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Comedy Gold

@midnight photo

We were on Comedy Central last night for the best reason

Vital Peen-formation
Oct 22
// Brett Makedonski
Well, this is something that happened. Your favorite robot was on @midnight with Chris Hardwick last night. As our former video wizard Bill Zoeker tweeted "If Destructoid were going to be shown on television, this w...
LJN photo

Wow, LJN really hated kids

And I thought that Roger Rabbit game was the worst thing LJN ever did
Feb 06
// Nic Rowen
Widely reviled as one of the worst game companies of all time, LJN earned its infamy way back during the NES era, pumping out terrible licensed game after terrible licensed game. The company was bought by Acclaim where it co...
Leave 'em laughing photo
Leave 'em laughing

Leave 'em Laughing attempts to make a game out of comedy

Are you going to die on-stage?
Oct 16
// Alasdair Duncan
Comedy ain't easy, especially in this medium, so a title that tries to game-ify creating a stand-up comedy routine sound a tad ambitious. Leave 'em Laughing from Australian developer Oscar Brittain is a mashup of adventure g...
Mega64 photo

Mega64's take on Gauntlet is only something they could do

Just watch
Sep 03
// Brittany Vincent
Here's Mega64 taking on Gauntlet, with Rocco and others acting as the "world's biggest Gauntlet fans" demonstrating their love for the game and all it entails. Hilarity ensues, but that's to be expected.  I don't know if this tops "Chin Down, Eyes Up," but it pretty much nails the awkward stage presence I'd have if I ever chose to make videos like these. 

Angry Video Game Nerd photo
Angry Video Game Nerd

The Angry Video Game Nerd Game is coming to Wii U soon, 3DS later

But will the genatiles remain untouched?
Jul 12
// Jonathan Holmes
We gave the Angry Video Game Nerd Adventures an 8.5 when it came out on PC last year. Our resident Mega Man expert and James Rolfe fan Tony Ponce found the game to be quite compatible with his particular sensibilities. It sho...
Flappy Bird photo
Flappy Bird

This 'Flappy Game' mockumentary is probably spot-on

If there were a Flappy documentary, this might be it
Jun 26
// Brittany Vincent
Ah, video game documentaries. Love 'em or hate 'em, you can't argue they're still interesting pieces of film. You know what's even better? Documentary spoofs. And Dorkly's got one that hits a little closer to home than you m...
Cabela's photo

New Cabela's trailer puts a happy face on hunting

Big Game Hunter: Pro Hunts now available
Mar 25
// Conrad Zimmerman
Cabela's Big Game Hunter: Pro Hunts was released into the wild today for Xbox 360, PS3, PC, and Wii U. Activision released this trailer to accompany the launch. I love it so, so much. It's less about the gameplay, which...

Fight Club as a 16-bit beat-em-up game

Do you want to finish her off?
Mar 10
// Conrad Zimmerman
This was a treat to find this morning. It's the latest installment of "8-Bit Cinema", a series from YouTube Channel Cinefix which presents how films might have been represented in classic games, and they've cast Fight Club&n...

Preview: Trials: Fusion is daring and really bizarre

Feb 26 // Alessandro Fillari
Trials: Fusion (PlayStation 4, Xbox 360, Xbox One, PC [previewed])Developer: RedLynx/UbisoftPublisher: UbisoftPrice: $19.99 (PSN, XBL, Steam)Release Date: April 16, 2014In a first for the series, Trials: Fusion features a narrative. While the previous games didn't have much a story, Fusion takes place in a sprawling metropolis set in the far future, where humans and robots alike must compete in challenges across the city and surrounding areas, all in the name of progress for their respective faction. The developers at RedLynx believed that having a greater context for setting allowed them to create a unified style and add more personality in their game, though they assure fans that the storytelling will be passive and won't intrude on the core gameplay.As fans can expect, you'll be tasked with driving, jumping, and trekking through a series of devious and brutal tracks across several different environments and game modes. Set across a variety of difficulty settings, including the return of the dense and brutal Extreme tracks, Trials: Fusion challenges players to keep focused patient while maneuvering an ever-changing track. Of course, this is all done through a real-time physics system, which will constantly be at odds with the player. Much like the previous games, many of the levels in Trials: Fusion were created using only the title's in-game level editor. The developers felt this was important, not only to show the flexibility of their track creator, but also to allow fans to take ideas and incorporate them into their own creations. As of now, the Trials level editor across all versions of the game has over 600,000 uploads, and the developers at RedLynx and Ubisoft plan to keep supporting it after launch with new online challenges and updates.Player profile and customization have a much greater focus in Trials: Fusion. With far more content than any of the previous titles, RedLynx wants players to be able to build their online and player personality. With multiplayer racing set to return, players can expect an expanded character customization to set themselves apart from others online. Featuring new outfits, designs, color schemes, and even cyborg appendages to add to your racer -- players will able to define their character as they see fit.Moreover, there are even new vehicles to use. Bicycles and Quad-bikes are available, the latter of which changes things quite a bit. The quad-bike is much slower and heavier, but is able maneuver steep terrain and stay more balanced than other vehicles. In a game about pulling off sketchy and otherwise daring stunts, it's a wonder why they haven't incorporated a developed trick system. Well now, they've done just that. Using both the left and right analog sticks in midair, you can have your player perform flips and other death-defying moves to score points or just to show off. Though don't get cocky, spending too much time tricking will only result in a brutal landing.Now before you assume that this will get in the way of the puzzle aspect of Trials, I can tell you right now that it doesn't. In fact, not only are they completely optional in standard trials and races, there's a brand new mode called FMX where performing tricks is the name of the game. In this mode, players are challenged to pull off as many tricks as they can without crashing. This mode in particular was pretty fun, as it allowed me to cut loose and see what moves I could do during the simple or daring jumps. Another new feature that will have players returning to old courses are the track challenges. For every trials mode are three sub-goals that task players with completing strange conditions. These challenges offer a unique change of pace, and gets players to observe and explore the space of the track, as opposed to clearing through it as fast as possible. For instance, on one track I was tasked with performing several flips during a single jump. Typical, right? Well, the next one required that I play tennis. I noticed that I passed a tennis court, so I reloaded the tracks and hit the breaks while on the field. Next thing I knew, I'm being challenged by a penguin to a game of tennis. And yes, I actually played a game against him. It was weird, but amusing. Though, I have to admit, some of the challenges can come off as vague and unclear, requiring players to be mindful of specifics spots when they're more likely focused on trying to complete the track. There were moments where I felt the challenges took away from the focus on traversal. While many of them were clever and rewarding to figure out, there were some that just fell flat. With Trials: Fusion set for release on April 16, there's much to like about this installment. In many ways, this feels like a Trials game without the limitations of budget or technological. Though there were a number of numerous bugs that need fixing, such has freezing during loading screens and some rather odd physics based glitches that were distracting during gameplay. Despite all this, Fusion is still looking pretty good, all things considered.
Trials: Fusion photo
Set for release on April 16th
The year was 2009. Back when the Xbox 360's XBLA Summer of Games was all the rage, a small little downloadable title called Trials HD came out of nowhere and won the hearts of players. With two sequels, and several million c...

Preview: South Park: The Stick of Truth is ambitious

Feb 14 // Alessandro Fillari
South Park: The Stick of Truth (PlayStation 3, Xbox 360, PC [previewed])Developer: Obsidian EntertainmentPublisher: UbisoftRelease date: March 4, 2014 (US) / March 7, 2014 (EU)Opening with a parody of Ralph Bakshi's The Lord of The Rings, in full rotoscope style, South Park: The Stick of Truth tells the tale of the war between humans and elves; both vying to claim the power of...The Stick of Truth. Of course, this is all just an exaggeration, as the war is really just a game played by the kids of the neighborhood. When a new kid moves into the town of South Park, Cartman takes him under his wing and tasks him with protecting the Stick of Truth in their 'game' against the elves. But in South Park fashion, things quickly escalate out of control and a fairly harmless rivalry is turned into an epic quest with real consequences.Now, the South Park series hasn't had much luck in the gaming department, and understandably so. It's very difficult to translate the over-the-top and comedic sensibilities to a game without making it into something that it's not. Even though I was kind of fond of the N64 title, it wasn't really a game worthy of the series. Because of this, the minds behind the show, Matt Stone and Trey Parker, were very adamant to be hands-on with the development.Speaking with Jordan Thomas, creative director for BioShock 2, Thief: Deadly Shadows, and serving as a creative consultant on The Stick of Truth -- he spoke about the title's development and how the theme of play is something the creators wanted to focus on when writing the game's script."If you look at South Park, there's always been a love affair with games that's evident in their storytelling...that the characters have a fetishistic mysticism regarding gaming," said Jordan Thomas, recalling the television series' use of videogames. "The creators would not have allowed the game to be just a joke vehicle, they wanted a proper game."Instead of taking on the role of one of the established characters, players will create a unique character who is the new kid on the block. As this New Kid, players will forge alliances and come into conflict with others while making a name for themselves in South Park and its surrounding areas.Of course, comedy is the backbone of South Park -- and The Stick of Truth pulls absolutely no punches when it comes to its humor. As a videogame, Matt Stone, Trey Parker, and the developers at Obsidian were able to craft a story that parodies many tropes and cliches of the medium, while at the same time creating something that speaks to the themes of engagement, play, and obsession in ways that could only be done in a game.Much like the television series and film, The Stick of Truth covers the whole gamut of pop culture, politics, religion, and life in an unusual small town. And the transition to a game has not neutered its humor one bit. My hour with the game made me realize that this is likely the raunchiest South Park has ever been. Swearing is uncensored, and yes there is nudity, and so much more.Over the course of your adventure, players will come across places and situations referencing abortions, race relations, anal probes, drug addiction, sex, extreme violence, and poverty, just to name a small few. It has enough satirical bite that it'll likely leave a lasting impression on many. But of course, this is South Park, and feeling uncomfortable is nothing unexpected."The way we looked at [humor] was if this moment was a hot button for the audience, should we make it worse, because they [creators of South Park] love to push boundaries and their default response was definitely not to back down, but the really healthy counterbalance was, can we make it funnier -- and the answer was often yes," said Jordan Thomas. "It was definitely the right amount of pressure. In my eyes, [South Park] explores topics that makes people uncomfortable, and it does so above all out of love and truth."The Stick of Truth incorporates many elements of fantasy fiction and RPG gameplay, while re-appropriating it for its own humor and style. When players enter the realm of 'Kupa Keep,' which is just Cartman's backyard with crude signs and dressing, they're brought into the conflict between the factions. From here, players will be able to define their character and choose their class. Despite players being able to name their character, Cartman and the others will henceforth refer to the New Kid as 'Douchebag."Character growth and evolution is conducted through a standard leveling and class system. Battles yield experience points and loot, and leveling up allows players to spend skill points across the various class trees. Though don’t expect anything extremely intricate. While you do have options, don’t go in thinking you can make rich variations of each character class. In The Stick of Truth, the classes cover the standard fantasy archetypes, but with a twist. There's the Fighter, Mage, and Thief, and last but not least, the Jew.The Jew class, which is illustrated with an evil-looking sorcerer character card, allows players to focus on long-range and sniping abilities to weaken, debilitate, and otherwise undermine your enemy's strengths from afar. Moreover, the Jew utilizes special abilities in 'Jew-Jitsu' and another skill known as the Sling of David, which allows players to cast the first stone against their enemies and stun those out of distance.Obviously, I decided to roll the Jew class for my character, Sir Douchebag (and so did everyone else at this event, by the way). From here, we learn the ins and outs of combat. On the surface, it looks to be a standard turn-based RPG game in the vein of Final Fantasy, and while that is true, the core combat takes a far more action-oriented and dynamic approach to engaging your foes. Players will be able to partner with other characters, such as Cartman, Stan, Butters, Kyle, and many others from the series in during battles, and many of them possess their own unique skills and abilities.During battles, offense and defense require timed button presses to maximize effectiveness. For instance, weapon attacks come in both basic and power versions. When attacking, your characters will ready themselves and pressing the attack buttons at the moment when the weapon flashes will enable the specified move. Basic attacks allow for combos, each hit requiring timed presses, and power attacks allow for a one-hit strong attack against enemies. Each has its uses and is required for specific enemies. Heavy armored enemies can be weakened through combo attacks, and power attacks can break through enemies carrying shields.Though be warned, enemies use the same skills as you do, and that's where blocking comes in. When enemies attack, a small shield icon will appear below your party members. This prompts you to press the action button to diminish the effectiveness of their attacks. Success also allows players to restore PP (yes, there's a joke for this), which power your special skills in battle. Blocking is especially important when facing foes who use attacks with status effects attached. For instance, bleeding drains character health over time, and cannot be healed unless you have special potions.I found myself really enjoying the combat. It's definitely a much more dynamic, but still tactical approach to turn-based combat. The action-oriented approach reminded me of combat from the games like Mario and Luigi: Superstar Saga or Paper Mario, which really stressed that battles are not a spectator sport. I felt very active during every battle, and as enemies populate the environments during exploration, you can expect to see a lot of action. Battles can be pretty challenging, even early ones. I was overwhelmed by a group of elves at one point and was wiped out after missing the timing on blocks from a group of archers.Though it may all seem like fun and games when battling kids with fake elf ears, things eventually get real when you start battling other foes in South Park; such as Meth Heads looking to protect their stash, overzealous rent-a-cops who aren't afraid to use pepper-spray on children, and creepy territorial hobos. And that's only the tip of the iceberg.One feature that the creators of South Park wanted was allowing fans to explore the town freely, while meeting many of the series characters, and getting into trouble along the way.  "You're going to visit the town, properly," said Thomas as he elaborated on the exploration design. "There are few limits placed, which use Metroidvania-style unlocking, but there's a lot to explore, and around a lot more places around the town as well."Scattered around the town are NPC characters going about their business, and also a variety of shops, where you can buy new equipment, items, and special buffs for your characters. In Metroidvania style, players can explore the area at their leisure, but some areas are blocked off by obstacles and and obstructions that require special abilities. Interaction with the environment is a key part of gameplay during traversal and puzzle solving. Players will be able to uncover hidden paths and chests while examining and attacking obstacles. Moreover, new abilities open that allow players to activate switches from a distance, destroy obstacles with your farts, and use your other party members and friends to uncover clues and take out groups of enemies without even entering battle. I was pretty pleased with how detailed the settings were, but at times I had difficulty finding  certain objects for quests, as they blended in too well with other decorations in the background. Exploring the town of South Park felt surreal, and extremely authentic. In many ways, it felt like I was watching an episode of South Park showing off a really demented and comical parody of EarthBound, except I was actually playing it. The comparisons to EarthBound and other JRPG titles were no coincidence, as they were a major influence for the writers of the series and folks at Obsidian. They really nailed the look and feel of the TV series, as there were moments during cutscenes I'd stop playing, and then I'd have to remind myself that I was playing a game after some time passed.There are many incentives for taking time out from the main quests to explore and get to know the exact layout of the town, which is a first for South Park. Many familiar places, such as the South Park Elementary, South Park Mall, Bijou Cinema, City Wok, Tweek Bros. Coffehouse, and many others are available for players to come across and explore.Another reward for the exploration is meeting other characters, who friend you on the social media site, Facebook. Yes, this is a full on parody of Facebook and they don't even shy away from the absurdity of social media. Character's can even comment on your 'page' making jokes and mocking your performance. Your Facebook page also serves as your main menu, possessing journals, inventory, and acquiring more friends will gradually unlock special points which can be used to buy special perks to strengthen your character's abilities.Many of the characters and creatures you encounter during your quest are referenced throughout the television series, and even the most political and controversial of characters will likely make an appearance. In one instance, I came into contact with former U.S. Vice President Al Gore who needed help with tracking the fabled ManBearPig, as it was stalking the citizens of South Park. This scene totally came out of nowhere, I felt the sudden urge to drop whatever I was doing and do what he asked. How can you say no to Al Gore? Everyone involved with the game seemed pretty much on the same page. One of the key takeaways from both the creators of the television series and the developers at Obsidian, and Jordan Thomas, was the desire to make South Park: The Stick of Truth the definitive South Park experience, across all media.And judging from my time with the title, they certainly have made something unique to the series, that will speak to fan's love for the franchise. While there are some rather obvious bugs that will hopefully be ironed out, such my character being permanently being stuck in the aiming stance during exploration, and some issues with items not being clear enough to identify in the field, I came away pretty pleased with what I played.It's looking like the game was definitely worth the wait. While the developers certainly didn't have to worry about raising the bar for South Park games, which was pretty low as it was, they've definitely made something that speaks to fans of the show, and might even earn the attention of some RPG fans in the process.
South Park photo
One does not simply walk into South Park
So, where were you when South Park: The Stick of Truth was announced? This was all the way back in 2011, around the time another certain RPG title was on the minds of players. It was certainly a surprising reveal, don't you t...

Battlefield photo

This Battlefield 4 locomotive cannot be stopped

Train kept a-rollin', all night long
Feb 12
// Conrad Zimmerman
I'm loving this video of Battlefield 4, which features the "Golmud Railway" map and a 64-player attempt to bring its moving train to a halt. Is it funny because the train seems to ignore the laws of physics applied to all ot...

Why Mario leaves Yoshi outside of Bowser's castle

Domestication woes
Jan 31
// Conrad Zimmerman
Have a little levity to end your week from the gang at Dorkly, as they depict a scenario in which Yoshi takes offense at being left outside of Bowser's castle by Mario.  This is why I like cats. You'd never have this co...
Jazzpunk photo

New Jazzpunk trailer invokes spirit of Johnny Mnemonic

Jan 23
// Conrad Zimmerman
If you're going to validate your cult pop culture bona fides, this is how you do it. A new trailer for Necrophone Games' Jazzpunk has been released by Adult Swim, referencing the 1995 motion picture Johnny Mnemonic...
DayZ photo
Congratulations to the Yellow Jacket Man
The new crop of open-world titles, like Day Z, give interesting insight into the people who play games. Take this roving gang of players as an example, who have encountered two people wearing the same color jacket and determ...

Stick it to The Man! photo
Stick it to The Man!

Stick it to The Man! is just as delectably nuts on PC

Currently 40% off till December 20 on Steam
Dec 15
// Wesley Ruscher
I think it's pretty safe to say that Stick it to The Man! was easily underneath everyone's radar when it landed on PlayStation 3 and Vita last month. The game garnered one of our highest reviews of the year, thanks to it's hi...

LEGO The Last of Us should be a real thing

Until that day, this interpretation will have to do
Dec 12
// Conrad Zimmerman
This video brightened my day in a huge way. It's an animator's idea of what The Last of Us franchise would look like if taken on by the Traveler's Tales team of LEGO game designers. It is now my new go-to argument in favor of the assertion that any idea, however grim, can be made funny with the proper application of Danish construction blocks.

Grand Theft Auto V's Trevor tries to ditch a body in skit

as portrayed by Nathan Barnatt
Dec 09
// Conrad Zimmerman
I am not a big fan of Nathan Barnatt. More specifically, I find the character he portrays at gaming events (Keith Apicary, a self-unaware trainwreck of socially inappropriate behavior paired with a nasty vocal defect) to be ...
Super Mario 3D World photo
Super Mario 3D World

The Fresh Prince moves to the Mushroom Kingdom

Yo, holmes to 3D World!
Nov 21
// Alessandro Fillari
You haven't seen a mash-up quite like this. To celebrate the release of Super Mario 3D World, and to remind people how awesome '90s television was -- some fans have created a bizarre and ingenious remix of the game's main th...
Doom photo

What if Doom were produced today?

Screen full of jelly, soft drink ads, and DLC!
Nov 19
// Alessandro Fillari
Doom was an immensely popular and genre-defining game back when it was released in 1993. It paved the way for many titles that followed and is still seen as one of the purest forms of first-person shooter gameplay. But thing...
Dhalsim and Blanka photo
Dhalsim and Blanka

Dhalsim joins Blanka for some hardcore trollin'!
Jul 22
// Chris Carter
If you couldn't get enough Blanka trollin' not once, but twice, you may enjoy this new video complete with a tag-teaming Dhalsim who joins the fun with a bit of fire. While I thought part two lost its luster a bit by re-usin...
Blanka is a troll photo
Blanka is a troll

Blanka is still king of the trolls

What a d*ck
Jul 10
// Tony Ponce
You thought it was over? No, my friends, no. We've barely scratched the surface. Blanka is a bigger asshole than we could have possibly imagined. Blanka is a Troll - Episode 2 [YouTube]
Zynga photo

Zynga error lets stranger do hilarious customer support

In all fairness, he tried to warn them
Jul 05
// Brett Makedonski
Zynga's been a hot topic in the news lately, but this gaffe is quite a bit more lighthearted than the Mattrick saga. It's also pretty embarrassing. As reported by Kotaku, Zynga accidentally put a random person in charge of cu...

Give space a good fisting in Dick Hand

Idle hands are the Devil's plaything
Jun 18
// Conrad Zimmerman
Dick Hand is a game in which the player defends themselves from enemy ships and space debris with a "cleaning apparatus" they have limited control over. The apparatus is a lengthy tube, ends in a hand, and is positioned...

I ran around and then died at E3

Jun 16 // Jonathan Holmes
Holmes @ E3 photo
I'm dead
This was a historic year at E3. The 8th gen console wars have officially started, independent developers are infecting Sony like a disease that makes you feel awesome, the Xbone caught more heat than a Alabama volcano in the...

Conker's Bad Fur Day photo
Conker's Bad Fur Day

Conker's Bad Fur Day director's commentary is glorious

May 28
// Tony Ponce
I said DAMN! Nintendo 64-era Rare is on a roll lately! I may be tempted to go buy an N64 off eBay right now and have a week-long Rare session. Three big shots from Conker's Bad Fur Day's dev staff have decided to knock back ...
Terrible Truths photo
No fate
I'll admit, when EA Sports' Andrew Wilson took to the stage during Microsoft's Xbox One reveal, I tuned out. If memory serves, I used the opportunity to take a much needed trip to the bathroom because I was certain there would be nothing there to hold my interest.  I was wrong. Hopefully, it's not too late for us.

brentalfloss photo

Snag brentalfloss' unreleased YouTube jams for $0.59 each

Or the whole album for $7.99
Apr 25
// Tony Ponce
[Video uploaded by bedsidecargo] Internet songman brentalfloss has uploaded many funny and creative music videos to his YouTube page over the years. Among those, he cherry-picked a few choice tunes, re-rerecorded them with im...

How to order a pizza from Xbox Live

Apr 24 // Conrad Zimmerman
PIZZA! photo
Technological convergence!
Microsoft and Pizza Hut have teamed up to provide a service which allows people to order food through their Xbox 360 console and have it delivered to their homes. It's either the innovation truly lazy gamers have been waitin...

Clip art game covers photo
Clip art game covers

Game covers recreated using clip art and Comic Sans font

Official Best Thing of the Week
Apr 23
// Tony Ponce
Running on places like Tumblr and Twitter is a new meme: Videogame / movie / book covers recreated using only clip art and Comic Sans font. The results are... well... check out for yourself in the gallery below. I would total...
Insane Ian photo
Insane Ian

Go cop Insane Ian's new VG / pop music parody medley

Mess up the mix, mix up the mess!
Apr 23
// Tony Ponce
In case you've forgotten that Destructoid is staffed by beautiful, talented people, let me remind you that we've got artists, singer-songwriters, scientists, and former reality show stars amongst our ranks. We are some gifted...

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