The Multiplayer Online Battle Arena genre has been fascinating to watch grow. Like many popular independent works, it started from humble beginnings with a little mod for a well-known game. I can only imagine that few could foresee just how popular the mod would get.
This appeal resulted in full retail releases of multiple games, taking the same basic gameplay and adding original spins to the formula. Some tried to refine and improve the base to be more accessible, while others went in different directions to have less-than-stellar success. A lucky few have become popular enough to find a spot within competitive gaming.
What of the original source? What of Defense of the Ancients, the mod map for Warcraft III that started the whole genre? Some still consider it the best of the bunch. For the most part though, it still remained in the realm of Warcraft mods, never seeing its own conversion to retail like Counter-Strike.
Thus, Valve shocked many when they announced Dota 2, which skips over the entire process of making a real "DOTA 1" to simply go for the sequel. The big question is, what makes this Dota 2? Is it merely Defense of the Ancients with a nice coat of paint, or is there something bringing it into a new generation of gaming? Read on to find out what I think after spending time with the ongoing beta.
It's a strange time to be a PC gamer. With fewer high-profile exclusives, it has become a glorified Xbox 360. Thanks to efforts from developers and publishers, it's a superior 360 where draw distance, anti-aliasing, and frame-rate rarely get in the way.
If you are a PC gamer, you'll rarely feel left out as most of 2012's biggest titles are coming to the platform. What's more exciting is that some of the most beloved franchises are finally making a return this year, including Jagged Alliance, Diablo, and Counter-Strike. As someone who recently purchased a new PC, I'm happy to say I don't regret it one bit looking at these upcoming titles.
The best thing? Even if all these games suck, we still have some kick-ass Skyrim mods to look forward to! Take that consoles! You dicks!
On August 8th, 2010, Valve filed for the trademark "DOTA" in anticipation of their latest title, DOTA 2. Just over a year later, the final stages of this process have arrived. The US Patent and Trademark Office is ready to give Valve the DOTA trademark and all the rights therein, but not everyone thinks this is the right decision.
With the close of BlizzCon and the continued production of games like Blizzard DOTAfor StarCraft II, someone is going to have to answer that question very soon. Blizzard has asserted that "DOTA" is a term owned by the community and that no one should have a right to it.
Does anyone own the DOTA name? Should Valve be allowed to own it, or should we follow Blizzard's advice and leave the name to the community that developed the game in the first place?
Straight out of BlizzCon, Blizzard has shed some light on how Blizzard DOTA will work. With League of Legends going strong, Valve's Dota 2 on the way, and a score of DotA clones out there, it's sometimes hard to imagine just ...
Remember how Blizzard told us it was working on a Defense of the Ancients mod for StarCraft II, and then proceeded to not bring it up again? Me too! The latest update on this front comes from senior game designer Jonny Ebbert...
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It was almost two years ago when League of Legends was first released and since then the game has received a cult-like following. League of Legends has helped cement the Multiplayer Online Battle Arena (MOBA) genre into videogaming. Now developer Riot Games is ready to introduce a new gameplay mode that hasn't been seen in a MOBA before.
The new mode is called Dominion and will see you defending and capturing points in order to defeat the opposing team.