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Compile Heart

Fairy Fencer F photo
Fairy Fencer F

Here's your first look at Fairy Fencer F in English


Compile Heart's latest adventure is lookin' good
Jul 20
// Brittany Vincent
NIS America has released the first batch of English screenshots from the upcoming Fairy Fencer F, releasing in North America on September 23 and Europe on September 26. These screenshots act as introductions to some of the ca...
PS4 RPG photo
PS4 RPG

Compile Heart still teasing PS4 RPG Omega Quintet


Taking the stage on September 18 in Japan
May 07
// Kyle MacGregor
Oh good, another teaser for Omega Quintet, the next entry in Compile Heart's Galapagos RPG brand. Because we haven't had quite enough of those. Nope. Nope. Nope. We need more! The latest morsel of footage showcases the role-...
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Compile Heart announces PS4 idol RPG Omega Quintet


Due out September 18 in Japan
May 07
// Dale North
The latest Famitsu has the scoop on Compile Heart's (actually Galapagos') new game, a PS4 RPG called Omega Quintet. This is a cross between idol management and role-playing game. Gematsu says that five maidens' singing powers...
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Galapagos RPG is also a PS4 game, it seems


Another teaser video
May 06
// Dale North
Less than a week ago I shared with you a silly teaser video from Compile Heart's new RPG brand, Galapagos. They've been teasing a game for some time, but all we've got so far is that it's not Fairy Fencer F 2 or Mugen Souls,...
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Galapagos RPG is back with another crazy teaser video and song


I love these!
Apr 30
// Dale North
Remember this weird ass video from Compile Heart's new RPG brand, Galapagos? They decided to push out another tease this morning in a new video, and they don't disappoint on weirdness or vagueness in it.  What are they ...
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Hyperdimension Neptunia Victory II Dimension Zero trailer


Fast-BPM Metal
Apr 30
// Dale North
Here's some high BPM metal to wake you up this morning, courtesy of the new Hyperdimension Neptunia Victory II trailer. This game will have three stories spread across three dimensions. This trailer is for Dimension Zero.  While the trailer is heavy on the shred, it's light on details. Platform? Who knows! Feel free to poke around Compile Heart's webpage to see if I missed something. 
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Compile Heart promises an 'intense' announcement for Wednesday


April 30
Apr 29
// Dale North
Compile Heart, the folks behind the Neptunia series of games,  tweeted a tease for an announcement for Wednesday, April 30 recently. They say that it will be an "intense" announcement, whatever that means.  Games ar...
More Vita games photo
More Vita games

Fairy Fencer F and Disgaea 4 Vita dated for the west


More Japanese games to go with Danganronpa 2
Apr 18
// Steven Hansen
Earlier today, Danganronpa 2: Goodbye Despair got a release date for North American Vitas: September 2. I still need to play the first. Anyway, more Japanese games have western release dates. Compile Heart's RPG Fairy Fencer ...
Hyperdimension Neptunia photo
Hyperdimension Neptunia

Hyperdimension Neptunia PP dances west this June


Gamindustri's CPUs take the take this summer on PS Vita
Apr 06
// Kyle MacGregor
Hypderdimension Neptunia: Producing Perfection is shimmying over to North America on June 3 and then Europe just three days later, NIS America has announced. The PlayStation Vita idol game stars the heroines of Compile Heart's RPG series, and asks players to manage the ladies' dancing and singing careers. Are you up to the challenge?
Makai Shin Trillion photo
Makai Shin Trillion

Makai Shin Trillion is a game with a dimension destroying monster


From Compile Heart
Mar 19
// Chris Carter
If you like interesting games, put Makai Shin Trillion on your radar. It's from Compile Heart (the developer of titles like Hyperdimension Neptunia), and it stars a fallen King and a grimoire-powered girl in their quest to d...
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Fairy Fencer F takes a stab at PS3 later this year


Compile Heart role-playing game announced for autumn release
Feb 14
// Kyle MacGregor
It's happening! Fairy Fencer F is headed to North American and European shores this fall, courtesy of the localization-smiths at NIS America. The turn-based role-player comes by way of Compile Heart, the studio behind th...

Review: Sorcery Saga: Curse of the Great Curry God

Feb 02 // Wesley Ruscher
Sorcery Saga: Curse of the Great Curry God (PS Vita)Developer: Compile Heart, ZeroDivPublisher: Aksys GamesReleased: December 10, 2013MSRP: $39.99 Sorcery Saga tells a story that is about as light-hearted as it gets. Pupuru, a recently suspended magic school student, loves nothing more than the delicious curry from Smile Curry. It’s the local restaurant that is facing tough times due to the new mega trendy chain store that has opened up in town. Sort of like the Starbucks of curry shops, this corporate conglomeration is running out all the local competition with its cheap and quick curry. Luckily for Pupuru, and her local shop, she’s happened to come across a magical book with the recipe for the “Ultimate Curry.” It’s the one thing that can save her favorite delicatessen – and something that requires Pupuru to embark on an epic quest to gather all the necessary ingredients. Though she may not be saving the world, she’s saving her world and it couldn't be any more delightful. [embed]269883:52430:0[/embed] If you dig lighthearted anime, then you will be right at home with the game’s narrative. Ever since 999, Akysys Games has consistently delivered excellently penned banter. The game’s cast of characters is quite ridiculous, but I often found myself laughing at the absurdity of every situation between dungeon crawls. Perhaps my favorite side character was Gigadis, an evil lord from the netherworld and stalker of Pupuru. His brashness and idiotic ways can be cringeworthy at times, but it’s of no fault of the localization. The guy just constantly puts his foot in his mouth and is borderline creepy with his failed attempts to get Pupuru to fall for him (kind of like the vampire dude from Twilight -- editor’s note: this comes by way of my girlfriend). Additionally, his overly cocky theme song -- comprised of broken English -- championing why he is the greatest ever, is another reason I couldn’t help but root for the buffoon.  Alas, while you will spend a decent amount of time pushing through the game’s story segments, the meat of Sorcery Saga is not nearly as sweet as the rest of the game’s presentation. At its core this title is a hardcore Japanese roguelike. Similar to games like Shiren the Wanderer and The Guided Fate Paradox (one of my favorite titles from last year) the majority of your time will be spent grinding away through the depths of many punishing dungeons. Roguelikes are known for their often unfair difficulty spikes and Sorcery Saga is no different. The game starts innocently, as it warms players to its subtle nuances that separates it from others in the genre, but by the time the third dungeon is reached you can expect more than a few occasions that make you want to toss your Vita in disgust. Death can come swiftly without notice, no matter how prepared you are. The game incorporates all the nastiest staples of the genre and it’s not afraid to pile them on and make you cry. There are enemies that can walk through walls; randomly overly powerful suicidal creatures; traps that cause status ailments; random floors that take away abilities (like using items or spells); and random floors filled with overwhelming amounts of monsters. The sense of elation when you overcome the odds is one of the greatest gifts the game can instill in its players, but sadly dying and losing all your on-hand inventory is an all too frequent occurrence. The game does do a modest job in bringing a sense of freshness to the genre with its cooking system. Along with dropping weapons, gear, and other useful items, defeated enemies drop basic ingredients for creating your own delicious curry. Collecting these items in each dungeon, and then bringing back to Curry Smile, will grant Pupuru with guaranteed recipes she can execute in a dungeon when no enemies are present. You can still attempt to mix ingredients without recipes, but often the results end in inedible disasters. Where cooking comes in handy is in the status buffs it can provide for Pupuru and her A.I.-controlled partner Kuu. Cooking the right curry recipe can make all the difference in successfully navigating any one of the game’s tumultuous floors. But luck still plays a major factor since the status isn't permanent and food can rot as well. The other standout feature to Sorcery Saga is Pupuru’s bunny-like companion Kuu. He fights alongside of you in dungeons and is quite handy when he behaves properly. Like Pupuru, he begins each dungeon at level one (it’s a roguelike thing), but how he gets stronger is all up to the player. A garbage disposal of sorts, Kuu levels up from all the unwanted items you feed him. The types of items you toss down his gullet additionally grants him extra skills (like weapon forging) that can make all the difference in escaping the game’s later stages. My only real complaint of Kuu comes from the way he sometime just does what he wants. He can often get stuck on an obstacle, and subsequently left behind. You need him alive to progress floors, so when he goes off and dies having to backtrack for him and can be quite costly. He’s a great companion when he’s by your side, but he can also be your worst nightmare  -- especially when he’s starving, since his hunger pangs attract monsters. The only other thing that irked me in Sorcery Saga was the random slowdown that would hit the game at times. When you look at the game’s visuals, you can’t help but think you’re playing an uprezzed PS One game -- which makes this phenomenon all the more strange. It’s never to the point where it makes the game unplayable, but it’s frankly inexcusable for a game with such simple graphics. In the end, Sorcery Saga was a title that took me by surprise. It may not the best of games, but it’s far from the worst. Its lighthearted nature is hard to recommend if you're not a fan of the genre, but if you're willing to try something a little different, there’s enough delicious pleasantries served throughout to satisfy anyone's dungeon-crawling cravings.
Sorcery Saga reviewed photo
I'm still hungry
With the amount of role-playing adventures I’ve journeyed through in my life that culminate in apocalyptic showdowns, I’m a little tired. Save the world, rinse, and repeat. It’s so rare that a Japanese RPG d...

WHAT photo
WHAT

So this is a 'rubbing, pinching, panty-wearing RPG'


Won't somebody please think of the children?!
Dec 26
// Kyle MacGregor
Compile Heart has created a treasure trove of strange and unsavory things in its time, but this just make take the cake. Wait. Actually, no. Never mind. It's definitely up there though. The purveyors of games such as Hyperdim...
Hyperdimension Neptunia photo
Hyperdimension Neptunia

Hyperdimension Neptunia spin-off for Vita is super chibi


Hyper Goddess Faith Noire: Extreme God Black Heart launches May 29 in Japan
Nov 27
// Kyle MacGregor
Hyperdimension Neptunia spin-off Hyper Goddess Faith Noire: Extreme God Black Heart is slated to bring another dose of Compile Heart's inexplicably popular franchise to PlayStation Vita on May 29 in Japan, Dengeki report...
Idea Factory  photo
Idea Factory

Idea Factory International website officially launched


Your one home for all things Idea Factory
Nov 03
// Wesley Ruscher
Fans of Idea Factory games rejoice, the official international website for all things Idea Factory is finally open for public consumption. As reported by our sister site Japanator, the focus of the site is to provide news and...
PS Vita photo
PS Vita

Aksys looks to curry favor with new Sorcery Saga trailer


Hot and spicy, everything nicely
Oct 12
// Kyle MacGregor
Aksys Games' upcoming roguelike dungeon crawler certainly seems good-humored. In Sorcery Saga: Curse of the Great Curry God, an adventurous young chef sets out on a quest to save a local restaurant by whipping up t...
JRPG photo
JRPG

Fairy Fencer F strikes PlayStation 3 in Japan this week


Does the F stand for fan service?
Oct 06
// Kyle MacGregor
Fairy Fencer F is cleaving its way onto PlayStation 3 in Japan this week. The fantasy role-playing game was developed in conjunction with Final Fantasy concept artist Yoshitaka Amano and composer Nobuo Uematsu, and spor...
Idea Factory photo
Idea Factory

Idea Factory charters Western satellite studio


Former NIS America president to head up group as CEO
Sep 30
// Kyle MacGregor
Idea Factory is establishing an outpost in California. The Tokyo-based publisher announced the creation of Idea Factory International today, which expressly aims to strengthen the company's brands around the globe. Forme...
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Compile Heart has a Vita announcement coming Monday


What could it be?
Sep 27
// Dale North
All we can do is wonder until Monday (Japan Time) about Compile Heart's brief message on their homepage about a new Vita announcement. So see you back here on September 30. I hope it's something about Galapagos. They've thrown teases out a couple of times, but we've yet to hear anything else. Regardless, we're always glad to see a Vita announcement. We'll take anything! 
Fairy Fencer F photo
Fairy Fencer F

Feast your eyes on Fairy Fencer F opening film


Flying to Japan on October 10
Sep 06
// Kyle MacGregor
Compile Heart has unveiled the opening film for its PlayStation 3 exclusive role-playing game, Fairy Fencer F. It looks, well, familiar. Despite boasting contributions from Final Fantasy illustrator Yoshitaka Amano and legendary composer Nobuo Uematsu, the title could still easily pass for the next  Hyperdimension Neptunia game. Yep.
PS Vita photo
PS Vita

Aksys to publish PS Vita roguelike about cooking curry


Deliciously bizarre
Jul 07
// Kyle MacGregor
Aksys Games announced its next project at Anime Expo in Los Angeles earlier this weekend and it certainly sounds strange. The Muramasa Rebirth publisher has acquired the license to localize the hilariously named So...
RPGs photo
RPGs

Hyperdimension Neptunia to be reborn on PS Vita this fall


Compile Heart opens teaser site for portable role-playing game
Jun 30
// Kyle MacGregor
Compile Heart is trying its best to keep the PlayStation Vita library stuffed to the gills with ports, remakes, and the like. The company has joined forces with Summon Night team Felistella to release an enhanced ve...
Fairy Fencer F photo
Fairy Fencer F

Take another peek at PS3 role-playing game Fairy Fencer F


FFF!
Jun 07
// Kyle MacGregor
Compile Heart has released a new set of screenshots and environmental concept art for Fairy Fencer F. Showcasing the fantasy role-playing game's characters, dialogue, and battle system, it's looking like the forthcoming ...
Fairy Fencer F photo
Fairy Fencer F

Compile Heart's latest RPG Fairy Fencer F is such a tease


Teaser showcases one of Tiara's special attacks and not much else
May 30
// Kyle MacGregor
Compile Heart has served up a morsel of gameplay footage for its upcoming fantasy role-player Fairy Fencer F. And, well, it looks like a Compile Heart game. Despite resembling just about everything else the studio has p...
Mugen Souls photo
Mugen Souls

Mugen Souls hits PlayStation Network next week


Cool, dood!
May 18
// Kyle MacGregor
Mugen Souls is going digital on PlayStation Network this Tuesday, NIS America has announced. A role-playing game developed by Compile Heart, the story follows a goddess by the name of Chou-Chou in her quest to conquer the uni...
PS3 RPG Fairy Fencer F photo
PS3 RPG Fairy Fencer F

First look at PS3 role-playing game Fairy Fencer F


FFF!
May 16
// Kyle MacGregor
Compile Heart has opened the kimono, as it were, on its upcoming fantasy role-playing game Fairy Fencer F. The first entry in the studio's Galapagos RPG project, the PlayStation 3 title is being developed by the&nbs...
Compile Heart photo
Compile Heart

Compile Heart unveils RPG Fairy Fencer F for PS3


First Galapagos RPG title revealed in Weekly Famitsu
May 09
// Kyle MacGregor
Compile Heart has unveiled Fairy Fencer F, the first title in their newly announced Galapagos RPG brand. A fantasy role-player with an impressive pedigree, the project's team includes Final Fantasy concept artist Yo...
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New RPG from Galapagos teased in this silly video


Oh, Japan
Apr 24
// Dale North
We told you about Galapagos, Compile Heart's new brand of Japan-focused role-playing games yesterday. After this announcement they promised an update today. This "update" is pretty weird, though.  It's the studio t...
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Galapagos RPG, a Japan-specific brand from Compile Heart


New fantasy title coming this year
Apr 22
// Dale North
Compile Heart has announced a new role-playing brand for Japan-specific customers called Galapagos RPG. There's a placeholder page up now, but that's about all you'll hear until the next update, which is scheduled for April 2...

Review: Hyperdimension Neptunia Victory

Apr 09 // Kyle MacGregor
Hyperdimension Neptunia Victory (PlayStation 3)Developer: Compile Heart, Idea FactoryPublisher:  NIS AmericaRelease: March 21, 2013MSRP: $49.99 Hyperdimension Neptunia Victory once again follows the eponymous Neptune. Taking place a few years after the second entry in the series, Neptune's grown complacent in the interim, shirking her duties to the point of reverting back to level one. Some things happen and she winds up being transported to an alternate dimension where the console wars are just beginning. The story has its moments, but, like most everything in Victory, every success seems to be undermined by a corresponding failure. It's quite apparent a lot of work went into the localization, and the script is rife with clever idioms, innuendo, and various cultural references, many of which will likely glean an occasional smirk or chuckle from players. Unfortunately, those moments are few and far between. Witty punchlines are juxtaposed with and buried under heaps of vapid, cloying, puerile dialogue. Despite boasting a provocative concept, the narrative is plodding and generally quite dull. It's regrettable that such a character-driven story is so devoid of actual characterization.  Sadly, the developers seem cognizant of the game's issues. Characters frequently break the fourth wall and sometimes in doing so will acknowledge the title's less than stellar qualities. It's funny the first time or two, but any humor evoked from these moments is quickly drowned out by a mounting sense of aggravation. This is a videogame about videogames. Something so self-aware really shouldn't be so blatantly flawed. [embed]248751:48014:0[/embed] Combat is where Victory really shines. Battles are not mandatory, as opposed to random encounters players are free to engage or avoid enemies as they please. While not particularly aggressive, critters will give chase within a certain radius. It's best to strike them before they can return the favor, as doing so determines initiative in battle. Combat itself is a fairly traditional turn-based affair, albeit with a bit of tactical flare. Positioning is extremely important as players can strike multiple enemies if they're bunched closely together. Similarly, it's best to space out party members as enemies can do the same. It's a subtle mechanic but it goes a long way to make the gameplay that much more engaging. Standard combat entails a sequence of rush, power, and break attacks. There are also a variety of more exciting special moves such as healing spells, hilarious deluges of stuffed toys, and an onslaught of Keiji Inafune torso rockets. Yes, it can get quite bizarre. There's also "HDD," which when activated transforms the young ladies into their stronger goddess forms. Finally, the "EXE Drive" unleashes a devastating attack powerful enough to fell even monstrous foes. Sadly, it's tied to a slow-filling gauge and is best saved for only the most dangerous of opponents. Everything aside from the standard set of attacks is accompanied by a unique animation which, along with some great tunes, really helps to ratchet up the excitement. Being the spice of life and all, it's nice to have a variety of ways to dispatch a similarly diverse melange of enemies. Some of my favorite adversaries were parodies from classic games such as ghosts reminiscent of those in Pac-Man, Super Mario-esque pipes, and Tetris block creatures. Unfortunately, Victory's multiplicity doesn't extend to the game's environments. Dull, drab, and repetitive, before long players will find themselves wandering through portions of dungeons blatantly ripped from other areas in the game. It reeks of laziness, but that pales in comparison to what is easily the worst part of the entire experience. The quest system. Ugh! Poorly implemented and only there to waste your time, a seemingly endless number of errands awaits just to artificially lengthen the game. Rarely challenging, never interesting, these fetch quests exist only as arbitrary roadblocks that will need to be surmounted before the story is allowed to advance. Dwelling somewhere between mediocrity and greatness, Hyperdimension Neptunia Victory isn't a bad game by any stretch of the imagination. It just isn't a very good one either. A nuanced, rhythmic, and generally entertaining combat system awaits alongside a nascent story for those that can endure more than their fair share of suffering.
Hyperdimension Neptunia photo
A double-edged sword
Hyperdimension Neptunia Victory is nothing if not high-concept. A thinly veiled allegory for the console wars, this is the third entry in a series of JRPGs which casts anthropomorphic caricatures of Nintendo, S...


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