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Terra Battle photo
Terra Battle

Here's the first trailer and set of screens for Mistwalker's Terra Battle


Steamy card game goodness
Aug 28
// Brittany Vincent
The official Terra Battle website is open for business, and with it a brand new trailer and screenshots outlining the "Download Starter" model the game is set to operate on. The more the game is downloaded, the more content ...

Review in Progress: Hearthstone: Curse of Naxxramas

Jul 25 // Chris Carter
Hearthstone: Curse of Naxxramas (Android, iOS, Mac, PC [reviewed])Developer: Blizzard EntertainmentPublisher: Blizzard EntertainmentReleased: July 22, 2014 to August 19, 2014 (iOS, Mac, PC) / TBA (Android)MSRP: Free-to-play (with microtransactions) After you've unlocked all nine classes, you can enter the solo adventures portion of the main menu and start your quest into Naxxramas. There's five wings, and as previously noted, only the first is unlocked right now for free (for a month) -- the rest will unlock over the course of the next month or so. The pricing scheme is very simple: for each wing, it's 700 gold, or roughly $5 per wing, not accounting for discounts. When all is said and done, all of the content will be available on August 19 for $20 if you picked up the first one free. The good news is this slow trickle of content doesn't really sting, since you truly do have enough to play around with for an entire week. The idea is that it's a single-player affair, but it allows you to add cards to your deck, which will no doubt lead to tons of deck re-working and lots more general play. You'll do battle with three bosses per wing from Warcraft lore like Anub'Rekhan with small voiceovers and a tiny narrative that adds a different feel to the DLC. There's also a new playing board environment to click around in (or tap), which does a decent job of differentiating the adventure. Even if you're a hardcore player who has lots of cards, Curse is going to offer up quite a challenge (mostly on the enhanced difficulty level), which is good news if you're bored of beating down the arena and the AI. Each enemy has a unique hero power, some of which border on the broken (the first boss can summon a 3/1 minion for the same cost as a Paladin 1/1 hero power minion), and most of the cards will force you to rethink everything you know about the current meta. [embed]278600:55013:0[/embed] Inline with the death theme, lots of cards focus on deathrattle and self-damage, making them risky endeavors, but still extremely effective methods of dealing damage to your enemy. Like Warlock cards they tend to have some sort of downside, but have a low mana cost -- so expect to get pummeled right out of the gate. While you could generally beat CPU opponents in the past by throwing the book at them so to speak without any major changes in strategy, you'll have to rethink everything if you want to clear Naxx and earn your reward. There's also a challenge mode to engage in for each class, as well as normal and heroic difficulty settings -- the latter unlocks after your first clear of each wing, and is definitely worth playing over again. What you get out of it after all is said and done is 30 cards (across all five wings), a nifty card back, and a guaranteed legendary card with each unlock. It's not the most amazing set of rewards for a DLC, but for $5 a pop, you're really getting your money's worth if you partake in at least two or three full playthroughs for each wing. Plus, dedicated players will be earning the necessary gold to unlock them for free anyway. Hearthstone: Curse of Naxxramas is a cool add-on so far that gives hardcore players a lot more to do. Not only does it offer up challenging fights with characters from Warcraft's history, but it also kicks off with a free initial taste and some very interesting cards that will mix up the overall meta for weeks to come. I'm looking forward to seeing what the rest of the DLC can do once Blizzard starts charging money/gold for it.
Hearthstone DLC review photo
The Arachnid Quarter
When many Warcraft fans hear the name Naxxramas, it conjures up memories of late nights and pizza, while taking on the tough-as-nails raid in World of Warcraft (or as I know it, Naxx). It was one of the mo...

Hearthstone photo
Hearthstone

Go play the first part of Hearthstone's Curse of Naxxramas for free


Can it be the weekend yet?
Jul 22
// Jordan Devore
Blizzard has rolled out the first wing of Curse of Naxxramas, a single-player adventure for Hearthstone: Heroes of Warcraft. It's free until early September, but the four subsequent wings will cost $6.99 or 700 in-game gold ...
Dragon Ball Heroes photo
Dragon Ball Heroes

Finally, I can be the female Saiyan I always roleplayed as in AOL chatrooms


Happy card battle good time fun, on the next episode of Dragon Ball Z!
Jul 16
// Brittany Vincent
Dragon Ball Heroes: Ultimate Mission 2 is a port of the arcade game Dragon Ball Heroes and is a card battling fighting game. So, you already know I'm interested. It contains more than 2000 cards to collect and fight with an...
Deadman's Cross photo
Deadman's Cross

Explore Raccoon City in Deadman's Cross until July 27


See if you can come across Nemesis
Jul 14
// Brittany Vincent
Deadman's Cross fans can now explore Resident Evil's Raccoon City as a limited-time area from now until July 27. It's set to open up when you complete an in-game collaboration quest, and from there you can collect special car...
Hearthstone photo
Hearthstone

Hearthstone's Curse of Naxxramas expansion priced


700 gold or $6.99 per wing, but the first one's on the house
Jul 08
// Jordan Devore
Blizzard plans to roll out its Curse of Naxxramas expansion for Hearthstone over a five-week period, with a new wing opening up each week. Here's how the pricing works. The first wing, the Arachnid Quarter, will be free durin...
3DS eShop photo
3DS eShop

Pokémon Trading Card Game comes to 3DS in Europe this week


Always dug the music
Jul 07
// Jordan Devore
I had a binder specifically for my collection of Pokémon cards but never knew how to properly play the game. Which was fine, because they were fun enough to look at. I did, however, play a ton of Pokémon Trading...
BlazBlue card game photo
BlazBlue card game

Aksys Games is localizing a BlazBlue card game


Called BlazBlue: Battle Cards
Jul 07
// Chris Carter
If you like card games get your iPad and iPhone ready -- Aksys Games has announced that they will localize the BlazBlue card battler, appropriately named BlazBlue: Battle Cards. It's developed by Alliance Digital Media, ...

Review: Monster Monpiece

Jul 06 // Brittany Vincent
Monster Monpiece (PlayStation Vita)Developer: Compile HeartPublisher: Idea FactoryReleased: May 24, 2014MSRP: $29.99  Monster Monpiece is set in the magical world of Yafaniel, where there's a large dearth of male inhabitants. Human women befriend and train Monster Girls, which is where the card battles come in. Young May is a human who's trying to reach the rank her mother did as a powerful monster trainer, but on her journey to become one her friend Elza becomes one of the "Lost." With Elza having succumbed to what's essentially zombification, May has to find a way to cure her before she takes control of the world's Magus Quartzes. While it's not exactly too original of a narrative, it sets a nice tone for the rest of the game, which definitely won't be what many are expecting. Card battles are the heart of the affair, with players collecting hundreds of cards depicting hyper-sexualized versions of mythical creatures like minotaurs. Once you’ve settled on a deck, you’ll use it to send chibi versions of the monster girls to duke it out for supremacy. Battles play out on a 7x3 grid, where the player begins on the left side of the screen and advances toward the opponent on the right. Reaching your opponent's stronghold is the name of the game, which is done so by playing cards each turn in order to summon monster girls and take out your enemy's defenses. [embed]277634:54758:0[/embed] When you place your card, your monster girl will begin rampaging toward the baddies with reckless abandon and attack automatically for the damage number on her card. This leads to inevitable strategic snafus during battle, as no one monster has the ability to carry the rest of her team to face off against an entire deck. You've got typical types such as Melee or Healer, which will aid in your cause tremendously. Place a healer card behind a melee attacker to recover a negligible amount of health each round, or opt to use a card to strengthen the allies in the immediate vicinity. There are also several different species of cards, which lend bonuses and additional combat boosts depending on which you put into play. For instance, each card has its own particular "aura," which comes in four different colors. Put down two cards with the same color in a row and you'll receive a bonus, same as if you can manage to play three in a row. It's the little things that count. Some cards come packing their own special sort of bonus, denoted by a marking on the card. These monster girls are good to go with additional buffs that you'll want to make use of every single time they come up in your deck. These buffs may be additional health points, another turn in battle, or they may bolster the damage done per turn. No matter the case, they're extremely useful and can turn the tide of battle in many ways. Unfortunately, while battles are rewarding and scratch that itch for strategic card placement, there do tend to be entirely too many of them. It's not Skies of Arcadia-level bonkers as far as encounters go, but it can be extremely frustrating, especially if you haven't quite gotten the hang of how best to create decks to combat an onslaught of enemies. And even for those with an abundance of combat prowess, it's never fun to be thrust into battle every five minutes. Outside of battle, the game progresses in a fairly linear fashion where you're exploring a specific map that you can receive money and other spoils from. Until the end of the chapter most of your time is spent in card battles or purchasing new cards and items. It's all fairly simple stuff, things that you would see in any role-playing game, except for one thing. The First Crush Rub minigame has become synonymous with Monster Monpiece, a mode where you "rub" your touch screen until a gauge on-screen reaches the top. You must find the girls' weak spots, rub, pinch, and touch there, until you reach "Extreme Love Mode." You then use the front and rear touch pads to push your girl over the limit. It might be better played in the private confines of your home, but it's a minigame that does help you out in the long run, powering up cards and altering base stats so that you're better prepared for your next battle. It's not a huge deal, but be prepared to face it if you're going to be playing around anyone. I won’t pretend that it’s anything other than sexual, but we’re all adults here. Rub away. Turn down the sound if it bothers you, and power up those cards. You’ll be glad that you did later. In all, Monster Monpiece looks and feels great, and I found myself spending hours on it when I should have stopped long ago to attend to more pressing matters -- something I never expected to happen with such an out-there premise. It simply shouldn't be taken at face value because the cards are "too sexy" or because there happens to be an overtly sexual minigame in which you rub your Vita’s front and rear panels, which is actually completely optional.  It’s an excellent addition to the niche library that has made its home on the Vita, and for $29.99, it’s an intriguing card battler you won’t find anywhere else. Ignore the taboos and give it a shot, especially if you’re looking for something a little different than a dungeon crawler or traditional role-playing game. It’ll thrill you, chill you, and fulfill you, creature of the night.
Monster Monpiece photo
Touch-a, touch-a, touch-a, touch me
Too often, unique and engaging games are passed over due to their risqué content and gimmickry, and Monster Monpiece is inevitably one that will fall victim to this curse. It's not difficult to see why some may be turn...

Acaratus photo
Acaratus

Acaratus brings robots onto the tactical RPG battlefield


Who needs tactics when you have robots with swords?
Jun 03
// Darren Nakamura
There is something about turn-based battles on a square grid that always seems to captivate me. Taking that idea out of the generic fantasy setting garners bonus points for me too. Granted, Acaratus is described to take plac...
Monster Monpiece photo
Monster Monpiece

Monster Monpiece rubbing Vita owners the right way on May 27


It's no Monster Girl Quest, but it'll do
May 09
// Brittany Vincent
It's finally here! Monster Monpiece, that deliciously risqué card battler brought to us by Idea Factory, is hitting North America on May 27 and Europe on May 28. For $29.99, you too can collect all the Monster Girls an...

Review: Destiny of Spirits

Apr 30 // Chris Carter
Destiny of Spirits (Vita)Developer: SCE Japan Studio, Q EntertainmentPublisher: Sony Computer EntertainmentMSRP: Free-to-play Released: March 25, 2014 Destiny of Spirits has a decent setup for what is otherwise a standard collecting and battle game. All of the hatred and malice of Earth has filled up a parallel spirit realm with bad juju, and it's up to you, alongside of a host of goddesses, to stop it. You'll use a number of interesting spirits with varying elements to do the job, hence the collecting aspect. Most, if not all of the creatures are based on world mythology, so it's interesting to see what comes up next. Gameplay is more like a classic JRPG with elements of Pokemon -- most notably elemental counters (water does more damage to fire, and so on) and the active time battle system. Up to six spirits can be equipped for battle, while three will actually show up at any given time on the battleground. Combat isn't all that exciting because it's all done automatically, so it's not so much an action game as a strategic one -- forcing players to think about positioning, counters, and the occasional skill activation. All of this adds up to fights that are slightly above the boredom line. The stationary spirits kind of just sit there while all the action happens, and you don't really get the satisfaction of a cool-looking major ability like a summon spell in Final Fantasy. [embed]273927:53672:0[/embed] But once you start kicking things off, things quickly get far too familiar. You'll engage in a standard battle loop, then eventually you'll get the chance to earn a new spirit -- rinse and repeat. While the same could be said about any collection/card game out there, the drip feed of content is particularly slow with Spirits. It doesn't help that outside of this continuous carrot-and-stick loop, there really isn't much to do in terms of ancillary projects. There's a minor mechanic that lets your friends use your spirits, but most of the time you don't need to. This all plays into the microtransaction angle. While it is possible to earn the basic currency for standard spirits by playing, premium orbs are incredibly slow coming -- and if you want any special or unique spirit, you need to wait a long, long while or pony up some cash. If you want all of the Sony-themed characters, it's going to take you even more time/money than most free-to-play games to earn them. The way the currency system works is threefold: there's spirit points (which are easily earned, and can "rent" spirits or fuse them), summoning stones (which can buy basic spirits), and Destiny Orbs (the premium currency). As you can tell, hardcore Shin Megami Tensei fans will get some satisfaction out of the art style and the fusion system. There is an "energy" mechanic in some form or another (a F2P tactic that forces you to wait before playing occasionally) in that dead spirits will have to wait to regain health. While you can recharge them with premium orbs (yuck), the actual wait time isn't that bad at roughly five minutes to recover with some health, and since you're constantly renting, fusing, and buying new spirits it isn't nearly as noticeable as other games in the genre. Just note that every so often, a small wait is inevitable. As is the case with any free-to-play game, you really have nothing to lose but time by trying out Destiny of Spirits. It helps if you're a hardcore Sony fan and strive for some of the more unique characters, but otherwise the pace is far too slow, and the rewards are far too little for the amount of time you need to invest in it.
Destiny of Spirits review photo
I see...spending money in your future
After the free-to-play boom on the PC and mobile platforms, it's no wonder why major publishers want a slice of the pie. Microsoft, Nintendo, and Sony have all tried their hand in the scheme, and some have been more successfu...

Twitch Plays photo
Twitch Plays

Can Twitch work together to play Hearthstone?


To play and *win*, I should say
Apr 28
// Jordan Devore
I'm over Twitch Plays Pokemon, but it was fun while it lasted for me. And that's not to say I'm bored of the concept of people collaborating to play a game via live stream, generally speaking. Some will be hits, some will be ...
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Japan


Steamroller fox
Apr 28
// Dale North
Okay. First, poor giraffe. Second, why am I not playing Animal Kaiser every day?
Mega Man card game photo
Mega Man card game

The Mega Man Universal Fighting System card game set is available now


For $30, with a tin
Apr 23
// Chris Carter
For those who aren't aware, Universal Fighting System is a line of card games that functions as a battle game, with an additional collecting element. Their newest tie-in is Mega Man, and the collaborative effort that resulted...
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Ex-Harmonix dev creates a crazy dating card game


Find your messed up soul mate
Apr 17
// Dale North
Billionaire Banshee is a card game where all players pretend that they're single and looking for their soul mate. At your turn, you'll pick up one card from two different piles: Quirk and Perk. The traits on these cards make ...
Magic photo
Magic

Magic 2015 Duels of the Planeswalkers coming this summer


Introducing fully customizable decks
Apr 16
// Caitlin Cooke
Magic 2015 Duels of the Planeswalkers was announced for release this summer on Xbox One, Xbox Live Arcade, Steam, and mobile devices. While not a surprise considering they've produced a new game every summer for the past...
Hearthstone photo
Hearthstone

Hearthstone is getting a cool new single-player campaign soon


Curse of Naxxramas
Apr 11
// Jordan Devore
Blizzard is adding its first adventure to the collectible card game Hearthstone: Heroes of Warcraft on PC, Mac, and iPad soon. Titled Curse of Naxxramas, this single-player campaign will be spread across five distinct "wings"...
Hearthstone photo
Hearthstone

Hearthstone plays just as great on the iPad


It's my preferred platform
Apr 10
// Chris Carter
As a general rule, I don't play a game excessively during its beta stage. I don't particularly like getting invested in something that may utterly change after the full release, and Hearthstone is no exception. Although ...
Card Hunter photo
Card Hunter

Card Hunter is getting a new expansion soon


Good to see this game still chugging
Apr 09
// Chris Carter
I really enjoyed Card Hunter when it dropped late last year. It had a refreshing art style, a fun sense of humor, and a fair free-to-play scheme -- and now, it's getting more content this month in the form of an expansio...

Here's how to get Hearthstone on your iPad if it isn't out in your region

Apr 05 // Chris Carter
First, just go into your iPad's settings app, select the iTunes & App Store tab, then touch your Apple ID and tap "View Apple ID". Select "change country or region" and change it to Canada, and then for payment method select "none." It'll bring up an address form -- just keep your name the same, and change the address and phone number to any Canadian business that has a telephone listing (they're generally easy to look up -- try the Bank of Canada). Then select "next," go into the App Store, search for Hearthstone, and download the app. Wait for it to finish, then go back in and change everything back to your home region using the same method. Really, you could use any region the game is out in or any address, but Canada is just one of the easiest methods I've found. Hearthstone is run off Blizzard's servers, so it doesn't matter which "version" of the app you have. If you're really nervous you can delete it when your version is released, then redownload it and keep all your data.
Hearthstone photo
It's pretty simple
I've seen quite a few people sigh at Hearthstone's recent iPad port rollout, because currently the game is only available in a select few regions, leaving a couple of major countries out of the loop (like the US). But it's actually pretty easy to download it on your iPad in minutes, using a simple region change method that you can do entirely within your device.

Hearthstone photo
Hearthstone

Hearthstone rolling out to iPad in some regions today


Get all up in Hearthstone's biz-nass
Apr 02
// Brittany Vincent
If you've been happily lapping up all the Hearthstone goodness since its inception, you've probably been looking forward to the iPad version to take the show on the road. Well, my United States brethren, keep waiting! Today, ...

Review: Hearthstone: Heroes of Warcraft

Mar 14 // Ben Pack
Hearthstone: Heroes of Warcraft (Android, iOS, Mac, PC [reviewed])Developer: Blizzard EntertainmentPublisher: Blizzard EntertainmentReleased: March 11, 2014 (Mac, PC) / TBA (Android, iOS)MSRP: Free-to-play (with microtransactions) Hearthstone was announced at PAX in 2013. The concept was simple: it was a trading card game based off of the characters of World of Warcraft. It entered a closed beta, then an open one, and finally on March 11th it was officially released. Hearthstone is free-to-play, and fortunately it means it. The game doesn't feel like it’s pay-to-win at all, and even some of the top players have never put a penny into it. I went into the Hearthstone knowing “it played sort of like Magic but with WoW characters” and nothing else. Having not much experience with either properties, I feared that much of the game would go over my head. You're started off with a tutorial. You play as the mage Jaina Proudmore, one of the game’s nine different hero classes each with their own unique ability and cards. The rules are simple: use your mana crystals to summon minions and cast spells to reduce the enemy hero’s health to zero. Each turn you get a little more mana, so by the end you can theoretically summon your most powerful cards. Hearthstone walks you through the simple premise in a very (almost too) step-by-step way. The basics are easy to understand, but where the real fun comes in is figuring out how all the different cards of your deck could work together. After a few matches that you can’t possibly lose, you are set up to unlock the other eight classes or play against other players in standard matchmaking. On top of that once you unlock a class you can level them up by playing matches, unlocking class-specific cards to build a more powerful deck. You’ll want to unlock the characters, and ideally level them up so you can find which class works best for you. Like other card games you can play a hero like the Hunter, and go for early “death by numbers” wins or you can play a class like the Druid and go for late-game “control” wins. You will spend hours upon hours building and tweaking your decks, and when you get new cards you might even decide to rebuild it from scratch. The best part is it always feels like you are making progress. There is a lot of variety there and it really feels like you can win with any strategy as long as you’re able to pull it off. Of course, it being a card game, luck is involved and it can get frustrating when you can’t pull “that one card that totally would have let you win.” I personally enjoy playing almost every class, each of them having a different style. The priest is all about stealing cards or minions from the opponent, the paladin is all about keeping himself alive so he can unleash tons of late-game damage. You might think you've found “your class” right away, but make sure to play around with all of them and you’ll be pleasantly surprised like I was. Once you have unlocked all the heroes you have the majority of the game open to you. You can play ranked or unranked matchmaking, build your deck, buy packs, or play in the arena. The matchmaking is quick -- it takes about 10 seconds to get matched up and usually matches take 5-15 minutes. Players have 90 seconds per turn, but you hardly ever need to use that much time. There is no player chat, but you can use six built-in emotes ranging from “greetings” to “threaten.” The ranked matchmaking starts you at rank 25, forcing players to work their way up into the higher “competitive” bracket. One neat thing Blizzard does is make Hearthstone feel like a physical card game. Your cards lift off of the table and physically ram into the target you are attacking and everything shakes a little bit when they collide, and the way you open booster packs is reminiscent of actually opening up a physical pack of cards. As you play you complete daily quests, such as “win three games with X class” or “cast 40 spells.” Completing these give you gold, which you can use to either buy booster packs or buy entry into the arena. You can, of course, buy booster packs using real money. Two packs will cost you $3, or you can pick up 40 packs for the low low price of $50. Each pack contains five cards, either neutral (usable by all classes) or class-specific and is guaranteed to contain at least one card that is rare. The arena is my personal favorite part of Hearthstone. After gaining entrance by paying either 150 gold or $1.50, you choose one of three random heroes. Once you have chosen you are presented with three cards. You choose one, it goes into your deck and you are presented with three more cards. You do this until you have a full deck of 30, and then start battling other random opponents. The cards you are presented with aren't always great, but that’s the fun of the arena mode because chances are that the person you are playing against had the same problems you did. There is, of course, the chance that they got super rare cards known as legendaries and will completely crush you but at the same time they never might draw them. Everyone is on a (somewhat) level playing field in the arena. As a newbie you feel like you have a shot at beating even the most experienced players. After you lose three games with your deck you win prizes based on how many wins you managed to rack up. You get at least a deck, and either some gold, random cards, or dust for crafting; so it makes sense that instead of buying decks you should spend your gold on the arena. While building your decks you can also craft any card you want from dust. You get dust by winning it in the arena, or destroying cards of your own. You can have at most two types of any card in a deck, so it makes sense to get rid of all your spares. The game doesn't do a great job of explaining how the system works, so if you don’t do a little research on the subject beforehand you might craft some crummy cards or accidentally destroy some of your good ones. Hearthstone has some other problems when it comes to explaining mechanics. There is only so much space on a card for text, so a lot of time it’s hard to figure out exactly what is going to happen when you do it. One example is that there are certain “statuses” that minions can have, causing them to act differently. One of these is “stealth,” which means it cannot be attacked until it attacks first. Another is “taunt,” which means you have to attack that minion before any others. What happens, then, if you give a stealthed minion taunt? Well it makes it so you can attack it, but you would have no way of knowing that until you tried it. Another shortcoming is the humor, or lack thereof. Hearthstone tries to be funny in the tutorial, and it is if you’re the kind of person who thinks Charlie Sheen references are funny in 2014. In the rest of the game there isn't much humor at all, which makes the places that try and fail even more noticeable. It does do a good job of keeping to the source material, though. There is a legendary card named “Leeroy Jenkins” after the popular WoW meme. Blizzard has come out and said that it plans on supporting the game for a long time. It's working on “adventures,” which are single-player campaigns that will feature new “boss” characters and upwards of 100-200 new cards total. If the studio treats Hearthstone any way like it did WoW, then this should mean there will be plenty of content to come. Also, Blizzard has committed to consistently balancing the game through patches. Overall Hearthstone is a lot of fun to play, and has potential to be a game that stays around for a long time. While it may not be as complicated as an actual collectible card game, or have the appeal of showing off your collection to your friends, it is a great videogame that has minimal issues and is in a neat package, so it would be foolish to try to compare it to something it’s not trying to be.
Hearthstone review photo
Blizzard's trump card
I never got into Magic: The Gathering. Plenty of my friends did, but I couldn't afford countless booster packs or starter decks, and my mom wouldn't drive me to the seedy local comic book store to play aga...

Hearthstone photo
Hearthstone

Hearthstone: Heroes of Warcraft launches for PC, Mac


More versions on the way
Mar 11
// Jordan Devore
The beta period for Hearthstone: Heroes of Warcraft has come to a close, which means the full release is upon us. Like, now. Blizzard's free-to-play card game has launched for PC and Mac. An iPad version of the title is comin...
Adventure Time Card Wars photo
Adventure Time Card Wars

Adventure Time Card Wars is like Hearthstone light


And also has IAP
Feb 13
// Chris Carter
Do you remember that one episode of Adventure Time where Finn and Jake play a game called Card Wars? Well, that's a real mobile game now. It's pretty much everything you'd expect based on the rules from the show, and it ...
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Star Wars: Assault Team is a turn-based mobile game


Involving card-battle elements
Jan 29
// Hamza CTZ Aziz
Disney Interactive and LucasArts have announced Star Wars: Assault Team for iOS, Windows 8, and Android. It's a turn-based combat game involving card-battling elements. You'll collect characters from the Star Wars universe an...
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Hearthstone: Heroes of Warcraft in open beta now


In North America at least
Jan 21
// Hamza CTZ Aziz
Attention North America! Hearthstone: Heroes of Warcraft is now in open beta. Blizzard has opened the doors, and best of all they won't be doing anymore wipes, encouraging players to amass their collection. The open beta will...
Hearthstone photo
Hearthstone

Hearthstone receives last major beta update


Which means it's on track to go live soon
Jan 14
// Chris Carter
Blizzard has announced that it is delaying the Hearthstone beta, but they've also dropped the last major beta update, meaning the game could be coming sooner than later. The patch is mostly a balancing act, nerfing the Mage a...
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One man has spent over $3,000 on Steam Holiday badges


Level 1,000 Snow Globe card
Jan 02
// Hamza CTZ Aziz
Meet PalmDesert, a Steam power user who just spent $3,160 on Steam Holiday cards. The level 260 Steam user reached level 1,000 on the Snow Globe from this year's Steam Holiday sale, earning him 100,000 XP. Impressive, given t...
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Lara Croft: Reflections is a social card game for iOS


Card Raider
Dec 23
// Hamza CTZ Aziz
There's a new Lara Croft game and it's a ... social card game ... for iOS. Well then! The game sees you adventuring through lost worlds, collecting valuable artifacts, battling enemies, and going against other players. There'...

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