hot  /  reviews  /  video  /  blogs  /  forum

Capcom

Ultra Street Fighter photo
Ultra Street Fighter

Ultra Street Fighter IV PS4 supports PS3 fight sticks


1080p, 60fps
May 22
// Steven Hansen
If you thought that the announcement of Street Fighter V meant that, finally, Capcom couldn't squeeze out another Street Fighter IV release, you were wrong. Ultra Street Fighter IV is coming to PS4 May 26 packed in with all t...

Destructoid chats with Archie's Ian Flynn about Mega Man and Sonic's second 'Worlds Unite' crossover

May 22 // Chris Carter
Chris Carter: Why did you ultimately decide to create another Mega Man and Sonic crossover? Was there unfinished business with "Worlds Collide?" Ian Flynn: “Worlds Collide” was one of those once-in-a-lifetime opportunities, so we poured all our love into it. When we got the opportunity to revisit the idea in “Worlds Unite,” it was great to revisit the premise, but it begged the question: how do we top the last go-around? The answer, of course, was to go bigger, bolder, and with even more crossovers! C: Speaking of "Worlds Collide," how would you rate the sales of those issues in comparison to the regular Mega Man line? I: They were huge. People really responded well to “Worlds Collide.” Hopefully folks will be just as enthused for “Worlds Unite.” C: Did the decision to split them up between different comic lines work well? I: It did! It brought some extra attention to Sonic Universe and Mega Man. We made sure to make it very clear and easy to tell which issue readers needed to pick up next as they jumped from title to title. C: As you may know, there's been a polarizing reception to Sonic Boom, particularly when it comes to the games. How would you sell the inclusion of that subfranchise into the "Worlds Unite" universe? I: The games established the characters and world in that media, the comics and cartoons expanded upon that and have been very well received. The Boom characters help balance the franchise representation -- two types of Mega Man, two types of Sonic -- while also bringing some much-needed levity to an otherwise very dramatic adventure. C: As a follow-up, what went into choosing the additional Capcom universes to represent in "Worlds Unite?" There's massive amount of rich universes to pick from, so it must have been difficult. I: It was really hard to choose, because I wanted to play with all the toys! But we narrowed it down to those we thought would best mesh with Sonic and Mega Man. Resident Evil wouldn’t exactly fit the tone of brightly colored animal-people and robots, right? Capcom was very receptive and supportive. C: I'm really jazzed that the Red Arremer is making an appearance. What's your favorite non-Mega Man/Sonic character that will be joining the fray? I: It’s no secret that I’m a huge Skies of Arcadia fanboy, so having Vyse and the crew show up makes me happy. And I’ve always wanted to play around in the Street Fighter universe, and I had a lot of fun with those characters. C: Can you talk a bit about when the Mega Man X storyline will take place in regards to the game series? I: Everything kicks off some time after Mega Man X7. Axl is a member of the Maverick Hunters, and the Next-Generation Reploids have yet to appear. C: Finally, I asked this years back, but I'll ask it again! What are the chances of getting a standalone Mega Man X comic series? I: Unfortunately, a Mega Man X series is just not in the cards right now. C: Thanks for your time! The 12-part "Worlds Unite" storyline will begin on May 27 at comic shops across the country (and digitally), and will span roughly three months across issues of Sonic the Hedgehog, Sonic Boom, Sonic Universe, and Mega Man. Feel free to peruse the gallery above for a ton of amazing artwork, preview pages, and cover art, some of which has never been seen before.
Mega Man and Sonic photo
It starts next week
Back in 2013, Archie Comics released a rather groundbreaking crossover -- "Sonic & Mega Man: Worlds Collide." It was a joint effort between Capcom and Sega properties, and brought the two iconic heroes together to battle ...

Mega Man 8 photo
Mega Man 8

The underrated Mega Man 8 will arrive on the PSN next week


Ohhh yeah
May 22
// Chris Carter
It truly is a "Mega" May. There's a ton of new releases on the Wii U Virtual Console, Tron Bonne has been re-released, and now, Mega Man 8 is coming to the PSN (PS3, PSP, Vita). Amazing! It has flaws, like terrible ...
DMC 4 photo
DMC 4

Check out the femme fatales of Devil May Cry 4: Special Edition


So...many...characters
May 22
// Chris Carter
Trish, playable in the new Devil May Cry 4: Special Edition release next month, is shaping up to be one of the coolest DMC characters to date. Thankfully, Lady doesn't seem like a slouch either, as her gun-based gameplay looks pretty amazing. I was always a fan of the Kalina Ann weapon. Despite the fact that it's digital-only in the west, I'm still excited to give this a test run.
Capcom photo
Capcom

Capcom seemingly doesn't understand memes


This isn't how things go viral
May 21
// Laura Kate Dale
Back in October last year people on the Internet started taking the cast of Final Fantasy XV, all sat in a car together, and photoshopping them into funny locations. Square Enix saw what the Internet had organically done and ...
Mega Man Legends 3 photo
Mega Man Legends 3

Mega Man Legends 3 voice actress allegedly revealed four years after cancellation


Meanwhile, on the moon...
May 20
// Ben Davis
Ready to feel sad about Mega Man Legends 3 again? Skybane of 100k Strong for Mega Man Legends 3 claims that he recently discovered who would have been the English voice actress for Aero, the pink-haired character whose d...
Mega Man  photo
Mega Man

Prepare yourself for another round of Mega Man merchandise


Mega Man 'All-Star'Plushies
May 20
// Chris Carter
This is how I imagine Mega Man's current life at Capcom. The franchise has one subdivision -- merchandise sales. It's one guy, possibly named Rock, as a cruel twist of fate of sorts. Thousands of people all across the globe, ...
HD remakes photo
HD remakes

What is your take on HD remakes this generation?


I'm for them, depending on the situation
May 19
// Chris Carter
Are you ready for some remakes? Capcom is, as are a ton of other publishers. It feels like every other week there's an announcement for a "remastered" or "definitive" edition of a recently released game, and at times, it can get a bit ridiculous. I've seen a lot of talk recently regarding this practice, and I figured it was time for a discussion.
Capcom photo
Capcom

HD remakes from Capcom will now be a 'key business activity'


Please look forward to it
May 19
// Chris Carter
After the success of Resident Evil HD, it makes sense that Capcom would start gearing up for even more HD remakes. As word would have it, that's just what they're going to do. In a recent Q&A regarding their financials, t...
Mega Man photo
Mega Man

Would you listen to Mega Man music on vinyl?


I would!
May 18
// Chris Carter
If vinyl is your thing, you'll soon be able to jam out the rockin' beats of Mega Man. Capcom and SpaceLab 9 are getting together to debut "The Best of Mega Man 1-10," which will be available "exclusively at Hot Topic" (haha) ...

Devil May Cry 4: Special Edition brings the gang back together

May 18 // Alessandro Fillari
Now this isn't the first time that the original DMC series has received the Special Edition treatment. A year following the release of 2005's Devil May Cry 3, Capcom released an enhanced version that made a number additions and tweaks -- most notably the inclusion of a playable Vergil with his own moves and levels to play through. Now with the release Devil May Cry 4: Special Edition coming, nearly eight years after the original, the creative minds at Capcom sought to rekindle the same enthusiasm found in Devil May Cry 3: Special Edition for this supped up re-release. And much like the recent Definitive Edition for DmC, they looked their well-received PC release as the base."There was content in the PC version of the original DMC4 that was not possible for consoles at the time due to hardware limitations. We have always wanted to provide these features to more DMC fans, most notably Legendary Dark Knight Mode," said DMC producer Takashi Fujii. "We wanted to provide a good action game that really gives the player a lot to sink their teeth into. With the features I’ve mentioned previously, and the addition of three new playable characters we’ve designed, I think fans will be very happy with all the content we’re offering in DMC4 Special Edition. With the hardware capabilities introduced in the new console generation, it proved this was the right time to revisit DMC4 and provide all of these features that we had been thinking about."Back when Devil May Cry 4: Special Edition was revealed last year, we all got a nice tease showing that Vergil was going to be making a return. But who would've thought that DMC's leading ladies, Trish and Lady, were going to get in on the action as well? While the ladies were already present in the core DMC4 story, Vergil's campaign in the Special Edition features his own unique story taking place many years before the events of DMC3 and 4. In addition to these new characters are several tweaks and upgrades made to the core game. Such as higher texture and graphical quality, auto-saves, rebalanced orb and proud soul economy, official trophy support across all platforms (take that early generation seven architecture!), and also some tweaks to puzzles -- such as the infamous dice game. It's a pretty meaty package. You might as well call it "Super Devil May Cry 4." The larger cast was a way for Capcom to offer variety in a convincing and fun way that stayed true to its combat heritage."Everyone plays Devil May Cry games a bit differently, and so with Devil May Cry 4 Special Edition in particular, it was important to us to give players more ways to enjoy the gameplay experience," explained the producer. "It was important that these characters each had distinctive combat styles, so fighting a boss you may have fought as Nero, for example, will feel very different from doing so with Lady or Vergil." In the two hours I spent with the game last month, it was quite clear that a lot of work went into the new characters. Though of course they're still going through the same areas and fighting the same bosses from the original game, that didn't really bother me all that much after getting settled with the new characters. Any fan will tell you that the combat is the crux of the series, and the new characters offered a lot depth and complexity that are totally unique to them -- which really set themselves apart from both Dante and Nero. And yes, for those who've gotten really comfortable with Dante and Nero over the last seven and half years, you'll be please to know that they're largely untouched (aside from general gameplay tweaks). "No changes have been made to Nero or Dante," said the producer rather bluntly and with the utmost clarity. So please, use high-level tricks such as guard flying and intertia to your heart's content. And with the sharing functionality on PS4 and Xbox One, showing off your high-flying antics and finger acrobatics will be much easier than before.For those who read my long preview last month, you could tell that I was quite smitten with this title. Devil May Cry is easily my favorite Capcom IP, and seeing it return this year with two really cool titles was a total joy for me. Checking out the new characters in DMC4SE was a complete blast, and I can't wait to dive back in from the beginning. I'm telling you guys, Trish and Lady are not to be messed with. Vergil's got some serious moves, and his concentration mechanic is a total game-changer, but these ladies are total bad-asses. I cannot wait to see some high-level exhibitionist videos later once people get them in their hands.With the release next month just after E3, you'll have the opportunity to get some quality time with the gang again. We all remember that tease at the end of DMC4 with Dante, Lady, and Trish teaming up to battle more demons, so it's definitely exciting to see that it's finally coming to fruition. So don't let this slip past you. If you've been screaming for a chance to return to these wonderfully goofy characters in this over the top world, you finally got it.And by the way, be sure to check out Capcom's weekly twitch livestream on Wednesdays for sessions with DMC4: Special Edition  by Capcom staff.
Devil May Cry photo
Capcom Producer talks revitalizing DMC4
In case you missed it, Devil May Cry 4: Special Edition is now a thing. Following up on their release of the excellent DmC Devil May Cry: Definitive Edition (seriously, it's great), Capcom are readying their second hit o...

Mega Man X photo
Mega Man X

If I had a million dollars, I'd do Mega Man X and X2 at the same time


Double the pleasure!
May 13
// Tony Ponce
Some people know how to multitask. I mean, really multitask. I am not one of them. I get flustered if I have to cook pasta during my washer's rinse cycle because who knows if the damn thing won't just explode and flood the e...
DMC 4 photo
DMC 4

Devil May Cry 4: Special Edition will arrive on June 23 outside of Japan, still digital-only


$24.99
May 12
// Chris Carter
Capcom has finally shared the details of Devil May Cry 4: Special Edition's release in North America and Europe. It's priced at $24.99, and will be available on the PC, PS4, and Xbox One platforms on June 23. Note that it is...

This post explains the entire Mega Man Legends copyright situation

May 11 // Chris Carter
Oronamin C is a real beverage over in Japan, and is sold in the vending machines in the first Legends game. In addition, there are a few other copyrighted references. Now, here is the problem -- Sony apparently does not allow the modification of source code for a PSN classic. In other words, it needs to be the exact same release. So unless these issues can be solved by Capcom's legal team (or Sony drops the policy), a full-on PSOne Classic release for Legends 1 is not going to happen. Nintendo however, does allow the modification of code. If it was deemed a worth endeavor by both Capcom and Nintendo Mega Man 64 could feasibly be ported. In fact, the original code for 64 already has a few of these changes already. Other options suggested by Protodude include the release of the PSP version (untranslated), a PC port by Capcom, or a full remake -- all of which have a low chance of happening in my book. Whatever the case, I'd love to see it happen. There's plenty of hope for Legends 2, but maybe Capcom wants to deal with everything and release them both at the same time. For now, we wait. Regarding Mega Man Legends and Property Infringement [Rockman Corner] [Art from Walls4Joy] [embed]291931:58501:0[/embed]
Mega Man Legends photo
Wow, it's complicated
For years now people have been clamoring for the release of Mega Man Legends 1 and 2 on the PSN (or the Nintendo 64 version on the eShop, for that matter), but Capcom hasn't budged. We're one step closer with The Mi...

Devil May Cry 4 photo
Devil May Cry 4

I am so down to play as Trish in Devil May Cry 4: Special Edition


Watch
May 11
// Chris Carter
Devil May Cry 4: Special Edition has its hooks in me. Despite the fact that the game was a letdown in many ways (the backtracking, ugh!), the sheer amount of content being added has me excited. Thanks to the latest video fro...
DMC4 Special Edition photo
DMC4 Special Edition

This Devil May Cry 4: SE footage of Vergil is hypnotic


He's learned some new tricks
May 08
// Jordan Devore
Got that summertime sadness? Not with Devil May Cry 4: Special Edition, you don't. I mean, it's not out yet, but we're getting there. Here's Capcom demonstrating Vergil's moves in the revamped game for PC, PlayStation 4, and Xbox One. With Chrome, you can see the footage (which uses Special Edition's 20-percent-faster Turbo Mode) in all its 60FPS glory. Concentrate!
Resident Evil photo
Resident Evil

Resident Evil Revelations 2 ships 1.1 million units


Europe, North America, and Japan
May 08
// Chris Carter
Across the PC, PS3, PS4, Xbox 360, and Xbox One platforms, Capcom has shipped 1.1 million units of Resident Evil Revelations 2 worldwide. Capcom apparently arrived at this number by calculating full Season Pass sales alo...
Mega Man photo
Mega Man

The Misadventures of Tron Bonne out now on PSN


Rare PS1 gem now widely available
May 06
// Kyle MacGregor
Good news, everyone! Just as we anticipated, The Misadventures of Tron Bonne is indeed coming to PlayStation Network. In fact, it's already arrived! Instead of spending a small fortune on a PS1 copy, you can now get the Mega Man Legends spinoff on PS3, Vita, or PSP just $6. The Misadventures of Tron Bonne [PlayStation Store -- Thanks, Patrick]
Tron Bonne photo
Tron Bonne

Ultra-rare Misadventures of Tron Bonne might be coming to PSOne Classics


A mint copy will run you $200+
May 05
// Chris Carter
Rejoice, Mega Man Legends fans! Another lost piece of history might be making its way to the PSN. The elusive Misadventures of Tron Bonne has been rated by the ESRB, listing PS3, PSP, and Vita in its database. ...
MonHun 3DS theme photo
MonHun 3DS theme

Style your 3DS with this free Monster Hunter theme


Hunter's Weapon Gallery
May 04
// Jordan Devore
After paying money for a silly Slowpoke theme, I told myself that would be the end of it. No matter how many tempting new 3DS themes might come out, I'd have to resist. One was enough. (Miraculously, that policy has extended...
Monster Hunter 4 photo
Monster Hunter 4

Capcom's Monster Hunter 4 Ultimate May DLC lineup is very nice


Mega Man, Sonic, and Chun-Li
May 01
// Chris Carter
Capcom is constantly adding more content to Monster Hunter 4 Ultimate, and thankfully, it's free. This month you'll be able to access a new Metroid hunter outfit, as well as Mega Man, Blanka, Chun-Li Palico equipment. Some f...
Maverick Hunter photo
Maverick Hunter

More renders released for that canceled gritty Mega Man reboot


Remember that?
Apr 27
// Chris Carter
Back in 2013 we learned of a canceled gritty Mega Man X reboot titled "Maverick Hunter." Fans were split on the concept, but ultimately I saw it as a fresh new take compared to what Capcom had been doing with the franchise la...
Rival Schools photo
Rival Schools

Capcom lead says he has a story ready for a new Rival Schools


Yes please
Apr 27
// Chris Carter
Another year, another Rival Schools tease. For what feels like a lifetime I've been wanting another follow-up to the amazing two-disc PlayStation brawler besides Project Justice, and Hideaki Itsuno has been talking it up agai...
Sup Holmes photo
Sup Holmes

Owlboy lead almost made Ducktales Remastered, wants to make Breath of Fire


Get to know the people who make great videogames
Apr 26
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] A couple weeks ago on Sup ...
Resident Evil photo
Resident Evil

Resident Evil HD Remaster has a million sales under its umbrella


Ella ella ella ay ay under its umberella ella ella ay...
Apr 24
// Brett Makedonski
As it turns out, people still love some old-fashioned scares. That's evident by the latest news coming out of Capcom's camp: Resident Evil HD Remaster has broken one million units sold since its January release. That's a...
Resident Evil costumes photo
Resident Evil costumes

Lady Hunk and Rachel are prepped for Resident Evil: Revelations 2


And Xbox One players get online co-op at last
Apr 23
// Jordan Devore
The Resident Evil series has pulled some mighty strange stuff over the years that I've just come to accept. Hell, I'm practically numb to the silliness by now. Short shorts-wearing Lady Hunk? An oversized teddy bear with a gu...
Capcom photo
Capcom

Capcom pulls a bait and switch for newly announced Ghostbusters Puzzle Fighter


Wait, this isn't Puzzle Fighter
Apr 22
// Chris Carter
I was in the middle of dinner, eating some mashed potatoes, and someone texted me "hey, there's a new Puzzle Fighter coming out from Capcom." Holy shit! You're telling me that Capcom is resurrecting one of my favorite pu...
Mega Man photo
Mega Man

I hope you guys voted for Mega Man & Bass for the Mega Man May poll


You can also vote for Battle Network and Mega Man Zero
Apr 21
// Chris Carter
Last year, to my delight, Capcom hosted a "Mega Man May" event in conjunction with Nintendo, bringing more welcome Blue Bomber Virtual Console releases. This year the event returns, with Mega Man & Bass, Mega Man Battle N...

Devil May Cry 4: Special Edition is ridiculous and over the top in all the right ways

Apr 20 // Alessandro Fillari
Devil May Cry 4: Special Edition (PC, PlayStation 4 [previewed], Xbox One)Developer: CapcomPublisher: CapcomRelease date: Summer 2015 Set some time after the events of the original Devil May Cry, the devil-hunting half-demon Dante investigates the mysterious Order of the Sword, a religious sect that worships his demon father, Sparda, as a god. After an infestation of demons swarms the island of Fortuna, causing mass panic and bloodshed, the Order sends a young holy knight named Nero, who may have some demon lineage of his own, to find the source -- whom they believe is Dante. But along the way, Nero discovers that things are not what they appear, and that the Order of the Sword may have sinister motives in mind for him and the son of Sparda. Taking cues from Devil May Cry 3: Special Edition, the developers chose to include more supplementary features for DMC4:SE, while retaining the core structure of the original game. Using the excellent PC version of DMC4 as a base, the Special Edition now features Turbo Mode (20% increase to game-speed), Legendary Dark Knight mode (Hard mode with larger crowds of enemies), higher texture and visual fidelity, and tighter performance and framerate for both PC and console releases. But of course, the SE also brings additions that are brand new to DMC4, such as playable Vergil, Trish, and for the first time ever, Lady -- along with new cutscenes, new costumes for every character, some slight gameplay tweaks, new art to unlock, and some other surprises neat to find. However, it should be stressed that the core structure of DMC4 is almost exactly the same, and anyone expecting new bosses, monsters, and areas to travel to will likely be disappointed. It's still DMC4 through and through. I know many DMC enthusiasts were worried about what balancing tweaks were made to the game, particularly with Dante and Nero. With exception to general tweaks such as quicker Speed boost, faster Orb and Proud Soul acquisition, and some other minor tweaks and adjustments, the core gameplay for the original duo is largely untouched. So anyone who's mastered the intricacies of Guard Flying, Interia, and the incredibly tricky DRI (Distorted Real Impact) should rest easy knowing that they're intact and ready to take advantage of. Truth be told, though, I was a bit surprised by how much of the game was kept as is, even after eight years worth of feedback and cool PC mods that have surfaced. I'm bummed out that the new modes from DmC: Definitive Edition, such as Must Style, Hardcore, and Gods Must Die weren't included either. It seems like a missed opportunity, and DMC4:SE could have really taken advantage of them in a cool way.  With that said, I was impressed with the new content that awaits players in the Special Edition, and the folks at Capcom have put in the work to make it just as rad as ever. The focus of my session was checking out how all of the playable characters stacked up in DMC4:SE, and I was quite pleased to see how much diversity was offered here. Rest assured, these aren't some cheap additions to the game. The new characters feature their own unique playstyle and strategies that set them apart from the rest, which is a welcome change of pace for those who've clocked hundreds of hours into Bloody Palace. Moreover, they all have their own unique movesets to unlock, which is just as expansive as the original characters. I played with all five characters fully maxed out, so I got a pretty unique opportunity to see what they were like at their best. As you no doubt saw from the many teases we've seen over the last few months, Vergil is back, and this time he's more motivated than ever. Set many years before the events of DMC4, we find a young Vergil investigating the Order of the Sword. Not long after his arrival, demons invade the island and Vergil must put them in their place while uncovering the truth behind the mysterious group. Though his progression follows the Dante/Nero campaign beat for beat (sans original cutscenes), they feature all new opening and ending scenes to bookend his experiences. And we may even find some answers regarding his connection to series newcomer Nero. Many fans adored DMC3's incarnation of Vergil, and DMC4:SE continues his stoic and composed sense of combat, while upping his versatility to new heights. Wielding his standard Yamato -- along with the Beowulf gauntlets and Force Edge/Yamato combo from DMC3 -- Vergil dispenses his calm and uncompromising style of action that sets him apart from the others. Though fans will likely have reservations about Vergil possessing these weapons at this point in the timeline (before DMC3), the developers hope that the ambiguity of the plot and his expanded moveset will give them a pass in the eyes of fans. And after playing with Vergil, I'm certainly cool with the liberties they've taken.  Essentially the antithesis to Dante's bombastic and machismo combat style, Vergil feels more composed and cunning than his brother, which in essence lies the true genius of his style. This is reflected in the brand new Concentration meter, which rewards calm and precise combat. As you connect with strikes and dodge attacks, you build Vergil's Concentration level, which boosts his attack power and speed. Once you build it up to the max level, Vergil becomes a serious force in combat, and even unlocks special moves to use in his Devil Trigger phase -- such as the Judgement Cut End, an ultimate attack that slashes all foes at the cost of your DT gauge. I was supremely impressed with how much the developers had expanded Vergil's gameplay. The new Concentration meter makes combat feel more rewarding and satisfying, and keeping my meter full made fights more tense, as getting hit or missing an attack would decrease the meter. Thankfully, Vergil is still a beast even at the lowest concentration. In addition to incorporating DmC Vergil's sword teleportation move, which allows Vergil to teleport to enemies hit with his sword illusion skills, his weapon combos have also been fleshed out more. With Yamato using new ground and aerial combos, including aerial variants of Judgement Cut and also Vergil's take on Nero's Roulette, Force Edge also employs new combos paying homage to DMC3's Agni and Rudra moveset. Not to mention, his DT phase enhances his abilities and combos, giving him faster charge time and reduced cooldown, along with replacing his side-roll with the Table Hopper evade. I know I won't be alone in saying this, but I would've been plenty satisfied with just having Vergil as a new character. But of course, Capcom decided to take things a step further by including two more characters to the roster with Lady and Trish. Though Vergil has the campaign all to himself, Lady and Trish will share a campaign mode similar to Nero and Dante's story. With two new cutscenes, their story focuses on their exploits in the background as Nero and Dante are getting into trouble throughout the island. Lady's portion takes her through Nero's missions, using her grappling hook for traversal, while Trish cleans up in Dante's later levels. This is the first time Lady has been playable in the DMC series, and as the sole human character in the roster, the developers had to rethink how combat would work for her. Focusing more on her firearms, and employing a keep-away style, Lady is at her best while at a distance. With her only melee weapon being the massive and lumbering rocket launcher Kalina Ann, which feels fairly limited compared to other melee weapons, it's quite clear that players will have to adjust how they engage their foes with Lady. Thankfully, her arsenal of firearms and gadgets, including the Kalina Ann's grappling hook which pulls in enemies, offers more than enough stopping power to take down whatever comes her way. While it's easy to assume that her combat mechanics are a carbon copy of Dante's gunslinger style, there's definitely a lot of nuance to be found in the human devil hunter's fighting style. Using pistols, a shotgun, and the Kalina Ann as her primary weapons, Lady's focus on range gives her an edge that the other characters do not. Taking some inspiration from Nero's exceed gauge, Lady is able to charge her weapons up to three levels, which boosts her attack power significantly. When charged, the bullet icon on the HUD will show how much juice is left in the charge, giving players an idea of how much time they have for their attacks. Not only is Lady able to charge her weapons much faster than the other characters, her weapons react differently with a full charge. For instance, a max-level charge for the Kalina Ann sends out a super-charged rocket that pierces through multiple foes. And yes, she does have a double jump and also a neat spin on the Devil Trigger phase. Her take on double jump has her rocket launcher firing off a shot, propelling her upward and damaging foes underneath (which has damage jump cancelling potential), and her spin on the Devil Trigger is essentially a volley of grenades that clears out all nearby enemies. I adored the character in DMC3, and finally getting the chance to play as her was such a blast. Granted, it was an adjustment. I had to resist the urge to use melee attacks with Lady -- it was quite clear they weren't her strong suit -- which in itself was a bit of an oddity for DMC. While every character thrives on getting up close and personal, Lady is the polar opposite. Many of her moves even focus on getting her in and out of the action when the need arises. For instance, her take on the shotgun's gunstinger move has her charge in gun first for a deadly close-range blast, then follows up with another shot that her launches back out of the fray. Another example is her R1+ Back + Jump move, which replaces the typical backflip and causes Lady to jump backwards while tossing a number of grenades to the foes in front of her. Ultimately, I found Lady to be a very technical character, and she's arguably the most unique choice in the roster. I'm usually a player that uses firearms somewhat sparingly, but playing as Lady offered some inventive ways to use them. Which I certainly appreciate. Finally, the last new character to grace the Special Edition is long-time femme fatale Trish. She was last playable in Devil May Cry 2, and thankfully the developers sought to flesh her out. Using her fists, the sword Sparda (the Force Edge's transformed state), the pistols Ebony and Ivory, the super weapon Pandora, and her demonic lighting powers, Trish is essentially DMC4: Special Edition's wildcard character. On the surface, she seems to be there just for eye-candy -- but in truth, Trish is one of the deadliest characters in the roster. With her focus being primarily on crowd control and group combat, many of her moves attack multiple foes at once, due in part to her range and lightning imbued attacks. To be totally honest, I initially I felt that Trish seemed overpowered, given that she has pretty easy access to such powerful weapons. Moreover, she's an incredibly flashy character, which has her pulling off a number of elaborate combos with ease. While developing DMC4:SE, the creatives wanted to have a character that allowed newcomers to get in easily, which meant removing the weapon-switch options and keeping her arsenal present at all times. Now before you grab your pitchforks over the thought of accessibility tied to DMC, do know that selecting Trish does not mean you picked the "you win" character. As I got more comfortable with her, I found a lot of nuance that required knowledge of enemy placement, range, and sheer timing on my part. Her moveset is very robust, and features larger depth in crowd control and focused attacks than the others. Her primary weapons are her fists, called Bare Knuckle, and it's the most robust unarmed moveset the series has ever had. Bare Knuckle takes advantage of her lighting powers, and gives each of her attacks a serious boost. Along with Sparda, which is set to the Style button (Circle on PS4), Trish uses the legendary sword as is with strikes and launchers, but she can also treat it like a boomerang to keep enemies locked in place with Round Trip, or to scoop up a group of foes towards her from a distance. Her ultimate move, however, is truly a sight to behold. As one of the longest combos in the game, Trish uses almost all of Sparda's moves in an intensive flurry, finishing off with her calmly using the legendary weapon as a golf club against the unfortunate foe. Simply put, she's a badass and an utter joy to watch cut loose. Fans of her Ultimate Marvel vs. Capcom 3 appearance will be pleased to know they've incorporated her moveset into DMC4:SE. One of her Bare Knuckle moves called Inazuma is an aerial kick that leaves streaks of energy in the environment, which can trap enemies in their place. Add in Sparda's round-trip ability, along with Trish's glorious take on Chun-Li's Spinning Bird Kick, and you've got potential to dish out some gnarly damage. During a quick trip into Legendary Dark Knight mode, I went to Mission 17's street area, which is notorious for featuring the largest number of enemies in the game. While other members of the roster may take some time to clear out the mobs, Trish was in her element and laid waste to the masses in a way that would make the characters from Dynasty Warriors sit down and watch her at work. Seriously, using Sparda's round-trip, along with Inazuma and Pandora's beam cannon (which uses some DT meter) against the mobs was like witnessing Satan's weed wacker at work. It was brutal, incredibly satisfying, and it was clear they didn't send enough enemies to fight. I remember playing as Trish in DMC2, and I was really disappointed that she was a reskin of Dante. Thankfully, DMC4:SE does the character justice. With the entire roster in mind, I felt that they all complement each other, and bring levels of panache that feels special, especially if you're willing to invest the time to learn and grow with them. But what truly impressed me the most was that each character brings something unique to the table. None of them felt half-baked or intended as a diversion from the other more established members. I was quite blown away by how much we're getting here. I spent about two hours tooling around with all the characters, and while Nero and Dante feel just as sharp and versatile as ever, I anticipate the newcomers will get all the attention come release, and with good reason. Although I was initially worried that the new characters would compound the tedium of the recycled environments, I was pleased to find that the new playstyles help to offer a refreshing take on the old encounters. That will certainly take the sting out of backtracking. Hopefully, anyway. But I still have to express my disappoint in that no new modes were added. However, this is one of the great aspects of the remaster trend. Much like its companion title DmC: Definitive Edition, it's allowing games from the previous gen that may have missed the mark to reach a greater potential and be the game fans want it to be. It's been such a long time since Capcom came out with a follow-up to the original DMC series, and Devil May Cry 4: Special Edition shows that it hasn't lost its touch one bit. It's looking to be an incredibly enticing package that revels in gloriously stupid action, and ain't that the best kind? As the Street Fighter of the action genre, this franchise has a large legacy to uphold. And if you were among those who weren't too keen on DmC Devil May Cry and yearned for a return to the classic series, you've now got your shot to do so. So take it. And don't forget to turn on Turbo Mode in the options menu. 
Devil May Cry photo
The time has come, and so have I
The Devil May Cry franchise has experienced some strange happenings in recent years. After the release of Ninja Theory's reboot and many debates among fans about what direction it should go next, the future of the franchise f...







Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
What is the meaning of life, and do you have any more pizza rolls?
You may remix all content on this site under Creative Commons with Attribution
- Living the dream, Since 2006 -