It's not a bad trailer, but I suppose it just feels tonally different than usual. The music sounds like something out of a gritty cop/crime movie, but the voice over does speak to series fans specifically, while broadly being a sort of halftime locker room pep talk.
It's less bleak, I guess, instead focusing on the hard won triumph you may eventually earn. Neat.
March 11, guys!
Early purchases of Dark Souls II will come with a voucher for the "Black Armor Weapons Pack" containing five weapons and shields (find the item descriptions below) which players can make use of at the beginning of the game. A...
Well this is pretty surprising. Unless it's a mistake, Dark Souls II has been given a "T" rating from the ESRB for "Blood and Gore, Mild Language, Partial Nudity, Violence", whereas the first two games have been granted ...
Only a bit shy of a month away from Dark Souls II's console release, many are left wondering when exactly the PC version will be unleashed upon the masses. From Software's said in the past that it would see a slight delay so...
It was admirable of From Software to treat Dark Souls II as "a full game," in the words of producer Takeshi Miyazoe, and not plan for DLC as a required part of production. I don't think any of us are expecting anything less f...
As one of the most celebrated and admired games of the last generation, the Souls series from the developers at From Software has many admirers and critics. Many swear by its uncompromising and hardcore gameplay systems and design, while others view it as unfair and unnecessarily difficult. Regardless, it's safe to say that the series, particularly Dark Souls, has garnered a lot of attention for the once niche developer.
With the next entry only a little more than a month away, many of its devotees are itching for their next chance to venture into the world of Dark Souls. During Namco Bandai's media event held earlier this week, Destructoid got the chance to try out an hour of the game and experience what From Software has in store for the curious and hardcore alike.
PlayStation Access has about 12 minutes of Dark Souls II footage as played by some lucky soul at Namco Bandai and, thing is, it doesn't really cover new ground.
It's the same shadowy underground areas lit up by torches, the ...
From Software is incorporating the six winning community-made shield designs from that contest into Dark Souls II and here's a look at two of them all finished up. How seamless.
Not only are the winners going to receive a cop...
"This is Dark Souls - Die for the first time."
Perfect. The Achievements / Trophies for Dark Souls II have come out and this is not a link to click if you're one to fear spoilers. Locations, bosses, friendly characters, and c...
We're about two months away from Dark Souls II's March 11 (13, Japan; 14, PAL) release. If the trailer from a couple days ago wasn't enough to get you angrily excited, here are a bunch of new screenshots.
There's a guy with a cool hat who looks like Cervantes.
[Back in April of 2007, former Destructoid writer Chad Concelmo started a recurring series called "The Memory Card." The purpose was simple -- to share some of the greatest events in gaming history, and give them the respect they deserve. But in 2011 the series ended with no resurrection date in sight...until now. With Chad's blessing, please join us for Season 6 of the Memory Card - Chris.]
It wouldn't be a true season of the Memory Card for me unless I touched on one of my favorite franchises of all time. You know, that one, filled with fantastic tales of tactical espionage action.
But one particular event stood out for me after playing Metal Gear Solid in late 1998. It was an event that was never shown on-screen, but had a lasting impact on me for years to come. It was the first time a videogame had pulled the wool over my eyes, and as a result, I felt utterly betrayed, and ready for revenge.
It simultaneously fueled my desire to complete my mission, and broke my spirit. That doesn't happen often in a game. Such is the Solid series.
A new trailer for Dark Souls II has just hit the interwebs and it is thrilling. Huge enemies, vast and inhospitable environments, it's sticking to the playbook and that's just fine. The only problem I have with it is that it's so damn noisy.
There's a whole bunch of talking going on in the latter half. I suspect they are things that would have considerable interest pique-ing potential, but I don't know because I can't make out anything over the noise of the score and sound effects. It's like I have a teenager in the house, they really like orchestral music for some reason, and all I want to do is watch my damn show. Turn that racket down.
The art of the Souls series blows me away. It truly is an adventurous experience, because although the style is consistent, you literally never know what you're going to walk into next. Whether it's a series of decadent libraries or a murky, poisonous swamp, every single area in a Souls game looks uniquely haunting.
Dark Souls: Design Works is an art book that collects most of that beautiful madness in one place, and although it's lacking in many areas, it is pretty much a must-have for fans of the series.
Namco Bandai has released the first few pages of the Dark Souls II digital comic, titled "Into the Light." It's written by Rob Williams and Andi Ewington, and you can find it here on the official Facebook page.
It appears as ...
Ugh. Mondays, am I right? They're a day that people don't like because you have to do stuff and things after (maybe) not having to do those things, you know? Lame.
Let's reverse the trend and brighten the day with a positive. A list of some of Destructoid's most anticipated games of this, year 2 of Anno Luigi. That's 2014 for you streets behind Luddites still operating in AD.
[Dtoid community blogger Last Scion of the blah blah blah shares an awesome analysis of Dark Souls from a mythological perspective. Want to see your own blog appear on our front page? Go write something! --Mr Andy Dixon]