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Tomba! 2 could be coming to PSN soon


MonkeyPaw Games in talks
Dec 28
// Dale North
MonkeyPaw Games tells us that they're currently in talks with SCEA to bring Tomba! 2 to the PlayStation Network. They're looking at a direct port that they hope will be PS Vita ready on day one. That would be nice! I'm guessi...
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Space Harrier 3D is a thing in Japan next week


Welcome to the fantasy zone
Dec 19
// Chris Carter
At one point, Space Harrier, the Sega classic created by Yu Suzuki, had a nebulous release date -- now we know for sure that it's gracing the Japanese eShop next week. The 3DS version will of course feature 3D visuals, in add...

Review: Warlords

Nov 14 // Ian Bonds
Warlords (PlayStation Network [reviewed], Xbox Live Arcade)Developer: Griptonite GamesPublisher: AtariReleased: October 9, 2012 (PSN) / November 14, 2012 (XBLA)MSRP: $9.99 (PSN) / 800 Microsoft Points (XBLA) The game itself is fairly straightforward: two to four players guard a castle by maneuvering a shield at the front gate to not only block fireballs from destroying your own castle walls, but to also ricochet them to take out your opponents'. It plays like an awesome hybrid of Combat, Breakout, and to a certain extent, Pong, as each hit depletes the strength and structure of your walls until they're all knocked down and a final fireball entering the castle knocks them out for good. For this iteration, however, they've thrown in a few new features to liven things up. As multiple shots bounce around the stage, if timed right, you can catch one with your shield and charge it as a shot for more damage to your enemies' walls. However, the longer you charge it, the more your wall will be damaged until it's released. These attacks can be utilized to your advantage, as bank shots can slip past your foes' guard, and the shot, while charged, cannot damage your own wall once released onto the field. As more fireballs are dropped into the battlefield (by a flying dragon, no less) the action becomes chaotic, with a possible total of five fireballs on the screen at once. Once a castle is taken out, the number drops back to one fireball, and increases incrementally again as the other castles follow suit. This keeps the action varied enough so that each player is constantly adjusting to each new attack. [embed]238549:45768[/embed] One of the biggest new additions, however, is the inclusion of your minions, known as Snoots. These goofy little creatures are used for a variety of tasks, such as repairing your own walls, directly damaging your opponents, or gathering power-ups for bonuses and take-down assists from your fireball attacks. You direct a flag-carrying Snoot with the right analog stick and his troops will follow him blindly, even attacking enemy Snoots on the battlefield, taking each other out at a one-to-one ratio. The more you lead, the more chance you'll win against opposing forces when trying to stand on one of the power-up icons on the field in order to fill a meter to obtain troop invincibility, shield extenders, or the ability to slow or reverse the controls for your opponents' shields. Juggling control of the Snoots while deflecting fireballs with your shield is difficult enough, but careful concentration on this real-time-strategy element of the gameplay can really turn things in your favor. Thankfully, the main tasks of healing your wall, attacking your opponents, and running to the power-up battlefield icons are also each hot-keyed to a direction on the D-pad to make things a bit easier to control in the heat of battle. Is that not enough for you? How about we throw in a Black Knight, who will randomly appear to start bashing in everyone's walls? Your Snoots can attack him, but the White Knight power-up is what's best for allowing them to stand a chance. You can also direct the fireballs toward him, but that only makes him mad, and if he isn't attacking you before you launch one his way, he will be soon after. All of this may sound like overkill and a bit much to handle -- and in some heated battles, it is -- but that's part of the beauty of this game. The micromanagement of the Snoots never feels intrusive and the Black Knight only shows up often enough to be a mild nuisance. There's a careful balance in effect here that each of these play mechanics feel like an enhancement rather than just a cheap gimmick. I worried initially that I wasn't going to be able to handle every new gameplay feature, but I found myself preferring the new techniques over the classic mode. The graphic presentation is a highlight -- as well as where the game starts to see its downfall. While the characters of the Snoots are entertaining and in some cases downright funny, the framerate in battles can slip and stutter on occasion, making battles stretch out a bit more than you might like. Still, the color coordination of your own Warlord, Snoots, their castle, and charged attacks keep things in focus; the framerate issue only presented itself in a couple of matches, never really hindering gameplay. The battlefield can be viewed at a 3/4 isometric view or in classic overhead, though the action is a little tougher to follow in the former. The sound is also excellent, with an entertaining announcer's deep bass vocal echoing through battles over heavy metal guitars. For a downloadable title, there's plenty of game modes on offer including the invaluable tutorial mode, a short-but-fun campaign, single-player vs. CPU, and of course local and online multiplayer. The campaign tacks on a rather unnecessary storyline, but it's short enough that you won't care, and it serves as a good way to get some practice in before tackling friends in battle. While playing against AI-controlled enemies has its merits, nothing compares to fighting against real people, and the inclusion of local multiplayer along with online brings those glorious old-school memories back. More than just an HD remake, Warlords adds enough new things while keeping the core gameplay at its heart to make everything fresh and fun. It may not be a perfect game with the (thankfully occasional) framerate dips and a story mode that could honestly have been left out, but it's certainly an entertaining one, and a blast to play with others. And with online play, I don't get punched in the arm nearly as much when I win.
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Hey! You got your RTS in my BREAKOUT clone!
In the '80s, if you had three friends over who all wanted to play Atari with you, there was really only one game you would reach for. Warlords was the go-to game for multiplayer combat, and it was also the source for many fru...

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GOG.com announces games for Mac plus three new titles


PC classics come to Mac
Oct 18
// Alasdair Duncan
GOG.com/CD Projeckt didn't disappoint with its Fall 2012 Conference this afternoon, not only announcing almost 30 games for Mac but brand new titles arriving on the digital distribution service within the next few weeks. Ther...
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Complete GOG survey and get Realms of Arkania for free


Sep 16
// Joshua Derocher
GOG.com is doing their annual customer survey, and if you want to take part in it, you can get a free copy of Realms of Arkania 1+2. That's actually two games, so it's worth five minutes of your time. They are also guara...
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Imperium Galactica II invades iPads today


Mar 30
// Maurice Tan
Before working on games like SkyDrift, Sine Mora, and Black Knight Sword, Digital Reality was best known for their excellent 4X titles. Arguably the best of their space empire strategy games, Imperium Galactica II, is now av...
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GameGadget aiming to be the 'iPod for retro games'


Mar 17
// Brett Zeidler
Due out March 30th, there's a new portable gaming device aiming to grab your hard earned cash. Calling itself the GameGadget, it's trying to become the "iPod of retro games" by providing legal and secure downloads of games u...
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Another World 20th Anniversary is out now for Android


Mar 16
// Jordan Devore
One of these days, I'm going to spend an afternoon finally beating Another World. Today, however, is not that day. As promised, the 20th Anniversary edition of the game is now available for Android owners. Between the optiona...
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Syndicate hits Good Old Games this Thursday


Jan 17
// Maurice Tan
Good Old Games will finally let you grab the original Syndicate on January 19 for $5.99. Not to be mistaken with Starbreeze's upcoming first-person shooter, this classic 1993 game should keep you occupied while you wait to se...
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Be part of Smithsonian's 'Art of Video Games' Credits


Oct 02
// Caitlin Cooke
The Smithsonian is gearing up for their "Art of Video Games" exhibit which will feature images, concept art, sketches, and footage from 80 games. The games have been judged and voted, the art has been chosen, and all that's l...
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Yeah, Mark Hamill! Wing Commander III is out on GOG.com


Sep 14
// Josh Tolentino
Time to pull out your joysticks, old-school PC gamers, because the fine folks at Good Old Games have finally...finally secured one of the, er, good-est old games of all, Wing Commander III: Heart of the Tiger. That'...
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Japanese Elevator Action Deluxe website opens


Aug 15
// Nick Chester
Square Enix has opened the Japanese website for Elevator Action Deluxe, giving us a look at… the classic arcade title.Right now, the teaser site only has a Flash animation that shows off visuals from the original early...
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Double Dragon II arcade remake coming to Xbox Live Arcade


Jul 27
// Nick Chester
There's a "remake" of Double Dragon II coming to Xbox Live Arcade this year, courtesy of the Korean studio, Barunsun Interactive. It's being called Double Dragon: Wander of the Dragon, because the sequels original title, The...
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Missile Command 2 might be playable if...


Jul 22
// Victoria Medina
Remember Missile Command? Of course you do, it was quite the thing back in the day, and is still enough of a thing that it continues to get attention. In fact, Missile Command 2 will be shown for the first time at next year's...
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The Longest Journey is $3.99 on GOG for a day


Jul 19
// Maurice Tan
If you've didn't already own The Longest Journey, or didn't know it was on sale together with its sequel-that-must-not-be-named during the Steam Summer sale, then today you absolutely have no excuse whatsoever for not grabbin...
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Boulder Dash XL hitting Xbox Live Arcade July 13th


Jun 28
// Conrad Zimmerman
Kalypso Media has announced a release date of July 13th for Boulder Dash XL on Xbox Live Arcade. A PC release is planned for later in the year. This modernized version of the classic Boulder Dash from 1984 has five ...
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E3: Roberta Williams advised Telltale on King's Quest


Jun 09
// Chad Concelmo
When I walked into my E3 meeting with Telltale yesterday I wanted nothing more than to talk about their upcoming game based on the revolutionary King's Quest series. When I first heard Telltale was reviving the classic advent...
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Mortal Kombat Arcade Kollection coming to XBLA, PSN


May 12
// Nick Chester
Warner Bros. has announced the Mortal Kombat Arcade Kollection for PlayStation Network and Xbox Live Arcade today.The downloadable package will be a collection of the classic arcade trilogy -- Mortal Kombat, Mortal Kombat 2, ...
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Smithsonian's 'Art of Video Games' art chosen


May 05
// Nick Chester
In March of next year, the Smithsonian American Art Museum will open its "The Art of Video Games" exhibition. It will showcase 80 games in an exploration of 40 years of videogames. Between February and April, the Smithsonian ...
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There's a Centipede: Infestation coming to Wii, 3DS


Apr 19
// Nick Chester
Atari has announced a new version of a classic franchise, Centipede: Infestation today. It's slated for release on the Nintendo 3DS and the Wii this year.  The game's not what you're expecting, either -- it's a "post-ap...
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Is this the Chrono Cross 2 intro movie?


Apr 07
// Dale North
It's hard to say at this point, and there's been nothing in the way of confirmation, but I feel good about this one. It definitely has the right vibe for what I hoped Chrono Cross' sequel would be. Please share your thoughts in our comments section.
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Hunted dev bringing Choplifter HD to PSN, PC


Mar 28
// Nick Chester
The company that is bringing us Hunted: The Demon's Forge is also currently working on Choplifter HD, a remake of the classic helicopter rescue game. No, I didn't just create that last sentence using a random word generator -...
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Sega classics coming to PSN, free for PS Plus subscribers


Feb 16
// Nick Chester
"Wise fwum your gwave!"Sony has announced today that starting this March, Sega will be adding Genesis classics to PlayStation Network for download. Titles include: Sonic the Hedgehog, Sonic the Hedgehog 2, Streets of Rage 2, ...

Has a classic videogame ever let you down?

Feb 08 // Chad Concelmo
It was about two hours into the game when something funny happened. I wasn’t enjoying myself. I wasn’t enjoying myself at all. Maybe something strange was happening, I thought. Maybe I just wasn’t in the mood or mindset to play an older Genesis game. I put the game down and revisited it a few days later. Starting over from the beginning, I pumped myself up by really taking my time and putting myself in a complete retro state of mind. In a shocking turn of events, I actually liked it even less the second time! Me. Not being a fan of a retro game! Something was amiss. I kept playing a little bit more. After another few hours of trudging through the game, the realization finally kicked in: I officially didn’t like Beyond Oasis. There was something about the game that didn’t sit right with me. While I admired the game’s graphics, the gameplay never clicked with me. I had trouble hitting enemies and running around the screen. What I heard was a stellar Link to the Past clone felt stiff and unpolished in comparison. The bosses, which everyone who had recommended the game had praised, were sloppy and hard to defeat. Not challenging, mind you, but tough to conquer due to -- gasp! -- poor design. Even the music, composed by the legendary Yuzo Koshiro, sounded subpar. The game really bothered me. After finally accepting this harsh disappointment, I had to admit that I just wasn’t a fan of Beyond Oasis. The “classic” let me down. Now it’s your turn! Has this ever happened to you? Have you ever gone back and played a game everyone told you was a “classic” and discovered that you really didn’t like it? Has a game left you wondering what all the fuss was about? And just to throw out another more recent example, I had a similar reaction to Dead Rising. I finally played it after purchasing its sequel, and just couldn’t get into it. Take to the comments and let the discussion begin!
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I definitely remember when Beyond Oasis was released for the Sega Genesis back in 1995. The game immediately sparked my interest the minute I laid eyes on the intriguing title's first screenshots in an old issue of GamePro (o...

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Why not? Zombies Ate My Neighbors film in development


Feb 04
// Nick Chester
Movie site First Showing is reporting that there's a Zombies Ate My Neighbors film in development. And yes, it's based on the LucasArts-developed 16-bit, cooperative shooter. Of course.The flick is being described as a horror...

Eight videogames and the body parts they hurt

Oct 27 // Chad Concelmo
Every review I have read of recent indie platformer Super Meat Boy has had one thing in common: almost all of them -- including our own! -- have mentioned how brutal the game is on the reviewers’ own fingers. Strange thing to bring up in a videogame review -- the way the game affects your real world body parts. But after playing the game over and over (and over) again, I realized: the reviewers were right. After clutching the controller as tight as humanly possible to navigate the game’s brutally beautiful levels, and pressing down on the run button with all the force of an angry gibbon’s gnarled death grip, my fingers did hurt. They hurt a lot. You really do finish each gameplay session of Super Meat Boy shaking your hand and wondering why your entire hand hurts as much as it does. And all of this got me thinking: What other videogames over the years have taken their toll on gamers’ physical bodies? Outside of clutching the controller too tight, are there any games that have hurt you and left your poor body black and blue? (Or, less dramatically, just a little sore?) Grab a Band-Aid and hit the jump for the painful details.{{page_break}} As mentioned, the stunningly awesome Super Meat Boy is brutal on your fingers. After my first bout of post-game finger cramping, I thought this had to do with the shape and fit of the Xbox 360 controller. But then I realized there have been 70 to 80 hour role-playing games I have played on the 360 (in marathon sessions!) that have not resulted in the same level of digital fatigue. Super Meat Boy is the kind of platformer that relies on such precise movement, you don’t even realize you are gripping the controller and pushing down on the buttons as hard as you are ... until hours have passed and your hopes of enjoying a good old-fashioned night of masturbation ends in nothing but painful disappointment. I have two "fond" memories of the NES Power Pad accessory: 1. Running on the pad while playing World Class Track Meet and absolutely exhausting myself (in particular, my legs) in the process. 2. Slipping and falling on said Power Pad -- nearly cracking my head open on the corner of an end table -- because it was sitting on a slick floor, resulting in the always safe accessory completely sliding out from under my feet. Thanks, Power Pad. You almost killed me. There is a single-player minigame in the original Mario Party called “Mecha Fly Guy”. In it, you have to rotate the analog stick on the Nintendo 64 controller as many times as possible to windup a Fly Guy and see how far it will fly across the screen. Oh, here, just watch a video of it in action: http://www.youtube.com/watch?v=SII_19371Kg Do you hear that sound in the background between :03 and :14? That is the sound of the person playing placing their palm on the top of the plastic analog stick and spinning it around as fast as they can. It is easily the best technique for mastering the minigame ... but IT ACTUALLY RIPS THE SKIN OFF THE PALM OF YOUR HAND! I am not kidding. My poor palms were raw after playing this minigame over and over again. It’s no surprise this torturous minigame never made another appearance in any future Mario Party sequel. So painful. Imagine you are sitting in front of your television playing Sonic Adventure 2. Your headphones are turned up nice and loud. Suddenly, you reach the Wild Canyon stage: http://www.youtube.com/watch?v=44diYY_y8Wc AHHHHHHHHHHHHHHHHHHHHHHHHHHHH! MAKE IT STOP! Elebits is one of those cute, quirky games that never sells well, but I absolutely adore. When it was first announced for the Wii (and released only a few weeks after the console launch) I knew I had to pick it up. The unique action/puzzle/FPS hybrid looked like something I would love. I never suspected the game would permanently damage my poor wrist. About halfway through Elebits, my wrist was hurting so bad from the constant pointing, twisting, and shaking of the Wiimote that I truly felt like it was going to stop working. Like, it would just snap in two, leaving my sad hand to just ... hang there. Yet, for some reason, I kept playing! I think I eventually wrapped my wrist in a band and rested it on a pillow to get through the rest of the game. Let me type that one more time: I wrapped my wrist in a band and rested it on a pillow to get through the rest of the game. All of that to finish Elebits. ELEBITS! <sigh> Not only do I still own (and occasionally play!) my Virtual Boy, I actually -- brace yourself! -- kind of like some of the games on it. Granted, there were only, like, four games ever released for Nintendo's doomed-from-the-start 3D helmet-thingy "portable" console, but two of those I really, really like. Mario Clash and Virtual Boy Wario Land are amazing games and pretty ahead of their time (the depth gameplay in both is revolutionary and widely underappreciated). But ... I can't defend the horrible headaches and eyestrain caused by the Virtual Boy. Oh God, the headaches were (and still are!) so bad. After playing Mario Clash for more than an hour at one point I think I took my head away from the system and saw nothing but spinning images and bright white spots. I think I even saw my dead grandmother calling for me. I was also dizzy. FUN! Oh, you know you and your Xbox 360 controller have tried what I am referring to at least once when playing Rez HD. Everyone has. You were in college. You had a glass of wine. You were curious. If you have no idea what I am talking about, you have either never experienced the rumble-tastic game ... or you are lying. True, the Addams Family Generator is not so much a videogame as an arcade monstrosity, but it is one of the most odd and painful interactive nightmares I have ever experienced. That alone warrants its inclusion on this list. Basically, the Addams Family Generator is a giant arcade cabinet with two metal handles. After selecting a power level (low, medium, or high), the player grabs the handles and the machine proceeds to shock you. Now, real electricity does not flow through the machine -- the handles just vibrate so fast it mimics a shocking sensation -- but, damn, if it doesn't make you hurt all over. Many people will say the Addams Family Generator is nothing and doesn't hurt a bit. Those people are tough. I am not. Just ask some fellow Destructoid editors, who watched me use the Addams Family Generator at Disneyland. I screamed. A lot. So, what do you think? Did any of these games hurt you as much as they did me? Do you have any other examples of games that had their way with your physical body? (Hot.) Discuss in the comments!
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Every review I have read of recent indie platformer Super Meat Boy has had one thing in common: almost all of them -- including our own! -- have mentioned how brutal the game is on the reviewers’ own finger...

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Rare SuperGrafx Ghouls N Ghosts headed to Japanese PSN


Aug 10
// Nick Chester
If you’re okay with not owning one to put on your shelf, here’s an easy way to get the rare SuperGrafx version of Ghouls ‘N Ghosts -- download it from the PlayStation Network. Siliconera is reporting that Hu...
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Monday Mind Teasers: Particle Destroyer


Jul 26
// Tom Fronczak
Recently on Reddit, I discovered quite the artistically pleasing recreation of the old Breakout game. Those of you who are flash code fanatics can dig through all of its lines of code here, but since its code credits are in J...
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Eagle eyed Europeans have been scoping out the box art for the upcoming The Sly Collection. a compilation of the three Sly Cooper games with HD and Move controls added, and they've spotted something rather interesting. The bo...

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Oddworld game on hold, Oddbox out on Steam this year


Apr 26
// Matthew Razak
Why is there a Futurama video above? Because the feeling that Fry and the gang are having when they learn that they are to be killed by snu snu is the exact feelings you should be having when reading that headline. First the...

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