hot  /  reviews  /  videos  /  cblogs  /  qposts

DRM

eBay Germany <3 Wii U photo
eBay Germany <3 Wii U

eBay Germany supports Wii U's lack of restrictions


It's a deep burn
May 27
// Tony Ponce
Whoever manages eBay Germany's Facebook page must be a huge Nintendo fan -- or at least is a master at capitalizing on current gamer worries and frustrations. It's apparent that Xbox One is charting a dark path, and the jury'...
 photo
Jimquisition happens every Monday!
The Xbox One will kill used games and control second-hand sales, and some people think that's great. Jim Sterling is not among them. While members of the gaming media attempt to see the positive side of murdering the used ga...

 photo

Gamers make it clear to Sony they want a DRM-free PS4


#PS4noDRM
May 27
// Jim Sterling
While Microsoft continues to flop around following the revelation of its Xbox One user restrictions, gamers have sensed an opportunity to suggest Sony steal some free PR points, campaigning for a DRM-free PlayStation 4. ...
 photo

Former EA CEO: Gamers will learn to love always-on DRM


John Riccitiello says awful things from beyond the grave
May 23
// Jim Sterling
Former Electronic Arts CEO John Riccitello has responded to the outcry of gamers worried about an always-online future. The recently resigned executive believes that, given time, we will all march in step with the industry an...
Xbox One  photo
Xbox One

Microsoft: Xbox One will need to go online eventually


System for online game trades also planned
May 21
// Jordan Devore
With all of the talk of always-online requirements and the like leading up to today's event, this is the story I've been waiting to hit all day. Speaking to Kotaku about the newly-announced Xbox One, Microsoft Studios corpora...
 photo

Sony 'didn't consider' always-online PS4 restrictions


Worldwide Studios boss claims the topic never came up
May 08
// Jim Sterling
Sony Worldwide Studios boss Shuhei Yoshida claims the topic of a PlayStation 4 locked down by always-on DRM restrictions never came up. While rumors of such things surround talk of the Next Xbox, Yoshida's sure to put so...
 photo

Game Dev Tycoon turns piracy back on the pirates


Interesting anti-piracy measure aims to inspire empathy
Apr 29
// Jim Sterling
Game Dev Tycoon has implemented an interesting little method for combating piracy. Anybody who runs a cracked version of the game will, in turn, have their virtual product pirated so they can see what it feels like. Well play...
Next Xbox Achievements photo
Next Xbox Achievements

Rumor: Next Xbox DRM is up to the individual publisher


Microsoft is also expected to expand the scope of Achievements
Apr 26
// Jordan Devore
Following yesterday's talk of price points and a potential November launch for the next Xbox, Polygon has compiled the latest it's heard about the console. Sources say that yes, there will be an always-online requirement pres...
 photo

Rhymedown Spectacular: Quoth The Gamer


The brains behind Jimquisition and Zero Punctuation get lyrical
Apr 24
// Jim Sterling
Your ol' pals Jim and Yahtzee are back with some more poetic justice. This week, your ears can be teased with the tale of Always John and Fear's Farewell. They are poems, you see. About videogames.  Enjoy!
 photo

Jim & Yahtzee's Rhymedown Spectacular!


The brains behind Jimquisition and Zero Punctuation get lyrical
Apr 17
// Jim Sterling
A few months back, I was chatting with Susan Arendt over at The Escapist about doing some sort of videogame poetry. It was a very vulgar idea. Yahtzee of Zero Punctuation was also mulling over a poetry-themed produ...
Ready for always-on? photo
Company suspects we'll be fine with DRM-locked systems
Despite the massive outrage sparked by ex-Microsoft employee Adam Orth and his suggestions we'll have to "deal" with an always-online console, Ubisoft thinks the game buying public will be just fine with it. Responding to que...

 photo

Jimquisition: Why An Always-On DRM Console Is Dumb


Jimquisition happens every Monday!
Apr 08
// Jim Sterling
Just talking about an "always-on" Xbox is a really dumb idea. Hopefully not even Microsoft would be so stupid, but just in case any of the platform holders are seriously considering this awful, nasty little idea, let Jimquisition lay out the many good reasons as to why an always-on console would be utterly ludicrous. Seriously, it's ... it's terrible. Deal with it!
 photo

Microsoft apologizes for 'Deal With It' statements


Refuses to confirm or deny any Xbox rumors
Apr 05
// Jim Sterling
Following an earlier controversy of stunning proportions, Microsoft has issued an official statement concerning employee Adam Orth's public sentiment that always-on DRM haters need to just "Deal with it." The company apologiz...

Microsoft man on always-online consoles: 'Deal with it'

Apr 05 // Jim Sterling
When his comments were taken to task by BioWare's Manveer Heir, who pointed out the embarrassing issues faced by Diablo III and SimCity at launch, Orth got even more derisive. Heir mentioned America's less-than-consistent broadband coverage, and how users in areas such as Janesville, WI or Backsburg, VA would have a rough time dealing with a console that required a constant connection. His response?  "Why on Earth would I live there?" Wow. His comments were seized upon by NeoGAF commenters, who took him to task in their usual merciless way. Aside from making comments on things Microsoft has been staunchly refusing to comment on, he was taken to task for his general snotty attitude and derogatory comments toward those who don't live in cities blessed with non-shit broadband. Some have taken his combative defense of the idea as a strong hint that Microsoft will, indeed, force Next Xbox users to stay online -- an absolutely absurd hypothetical plan that banks on broadband infrastructures around the world improving immeasurably in an incredibly short time.  Detective-GAF also found a comment from an experienced developer following the issue, posting a line from Nikolai Mohilchock, who said: "Given that legally I cannot confirm or deny if this information is true, nor can I comment on rumor or speculation, all I can say is be sure to pay your ISP bills." In response to the online battering, both Orth (who likes to be called Sweet Billy) and Heir downplayed the nature of their discussion, the latter saying: "Don't read too much into our back & forth ... All those tweets you are seeing about the city being superior. That's him just trolling me. And I fell for it. Don't bust his balls on that." Unfortunately for Orth, it was way too late for that, and his comments were damning even without the "trolling" about cities.  In the wake of the shitstorm started by his statements, Orth has now protected his Twitter account, hiding further commentary from public view. Once again, this is little more than a case of locking the door after the horse has bolted, but there you go.  A number of industry members, most notably David Jaffe, have rallied to Orth's defense, asking members of NeoGAF and other communities to stop giving Orth a pummeling and insisting he's "one of the good guys." While that might be true (unconfirmed), and while he's probably suffering some disproportionate retribution, what he said to begin with was impressively, jaw-droppingly ignorant, and he does deserve to have such poisonous, anti-consumer rhetoric counteracted. He's going to have to "deal with it" for a while. The privileged attitude of "deal with it," seems to be one held by many members of the mainstream publishing industry, and more and more customers are getting sick of it. As the console market spirals ever haphazardly toward a crash, I feel people like Orth will learn exactly what happens when consumers en masse begin to learn they don't actually have to deal with any of this bullshit, and go looking for entertainment elsewhere. When the major companies fall to their knees after trying to shave the sheep one too many times, I wonder if they'll be able to "deal with it." On the subject of an always-online, DRM-gated console, I think Michael Hartman of Frogdice Inc. sums it up perfectly: "I hope the entire next gen is 'always on DRM.' I love anything AAA does to make it easier for us indies to sell our games." Deal with it.
Next Xbox always online? photo
Director spews bullshit about DRM-locked system
[Update: Microsoft has since apologized for Orth's statements. Deal with it.] Rumors that the Next Xbox will be restricted by the same always-online requirement that has crippled several major PC releases of late has not exac...

Jimquisition photo
Jimquisition

Jimquisition: Bullshit In Sheep's Clothing


Jimquisition is a thing that happens!
Apr 02
// Jim Sterling
Join Jim as he celebrates the 100th episode of Jimquisition ... and complains about EA. Again. Companies (mostly EA) have started to learn they can get away with pulling their familiar stunts by giving them a new coat of pai...

EA: DRM is a failed, dead-end strategy

Mar 28 // Jim Sterling
Call me a cynic, but when I see games presented as online services -- especially when those services fail to serve us -- I see little more than DRM dressed in a shiny new suit. It strikes me as convenient that these "services" also serve the exact same purpose as DRM -- controlling how the end user behaves, shutting down if failing to meet requirements, and providing extra hassle for paying customers.  I find it hard to believe anything said about SimCity lately, given the general air of distrust EA Maxis' claims about the game's online demands have fostered.  If SimCity can do it, I expect to see a fair few other games calling themselves MMOs for little other reason than to get away with an always-online requirement. It seems to be quite a popular thing in the industry right now, to dress up old bullshit business tactics as new things. You'll notice how EA's been calling games with online passes special editions now, downplaying the fact it's gated off the online portion to let us know we can get maybe an extra weapon at the same time. Sheep's clothing at its best.  So yeah, games don't have DRM anymore. They're just special types of MMO! EA: "DRM is a failed dead-end strategy" [GI.biz]
EA: DRM a failed strategy photo
Games boss swears EA Maxis decided on the SimCity online stuff
Electronic Arts may have been one of the last big wielders of SecuROM, and SimCity's online woes reek of it, but EA Labels president Frank Gibeau claims to hate DRM. According to him, such anti-piracy measures have failed, an...

Meat Boy dev on DRM photo
Meat Boy dev on DRM

Super Meat Boy dev says DRM is more dangerous than piracy


Refenes weighs in on the SimCity fiasco
Mar 19
// Brett Makedonski
Tommy Refenes has shown no problem speaking his mind in the past. With the SimCity situation fresh on everyone's minds, he seemed eager to share his opinion once again. Refenes wrote a well thought-out post on his person...
SimCity photo
SimCity

Subset offline mode didn't fit Maxis' vision for SimCity


Developer responds to SimCity backlash
Mar 15
// Jordan Devore
After a rather eventful day of people tinkering with SimCity in order to play offline, Maxis general manager Lucy Bradshaw has written a "straight answers" blog post addressing the game's always-on design. Those hoping for a ...

SimCity can be played offline, according to anyone but EA

Mar 14 // Jim Sterling
[embed]248656:47560:0[/embed] This discovery follows reports by Rock, Paper, Shotgun that an anonymous insider is claiming SimCity never needed to remain online, and can actually go offline at any moment. While Maxis' Lucy Bradshaw claims offline play would require "a significant amount of engineering work from our team to rewrite the game," faceless informants cry foul.  "The servers are not handling any of the computation done to simulate the city you are playing," claims RPS' source. "They are still acting as servers, doing some amount of computation to route messages of various types between both players and cities. As well, they’re doing cloud storage of save games, interfacing with Origin, and all of that. But for the game itself? No, they’re not doing anything. I have no idea why they’re claiming otherwise. It’s possible that Bradshaw misunderstood or was misinformed, but otherwise I’m clueless." It's suggested the server doesn't even react to your gameplay in real-time, and that it can take a few minutes for it to check your session for hacks or cheats. The bottom line is that, according to those who aren't in Electronic Arts' thrall, it wouldn't take much effort at all to get your an offline version of SimCity -- barring, of course, the game's regional features.  But of course, Electronic Arts made a bold stand on this issue, and is expected to pridefully stick to its guns. All the while, its resolute determination to keep players online will continue to confirm something I think was obvious -- the always-online requirement was only ever a business decision, not one made to enhance the gameplay. The end goal was to keep tabs on players at all times, and control their behavior beyond the point of sale, because EA is terrified of its own audience.  It's DRM in sheep's clothing, and the longer EA decides to keep SimCity online, the clearer that becomes.
SimCity online workaround photo
Evidence mounts that 'always-on' requirement is total bunkem
There is mounting evidence that, despite EA Maxis' claims to the contrary, SimCity is wholly capable of being played offline -- a capability that would have saved buyers a week of hassle and tons of creativity now lost to ser...

 photo

Jimquisition: SimShitty


Jimquisition happens every Monday!
Mar 11
// Jim Sterling
DRM is back again, and it's here to stay! Games are a service, so we're told, but who do they really serve? SimCity's failure to launch thanks to ludicrous DRM restrictions has been the hot topic of the week, and naturally there's a Jimquisition afoot to skewer Electronic Arts right in its Electronic Nads. Time to put a bit of stick about, wouldn't you say?
The Question photo
We answer The Question
[Every Monday, Destructoid will pose topical a question to the community. Answer it if you want!] It's hard to argue that anyone likes the idea of Digital Rights Management systems (apart from some publishers, maybe) an...

Maxis has 'no intention' of making SimCity offline

Mar 11 // Jim Sterling
"The good news is that tens of thousands of new players are streaming into the game every day and the confidence our fans have shown is truly humbling," she wrote. "I can’t begin to explain the way a development team feels when something you're proud of is threatened at launch. Our biggest fear was that people who love this franchise would be scared off by bad reviews about the connectivity issues. "But you put your faith in us. You bought the game with the understanding that we’d quickly fix the server issues. For that support -- that incredible commitment from our fans -- we are deeply grateful. As the general manager of Maxis, I want you to know that we cherish your faith in us, and the love you've shown for this franchise." All very touching stuff, but these grand displays of humility ring rather hollow for me when it was so obvious SimCity was going to be unplayable at launch. We all pretty much called it, and I refuse to believe anybody at Maxis or Electronic Arts would be so dense as to have not called it too. Once you cross a point where what you're doing is so obviously detrimental to a game launch, and you do it anyway, you waive the ability to craft a believable apology.  SimCity's bullshit wasn't a mistake. It was the result of a decision that had to have factored in the frustration of launch day buyers, and deemed that frustration an acceptable risk.
No offline SimCity photo
Claims the problems are 'almost behind us'
While SimCity's DRM-in-sheep's-clothing continues to cause playabilty issues, EA Maxis has declared its intent to keep the game tied to a server. The company will do "everything it can" to make your game playable, but that do...

SimCity photo
SimCity

Petition demands the removal of DRM from SimCity


And all future games too
Mar 08
// Hamza CTZ Aziz
SimCity is broken. Players aren't able to connect to the servers, and without that connection you virtually cannot do anything with the city building game. Fans are rightly outraged, taking to various social media outlets ...
DRM chair photo
DRM chair

What if household furniture had DRM?


DRM chair doesn't want to be exploited
Mar 08
// Tony Ponce
SimCity's always-online DRM scheme is seriously the worst. How anti-consumer can you get? Whenever a studio decides to implement something extremely backwards like limited installations or online checks, you have to wonder i...
SimCity on Amazon photo
SimCity on Amazon

SimCity is now available on Amazon...again


Previously pulled game returns
Mar 08
// Chris Carter
SimCity is finally here, and to say EA has had a disastrous launch is an understatement. Among connection issues due to its always-on DRM scheme, EA has also reportedly denied customers refunds. As a result of this maelstrom ...

PSA: Don't buy SimCity until EA fixes the servers

Mar 07 // Joshua Derocher
(Even the ones that say "Available" are most likely having issues at this point) One of the biggest changes about the new SimCity is that the map size is smaller compared to past games, which I find disappointing. It's a really small map, and it's impossible to do everything with one city. There is a big push to focus the city on a specific thing, and to depend on other nearby cities for stuff like power, sewage treatment, or education. So I created a private region to test out having one city filled with industry, while another one focused on schools and tourism. This multi-city approach could work and compensate for the tiny map size, but with the current server issues I'm not sure how well this actually functions. My cities aren't saving correctly, which is making it hard to tell what's going on. My industrial city was setup to receive sewage waste and trash from my nicer residential city, and this seemed to work until the game refused to acknowledge that the other city was there. This caused a temporary backup of waste and trash, and all of my citizens starting yelling at me. Eventually the entire region reset to a save from a couple days ago, causing me to lose at least six hour of gameplay. It's disappointing that there is no option to play offline and have data saved on my machine instead, but if they can get the servers running correctly it might not be an issue. Sadly, it is an issue right now. I enjoyed my initial time, but I'm still undecided about my feelings on a lot of the design decisions. I am skeptical, but also hopeful that it could work, but it all depends on the servers running correctly.  There are multiple servers and EA is working on adding more, but the problem with this is that cities don't migrate across servers, meaning your saved games are stuck to the server you started them on. Even if today you decided "Hey, the European server isn't full, I'll play on that!" it won't matter. You could lose access to your cities once the new influx of players come in after the European release. I am fighting with the same connection issues that everyone else is facing. I have lost entire cities to server issues, and playing is almost completely impossible right now. Don't buy SimCity, not yet at least. The game isn't done, and you would be spending $60 to be a part of what boils down to a beta test for their servers. Save your money and see how things pan out. I have spent around forty hours in SimCity for our review and have had a good look at a lot of the features, but the networking issues are holding back my progress. I can't play, and neither can a lot of other people. This review is going to be for you, our readers, so what do you think would be fair? Should we review the game as it is, or wait and see if these server issues can be resolved?
SimCity server woes photo
Hold off on getting the game until our full review
Our review for SimCity is coming, but server issues are making the game unplayable. I'm sure you're already aware of the need to always be online to play, but it goes a lot deeper than just a DRM issue. Data isn't stored loca...

 photo

Ubisoft wants to 'improve relationship' with PC gamers


Miraculous change of heart following Uplay expansion
Feb 22
// Jim Sterling
Ubisoft, famous among PC gamers for obnoxious DRM tactics and shoddy ports, has claimed it wishes to improve its relationship with the computer gaming community. Of course, now it's trying to push its own Origin-like service,...
 photo

Jimquisition: Companies Exist to Make Money


Jimquisition happens every Monday!
Feb 11
// Jim Sterling
Jimquisition's had it wrong all this time. Videogame companies exist to make money, so it was foolish to ever suggest their anti-consumer policies are awful, reckless, and deserving of criticism. That was all sarcasm, just then.
 photo

BioShock Infinite PC won't have SecuROM or GFWL


Levine says game will feel "right at home" on computers
Dec 21
// Jim Sterling
During his Reddit AMA, Irrational Games saucepot Ken Levine promised concerned PC gamers that BioShock Infinite would not repeat the mistakes of the past, claiming it'll be "right at home" on computers. Most crucially, Infini...
 photo

The DTOID Show: THQ Bankruptcy, SimCity DRM & The War Z


Bad News Bears!
Dec 19
// Max Scoville
Hey guys, in spite of this being the second-to-last Destructoid Show of 2012, there's still news. And it's all crappy news. Gross! Okay, so there was this big crapstorm over The War Z, and as a result, it's no longer ava...

Auto-loading more stories ... un momento, corazón ...