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10:45 AM on 06.27.2014

TerraTech lets you build heavy machinery to ravage and plunder some alien world

I am not ashamed to admit this: I loved the Gummi Ship in Kingdom Hearts and I loved the vehicle construction in Banjo-Kazooie: Nuts & Bolts. Something about taking big chunks of brightly colored material, putting them t...

Darren Nakamura

9:00 PM on 06.25.2014

Timespinner evokes Symphony of the Night, but with time manipulation

Metroidvanias are totally in vogue right now, but a lot of the time (as with Ghost Song or ReVeN), they feel more Metroid than 'Vania. Not so with Timespinner. Former Bungie employee and founder of Lunar Ray Games Bodie...

Darren Nakamura

6:15 PM on 06.18.2014

Tormentum sure looks like a messed up adventure game

It seems that both horror and adventure games are in rude health in 2014, so it's no surprise to see a game combine the two. The trailer above is for Tormentum, a new indie point-and-click game from developer OhNoo that has ...

Alasdair Duncan

6:30 PM on 05.29.2014

Star Citizen Arena Commander dogfighting update delayed

As gamers seem to be more and more willing to play games in an unfinished state, it feels surprising to me when a developer decides to delay an update because of bugs. Of course unfinished games are buggy -- we expect that --...

Alasdair Duncan

2:00 PM on 05.24.2014

Icarus Proudbottom takes control of a spaceship in Starship Captain

Last we saw Icarus Proudbottom, he was teaching us typing, and before that he was demonstrating his chocolate fountain. Suffice it to say, the Icarus Proudbottom franchise is all over the place, in the best way possible. Now...

Darren Nakamura

6:00 PM on 05.23.2014

Bullet hell Zenzizenzic takes to Kickstarter for the final stretch

Zenzizenzic may have a ridiculous name, but it has a genuinely interesting story behind its development. Ruud Koorevaar would not have been called a game developer when he began work on the twin-stick bullet hell shooter; he...

Darren Nakamura

11:00 AM on 05.22.2014

Red Goddess: Inner World Kickstarter hits funding goal

Just a couple months ago, Yanim Studio launched a Kickstarter campaign for its pretty platformer Red Goddess, but it failed to meet its goal of $50,000 by about 20%. Earlier this month, the studio relaunched with updated ass...

Darren Nakamura

6:00 AM on 05.20.2014

Insomniac supports Harmonix by pledging $7,500 to Amplitude Kickstarter

With only a few days left in Harmonix's Kickstarter for a remake of Amplitude, fellow developer Insomniac Games made a sizable contribution. The $775,000 asking price is now $7,500 closer to its goal. Insomniac cites being a...

Brett Makedonski

12:30 PM on 05.19.2014

Amplitude Kickstarter adds Anamanaguchi, Freezepop, Danny Baranowsky, and more

Harmonix's Amplitude Kickstarter campaign is four days away from ending, and it is only about halfway to its $775,000 goal. Some of the trepidation that potential backers have expressed has been regarding the soundtrack. Rath...

Darren Nakamura

12:45 PM on 05.06.2014

The Way goes out of this world, is inspired by Out of This World

A lot of bygone genres have been making comebacks in recent years, like adventure games or fighting games, but a particular style of game has not yet made a return to the limelight. In today's terms, games like Out of This W...

Darren Nakamura

7:00 AM on 05.06.2014

Adventures of Pip follows one pixel's journey to become a hero

As long time videogame enthusiasts, we have seen graphics evolve slowly over time, with character sprites becoming more and more detailed as time went on. What we do not see often is that evolution through the course of a si...

Darren Nakamura





3:45 PM on 04.29.2014

Starstruck: Star Citizen crosses $43 million in crowdfunding

For the ambitious, crowd-funded space sim Star Citizen, it took four months to shoot from $30 million to $40 million. So $2.5 million a month. And in the last month and a half, it's reached $43 million, showing no signs of s...

Steven Hansen



Uncanny Valley does survival horror in 2D photo
Uncanny Valley does survival horror in 2D
by Steven Hansen

I got a bit of a The Shining (stylistically crossed with Gods Will Be Watching) vibe in this trailer for Uncanny Valley, but that quickly jumped to more overtly terrifying fare.

Still impressive when a pixel art, 2D game can do scary -- like Lone Survivor. Nice sound design helps that cause. Uncanny Valley is up on Indiegogo right now. I think it looks promising. And that bit of levity at the end of the trailer was cute.

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6:00 PM on 04.24.2014

A fresh look at Darkwood before it hits Steam Early Access

Acid Wizard Studio has returned after a year for a new teaser trailer ahead of the Steam Early Access release of Darkwood, its top-down survival horror game that was crowdfunded last year. It's a blend of genres, with roguel...

Jordan Devore



Dyscourse really does take player choice into account photo
Dyscourse really does take player choice into account
by Darren Nakamura

While scoping out titles in the Indie MEGABOOTH at PAX East, I ran into long time Destructoid community member Andrew Benton, and we continued to look at games together. Dyscourse was on my list to play, so we both started up the demo on separate computers.

Though my experience with the choose-your-own-adventure style game was neat enough on its own, the real magic came afterward. After talking with Andrew, I learned that we experienced wildly different stories, despite starting in the same spot and being presented with the same challenges. It highlights Dyscourse's main strength: it varies significantly based on the player's choices throughout the many-branched narrative.

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Prodigy ventures to places most hybrid board/videogames shy away from photo
Prodigy ventures to places most hybrid board/videogames shy away from
by Darren Nakamura

With board games continuing to increase in popularity, it is no surprise that there has been a lot of crossover between that space and videogames. Not only are a lot of board games being adapted or reimagined digitally, but some developers are trying to merge the two, creating games that function in both the digital and physical worlds at the same time.

Prodigy is one such game, but what really sets it apart from titles like Eye of Judgment or Golem Arcana is that it aspires to be more than just a board game about tactical combat with videogame flourishes. It looks to be equally inspired by traditional videogame RPGs, with elements like exploration and narrative focused on as well.

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