Is anyone else playing and replaying the Mighty No. 9 Kickstarter video and jamming out to the theme song? Because that is totally what I'm doing. It's so great to hear Mega Man 1 composer Manami Matsumae hard at work again,...
"As a child, of course, I watched lots of Kamen Rider, so I love that show, but I unfortunately cannot definitively say that I have experience being the masked rider. But I may at one time or another have worn a mask and a suit that was breakaway and gone into my nude form!"
That is an actual question I got to ask the outspoken former Capcom producer during an interview on Sunday, September 1, at the Grand Hyatt hotel smack in the middle of PAX Prime weekend. I never thought I would score the privilege of meeting my game industry hero in person, much less twice in just under three months. For all my whining and moaning, I really am a fortunate guy.
I maintained my composure long enough to make it through our half-hour session, during which I probed Inafune's brain about the recently announced Mighty No. 9 and other gaming happenings. Of course, I also came armed with a few Mega Man queries, the answers to which are nothing short of mind-blowing. Where does the nickname "Inafking" come from? Why does Mega Man's helmet have an exclamation mark on it? And why do the series' characters sometimes look like they're flashing gang signs?
Keiji Inafune won PAX Prime 2013, no contest. If you attended PAX and didn't go to his panel, you missed out on being able to personally witness the biggest middle finger to ever be waved in Capcom's general direction.
PAX attendees are in for a super special treat next week. The infamous Keiji Inafune will be delivering an hour-long panel in the Kraken Theater on Saturday from 4:30 PM to 5:30 PM. He'll run through his 25-year industry career, make comments about how Western development is better that Japanese development, and probably take a little time to discuss Mega Man. If you can't attend, there will also be livestream so you can catch the action from home.
And wouldn't you know it, I get to have another one-on-one interview with the man on Sunday! My dream came true when I got to meet him at E3 this past June, but our discussion was unfortunately limited to Yaiba: Ninja Gaiden Z. This time, no topic is off the table! I can grill him however I see fit! So exciting!
This is a chance to get some real answers to long-pondered questions, yet I don't want to leave any of you guys out. I have my own set of questions, but it's obviously very stacked in favor of Mega Man. Perhaps by reaching out to the Destructoid community, I can get a little variety cooking. If there is something you are dying to learn from the man, let me know in the comments below. I'll try to ask as many of your questions as I can.
Sweet Fuse: At Your Side will arrive on August 27, Aksys Games has announced. In addition to being among the last games join the PlayStation Portable's library, the title's release marks something of a rarity, as otome visual...
The idea of shrinking objects and placing them into ridiculous situations is not new. But in the case of Comcept and Keiji Inafune's BUGS vs. TANKS!, it's somehow fitting to pit a tiny World War II German tank battalion against an endless swarm of insects because of ... well ... reasons.
BUGS vs. TANKS! is one part survival horror, one part arcade style action, and one part historically accurate (wait, what?). Yep, it's a pretty wacky game, which is why it works as an entry in Level-5's Guild02 collection.
Guys. I met Keiji Inafune at E3. I interviewed Keiji Inafune at E3.
I've achieved everything I've wanted to accomplish in my relatively short career as a games journalist. There is literally nothing else for me to do except pack my things and move on. I'm kidding, of course, but I'm not joking about how big a dream come true this was.
My meeting with Inafune was a complete surprise. Each of the Destructoid writers had been handed a list of appointments, and I saw Tecmo Koei on my schedule. I rightly assumed it was to discuss Yaiba: Ninja Gaiden Z, but I had no idea whether I'd be speaking directly with someone from the dev team or not.
If I had known Keiji Inafune, the man whose work has had such a profound impact on hobby and my life, would be standing behind that door, I would have come prepared with a better list of questions. Nonetheless, I stepped in the room, put on my most professional face, and did my absolute best not to squeal like a schoolgirl.
Under Itagaki's watch, the Ninja Gaiden series was about big production values, precise action, and serious-face gameplay. Those days are over. With Inafune at the helm of this new Ninja Gaiden spin-off, the tone has gone th...
GameTrailers has the exclusive debut trailer of Yaiba: Ninja Gaiden Z, the zombie-infested Ninja Gaiden spin-off being handled by the trinity of Team Ninja, Spark Unlimited, and Keiji Inafune's new studio Comcept.
A game about acyborg ninja zombie killer that happens to be the arch-enemy of Ryu Hayabusa? Where has this game been all my life?
Actually, we heard about it last year -- it's called Yaiba: Ninja Gaiden Z. We've heard nothing about the tag team game from Tecmo Koei and Comcept (with help from Western dev Spark Unlimited) since its announcement at Tokyo Game Show last year, but Team Ninja's Yosuke Hayashi and Comcept's Keiji Inafune showed at GDC today to break that silence and tease their latest.
We got the first details on the game's background as well as a quick look at gameplay this afternoon at a special press event during GDC 2013.
Remember Ninja Gaiden Z? That weird spinoff game where the chief goal is to kill the franchise hero Ryu Hayabusa?
Although details on planned platforms have been scarce, leading some to believe it was a next-gen project, it s...