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Crowdfunding

Fan remake photo
Fan remake

Could Shenmue 3 end up looking something like this?


Fan remake: Original Shenmue in Unreal 4
Jul 21
// Steven Hansen
Korean modder Kid Nocon began his unofficial HD remake of the original Shenmue last year, before any of us knew that Shenmue 3 would burst onto the scene and become the most funded video game Kickstarter yet.  Nocon's o...
Shenmue 3 Kickstarter photo
Most funded video game in site's history
The crowdfunding campaign for Shenmue 3 has drawn to a close, raising a total of $6,333,295. That sum makes the project the most funded video game campaign in the history of Kickstarter, beating out the previous record holder...

Chime Sharp photo
Chime Sharp

Chime sequel Kickstarter has already hit its goal


Looking sharp
Jul 15
// Darren Nakamura
I mostly remember Chime as a game that had one super easy achievement worth 50 Gamerscore. It did a thing where proceeds went toward charity, so just buying the game was enough of an achievement, I guess. I was pretty bad at...

INFRAstructure photo
INFRAstructure

A spooky inside job is taking down buildings in INFRA


Jet fuel can't melt Stalburg beams!
Jul 10
// Jed Whitaker
INFRA is a first-person puzzle adventure game that has you playing as an inspector of a city's crumbling infrastructure. Sounds boring right? The spooky trailer above makes it sound like there is a mad millionaire plann...
Shenmue 3 photo
Shenmue 3

Uncharted 4 concept artist creates Shenmue print


Buy a print before July 17 to support the Kickstarter appeal
Jul 09
// Vikki Blake
Uncharted 4 and The Last of Us concept artist, John Sweeney, has produced an exclusive print to support the Shenmue 3 Kickstarter.  There are eight large prints (24H x 47W) and 100 smaller prints (16H x 31...
Consortium photo
Consortium

Consortium: The Tower Prophecy gets a gameplay teaser


Everyone's still named after chess
Jul 06
// Joe Parlock
Now this is a pleasant surprise. Consortium was an absolutely fantastic game that I didn’t think got the attention it deserved. If you were good enough, the entire game could be beaten through dialogue and learning mor...
F-Zero's ghost photo
F-Zero's ghost

Zero Gravity AX hoped to be the spiritual successor to F-Zero


Gotta go fast!
Jul 05
// Jed Whitaker
[Update: Looks like the Kickstarter is being cancelled after the creator was sent a large amount of negative feedback.  "We are going to cancel the project. Duo(sic) to the big amount of negativ(sic) feedback and th...
Indivisible photo
Indivisible

Skullgirls dev making RPG with Mana composer


Indivisible announced at Anime Expo
Jul 02
// Kyle MacGregor
Tonight at Anime Expo in Los Angeles, Skullgirls developer Lab Zero Games announced Indivisible, a new action role-playing game inspired by the likes of Valkyrie Profile and Super Metroid. Secret of Mana composer H...
Renoir Kickstarter photo
Renoir Kickstarter

Noir puzzle platformer Renoir on Kickstarter


Now with gameplay footage
Jul 02
// Darren Nakamura
A few months back we got our first look at Renoir and I expressed some cautious optimism since the film noir genre is underused in games but the reveal trailer had no information on gameplay past the puzzle-platformer genre ...
Shenmue 3 photo
Shenmue 3

Give $1,000 to Shenmue 3 Kickstarter, get personal message from Ryo


'Let's get sweaty'
Jul 02
// Vikki Blake
The voice actor who played Ryo in the English versions of Shenmue 1 and 2, Corey Marshall, has been confirmed for Shenmue 3. "We would all like to thank Corey-san for coming back," says an announcement on the Shenmue 3 K...
Star Citizen photo
Star Citizen

Star Citizen's FPS gameplay put on hold


Money doesn't solve every problem
Jun 30
// Joe Parlock
You know how Cloud Imperium Games and Robert Space Industries raised more money than a small country to make its incredibly ambitious Star Citizen? You know how it was going to have space trading, massive spaceships, dogfight...

Review: Subject 13

Jun 29 // Caitlin Cooke
Subject 13 (PC) Developer: Paul Cuisset , Microids Publisher: Gravity Europe SAS Release: May 28, 2015 Subject 13 begins dramatically with your character, Franklin Fargo (yes, that’s his actual name), attempting suicide via driving into a river. As he descends into the water, a mysterious event occurs which transports him into an abandoned research facility inhabited by a strange disembodied robotic voice. Franklin (otherwise known as Subject 13) is encouraged by this entity to use his intellect to solve puzzles and make it out of the compound -- and thus begins the challenge. The gameplay has a nice balance to it, starting off with fairly simple concepts as an introduction but not taking too long to get your mind ticking. Most of the challenges are spin-offs of popular games and brain teasers like Reversi, Minesweeper, sliding puzzles, etc. If you aren’t a fan of these kinds of puzzles -- especially sliders since they make up approximately half of the puzzles -- then this game may not be for you. There’s also a bit of traditional point-and-click detective work along with finding items as you search for ways to make it past obstacles. The game’s inventory allows you to inspect, rotate, and zoom in on any item -- which adds additional complexity to the puzzles, as many of them require you to modify, combine, or inspect items to find solutions. If you get stuck, a hint is available at any time, however I found them to be simple and would often give me information I had already figured out on my own. Contextualized pointers are extremely helpful and help you determine if an object is movable, or requires an item to move forward. When solving more complex puzzles, the game transitions to a clear first-person viewpoint which makes the puzzles easy to work with and simple to back out of with the scroll of a mouse wheel. Luckily, there were only a few moments when I felt puzzle logic or solutions were obtuse and I needed to search for help online. While Subject 13 isn’t extremely long, the pacing is just right in terms of the story. Small plot elements are sprinkled throughout in “testimonies”, recordings from researchers who had lived in the complex. The mysterious voice that guides you throughout the game also occasionally asks questions to which you can respond and in turn receive background info on Franklin. Strange occurrences become more and more frequent as you progress, revealing more of the interesting details of the story. Eerie background music is perfectly stationed throughout, amplifying the mysterious setting. The plot and story elements seemed to borrow heavily from other games (ie Portal and Mass Effect come to mind), however Subject 13 is interesting in its own right. The only real downside to the story was the quality of the dialogue and voice acting -- unfortunately the latter wasn’t very good, and some of the dialogue came off as cheesy. The writing could have also used some proofing, as there were times when the dialogue didn’t match up with the subtitles, or just didn’t quite flow well. However it was a valiant effort for an indie game with only two voice actors. Being a puzzle fanatic, I really enjoyed Subject 13, but I was disappointed with a few elements. For example, sometimes the action wheel where you could view or take an item wouldn’t connect, depending on which angle you were viewing the object from. More than a few times I found that I missed clues because of this. I also felt it was a bit of a let down to make the last puzzle of the game an extremely large, glorified Minesweeper. I was hoping that with the ingenuity of some of the previous puzzles that the game would go out with a bang. That being said, Subject 13 as a whole is thoughtfully challenging. I can see it working really well for casual and hardcore puzzle fans alike as it intermingles timeless puzzles with original concepts. Despite the storyline having some slightly cheesy and generic moments, it was intriguing enough to keep me interested and engaged. Although it doesn’t hold a candle to its predecessors in the genre, it’s definitely worth a play if you’re a fan of exploration puzzlers. [This review is based on a retail build of the game provided by the developer.]
Subject 13 review photo
Logic always wins
Point-and-click puzzle adventures set in an abandoned world were always my favorite games to play growing up. There’s something exciting about uncovering the story of a desolate world via solving puzzles -- games like T...

Troops vs Women photo
Troops vs Women

Murder women in SJW Riot: Troops vs Women - in Video Game


'Terrorising men, just for being men'
Jun 27
// Jed Whitaker
An Indiegogo campaign for a new game called SJW Riot: Troops vs Women - in Video Game, in which social justice warriors -- who are apparently only women -- have "lost their mind, again, and are terrorising men" according to t...
Uncle Jack photo
Uncle Jack

Let We Happy Few's Uncle Jack tuck you into bed tonight


Definitely not creepy
Jun 26
// Darren Nakamura
It's getting late. Have you applied the minty paste to the exposed part of your skeleton? If so, let good old Uncle Jack read you a bedtime story. It will be fun! You won't have nightmares. Probably. One of the neat things a...

Crossing Souls is a stellar tribute to the 1980s

Jun 19 // Alessandro Fillari
Set in a small town during the summer of 1986, a group of friends stumble across an ancient artifact that allows them to connect with the world of the dead. Interacting with ghosts of former residents, both long-past and recently departed, they begin to learn that things are not what they appear to be in their boring, quiet town. But soon after, they discover that several forces want control of the relic for themselves, and they must evade police, the U.S. government, and other supernatural entities in order to keep it out of their hands. The developers behind Crossing Souls cite '80s films and TV, along with '90s video games like EarthBound and A Link to the Past as their major sources of inspiration. During my half hour with the game, it was clear that this was a love letter to the era. It not only exudes style channeling the playful rebelliousness of E.T. and The Goonies, but also the sense of adventure found in SNES action/adventure titles. Stylistically, it's a charming game featuring VHS-esque distortion during many of the animated cutscenes. And with music from Timecop1983, one of the Internet's more well known Snyth-Pop artists, Crossing Souls pulls those nostalgia strings hard, and it does so in an evocative way. As the group must keep the balance between the world of the living and the dead, they'll have to explore both realms simultaneously. Each of the five friends possess their own strengths, which necessitates switching between them. Some have certain skills for climbing and heavy lifting, while others have access to ranged attacks. While exploring the town, you can freely interact with the folks from both the living and dead realms. It's completely open, and you can uncover side-missions and events that will have you explore the furthest reaches of town. My favorite part of the demo was exploring the town square and seeing ghosts from the past comment about 1980s culture. It was interesting to see the changes between the two. In one world you could be relatively safe in a populated area, but in another you might get swarmed by vengeful ghosts looking to attack anything alive. Also featured in the game will be an Arcade mode. Throughout your adventures, you'll come across mini-games and special encounters that will have you take part in a trial of wits and timing, and after they're completed you can play them again at any time within this mode. During one segment, I had to evade the police on my bike in style very reminiscent of Battletoad's infamous speeder bike sequence. Thankfully, this one was a lot more fun and less stressful. I wonder what else the game has in store. The mini-games were a cool diversion from the core gameplay, and I'm sure most players will find one they'll gravitate to. I wish I could've spent more time with Crossing Souls. I'm a huge admirer of 1980s culture and entertainment, and it hit all the right nostalgic notes. This was totally the type of game any '80s and even '90s kid would want to experience, and it recalled all the cool moments I had playing video games or watching cartoons back then. Fourattic channels that sense of wonder and awe of experiencing something so fresh and charming. I can't wait to see more from this title in the coming months, and with its release next spring, you'll get to re-experience an era of exuberance soon.
Devolver Digital photo
Releasing on PC and Mac in spring
In recent years, Kickstarter has opened the doors for a lot of developers looking to make things happen. It's a real pleasure to see titles that would've never been greenlit by publishers find an audience willing to put up ca...

Yooka-Laylee photo
Yooka-Laylee

Yooka-Laylee Kickstarter ends with over $3.25 million


More like Moola-Baybee
Jun 16
// Darren Nakamura
It was a long journey, but it has come to an end. A month and a half ago, the Banjo-Kazooie-esque 3D platformer showed up on Kickstarter, and it crushed its initial goal of £175,000 on day one, hitting over &p...
Bloodstained Kickstarter photo
Bloodstained Kickstarter

Bloodstained Kickstarter ends with over $5.7 million pledged


Hit all stretch goals, set records
Jun 12
// Darren Nakamura
It doesn't feel like it has been a month since we were first asked "sword or whip?" or we first heard the term "Igavania," but here we are. Koji Igarashi and company launched the Kickstarter campaign for Bloodstained: Ritual ...
Perception photo
Perception

Perception Kickstarter hits $100K, devs release new 'found footage' teaser


Bluff Witch Project
Jun 12
// Vikki Blake
As the Kickstarter campaign for Perception celebrates hitting $100K, the development team behind the upcoming horror game has released a new "found footage" trailer video. The video -- which will feel familiar in a Blai...
The Bard's Tale IV photo
The Bard's Tale IV

Back The Bard's Tale IV kickstarter, get three Bard games free


Well. If you pay $20+, anyways
Jun 11
// Vikki Blake
Back The Bard's Tale IV's Kickstarter Campaign with $20 or more of your hard-earned cash, and you'll secure yourself the "free incentive" of the first three games in the series for free. That's full versions of The ...
Fantastic Boyfriends photo
Fantastic Boyfriends

Fantastic Boyfriends $999 reward has Ogre chest mousepads


Totally worth the money
Jun 11
// Joe Parlock
[Update: The developer has since updated the listing, the mousepad is now in the $125 tier! Fuzzy ogre chest for cheaper is always a good thing.] I wrote about gay dating sim Fantastic Boyfriends a little while back, and deci...
Diluvion Kickstarter photo
Diluvion Kickstarter

Manage an ornate submarine in the open world of Diluvion


2D and 3D gameplay
Jun 10
// Darren Nakamura
Sure, big name Kickstarters like Bloodstained and Yooka-Laylee are in the spotlight right now with their campaigns winding down having made millions of dollars. But don't forget that there are others out there looking for th...
Bloodstained Vita photo
Bloodstained Vita

Bloodstained: Ritual of the Night will get a PS Vita version


By the same team doing the Wii U port
Jun 06
// Darren Nakamura
Back when Bloodstained: Ritual of the Night hit its Wii U stretch goal a week ago, it also revealed that for an additional half million dollars it would come to the PlayStation Vita. I was pretty sure it would hit that b...
Kingdom Come tease photo
Kingdom Come tease

Kingdom Come teases hot knight on knight fights


A 'realistic' Western RPG
Jun 05
// Steven Hansen
It's been a year and half since the crowdfunding campaign for Kingdom Come: Deliverance, which, unearned subtitled aside, promised to fix many of the things I dislike about Western/fantasy RPGs. And then I completely forgot ...
We Happy Few Kickstarter photo
We Happy Few Kickstarter

Compulsion's We Happy Few Kickstarter is live


Pre-alpha access to higher backers
Jun 04
// Darren Nakamura
We Happy Few grabbed us with its announcement trailer, but it wasn't until PAX East this year that I got to run through an early build. I had to literally run, because the crazed inhabitants of Wellington Wells kept chasing ...
Kickstarter photo
Kickstarter

inXile Entertainment launches Kickstarter for The Bard's Tale IV


Going for the hat trick
Jun 02
// Alessandro Fillari
Just when you thought Kickstarter had plateaued, there comes another campaign set to reignite the fire for crowdfunded game development. After the successes of other titles such as Yooka-Laylee and Bloodstained from different...
Kingdom Come: Deliverance photo
Kingdom Come: Deliverance

Kingdom Come: Deliverance's new update video has horses


Murderous hellbeasts, now with armour
Jun 02
// Joe Parlock
Warhorse Studios has released the latest update video to its crowdfunded medieval RPG Kingdom Come: Deliverance. The bulk of the video is spent with Kuba Holik, the lead 3D artist working the game, to show the work he has b...
Greed Monger photo
Greed Monger

Developers offer their games to Greed Monger backers


Greed Monger ran off pre-made platform
Jun 01
// Joe Parlock
Last week on Destructoid we reported on the colossal failure that was Greed Monger. Cancelled after three years of development and $100,000 raised via crowdfunding, those who pledged to the game would no longer be receiving t...
Bloodstained Wii U photo
Bloodstained Wii U

Bloodstained hits Wii U stretch goal, Vita stretch goal revealed


I'm interested in this
May 30
// Darren Nakamura
Though the Kickstarter page for Bloodstained: Ritual of the Night still lists the current total at under $3 million, a recent backer update revealed that adding in non-Kickstarter PayPal funding brings it up to that mark. So ...
Greed Monger photo
Greed Monger

Greed Monger cancelled after raising $100k


Another in a long line of KS failures
May 29
// Joe Parlock
Here’s a fun game dev fact for you: making an MMO is a long, hard, and expensive task that will generally end in failure and misery for everyone involved. If huge companies like BioWare can screw it up, it’s proba...
Perception photo
Perception

Ex-Irrational devs announce new horror game Perception


Realising a vision
May 27
// Vikki Blake
Deep End Games -- a new studio consisting of many ex-Irrational developers -- has announced a Kickstarter campaign for a brand new horror game called Perception. The first-person horror adventure places you in the shoes ...

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