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Dark Void

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Check out this Dark Void: Zero song remix


Jun 23
// Conrad Zimmerman
Dark Void: Zero was a pretty fun game and it had a really good 8-bit soundtrack by Bear McCreary, which only made it more awesome. The Capcom-Unity guys spotted this remix of the game's first level made by a Screwattack user...
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Two Capcom-published games hit the App Store


May 04
// Brad Nicholson
Publisher Capcom has two fresh games available on the App Store for the iPhone and iPod Touch: Dark Void Zero and Hatchlings.In a recent press release, Capcom celebrated the fact that both titles are using Aurora Feint's OpenFeint tech, which in a nutshell, allows for leaderboards and an Xbox LIVE-like Achievement system.
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Dark Void Zero drops for PC and iPhone today


Apr 12
// Dale North
Capcom is saying that Dark Void Zero is out for the iPhone in this press release I have right here. I was going to download it and check it out to tell you a bit about it, but it's not actually up on the App Store yet. I'm su...

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Dark Void Zero coming to iPhone and PC


Apr 07
// Conrad Zimmerman
Capcom has announced today that Dark Void Zero, previously only available on DSiWare, will be appearing on iPhone and Steam for PC on April 12th. The retro-styled prequel Dark Void was arguably better than the ...

Review recap: January 2010

Feb 12 // Matthew Razak
Army of Two: The 40th Day (PC, PlayStation 3, Xbox 360 [reviewed]) Army of Two: The 40th Day is a good, but entirely forgettable experience. It's worth a quick play if you've got nothing else to do, and a weekend rental would serve you very well. However, it's definitely not something you'll want to keep on your gaming shelf for very long. Score: 7.0 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.) Bayonetta (PlayStation 3, Xbox 360 [reviewed]) Ultimately, Bayonetta is a great game that fans of hardcore Japanese action games should be incredibly satisfied with ... However, the pace-killing minigames and the frustrating nature of the chaotic combat hold it back from being a truly superb title. Definitely recommended playing for all fans of the genre, despite the few flaws keeping it down. Score: 8.0 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.) Castlevania: The Adventure ReBirth (WiiWare) It’s a great game (superb, even) and is sure to satisfy any and all people who like this sort of thing. It also makes for a great $10 jump-off point for people who have never played a Castlevania game before. Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won’t astound everyone, but is worth your time and cash.) Dark Void (PC, PlayStation 3, Xbox 360 [reviewed]) Dark Void is not a good game. Dreary and annoying in equal parts, this is a game best left avoided. Score: 3.5 -- Poor (3s went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.) Darksiders (PlayStation 3, Xbox 360 [reviewed]) Darksiders is one of the best action-adventure games of the current generation. Everything in it, you've played before, but never has such a collection of game mechanics been stitched together so well, not to mention feel like part of a coherent game world. Score: 9.0 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.) MAG (PS3) Massive Action Game delivers on the promise of its name. It's certainly massive, and there is more than enough action to go around ... Most importantly, however, is the fact that MAG's concept works. It works very well, in fact. What more could you want? Score: 8.0 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.) Mass Effect 2 (PC, Xbox 360 [reviewed]) The fluid systems -- the navigation, the combat, and the quick-fire missions -- combine to make Mass Effect 2 an RPG that challenges the genre conventions. The superb emphasis on character development, the gripping plot elements and big-budget presentation aren't too bad either. Score: 10 -- Flawless Victory (10s are as close to perfect as you will get in a genre or on a platform. Pure, untarnished videogame ecstasy.) Matt Hazard: Blood Bath and Beyond [PSN, XBLA (reviewed)] The game brings nothing new to the table except more of the fourth-wall-breaking humor that Eat Lead managed so well. That it happens to be packaged in a fun, well-designed and challenging shooter is a nice touch that exceeded my expectations. Score: 7 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.) No More Heroes 2: Desperate Struggle (Wii) It's extremely well crafted from beginning to end, and rarely (if ever) sacrifices fun for delivering a message. No More Heroes 2 still makes me laugh, scream, think, and violently wank, even more so after the first play-through. That's more than I can say for almost any game this generation. Score: 9.5 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.) Serious Sam HD: The First Encounter (XBLA, PC [reviewed]) Serious Sam HD: The First Encounter is a great purchase for both fans of the series and newcomers. Those who have grown up on modern shooters may find the primitive design and simplistic objectives a bit jarring, but the purity of the gameplay simply has to be respected. Score: 8.0 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.) Sky Crawlers: Innocent Aces (Wii) The game pleasantly surprised me with a smart (but difficult to master) control scheme, combat that was fun, engaging and difficult, and some great visuals ... Even for someone who's not really into flight sims, this game is a fun play. Score: 8 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.) Tatsunoko vs. Capcom: Ultimate All-Stars (Wii) On the whole, though, Tatsunoko vs. Capcom: Ultimate All-Stars is a better game than its Japanese counterpart, with more characters, improved balance, and online play ... It's the most interesting and exciting fighting game to hit the market in years. Score: 9.0 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.) VVVVVV (PC) I can't say enough good things about VVVVVV. It's Terry Cavanagh's best game to date, and one of the best platformers I've ever played. Score: 10 -- Flawless Victory (10s are as close to perfect as you will get in a genre or on a platform. Pure, untarnished videogame ecstasy.) That's all they wrote, folks. Hope you enjoyed this walk down recent memory lane. Come back next month and we'll do it again.
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Hi! Welcome to Destructoid. Did you know that we review games? We do it every month with all the major games. Sometimes people get angry at us for our opinions, and other times people agree. We see it as a way to let you know...

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Dark Void original soundtrack coming Feb 9th


Jan 22
// Dale North
Composer Bear McCreary went all out on Dark Void, Capcom's latest. Yeah, they got the guy who composed the score for TV's Battlestar Galactica to do Dark Void. Awesome. Bear (awesome name) assembled an orchestra and recorded ...
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Is Jimmy Fallon in Dark Void Zero?


Jan 18
// Jonathan Holmes
I just started in on Dark Void Zero, and it's pretty fun. There's lots of stuff to collect, good level design, multiple weapons, and perhaps most importantly, Captain Jimmy Fallon. From what I can tell so far (literally, twen...
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Nintendo DLC: Muscle March, Dark Void Zero, and more


Jan 18
// Nick Chester
Could this truly be the "best week ever" for Nintendo download releases? With Muscle March all oiled up and ready for WiiWare download, along with Capcom's 8-bit throwback Dark Void Zero for DSiWare, the answer is... yes. Yes...

CES 2010: Bend over, I'll show you a Dark Void (Zero)

Jan 11 // Conrad Zimmerman
Dark Void Zero [DSiWare]Developed by: Other Ocean InteractivePublished by: CapcomReleases: January 2010 Dark Void Zero might not have an actual history as a planned 8-bit title, but you wouldn't know it from playing the game. It has all the hallmarks of a Capcom game of the era, with precise controls and a considerable level of difficulty. Taking the role of Nikola Tesla's first test subject, Rusty, players fight and fly through three levels of hectic shooting and exploration. There's a real arcade sensibility at work in the title, with lots of score increasing items scattered throughout the levels, tons of enemies and power-ups being lost after death. Even the game's calling card, the jetpack, must be re-collected should you meet with a mishap and have to traverse a section again. Jetpack flight is easy to control and has two different modes. Holding the jump button while in the air activates upward thrust that ends upon release. Alternately, a quick double-tap puts the pack into a hover mode, giving freedom of movement without the effects of gravity. The former feels faster but is quite a bit more difficult to control, especially when trying to shoot enemies. Rusty can fire his weapon in eight directions, an absolute necessity of the design which finds the player perpetually surrounded by threats. Gun emplacements seem to exist everywhere you turn and enemies run about on many of the ground surfaces. The shooting works well most of the time, but can be frustrating on the ground. Rusty has the ability to duck but is unable to fire directly forward while doing so, something which is sure to annoy from time to time. It's still a lot of fun to play, and fans of challenging platform games will likely be sated by the experience. While we couldn't get the folks at Capcom to give us an exact release date, it was suggested that Dark Void Zero would be finding its way to the DSiWare store the same week as the console title.
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And that title is what happens when I start running out of ideas. I've always wanted a jetpack. I think that's a pretty universal desire. I don't think I would even be able to pilot such a thing, let alone keep from vomiting ...

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One of my most anticipated DS games of 2010 is Dark Void Zero. Why? Because I trust Capcom when it comes to NES-era gaming. Other than a few outliers like Street Fighter 2010, I loved just about every title they put out on th...

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Dark Void demo is live, watch us play it


Jan 06
// Brad Nicholson
The fine folks at Air Tight Games have demo-ized Dark Void. This odd slice of the cover-system shooter is now available over Xbox LIVE Marketplace. It’s a small download (weighing in around 800 MB) that should give you...

Capcom looks back on 2009, teases new stuff for 2010

Jan 06 // Jonathan Holmes
First off, I wanted to know what Seth thought the highs, lows, and grey areas for Capcom were in 2009. Keep in mind, I did tell him ahead of time that any bad news about the sales of Dead Rising: Chop Till You Drop would be met with tears and/or the old “fingers in the ears na na na na na I’m not listening I’m not listening” routine. Not at all fazed by my strange behavior, Seth beamed: “SFIV and Resident Evil 5 were definitely two highlights. Street Fighter II and Resident Evil basically created their own genres when they first came out, so it’s really gratifying to see that they’re still at the head of the class. Obviously Street Fighter IV was a big personal highlight. The fighting game community has been a huge part of my life from long before I started actually working at Capcom, so to be able to work from the inside to make a great game and throw awesome parties for it was like a dream come true.” As for moments that didn’t quite hit or miss, Seth was a little more obtuse, but he did throw me a bone. “I’m preaching to the choir on this one, but Dead Rising: Chop Till You Drop definitely got a bad rap. If you stop counting the number of zombies on the screen and just play, you’ll have some fun. People couldn’t help comparing it to the X360 game, which I can understand, but it did okay at retail, so I’d put this in a grey area.” So Dead Rising: Chop Till You Drop wasn’t a flop at retail, nor was it low moment for Capcom. Amazing. So what was? What was the low moment for Capcom in 2009? Was Seth even going to tell me, or was the infamous “we’re proud of all our titles” talk-block about to be put into play? I shouldn’t have doubted Seth. Without a hint of PR speak, he stated, “Games like Flock! were a low for me, just because I thought it had so many fun ideas (and even won a BAFTA), but didn’t really find its audience. I love action/puzzle games like Lemmings or Lode Runner, and Flock! also has really great level-creation tools, so it’s fun for a long time after you beat all the levels it comes with, but it didn’t seem to catch on. Launching a new IP is always hard. Maybe we should swap out the sheep for zombies?” I’m not going to make some ridiculous generalization here and say that “lighthearted, fun-focused games don’t sell on XBLA,” because that would be laughably silly. Still, knowing that Flock! didn’t do as well as Capcom had hoped had me a bit worried. With 2009 over, what would Capcom be working on for 2010? Would they we be getting more retro revivals and remakes? How about new IP, hardcore Wii games, and motion-controlled PS3/360 games? Seth rattled off this next part pretty swiftly. “Yes, yes, yes, maybe? and -- I think -- yes.” So yes to retro revivals, yes to remakes, yes to new IP, maybe to hardcore (whatever that means) Wii games, and mostly-yes to motion controlled PS3/360 games. What? Before I got a chance to get more, Seth continued, saying that “there are some very cool rumblings in the motion control department, something awesome that I think nobody will see coming. It certainly surprised me, and was so good that even after someone drank the last of the coffee and didn’t start a new pot I still thought, ‘This is a really rad company sometimes.’ ” Cool rumblings? Is that some sort of coded hint at a new Natal-controlled bob sledding game starring a CG recreation of Doug E. Doug? I can only hope. To conclude on the topic of past and future, I had to ask a bit more about Dark Void Zero, the strictly under-wraps DSi demake of the upcoming 360/PS3 title. Was this game a signal that we’d be getting more NES-style games from Capcom this year? Grinning ear to ear, Seth let me know that he’s “... happy to say there’s something else distinctly demake-esque coming soon. Of course, there’s also Mega Man 10, which isn’t so much a demake as a straight up high-five to the joys of classic gaming...” And with that, we’re out of time. Tune in next time, when I talk more with Seth about Dark Void, Dark Void Zero, and Mega Man 10.
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We're almost a week into the new year, and I'm still not used to it. I'm still writing "09" on stuff on a regular basis. Although 2009 is definitely over, I still feel like 2010 hasn't really started yet. Straddling the line ...

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8-bit Dark Void Zero announced for DSiWare


Dec 22
// Joseph Leray
I have to admit that I wasn't very excited for Dark Void when it was first announced—there's something about Airtight Games' vertical cover system that makes my head spin, kind of like the first time I played Portal. N...
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Dark Void combat options: UFO or jetpack


Dec 11
// Brad Nicholson
Combat options -- Dark Void has them. In yet another new video series, the Capcom crew shows off what the jetpack-strapped protagonist can choose to do when confronted with a massive Archon walker. In this specific case, the...
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Dark Void shows off its moves


Dec 06
// Matthew Razak
I could probably stretch this post out a bit by describing what's going in the Dark Void video above, and then link back to some other posts we've done on the game. Maybe make a joke about something funny in the trailer, the...
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See The Watchers in Dark Void


Nov 21
// Matthew Razak
So I guess this Dark Void game is going to be a pretty big deal. What with the movie tie-ins we can easily conclude that Capcom is looking to make this a major franchise. Maybe it's because I haven't had any time with the ga...

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