Joe Madureira, better known as "Joe Mad", creative director of the Darksiders franchise (among many other bodies of work), announced via Twitter last night that he's leaving Vigil Games. Joe goes into a bit more detail on his...
Planning to play Darksiders II on the Wii U but terrified that you won't know how to play it, causing literally everybody to laugh at you? THQ has got you covered, my friend.
The publisher sent along some helpful images that ...
More Darksiders II? I've hardly scratched the surface of this deceptively huge title! Vigil Games will be releasing Argul's Tomb as paid downloadable content on Tuesday, September 25 for Xbox 360, PC, and PlayStation 3 in Nor...
It looks like you don't have to worry about Darksiders II and the ability to play it entirely on the GamePad, as developers have informed Polygon that the game is compatible with said feature.
Evidently this feature was left ...
Darksiders II no longer has a mystery release date: it is now confirmed as a Wii U launch title. The game will more or less be a port of the original game, with the added ability to use the Wii U GamePad as a map and ...
[Update 3: A Russian speaking friend of mine went through the site and believes it to be a highly detailed troll. The cult is dedicated to keeping alive the memory of an old Soviet actor from the 50s, who they openly ac...
As you may recall, Destructoid hosted a fantastic Darksiders II contest last week, courtesy of our friends at THQ. After much deliberation, we're ready to announce the winners!
There were A TON of entries -- many of them absolutely wonderful! -- but sadly we could only award six of you with Darksiders swag. Hit the jump to find out who won!
One thing more than anything else struck me when I first read the discussion over the Darksiders II credits: the feeling that we've been here before.
The feeling that an uncomfortable truth about the industry, commonly known and accepted in game development circles as Just The Way Things Are, had been revealed to a surprised outside world. It was the same way I felt after the EA Spouse letter went viral, in which the fiancee of an EA game developer detailed the abusive culture of overtime at the company. I remember being inundated by emails and phone calls from family and friends who had read the letter, wanting to know if that kind of thing really went on, and had I ever experienced anything like that, and how could people do that to other people? Of course; yes; and I don't know, I answered again and again.
I was surprised that they were surprised; somehow I thought these things were common knowledge. But then, why would they be when so few are willing to discuss them publicly?
If you're anything like me, you're a devil worshipper.
There's just something glorious about a truly demonic demon, one that embodies the spirit of the classics -- a big, red, horny, behooved, gleefully evil beast-man from the flaming depths of Hell. Who doesn't love demons? Well, Christians, I suppose. Some of them, anyway.
Videogames have all sorts of demons, but only a few of them are proper demony demons. The kind of demon you can look at and say, "That sure is a demon!" These are the demons that you think of when you think of demon stuff, which I do pretty much all of the time.
Last night, curiosity got the better of me and I nabbed Darksiders II on Steam. How is the PC version? Well, it ran, and I was able to change the resolution -- but that's about it, frankly. Sadly, it sounds like some players ...
Our friends at THQ have given us a TON of Darksiders II swag to hand out to lucky Dtoiders! Up for grabs are copies of the Darksiders II Collector's Edition, sets of Darksiders II tarot cards, copies of a Darksiders novel, and Darksiders II-themed laptop bags. Holy smokes!
Here's the complete run-down of everything we're giving away:
Prize Pack 1 (four winners)
Darksiders II Collector's Edition for Xbox 360 or PlayStation 3, which includes a life-sized Death Mask, premium Darksiders II art book, Darksiders II soundtrack digital download token, the "Shadow of Death" weapon and armor set, and the "Argul's Tomb" DLC content (sold out nationwide!)
A set of Comic Con 2012-exclusive Darksiders II tarot cards (featuring art by Joe Madureira)
A copy of The Abonimation Vault, a Darksiders novel (by Ari Marmell)
Prize Pack 2 (two runners-up)
A Darksiders II-branded laptop bag/sling backpack
To enter, you need to create something Darksiders II-themed. Draw a picture, write a song, construct your own personal Death Mask -- the choice is yours! Once you've completed your masterpiece, just post it here in the comments section for all to see and we'll pick our favorites!
The contest is over this Sunday, August 19 at midnight, and we'll only be shipping to U.S. mailboxes. Limit one entry per person, and please tell us whether you'd prefer the game for PlayStation 3, Xbox 360, or have no preference (we have two copies of each). Good luck!
The popular Adult Swim cartoon Metalocalypse will feature a crossover collaboration with Death from Darksiders II this coming Friday. Now that's totally #darksiders2.
The spot will air during the Metalocalypse marathon this F...
[Update: In addition to a response from Vigil Games' general manager, I received an email from an ex-Vigil employee who worked on game for 2+ years but did not receive credit. He says he's not the only one. Updates are after the jump.]
After being unexpectedly fired by Vigil Games and having his life in shambles due to relocating, Darksiders II UI designer Xander Davis took to Twitter when he found out that his name didn't make the credits of the game that caused him so much misery.
"What's crazy is most aspiring game developers have no idea yet how shitty it is to work in triple-A. My life has been a nightmare for 3 yrs," Davis tweeted last night. He said this is common in the industry and he isn't the only one complaining about not being credited by THQ and Vigil.
With gamescom kicking off its onslaught of news, the Destructoid frontpage has been alight with posts today. In fact, it's been so busy that you might have managed to miss three pretty big reviews.
We reviewed Sleeping Dogs, ...
Every now and then, a game comes along that seems to have the right stuff -- it's got an unforgettable visual style, a quality studio, a respectable marketing budget, and the kind of gameplay that should go over damn well with a crowd. Every now and then, a game can have all that and just be unlucky.
Darksiders was one such game. One of my favorites of 2010, Vigil Games' appealing (yet ridiculous) action title took the core of The Legend of Zelda and wrapped it in some highly original (and violent) clothes. It should have been a hit. It's criminal that it wasn't.
And if Darksiders II goes the same way, criminal won't even be the word for it.
Darksiders II will be releasing next week and to help welcome in this new post-apocalypse, THQ is going to bring fans what they have been waiting for: Death and neat prizes! If you happen to live near the West Hollywood ...