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7:30 PM on 02.11.2014

Lords of the Fallen finally shows off some gameplay

Lords of the Fallen has been an intriguing action RPG for the better part of the last year, but we've only seen trailers and screenshots. Hamza complained about the latter last month, asking for some gameplay, finally. Well,...

Steven Hansen


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Enemy Front is a fresh approach to World War II shooters photo
Enemy Front is a fresh approach to World War II shooters
by Hamza CTZ Aziz

Back in 2011 CI Games announced Enemy Front, a World War II shooter that was being worked on by Stuart Black who was the guy responsible for Black. It's funny how over-hyped that game was looking back.

Anyway, Black left at some point in 2012 and since then Enemy Front was completely reworked. It's still a World War II shooter, but instead of just being another colorless run-and-gun shooter like Call of Duty, the developers at CI have taken more of a fresh approach to the genre that made me think of it as a nice cross between Bad Company and Far Cry 3 during my hands-on time.

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Lords of the Fallen won't be a walk in the park photo
Lords of the Fallen won't be a walk in the park
by Hamza CTZ Aziz

A couple of weeks ago I wrote up this little story asking for CI Games to show us some real gameplay footage of Lords of the Fallen. Well, there's still no footage but at the very least I got to see the game in action earlier this week in person and boy was I impressed.

Visually the game looks like it's truly taking advantage of the new gaming hardware. In fact the screenshots don't do the game justice. From the character designs, to the levels that you'll be traversing in a similar style to the Zelda series, it all has a ton of detail that brings this medieval fantasy to life.

What I'm really looking forward to is the combat. The action-RPG is more strategy rather than a hack-and-slash, and you really have to experiment with each fight to see what works. Going in blindly swinging will just get your ass kicked, especially against the bosses that can take you out in one hit sometimes. That should tell you something especially considering that most fights will typically be one-on-one battles. 

"We wanted to try to make it feel as if Tekken or Street Fighter was imbued inside every one-on-one [fight]," executive producer Tomasz Gop told us. That said it's not trying to be a completely hardcore game as there will be a lot of tools to help you experiment and not get totally frustrated. "I think it's a tactical kind of game," Tomasz commented. "Very advanced in terms of combat, but at the same time we're trying to make sure that it's not a treadmill kind of experience."

Most of what I saw was pretty much covered by Destructoid in the past if you want to learn a little more about the combat system and character customization. I do want to give you a deeper dive, but not until we get some actual hands-on time. Otherwise, Lords of the Fallen will be out this Fall for the Xbox One, PlayStation 4, and PC.

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9:00 AM on 01.16.2014

Hey Lords of the Fallen, show us actual gameplay already

Hey City Interactive, I'm really interested in Lords of the Fallen but enough with just releasing screenshots like the two new ones in our gallery. Yeah, you released a neat looking teaser, but where's some actual gameplay fo...

Hamza CTZ Aziz



Lords of the Fallen keeps looking better and better photo
Lords of the Fallen keeps looking better and better
by Brett Makedonski

Lords of the Fallen looked good at E3; it looks even better at PAX Prime. After another hands-off demo, the next-generation action role-playing game really seems to be coming along nicely. Admirably, it seeks to improve, or at least deviate, on the formula that a certain well-known and similar couple of titles nearly perfected.

There's no two ways about it -- Lords of the Fallen invites comparisons to Demon's/Dark Souls. The developers are painfully aware of the fact, almost immediately surrendering into an anticipated half-chuckle as the first syllables of the From Software's projects names were uttered. That's ultimately okay though, because Lords of the Fallen doesn't aim to mimic the Souls games. 

Rather, Deck13 is structuring Lords of the Fallen to be a bit more of an accessible Dark Souls. That doesn't mean it's going to be easy -- spending any amount of time in front of the game makes that much wildly obvious. But, it's also not going to be punishing. Challenging and complex? Definitely. But not punishing.

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1:00 PM on 08.20.2013

Lords of the Fallen debut: Smash monsters with a hammer

I forgot Lords of the Fallen was a thing at this recent E3 and announced a month earlier for PC, PS4, and Xbox One. Maybe because it didn't get any sort of snazzy trailer, like this crazy, CG debut trailer. A man with a gian...

Steven Hansen



Lords of the Fallen shows a lot of promise photo
Lords of the Fallen shows a lot of promise
by Brett Makedonski

Action role-playing games are usually hit-or-miss in the way that they're received. The slightest deviancy in mechanics can turn a thrilling affair into a mundane and unexciting one. For the past few years, From Software's Demon's Souls and Dark Souls have perfected this formula and championed the genre.

After seeing a hands-off demo at E3, I wouldn't be surprised if Deck13's Lords of the Fallen gives From Software a run for its money. If this happens, it's because Lords of the Fallen looks like it'll strike that exact same chord with players -- tough as nails, but doable once you slow down and figure out your approach.

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Review: Sniper Ghost Warrior 2 photo
Review: Sniper Ghost Warrior 2
by Allistair Pinsof

Sniper Ghost Warrior 2 is not better than any Call of Duty game -- okay, maybe Declassified. Despite developer City Interactive copying its formula, beat for beat, there are some readers that will grimace at this comparison. Unfair, some may call it. So, how about comparing it to what is the definitive sniping experience up to this point in videogames? Hell yeah, I'm referring to Silent Scope!

After Sniper Ghost Warrior 2, I'm starting to realize there is nothing a developer can do to eclipse the experience of depending on your own accuracy, patience, and physical endurance in Silent Scope. Sniper Elite V2 filled the void with shoddy stealth mechanics, while Sniper Ghost Warrior 2 seems to not try at all.

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2:30 PM on 03.08.2013

Sniper: Ghost Warrior 2 debuts generic launch trailer

Sniper: Ghost Warrior 2 is nearly here, and you can check out what it has to offer with the new launch trailer from City Interactive. Unfortunately, it doesn't really do a good job of conveying what makes this game different...

Chris Carter

8:30 PM on 05.23.2012

Step into a World of Mercenaries

The closed beta for the new MMOFPS, World of Mercenaries opens today. Created by Polish Developer City Interactive, WoM is a "teamwork focused" shooter based on Unreal Engine 3.  Seeking to enter the super-crowded class-...

Daniel Starkey



A WWII shooter, you say? Ask and ye shall receive! photo
A WWII shooter, you say? Ask and ye shall receive!
by Tara Long

In what can only be described as truly serendipitous, City Interactive has just wrapped their first media tour for Enemy Front and it's shaping up to be not half bad. Stuart Black, the brains behind Black and last year's less popular Bodycount, paid a visit to our studio last week to show off the first public viewing of his upcoming WWII shooter. Look for it on Xbox 360, PS3, and PC sometime this fall.

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4:30 PM on 03.22.2012

Sniper: Ghost Warrior 2 is deserving of your attention

The first Sniper: Ghost Warrior holds a special place in my heart. It certainly wasn't without its technical problems, but the prospect of a game focused purely on sniping, my favorite weapon specialty, was intriguing e...

Tara Long

4:15 PM on 11.17.2011

New multiplatform FPS Enemy Front looks nice

City Interactive has announced a new WWII shooter called Enemy Front. It comes to us from the creator of Black, Stuart Black, and City Interactive's UK and Poland teams. Black joined the CI team earlier this year and has been...

Dale North