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8:00 AM on 11.23.2011

Sigh: 'New' Dizzy game is an iOS/Android remake

Seems the "eggciting" Dizzy adventure promised yesterday isn't very eggciting at all, with Codemasters revealing that the egg's grand return will actually be a remake of Dizzy: Prince of the Yolkfolk on iOS devices and Androi...

Jim Sterling

8:00 AM on 11.22.2011

DIZZY THE EGG IS COMING BACK, BITCHES!

Now, I don't expect too many of you to be excited, especially if you're not British, but DIZZY THE EGG IS COMING BACK! The ancient mascot of Codemasters (before the studio went a bit rubbish), Dizzy starred in a series of tax...

Jim Sterling

3:26 PM on 09.14.2011

Bodycount developer closing down

In a move that's unlikely to surprise anyone, Codemasters have started the process of closing its Guildford Studio, creator of Bodycount. The UK developer wants to focus on its racing properties and is encouraging the 66 empl...

Fraser Brown



Review: Bodycount photo
Review: Bodycount
by Jim Sterling

When Black was released in 2006, I found it a most frustrating experience. It was incredibly stylish and looked gorgeous for its time, featuring some amazing environmental destruction and a bold artistic approach. However, something about it just felt ... second rate. The action was uninspired and the story might as well have not been there. When the time came for Black to stand up and be counted, it promptly sat on its ass.

With Bodycount, a number of Black's developers have returned to create a spiritual sequel, and they certainly kept a sense of tradition. The lifelessness and threadbare plot are back in full effect, but now the game doesn't even have impressive visuals to fall back on.

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5:30 PM on 08.24.2011

Bodycount gets its final developer diary: The Demo

The fourth and final entry in Codemasters' super serious look at its not-so-serious shooter Bodycount has made its way to the public. I don't know what other incentive you need though; they've already used the phrase "kick t...

Liam Fisher

9:30 PM on 08.23.2011

Codemasters' new F1 online game is free to play

Codemasters announces that F1 Online: The Game is a thing. It's coming to a browser near you, and it's a free-to-play affair, set to launch in the first quarter of 2012. This game will let you be both the driver and the race ...

Dale North





4:30 PM on 08.16.2011

Bodycount demo available on Xbox Live Marketplace

A demo for Codemasters' first-person shooter Bodycount has hit Xbox Live Marketplace today. It's 1.45 GB, so plan what you'll do while you download it accordingly. Oh, and it's only available for Xbox Live Gold members for th...

Nick Chester

9:30 PM on 08.08.2011

Bodycount lets you 'kick the ass out of the world'

Yes, "kick the ass out of the world" is a real thing that Bodycount art director Max Cant has said, and I love it. In part two of the developer diaries for the upcoming shooter, the staff delves into what makes their game wo...

Liam Fisher

6:30 PM on 08.01.2011

Bodycount developers serious about this gun stuff

In the first of what will be a series of developer diaries, the folks behind Bodycount cut through the nonsense: this is a game about guns and shooting things with said guns. They're calling it a "really intense arcade shoot...

Nick Chester

8:00 PM on 07.04.2011

Codemasters working on a new racing IP

I'm more than happy to buy any racing game that Codemasters puts out. At this point I know it's going to be a good title that I'll get my money's worth from. If they do some NASCAR sh*t I'll kill them, though I'm fine with an...

Dale North

5:40 PM on 07.01.2011

Bodycount dev: There's room for FPSs beyond Call of Duty

An interesting tidbit came out of a Bodycount interview with Codemasters game director Andy Wilson. "We looked at Bulletstorm and I think it's fair to say that it was a sort of 'acid test' for us," he tells CVG. "Because the...

Jordan Devore

6:30 PM on 06.29.2011

Codemaster's Bodycount out August 30

This past weekend, Jim Sterling told you Codemasters' Bodycount was coming out in August. Always vague, that Sterling. Here's a proper date, just revealed today, for those in North America: August 30. The first-person shooter...

Nick Chester

2:20 PM on 06.29.2011

Codemasters dev on how consoles are reaching their limit

Sony and Microsoft like to tell us how long we'll be playing our current consoles. That's great when you consider that we're getting our money's worth out of the boxes. Game developers seem to have the systems figured out, an...

Dale North

1:00 PM on 06.25.2011

Bodycount to be counting bodies this August

Remember Bodycount? It was the spiritual successor to Black, before director Stuart Black left the development team and now who knows what the game's going to be like? It was slated for an early 2011 release date, but it's f...

Jim Sterling

12:40 PM on 06.24.2011

The first F1 2011 dev diary has people talking about cars

Formula 1 has had a bunch of popular games before, like the wall-hittingly good Ayrton Senna's Super Monaco Grand Prix II and the classic Grand Prix 2. That's where I stopped playing those games, but Codemasters' F1 series ha...

Maurice Tan



The Story of Second Sight photo
The Story of Second Sight
by Jim Sterling

Second Sight is a game remembered more for its bad timing than for what it did as a piece of interactive entertainment. Before Free Radical released this game, our opportunity to play with psychic powers in videogames was particularly limited. 

Not even a genuine psychic could have predicted that, after years with that open gap in the market, Second Sight would have to compete with another game that offered the exact same gimmick -- Midway's Psi-Ops: The Mindgate Conspiracy

As it happens, neither game was a huge success, but it's Second Sight that can claim a de facto victory, gaining favor as a cult classic in spite of its less than spectacular commercial success. That's with good reason too, as it was a fine game indeed. 

One that deserves to have its story told.

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