with Gold: Dead Island, Toy Soldiers: Cold War

February's games for subscribers unveiled
Jan 31
// Jordan Devore
Microsoft's Games with Gold promotion is becoming a parody of itself. In February, Xbox Live Gold subscribers are once again getting two free titles, one that is the first installment of a popular franchise, and another that'...
Deep Silver photo
Deep Silver

Deep Silver is having a big discount sale on Steam

Saints Row and Dead Island are among the titles reduced this weekend
Oct 24
// Alasdair Duncan
Big publisher sales are always a great way of filling any big gaps in your Steam library, especially if there's some franchise bundles. Deep Silver is having a weekend sale on lots of PC titles, including bundle deals for Dea...
Dead Island photo
Dead Island

So here's what Dead Island: Epidemic looks like

Free-to-play MOBA
Aug 22
// Jordan Devore
In Dead Island: Epidemic -- which is inexplicably a MOBA, if you missed the news -- three teams of four players each have to fend off zombies while also worrying about one another. And instead of base destruction being the wi...

GTA, CoD, & Dishonored Multiplayer! Plus: Prey 2 Reboot?

The Destructoid Show does a little dance
Aug 16
// Max Scoville
Hey gang! I'm back from my important business trip to give you hard-hitting news about video games! Hooray! Today we talk about Grand Theft Auto Online, which sounds totally nuts, and apparently involves submarines?! Dying L...

Dead Island MOBA, Carmack Goes To Oculus & Double Zelda!

The Destructoid Show drops its ice cream cone
Aug 09
// Max Scoville
Here's today's not-live Destructoid Show! On which we discuss the following:  There are two new Zelda games coming out this fall, let's look at videos of them! id software co-founder John Carmack is now working for Ocul...
Dead Island photo
Dead Island

More Dead Island? More Dead Island

Creative director answers user-submitted questions
Aug 09
// Jordan Devore
In a reddit Ask Me Almost Anything with Deep Silver creative director Guido Eickmeyer, question after question wondered about the state of Dead Island. After the recent announcement of Dead Island: Epidemic, a MOBA of all thi...
Dead Island photo
Dead Island

Free-to-play MOBA Dead Island: Epidemic announced

Now this I've got to see
Aug 07
// Jordan Devore
It sounds like parody, doesn't it? The seemingly unstoppable Dead Island series is moving in a strange new direction with Epidemic, a free-to-play multiplayer online battle arena game for PC made public today in an oh-so-brie...
Bundle photo

Humble Bundle: Saints Row, Dead Island, Risen 2

The games of Deep Silver
Jul 30
// Jordan Devore
Deep Silver is the latest publisher to get a Humble Bundle. For the next two weeks, you'll be able to save big on franchises like Dead Island and Saints Row. The pricing breakdown is slightly different this time, so here's wh...
NPD April 2013 photo
NPD April 2013

NPD: Injustice and Dead Island lead sales in April

Total sales down 25% YOY
May 18
// Tony Ponce
[DC zombie sculpts by Casey Love Designs] The NPD Group released US sales data for April 2013 two days ago, but a complete lack of enthusiasm on the part of the Destructoid staff has delayed our posting it. Not our fault! Loo...
Steam issues photo
Steam issues

Riptide and Star Trek co-op problems related to Steam

It's been a rough week for co-op
Apr 27
// Fraser Brown
You've just picked up a game to play with your mates, and you're appropriately excited. Maybe it's Dead Island: Riptide, and you're preparing to slaughter a million zombies all in the name of good fun, or perhaps you're getti...

Dead Island Riptide Steam codes unlock Dark Souls

Accidental quasi-giveaway for UK and Nordic copies
Apr 26
// Jim Sterling
Dead Island Riptide customers in the UK and Nordic regions are discovering that retail PC copies of the game contain the wrong Steam codes. Redeeming these codes will give gamers a copy of Dark Souls: Prepare to Die Edition i...
Video Review! photo
It's like a review that you watch!
Destructoid video reviews are back, sunshine! Kicking off with the recently reviewed Dead Island Riptide, we're offering a retooled format that aims to be wholly complimentary to the written piece. We give you the straight f...

New releases photo
New releases

New releases: Don't Starve will be the end of you

Plus Dead Island: Riptide, Star Trek, StarDrive, and Monaco
Apr 22
// Fraser Brown
I'm a bit late with this week's new releases, as I'm still recovering from my wee sister's wedding, where I wracked up an ungodly bar bill. Your sympathy and donations will be greatly appreciated.  It's a busy week, and...

Reviews Elsewhere: Dead Island: Riptide

Ripping it a new one
Apr 22
// Jim Sterling
Dead Island: Riptide reviews went live in the graveyard hours of the morning, and ours totally didn't accidentally go up earlier, so don't go believing it did! I had review honors for Destructoid, and I wasn't exactly glowing...

Review: Dead Island Riptide

Apr 22 // Jim Sterling
Dead Island Riptide (PC, PlayStation 3, Xbox 360 [reviewed])Developer: TechlandPublisher: Deep SilverReleased: April 23, 2013MSRP: $49.99 Like its predeccessor, Dead Island Riptide is light on narrative, but there's the skeleton of a story in place. The original survivors of the Banoi outbreak have been picked up by a stereotypical, self-destructively shady military organization, and are being held hostage on a ship when the zombies rear their ugly heads again. After an altercation on board, the protagonists wash up on a new island, Palanai, which is dealing with its own zombie crisis. Cue the onslaught of back-and-forth missions! Riptide isn't billing itself as a sequel, which is probably for the best as it truly feels like an expansion upon the original -- to the point where you can even import your old characters and access their old levels and unlocked skills. Each character has access to some expanded skills and will likely be close to maxing out their progress trees by the time the campaign ends. Despite new abilities, none of the existing four characters play noticeably differently and all of them generally fall back into their hacking or bashing ways. There is, however, the inclusion of a new hand-to-hand combat character, who uses kicks and punches with deadly efficiency.  [embed]252288:48312:0[/embed] As ever, the game is fueled entirely by accepting various fetch and kill quests, picking up progressively powerful weapons to upgrade, and tackling the undead horde with near-mindless hack-n'-slash brutality. The "Borderlands with zombies" vibe has been preserved in totality, with up to four friends able to go online and take down the mutants with their own preferred blades, guns, hammers, and claws. Generic zombies are once again joined by more advanced mutations, including the tank-like Thugs, irritating Screamers, and yet more of those gigantic, straitjacketed Rams. Exactly how many insane asylums are on these islands? Every good element of Dead Island can be found in Riptide. It's still gratifying to find new weapons and modify them to provide electric, poison, or flame damage. There's still a base enjoyment to be had in carving off limbs and kicking monsters in the head and ass. The rare battles with humans remain the most interesting parts of the game. Cooperative play is as good a laugh as it ever was. None of this has changed.  On the flipside, every single negative aspect of the original game has been preserved with equal care. Combat is still frustrating in its anarchy, with zombies constantly shoving you over, initiating quick-time-events, or surrounding survivors for plenty of three-hit kills. Attacks, yet again, miss with a high frequency due to the difficulty of judging distance amid the first-person chaos, or sometimes just because a weapon passed through the opponents' bodies. Least forgivable of all, the game is as unpolished and unfinished as it was before, with animations lacking decent transitions, and all manner of graphical bugs putting in their seemingly obligatory appearances. In a second game that really hasn't done much extra groundwork on the content front, it's fairly insulting to be given a game that hasn't even improved technically.  This is not to say Riptide doesn't at least attempt a few ideas of its own. At least in terms of scenario, the game tries to stand out, adding new siege-style battles and placing an emphasis on water travel, with boats that can be rammed into enemies with gleeful force. The game's heart is in the right place with sieges, but its delivery is lacking. While there's a certain fun to be had in setting up perimeter fences and placing gun turrets before waves of zombies arrive, once the battle begins it's just more thoughtless chopping with the added annoyances of NPCs who require your constant help. Still, points for giving something fresh a go.  Riptide's biggest failing, however, is in its environment. Balai simply isn't as fun a place to explore as Banoi. The original game's tropical resort was a unique and flavorful setting, giving Dead Island its own sense of personality, and splitting off into various interesting town and prison areas. Banoi had an identity, one players could feel intimately familiar with over the course of their adventures. The frequent backtracking was mitigated somewhat by the generally compelling surroundings.  By contrast, Palanai is a wonted expanse of jungle for the most part, full of linear corridors gated by invisible walls, and indistinct scenery. The game's second major area, Henderson, is a little more interesting, bringing back some of the town aesthetic from the original game, but it's not a patch on the variety found there. The map design feels convoluted, full of winding roads and dead-ends that undermine its open-world presentation; there's an overwhelming sense of environmental clutter, especially in areas littered with alleyways that could go anywhere or nowhere, depending on your luck.  It could go without saying that Riptide is not a pretty game. It looks exactly like the original, which was mutton dressed as mutton. On consoles, textures are muddy, screen-tearing is common, and there are several areas where the framerate drags to an unbearable crawl. None of the visual issues are necessarily dealbreakers, but when you account for this being Techland's second crack of the whip, it becomes much harder to forgive problems that should have been ironed out in patches to the first game, let alone making reappearances in the new one.  Dead Island got away with a lot of its documented problems because, for all its inspiration and all its missteps, there was nothing quite like it on the market. It took many familiar elements to create something far more amusing than it had any right to be. There is something like Riptide on the market, though -- it's called Dead Island, and it's a far better game, having both the strengths and the weaknesses of Riptide, but presented in a more appealing way and lacking the lingering question of how a developer can essentially reuse masses of assets and still somehow lack the resources to fix anything.  Is Dead Island Riptide a fun game? At times, yes. In terms of raw combat and power fantasy, it's just as good as Dead Island ... and it's just as bad at the same time. The bottom line is that there's no excuse for it not being superior. Being "just as good" isn't good enough, especially not when Dead Island had things on its side that Riptide doesn't. Those new to the series entirely will likely not notice the problems quite so much, and be as forgiving to it as newcomers were to Dead Island. While Riptide banks on you having loved the first, in actuality you have a lot more to gain if you've never touched it.  If you played the first game, however, I'd recommend waiting for a real sequel, because Riptide fails to get away with pulling the same trick twice. Watch our video review here.
Dead Island: Riptide photo
Dead in the water
Dead Island Riptide banks on you having really loved Dead Island. We're talking love to an unquenchable degree. Did you adore Dead Island, could you not get enough of its boundless slaughter and tropical zombie abominations? ...


Dead Island Riptide screens have lots of green in them

Can't see the zombies for the trees
Apr 09
// Jim Sterling
Deep Silver has squirted a slick offering of Dead Island Riptide screenshots for your viewing delight. Low on the zombie visuals, this latest gallery seems intended more to show off the tropical environments which, I can conf...
Dead Island: Riptide photo
Dead Island: Riptide

PAX: Expect a 20- to 30-hour story out of DI: Riptide

But Techland's pretty sure you'll get more
Mar 22
// Brett Makedonski
Dead Island: Riptide might have a $50 price point, but that doesn't mean that it's skimping on the content. Sebastian Reichert, the game's executive producer, says that players can expect a 20- to 30-hour campaign. "It's...

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