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Hearthstone photo

Hearthstone expansion Goblins vs Gnomes coming this December

120+ new cards for PC, Mac, and iPad
Nov 07
// Jordan Devore
This trailer for Goblins vs Gnomes, an expansion for Hearthstone: Heroes of Warcraft hitting next month, sure is fun. I like it when videogame trailers are basically just songs. The expansion will add more than 120 cards, in...
Deck building photo
Deck building

So what exactly is a deck-building game anyway?

Possibly not quite what you think
Oct 29
// Darren Nakamura
A number of videogames have shown up lately with the gameplay adjective "deck-building" in their descriptions. Steve Swink took a break from developing Scale in order to release Dad's Building a Deck. Coin...
Hearthstone photo

Justice brought: Hearthstone fraught with bots, caught a lot

All for naught, naughty bots
Oct 28
// Brett Makedonski
Blizzard's doing its best to keep Hearthstone players on a level playing field, and that has resulted in action against a significant number of users. Recently announced in a post, "several thousand" accounts ...
Hearthstone photo

Hearthstone will finally come to Android, iPhones in 2015

'Early 2015'
Oct 22
// Chris Carter
First Hearthstone hit the PC, then it was available on iPads some time after that. But it still hasn't hit Android at all, and the iPhone release never really had a clear release date outside of "TBA 2014."Thankfully Bli...
Hearthstone photo

Hearthstone's next expansion is just cards, will have over 100 of them

Blizzard is looking to do a mix of Naxxramas and card expansions
Oct 01
// Chris Carter
Hearthstone is still chugging, and I had a blast with its Curse of Naxxramas expansion. It added a decent amount of cards to the game (30), and some single player content that kept me busy for quite a while. The next exp...
Pokémon TCG iPad photo
Pokémon TCG iPad

The Pokémon Trading Card Game for iPad is out now

Nope, no word on an Android version
Sep 30
// Jordan Devore
The Pokémon Trading Card Game Online for iPad and iPad mini is out now as a free release. The app is based on the existing game for PC and Mac, so expect a very similar experience. You'll be given some free decks to b...
Hearthstone photo

Would you buy a physical version of Hearthstone?

All that's available now is a Chinese knockoff
Sep 29
// Chris Carter
I play a lot of tabletop games, especially on the card side (Dominion is a staple at this point). They're generally easy to set up and easy to play, but of course there are exceptions -- one of them seems to be a physica...
Eminence: Xander's Tales photo
Eminence: Xander's Tales

Remember Triple Triad in Final Fantasy VIII? Check out Eminence: Xander's Tales

Playing for keepsies
Sep 18
// Darren Nakamura
Back in the day when I first played Final Fantasy VIII, I fantasized about a world in which people could walk up to random strangers, ask to play a card game, and be treated to one without it being weird. We are not there ye...
Hearthstone photo

Hearthstone now has 20 million players

Nice, it deserves it
Sep 16
// Chris Carter
Blizzard has sent over word to Destructoid that Hearthstone now has 20 million players around the world. The game is free-to-play, allowing you to experience the entire game without paying, but forking over some cash wil...

Review: Hearthstone: Curse of Naxxramas

Sep 02 // Chris Carter
Hearthstone: Curse of Naxxramas (Android, iOS, Mac, PC [reviewed])Developer: Blizzard EntertainmentPublisher: Blizzard EntertainmentReleased: July 22, 2014 to August 19, 2014 (iOS, Mac, PC) / TBA (Android)MSRP: Free-to-play (with microtransactions) Initially I was enamored by the first wing that was given away for free, but in terms of its overall presentation, Naxxramas is fairly bare-bones. In short, I expected a bit more out of an expansion that costs $24.99 in real money (though if you save up your coins, you can afford it in-game). You're going to get a standard menu with a level-select function, and occasional taunts from big bad Kel'Thuzad, the Archlich. The dialog is cute as it often relies on puns or out-of-character/fourth-wall devices, but it doesn't do much in terms of telling a story or adding to the overall lore of Hearthstone. No, where Naxx truly shines is by providing more solid gameplay elements, and rewarding you with cards that will likely find their way into most decks. If you want more Hearthstone and are tired of playing online constantly -- this is the way to do it. Be warned though, if you're a veteran player with a great deck, it will likely take you an hour or so to clear everything on normal mode, which may come as a disappointment. As someone with a standard deck, I got at least five hours worth of play. After completing the standard battle and earning your cards, you'll have a chance to take on both class challenges and heroic battles. These aren't terribly exciting, but they're something else to do, and the former can earn you even more cards. Think of them like re-hashing previous encounters, with the occasional exception (the Hunter class challenge is a fun minion-based battle that causes you to rethink your strategy). Heroic fights on the other hand are often battles of the random-number-generator (RNG), which can get frustrating. [embed]280068:55532:0[/embed] Not every battle is the same test of brute force, thankfully. Patchwerk is one of my favorite encounters in Naxxramas. As an unconventional boss, he doesn't have any cards. Instead, he constantly attacks every turn for five damage and uses an ability that instantly destroys a minion. You can build a deck just for him, or adapt your strategy to quickly knock out his health before he can act. It sounds simple enough, but he was so vastly different from the rest of the game that I enjoyed it. Instructor Razuvious is another cool fight that involves mind control and taking back enemy minions to do your bidding. Kel'Thuzad himself is actually a "two-phase" fight. There are so many ways Blizzard can theoretically bend the rules to make encounters, although it must be said that Naxxramas doesn't have too many of these unique opponents, and some wings are a bit uneven -- it would be nice if future add-ons had fights that entirely consisted of different mechanics. Hearthstone: Curse of Naxxramas isn't too exciting for expert players, as they'll likely breeze past the content, but as a delivery system for cards, it's novel --  not to mention that all the same cards are given to every person. The bottom line is I'd love to see more add-ons like this in the future, and hope Blizzard supports Hearthstone for years to come. However you look at it, bare-bones or not, Naxx is a great start.
Hearthstone DLC review photo
A clever way to deliver new cards
This year, Blizzard embarked upon an interesting experiment. Instead of just charging people for card expansions, it bundled together an add-on called the Curse of Naxxramas, and released a different "wing" each week. To earn...

Terra Battle photo
Terra Battle

Here's the first trailer and set of screens for Mistwalker's Terra Battle

Steamy card game goodness
Aug 28
// Brittany Vincent
The official Terra Battle website is open for business, and with it a brand new trailer and screenshots outlining the "Download Starter" model the game is set to operate on. The more the game is downloaded, the more content ...

Review in Progress: Hearthstone: Curse of Naxxramas

Jul 25 // Chris Carter
Hearthstone: Curse of Naxxramas (Android, iOS, Mac, PC [reviewed])Developer: Blizzard EntertainmentPublisher: Blizzard EntertainmentReleased: July 22, 2014 to August 19, 2014 (iOS, Mac, PC) / TBA (Android)MSRP: Free-to-play (with microtransactions) After you've unlocked all nine classes, you can enter the solo adventures portion of the main menu and start your quest into Naxxramas. There's five wings, and as previously noted, only the first is unlocked right now for free (for a month) -- the rest will unlock over the course of the next month or so. The pricing scheme is very simple: for each wing, it's 700 gold, or roughly $5 per wing, not accounting for discounts. When all is said and done, all of the content will be available on August 19 for $20 if you picked up the first one free. The good news is this slow trickle of content doesn't really sting, since you truly do have enough to play around with for an entire week. The idea is that it's a single-player affair, but it allows you to add cards to your deck, which will no doubt lead to tons of deck re-working and lots more general play. You'll do battle with three bosses per wing from Warcraft lore like Anub'Rekhan with small voiceovers and a tiny narrative that adds a different feel to the DLC. There's also a new playing board environment to click around in (or tap), which does a decent job of differentiating the adventure. Even if you're a hardcore player who has lots of cards, Curse is going to offer up quite a challenge (mostly on the enhanced difficulty level), which is good news if you're bored of beating down the arena and the AI. Each enemy has a unique hero power, some of which border on the broken (the first boss can summon a 3/1 minion for the same cost as a Paladin 1/1 hero power minion), and most of the cards will force you to rethink everything you know about the current meta. [embed]278600:55013:0[/embed] Inline with the death theme, lots of cards focus on deathrattle and self-damage, making them risky endeavors, but still extremely effective methods of dealing damage to your enemy. Like Warlock cards they tend to have some sort of downside, but have a low mana cost -- so expect to get pummeled right out of the gate. While you could generally beat CPU opponents in the past by throwing the book at them so to speak without any major changes in strategy, you'll have to rethink everything if you want to clear Naxx and earn your reward. There's also a challenge mode to engage in for each class, as well as normal and heroic difficulty settings -- the latter unlocks after your first clear of each wing, and is definitely worth playing over again. What you get out of it after all is said and done is 30 cards (across all five wings), a nifty card back, and a guaranteed legendary card with each unlock. It's not the most amazing set of rewards for a DLC, but for $5 a pop, you're really getting your money's worth if you partake in at least two or three full playthroughs for each wing. Plus, dedicated players will be earning the necessary gold to unlock them for free anyway. Hearthstone: Curse of Naxxramas is a cool add-on so far that gives hardcore players a lot more to do. Not only does it offer up challenging fights with characters from Warcraft's history, but it also kicks off with a free initial taste and some very interesting cards that will mix up the overall meta for weeks to come. I'm looking forward to seeing what the rest of the DLC can do once Blizzard starts charging money/gold for it.
Hearthstone DLC review photo
The Arachnid Quarter
When many Warcraft fans hear the name Naxxramas, it conjures up memories of late nights and pizza, while taking on the tough-as-nails raid in World of Warcraft (or as I know it, Naxx). It was one of the mo...

Hearthstone photo

Go play the first part of Hearthstone's Curse of Naxxramas for free

Can it be the weekend yet?
Jul 22
// Jordan Devore
Blizzard has rolled out the first wing of Curse of Naxxramas, a single-player adventure for Hearthstone: Heroes of Warcraft. It's free until early September, but the four subsequent wings will cost $6.99 or 700 in-game gold ...
Dragon Ball Heroes photo
Dragon Ball Heroes

Finally, I can be the female Saiyan I always roleplayed as in AOL chatrooms

Happy card battle good time fun, on the next episode of Dragon Ball Z!
Jul 16
// Brittany Vincent
Dragon Ball Heroes: Ultimate Mission 2 is a port of the arcade game Dragon Ball Heroes and is a card battling fighting game. So, you already know I'm interested. It contains more than 2000 cards to collect and fight with an...
Deadman's Cross photo
Deadman's Cross

Explore Raccoon City in Deadman's Cross until July 27

See if you can come across Nemesis
Jul 14
// Brittany Vincent
Deadman's Cross fans can now explore Resident Evil's Raccoon City as a limited-time area from now until July 27. It's set to open up when you complete an in-game collaboration quest, and from there you can collect special car...
Hearthstone photo

Hearthstone's Curse of Naxxramas expansion priced

700 gold or $6.99 per wing, but the first one's on the house
Jul 08
// Jordan Devore
Blizzard plans to roll out its Curse of Naxxramas expansion for Hearthstone over a five-week period, with a new wing opening up each week. Here's how the pricing works. The first wing, the Arachnid Quarter, will be free durin...
3DS eShop photo
3DS eShop

Pokémon Trading Card Game comes to 3DS in Europe this week

Always dug the music
Jul 07
// Jordan Devore
I had a binder specifically for my collection of Pokémon cards but never knew how to properly play the game. Which was fine, because they were fun enough to look at. I did, however, play a ton of Pokémon Trading...
BlazBlue card game photo
BlazBlue card game

Aksys Games is localizing a BlazBlue card game

Called BlazBlue: Battle Cards
Jul 07
// Chris Carter
If you like card games get your iPad and iPhone ready -- Aksys Games has announced that they will localize the BlazBlue card battler, appropriately named BlazBlue: Battle Cards. It's developed by Alliance Digital Media, ...

Review: Monster Monpiece

Jul 06 // Brittany Vincent
Monster Monpiece (PlayStation Vita)Developer: Compile HeartPublisher: Idea FactoryReleased: May 24, 2014MSRP: $29.99  Monster Monpiece is set in the magical world of Yafaniel, where there's a large dearth of male inhabitants. Human women befriend and train Monster Girls, which is where the card battles come in. Young May is a human who's trying to reach the rank her mother did as a powerful monster trainer, but on her journey to become one her friend Elza becomes one of the "Lost." With Elza having succumbed to what's essentially zombification, May has to find a way to cure her before she takes control of the world's Magus Quartzes. While it's not exactly too original of a narrative, it sets a nice tone for the rest of the game, which definitely won't be what many are expecting. Card battles are the heart of the affair, with players collecting hundreds of cards depicting hyper-sexualized versions of mythical creatures like minotaurs. Once you’ve settled on a deck, you’ll use it to send chibi versions of the monster girls to duke it out for supremacy. Battles play out on a 7x3 grid, where the player begins on the left side of the screen and advances toward the opponent on the right. Reaching your opponent's stronghold is the name of the game, which is done so by playing cards each turn in order to summon monster girls and take out your enemy's defenses. [embed]277634:54758:0[/embed] When you place your card, your monster girl will begin rampaging toward the baddies with reckless abandon and attack automatically for the damage number on her card. This leads to inevitable strategic snafus during battle, as no one monster has the ability to carry the rest of her team to face off against an entire deck. You've got typical types such as Melee or Healer, which will aid in your cause tremendously. Place a healer card behind a melee attacker to recover a negligible amount of health each round, or opt to use a card to strengthen the allies in the immediate vicinity. There are also several different species of cards, which lend bonuses and additional combat boosts depending on which you put into play. For instance, each card has its own particular "aura," which comes in four different colors. Put down two cards with the same color in a row and you'll receive a bonus, same as if you can manage to play three in a row. It's the little things that count. Some cards come packing their own special sort of bonus, denoted by a marking on the card. These monster girls are good to go with additional buffs that you'll want to make use of every single time they come up in your deck. These buffs may be additional health points, another turn in battle, or they may bolster the damage done per turn. No matter the case, they're extremely useful and can turn the tide of battle in many ways. Unfortunately, while battles are rewarding and scratch that itch for strategic card placement, there do tend to be entirely too many of them. It's not Skies of Arcadia-level bonkers as far as encounters go, but it can be extremely frustrating, especially if you haven't quite gotten the hang of how best to create decks to combat an onslaught of enemies. And even for those with an abundance of combat prowess, it's never fun to be thrust into battle every five minutes. Outside of battle, the game progresses in a fairly linear fashion where you're exploring a specific map that you can receive money and other spoils from. Until the end of the chapter most of your time is spent in card battles or purchasing new cards and items. It's all fairly simple stuff, things that you would see in any role-playing game, except for one thing. The First Crush Rub minigame has become synonymous with Monster Monpiece, a mode where you "rub" your touch screen until a gauge on-screen reaches the top. You must find the girls' weak spots, rub, pinch, and touch there, until you reach "Extreme Love Mode." You then use the front and rear touch pads to push your girl over the limit. It might be better played in the private confines of your home, but it's a minigame that does help you out in the long run, powering up cards and altering base stats so that you're better prepared for your next battle. It's not a huge deal, but be prepared to face it if you're going to be playing around anyone. I won’t pretend that it’s anything other than sexual, but we’re all adults here. Rub away. Turn down the sound if it bothers you, and power up those cards. You’ll be glad that you did later. In all, Monster Monpiece looks and feels great, and I found myself spending hours on it when I should have stopped long ago to attend to more pressing matters -- something I never expected to happen with such an out-there premise. It simply shouldn't be taken at face value because the cards are "too sexy" or because there happens to be an overtly sexual minigame in which you rub your Vita’s front and rear panels, which is actually completely optional.  It’s an excellent addition to the niche library that has made its home on the Vita, and for $29.99, it’s an intriguing card battler you won’t find anywhere else. Ignore the taboos and give it a shot, especially if you’re looking for something a little different than a dungeon crawler or traditional role-playing game. It’ll thrill you, chill you, and fulfill you, creature of the night.
Monster Monpiece photo
Touch-a, touch-a, touch-a, touch me
Too often, unique and engaging games are passed over due to their risqué content and gimmickry, and Monster Monpiece is inevitably one that will fall victim to this curse. It's not difficult to see why some may be turn...

Acaratus photo

Acaratus brings robots onto the tactical RPG battlefield

Who needs tactics when you have robots with swords?
Jun 03
// Darren Nakamura
There is something about turn-based battles on a square grid that always seems to captivate me. Taking that idea out of the generic fantasy setting garners bonus points for me too. Granted, Acaratus is described to take plac...
Monster Monpiece photo
Monster Monpiece

Monster Monpiece rubbing Vita owners the right way on May 27

It's no Monster Girl Quest, but it'll do
May 09
// Brittany Vincent
It's finally here! Monster Monpiece, that deliciously risqué card battler brought to us by Idea Factory, is hitting North America on May 27 and Europe on May 28. For $29.99, you too can collect all the Monster Girls an...

Review: Destiny of Spirits

Apr 30 // Chris Carter
Destiny of Spirits (Vita)Developer: SCE Japan Studio, Q EntertainmentPublisher: Sony Computer EntertainmentMSRP: Free-to-play Released: March 25, 2014 Destiny of Spirits has a decent setup for what is otherwise a standard collecting and battle game. All of the hatred and malice of Earth has filled up a parallel spirit realm with bad juju, and it's up to you, alongside of a host of goddesses, to stop it. You'll use a number of interesting spirits with varying elements to do the job, hence the collecting aspect. Most, if not all of the creatures are based on world mythology, so it's interesting to see what comes up next. Gameplay is more like a classic JRPG with elements of Pokemon -- most notably elemental counters (water does more damage to fire, and so on) and the active time battle system. Up to six spirits can be equipped for battle, while three will actually show up at any given time on the battleground. Combat isn't all that exciting because it's all done automatically, so it's not so much an action game as a strategic one -- forcing players to think about positioning, counters, and the occasional skill activation. All of this adds up to fights that are slightly above the boredom line. The stationary spirits kind of just sit there while all the action happens, and you don't really get the satisfaction of a cool-looking major ability like a summon spell in Final Fantasy. [embed]273927:53672:0[/embed] But once you start kicking things off, things quickly get far too familiar. You'll engage in a standard battle loop, then eventually you'll get the chance to earn a new spirit -- rinse and repeat. While the same could be said about any collection/card game out there, the drip feed of content is particularly slow with Spirits. It doesn't help that outside of this continuous carrot-and-stick loop, there really isn't much to do in terms of ancillary projects. There's a minor mechanic that lets your friends use your spirits, but most of the time you don't need to. This all plays into the microtransaction angle. While it is possible to earn the basic currency for standard spirits by playing, premium orbs are incredibly slow coming -- and if you want any special or unique spirit, you need to wait a long, long while or pony up some cash. If you want all of the Sony-themed characters, it's going to take you even more time/money than most free-to-play games to earn them. The way the currency system works is threefold: there's spirit points (which are easily earned, and can "rent" spirits or fuse them), summoning stones (which can buy basic spirits), and Destiny Orbs (the premium currency). As you can tell, hardcore Shin Megami Tensei fans will get some satisfaction out of the art style and the fusion system. There is an "energy" mechanic in some form or another (a F2P tactic that forces you to wait before playing occasionally) in that dead spirits will have to wait to regain health. While you can recharge them with premium orbs (yuck), the actual wait time isn't that bad at roughly five minutes to recover with some health, and since you're constantly renting, fusing, and buying new spirits it isn't nearly as noticeable as other games in the genre. Just note that every so often, a small wait is inevitable. As is the case with any free-to-play game, you really have nothing to lose but time by trying out Destiny of Spirits. It helps if you're a hardcore Sony fan and strive for some of the more unique characters, but otherwise the pace is far too slow, and the rewards are far too little for the amount of time you need to invest in it.
Destiny of Spirits review photo
I see...spending money in your future
After the free-to-play boom on the PC and mobile platforms, it's no wonder why major publishers want a slice of the pie. Microsoft, Nintendo, and Sony have all tried their hand in the scheme, and some have been more successfu...

Twitch Plays photo
Twitch Plays

Can Twitch work together to play Hearthstone?

To play and *win*, I should say
Apr 28
// Jordan Devore
I'm over Twitch Plays Pokemon, but it was fun while it lasted for me. And that's not to say I'm bored of the concept of people collaborating to play a game via live stream, generally speaking. Some will be hits, some will be ...


Steamroller fox
Apr 28
// Dale North
Okay. First, poor giraffe. Second, why am I not playing Animal Kaiser every day?
Mega Man card game photo
Mega Man card game

The Mega Man Universal Fighting System card game set is available now

For $30, with a tin
Apr 23
// Chris Carter
For those who aren't aware, Universal Fighting System is a line of card games that functions as a battle game, with an additional collecting element. Their newest tie-in is Mega Man, and the collaborative effort that resulted...

Ex-Harmonix dev creates a crazy dating card game

Find your messed up soul mate
Apr 17
// Dale North
Billionaire Banshee is a card game where all players pretend that they're single and looking for their soul mate. At your turn, you'll pick up one card from two different piles: Quirk and Perk. The traits on these cards make ...
Magic photo

Magic 2015 Duels of the Planeswalkers coming this summer

Introducing fully customizable decks
Apr 16
// Caitlin Cooke
Magic 2015 Duels of the Planeswalkers was announced for release this summer on Xbox One, Xbox Live Arcade, Steam, and mobile devices. While not a surprise considering they've produced a new game every summer for the past...
Hearthstone photo

Hearthstone is getting a cool new single-player campaign soon

Curse of Naxxramas
Apr 11
// Jordan Devore
Blizzard is adding its first adventure to the collectible card game Hearthstone: Heroes of Warcraft on PC, Mac, and iPad soon. Titled Curse of Naxxramas, this single-player campaign will be spread across five distinct "wings"...
Hearthstone photo

Hearthstone plays just as great on the iPad

It's my preferred platform
Apr 10
// Chris Carter
As a general rule, I don't play a game excessively during its beta stage. I don't particularly like getting invested in something that may utterly change after the full release, and Hearthstone is no exception. Although ...
Card Hunter photo
Card Hunter

Card Hunter is getting a new expansion soon

Good to see this game still chugging
Apr 09
// Chris Carter
I really enjoyed Card Hunter when it dropped late last year. It had a refreshing art style, a fun sense of humor, and a fair free-to-play scheme -- and now, it's getting more content this month in the form of an expansio...

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