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uPlay photo

uPlay's latest update makes it a bit less annoying

Bit less client inception happening now
Sep 18
// Joe Parlock
Many people really, really hate Ubisoft’s uPlay platform. It’s seen as an unnecessary thing that stands between people and their games, especially when combined with a second client like Steam. Launching a uPlay-e...
Windows 10 photo
Windows 10

Windows 10 has killed SecuROM and SafeDisc DRM

And potentially a load of games with it
Aug 18
// Joe Parlock
Back in the days before Steam, Origin, or uPlay, the infamous SecuROM and SafeDisc were two of the primary types of DRM developers could use. In the name of “preventing piracy” (read as “preventing perceived...
The Elder Scrolls Online photo
The Elder Scrolls Online

The Elder Scrolls Online's console versions will require a key to activate (Update)

You're stuck with it just like PC users
May 14
// Joe Parlock
[Update: The original statements out of ZeniMax were inaccurate. Here's the latest word: "The physical console version of The Elder Scrolls Online: Tamriel Unlimited does not require a one-time game code. As with any other b...
Dark Souls vs. GFWL photo
Dark Souls vs. GFWL

Dark Souls' transition from GFWL pushed into December

Games for Windows Live is the final Boss
Nov 30
// Rob Morrow
Publisher Bandai Namco recently took to the Steam discussion boards to issue an official statement in regards to Dark Souls: Prepare to Die Edition's planned November transition away from Games for Windows Live in this ...

Borderlands photo

Borderlands multiplayer moving to Steam, SecuROM DRM is out

Steamworks support coming in a separate update
Jul 29
// Jordan Devore
The original Borderlands was one of the notable titles affected by the shutdown of GameSpy Technology at the end of May, but 2K said it would eventually use Steamworks in an effort to keep multiplayer going. That's still comi...
Diablo 2 offline mode photo
Diablo 2 offline mode

Blizzard: Diablo 2 shouldn't have had an offline mode

Just what we wanted to hear!
Nov 14
// Joshua Derocher
A large chunk of people are pretty upset that the PC version of Diablo III requires you to be online when you play, especially since the recent console port let's you play offline. Blizzard has been known to defend the necess...
Shadowrun Returns photo
Shadowrun Returns

Shadowrun Returns can now be released without DRM

Coming to
Nov 12
// Jordan Devore
If you missed the opportunity to get Shadowrun Returns free of DRM during its Kickstarter fundraising and didn't eventually cave for the Steam release, you're in luck. Harebrained Schemes has successfully negotiated with Micr...
Witcher 3 DRM photo
Witcher 3 DRM

Witcher 3 ditches DRM on PC

Ding dong the DRM is dead
Oct 30
// Steven Hansen
The Witcher 3? More like DRM-free. Community Manager Marcin Momot took to the CD Projekt website to explain the DRM situation with the upcoming Witcher 3. "The PC version of The Witcher 3 will have absolutely no DRM from day ...

Only 4% of Volgarr the Viking players bought the game

The developers take to Twitter to talk honestly about piracy
Oct 22
// Alessandro Fillari
Volgarr the Viking is a hardcore-focused throwback to classic 2D action titles of the past. Released last month, it has already pleased many gamers looking for a challenge. After a successful Kickstarter and getting picked up...
SimCity photo

SimCity team looking into offline mode

Bigger cities, however, are definitely not happening
Oct 04
// Jordan Devore
An offline mode for SimCity isn't outside the realm of possibility. Especially not in a world where Blizzard plans to take out its auction houses in Diablo III. (I'm still shocked that's going through.) "Right now we have a t...
Uplay photo

New version of Uplay features Twitch integration

Uplay also unsurprisingly confirmed for next-gen consoles
Sep 19
// Brett Makedonski
Live streaming of your videogames seems to be all the rage among you kids. Ubisoft is making a point to swoop in on that trend, and it will all come to fruition with the new iteration of Uplay. Uplay PC 4.0 will feature the i...
SimCity photo

SimCity feedback led to an offline The Sims 4

EA is 'making changes to the business practices that gamers clearly dont like'
Jul 24
// Jordan Devore
The disastrous launch of SimCity is over and done with. Emerging from the wreckage with two million sales and counting, Electronic Arts is considering allowing the game to be played offline like many of us originally wanted. ...
Xbox One photo
Xbox One

Microsoft: There's work to do with Xbox One message

Removing DRM has only added to what the console can do
Jul 13
// Wesley Ruscher
First the Xbox One was an always online DRM restricted console, then it wasn't. Fans booed and cried until Microsoft realized that the practicality of having an always online system just doesn't work for everyone in this day ...

Fans petition for return of Xbox One DRM policies

Because of COURSE they do
Jul 10
// Jim Sterling
Fans are petitioning Microsoft to bring back the restrictive DRM policies previously planned for the Xbox One, asking for a return to online check-ins and demolished ownership rights. Elsewhere, dogs around the world are aski...

EA considers previously impossible offline SimCity

Survey asks if customers would like it (no sh*t)
Jul 05
// Jim Sterling
According to a customer survey being sent to SimCity players and posted on Reddit, Electronic Arts is thinking about adding an offline mode to the recently released game -- a mode EA said couldn't be done because of reasons. ...
PlayStation 4 photo
PlayStation 4

Sony had 'no intention' of changing its used games policy

'We need to be fair and to think of the consumer experience first,' says SCE CEO
Jul 04
// Jordan Devore
Speaking to the Guardian about Sony's same-old used games policy for the PlayStation 4, Sony Computer Entertainment CEO Andrew House says that feedback from gamers demanding the current system remain in place was "not just, i...
Sony on Microsoft DRM photo
Sony on Microsoft DRM

Tretton: Microsoft 'better late than never' on DRM change

And more from the affable man, including a consumer's right to choose
Jul 02
// Steven Hansen
SCEA President and affable conference frontman Jack Tretton was on IGN's Up at Noon, talking a bit about Microsoft, along with answering some PS4 questions. Tretton noted that the decisions Sony has made about its new console...
Darkspore DRM debacle photo
Darkspore DRM debacle

Server bugs make Darkspore unplayable, still up on Origin

DRM strikes again
Jul 01
// Steven Hansen
[UPDATE:] EA responded to a Kotaku inquiry about Darkspore thusly: Maxis continues to support Darkspore and its servers. We recently resolved a problem where players were having issues connecting to the game. The post in q...
Xbox Reversal photo
We answer The Question
Now that Microsoft has reversed their stance on initiatives restricting used game sales and more potent digital rights management for the Xbox One, has your bloodlust been sated? Does Microsoft still have work to do in convincing you of the value of their console, or has the vice grip been loosened on your wallet? Answer The Question for yourself in the comments!

Jimquisition happens every Monday!
The Xbox One no longer enforces restrictions on used games, but the debate over console DRM is not over. One lingering question is this -- why are consoles criticized, but PC gets away with it? One would assume the plentiful...

Dtoid Show photo
Dtoid Show

No Xbox One DRM, Titanfall, Halo, & Oculus Rift VR Sex

The Destructoid Show puts on its wizard hat and robe
Jun 21
// Max Scoville
Hey everybody! It's The Destructoid Show! ...Again! Microsoft dropped their dumb DRM, but there's a day one patch, and we're losing some features. But hey, free Xbox Live games. Titanfall has no single-player campaign, ...

An industry that needs Xbox One DRM is a failed industry

Jun 20 // Jim Sterling
One need only look at the PC and its dominant digital market to see how far major publishers can be trusted. Steam is its own DRM. When you buy a game from Steam, it's about as protected from piracy as it can get. That didn't stop companies like Electronic Arts and Ubisoft from sticking their own DRM in on top of Steam's protection. Be it SecuROM or constant Internet connections, these publishers were so paranoid and desperate for a sense of control they crammed extra restrictions on top of existing ones.  And to linger further on Electronic Arts, this is the same company that said, five years ago, games need to stop all coming out at $60. CEO John Riccitiello said companies need to explore cheaper games and flexible pricing. Did EA lead the charge? Did it fuck! Instead, it produced Origin, its own digital service where it could handle distribution and do away with physical production ... and still charges $60 per game.  People could argue that EA still relies on retail and can't afford to tread on its toes. What, exactly, was Xbox One doing to change that? Retail was still a massive part of Microsoft's plans. GameStop, the pretend villain of the game industry, was going to be looked after, because the game industry is in league with it.  Some suggest we'll see an increase in pre-order bonuses, but again, such things are still all over the fucking PC market. Going all-digital doesn't change that. Companies will still use these things to try and desperately entice gamers, with exclusive pre-order DLC on various online store fronts, and "digital deluxe" editions that allow a company to charge $80 for a bunch of virtual goods. This is shit already happening in the increasingly digital PC market, and the idea that companies would suddenly stop a gravy train in full motion is almost child-like. That we all could believe in faeries! And let's take a whimsical trip to the world of mobile gaming. No retail to worry about there, right? It's all digital distribution by default, so surely our beloved major publishers are being reasonable. Oh ... but what's this I see? Is that Square Enix charging $30 for iOS games, and releasing one of the most vile money-grabbing non-games of all time? Is that Electronic Arts turning Theme Park into a gigantic free-to-play scam?  Why ... it's almost as if major publishers aren't looking for ways to make games cheaper for us, and instead will squeeze as much money out of us as they can get away with, simply because they can. But how could that be? Surely Square Enix and Electronic Arts are misrepresented heroes, who only want to break free from GameStop's shackles and look after us. No. Only in the picture books. In the real world, they've demonstrated a consistent willingness to turn any freedom they have into new methods of pulling egregious bullshit. Above all, this glittering ideal of digital distribution as a cure-all magic potion for the industry's problems is the product of remedial fantasy. A digital market won't free publishers from their obligations to clueless investors who demand all of the money at all times. It won't stop companies focus testing the shit out of their games as more and more products appeal to audiences spread thin by such saturation. It won't stop ludicrously excessive development and marketing budgets. I'm a big believer in digital distribution, but I don't believe in sorcery, and as such I don't think digital's going to solve everything rotten in the game industry. The big budget market is too far gone for that.  Xbox One tried to leap to step five without doing steps one, two, three, and four. It wanted to rush us from physical media to digital media, without clearly communicating its goals, or producing a console that gave direct and tangible benefits to the consumer, or proving it could withstand the demands of a product so reliant on the Internet, or without even ensuring there was a big enough audience for it. You can ask Sony how well that worked with the PSPgo (it didn't work very well). The PC proved it was ready for digital distribution, but it took years to do so. You can't just get up and start running when you're not even crawling properly, and in the years since Steam and GOG rose to become justifiable alternatives to physical media, home consoles languished with slow interfaces, clunky storefronts, and expensive games without any of the benefits we've come to expect from PC games. No mods. No quick option for patching content. No user fixes. None of that. Consoles need to work to earn their digital future. They can't just wake up one day and have it presented to them on a velvet pillow.  And if that's what consoles need, if they so require magic and wishes to avoid drowning in their own mess, then what good are they? Why should they survive? My God, do these companies love the fuck out of capitalism, but it seems that when capitalism comes to collect, when the flip-side of the system's benefits come to bite them on the ass, they try their best to run away from it. Even if the very worst of dooms befalls the so-called "AAA" console industry, I'm not worried. If this past E3 of buzz words and brown games taught me anything, it's that old companies and shriveled executives need to be cut down to make way for new blood. We need a new generation of game producers, not game consoles, and when the big trees fall, the smaller ones can finally get some sunlight. Good games will always be around, they just won't need the Old Guard to tell them what to do, to buy them up and spit them out. The death of a convoluted and broken market doesn't sound like a bad thing to me. Not if, according to some, the only way for them to survive is to directly fuck with their own audience.  What is it people like Cliff Bleszinski always say to gamers? Oh right, it's a business! Yeah, it's a business alright. You know what businesses are very good at doing? Failing. And if companies fail because they needed a console that inconvenienced consumers and imposed restrictions on other markets, well ... that's business for you.  Prove you deserve to survive. It's a business ... and that means you're not fucking entitled to your existence.
Xbox DRM controversy photo
Some things deserve to die
It looks like we're going to do this dance again. So soon. In the wake of Microsoft reversing its Xbox One DRM policies, brave corporate warrior Cliff Bleszinski wasted little time in telling us how this would be a bad thing ...

Xbox One got dat no DRM!
Xbox One Eighty more like HA HA HA HA HA! Jimquisition rushes to bring a half-baked opinion in the afterfall of Microsoft reversing its DRM policy on Xbox One.

Xbox One patch photo
Xbox One patch

Day-one patch needed for Xbox One DRM policy changes

A few online-centric features are out
Jun 19
// Jordan Devore
Sony went in a different direction than Microsoft with respect to always-on requirements and used games, and the latter company didn't hear the end of it. We certainly weren't buying the explanations. But that's in the past, ...
Xbox One drops DRM photo
Changes come 'as a result of feedback from the Xbox community'
[Update: It's true. Microsoft has reversed its policies. There's only a one-time system setup that requires an Internet connection -- no daily check-ins. Discs work like they have in the past -- they'll need to be in your con...

Jimquisition happens every Monday!
Sony created a magic moment this past week at E3, declaring for the world that PS4 would not restrict used games or utilize DRM. Power to the people! Of course, it can be said Sony didn't actually do anything, yet is being l...

Xbox One has 'single handedly alienated the military'

Jun 17 // Jim Sterling
"Even when the Xbox One is in sleep mode, its built-in microphone can always listen in," explains the article. "It’s a feature developers say will provide quick voice-command access to games and apps -- but that could spook commanders who might worry the always-connected device could also capture more than just idle chit-chat among troops." Videogames have become a big part of military downtime, and the Xbox 360 was undoubtedly a hugely popular choice. Don Mattrick has expressed his belief that anybody unable to use the Xbox One (basically the entire armed forces) can just keep using the 360, but I have a feeling service members will instead just migrate to the PS4. According to a local air force buddy of mine, that's already being seen as the best option by some folks.  Now we just need Jack Tretton to appear naked, wearing only the American flag and claiming PS4 is the only console to support the troops, and I'd say this generation is over. Well ... maybe without the flag bit.  No ... no, do the flag bit. New Xbox 'a sin against all service members' [Navy Times]
Xbox One military photo
Armed forces thoroughly unimpressed with Microsoft's DRM
Regular gamers have expressed quite a bit of upset at Xbox One's ridiculous DRM policies, but nowhere is the disdain more keenly felt -- nor more justified -- than that coming from America's armed services. Considering the tr...

Sony and PS4 photo
Sony and PS4

Sony: We're going to treat the PS4 like the PS3

Shuhei Yoshida speaks
Jun 12
// Chris Carter
It was rumored that Sony came to the decision to oppose DRM-laden policies very late in the game in response to Microsoft, but that's not so, according to Sony. At a Sony Roundtable today, President of Sony's Worldwide Studio...

Did Sony confirm DRM on PS4 after all? Not quite!

PS4 retains all the policies PS3 had, basically
Jun 11
// Jim Sterling
[Update: Sony has outright confirmed my initial interpretation. As reported by GameFront, Sony has stated that Tretton's use of the term "DRM" referred only to playing used games online. Essentially, they're talking about let...

Sony details EXACTLY how to share games on PS4

Also, nails Microsoft's ass to three separate walls
Jun 10
// Jim Sterling
Riding high off its announcement that the PlayStation 4 will have no DRM, no anti-used game policy, and will support game ownership, Sony has released a video detailing its incredibly deep and nuanced system for sharing physical copies of games.  This, right here, is the great video of E3 so far. Bar none.  Oh my GOD, is this stuff glorious.  Xbox Owned. 

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