Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Bungie

Destiny photo
Destiny

Bungie finally addresses Destiny's weapon parts problem


Well, to some it's a problem
Nov 06
// Chris Carter
Destiny's economy is in constant flux, and Bungie never seems to know what to do about it. This patch everyone seemed to be fine with the changes in The Taken King, but after a few weeks, some issues started creeping up. For ...
Fallout 4 photo
Fallout 4

Destiny inspired Fallout 4's gunplay


Fallout 3's shooting system was 'meh'
Nov 05
// Vikki Blake
Bethesda looked to Bungie's sci-fi shooter Destiny when it was designing Fallout 4's gunplay. In an interview with Game Informer (via GameSpot), the development team looked to Destiny not just because of its gameplay reputati...
Destiny photo
Destiny

25 million people have played Destiny


We average three hours a day, apparently
Nov 03
// Vikki Blake
The Taken King has brought an extra five million players to Destiny, boosting the number of registered players from 20 million to 25 million. Activision confirmed the figures yesterday during its earnings report. "Day-one dow...
Destiny photo
Destiny

If you're having trouble with Destiny's first King's Fall jumping puzzle, consult these GIFs


Also, a Golgoroth map
Oct 31
// Chris Carter
To this day I run into people who have issues with the King's Fall jumping puzzle in Destiny's newest raid. It's never a problem having to wait (or if they go to orbit), as you only need a certain amount of players to finish ...
Cortana not sexy photo
Cortana not sexy

Halo boss: Cortana 'not really nude,' appears without clothes to 'attract and demand attention'


Would not hold up in court, trust me
Oct 30
// Steven Hansen
343 Industries makes Halo now and so 343 Industries needs a way to explain Halo's Cortana with respect to its own design, intent, and ambitions. Accordingly, Halo franchise director Frank O’Connor offered GamesRadar a n...
Destiny photo
Destiny

This guy solos Crota's End...on a Rock Band drum-kit


I don't even
Oct 28
// Vikki Blake
While Crota's End never quite duplicated the challenge of Destiny's very first raid, The Vault of Glass, those of us familiar enough with the second raid know all too well that it's the end that's the tricky bit. But then this guy comes along and solos it not just on the hardest difficulty, but also using a Rock Band drum-kit and wtf I don't even. Marvel at this:
Destiny photo
Destiny

It turns out that Destiny's raid challenges are time-gated


Just like the new Exotic weapon quests
Oct 27
// Chris Carter
While Destiny is still missing a lot of features, and the loot system is never quite right, Bungie has a ton of variables to account for since it's so massive. Most notably, a millions-strong community that will datamine...
Destiny photo
Destiny

Destiny expands microtransactions with surprise Halloween event


The highest item costs roughly $10
Oct 26
// Chris Carter
Bungie has pushed a new update to Destiny in the dead of morning that adds more microtransactions to the game. In addition to "Treasures of the Lost" chests for 200 Silver each, you can pick up the Legendary emotes "Zomb...
Destiny Hard Mode raid photo
Destiny Hard Mode raid

Destiny's Hard Mode raid is pretty much the same, and that's mostly okay


It was a solid base
Oct 23
// Chris Carter
When designing the King's Fall raid in Destiny, the developers noted that they created Hard Mode first, then went to Normal. It makes sense, then, that the two would basically be the same. I just have mixed feelings about the loot system.
Destiny photo
Destiny

It turns out that Destiny's terrible Iron Banner loot was due to a 'bug'


Uh
Oct 23
// Chris Carter
Last week, Destiny players everywhere were frustrated that the Iron Banner PVP event, a game mode they put hours of work into, yielded really poor loot despite Bungie's claims that it would be worth playing. Well, according t...
Destiny photo
Destiny

Destiny's Trials of Osiris event delayed yet again


Not launching with Hard Mode
Oct 21
// Chris Carter
As we all know Destiny's latest raid is getting its Hard Mode variant this weekend, but the other major endgame event, the PVP-centric Trials of Osiris, is taking a backseat for the second weekend in a row. Unfortunately...
Why Destiny's story sucks photo
Why Destiny's story sucks

'The story was written without writers': The one-year gutting and reassembly of Destiny


Difficult dev tools, Frankenstein story
Oct 20
// Steven Hansen
Remember when we learned comedian and writer David Cross and Brian Posehn worked on Bungie's Destiny, and then the company "did not use a single, solitary thing [they] wrote." That's not the half of it. A lengthy Kotaku repor...
Destiny photo
Destiny

Destiny's hidden 'No Time To Explain' weapon found


Haha, the process involves Atheon
Oct 20
// Chris Carter
Destiny players recently found a secret in the Not Forged in Light Daily quest, but nothing could be done about it -- until today that is, when the daily has arrived yet again. If you finished it before and picked up the...
Destiny photo
Destiny

Destiny fans share their utter disappointment for Year Two's Iron Banner debut


Par for the course
Oct 19
// Chris Carter
The Iron Banner (a week-long PVP event) is set to close later today in Destiny, and like its first appearance in Year One, it was a complete waste of time. For starters, the rewards weren't all that great, and some of the pro...
Destiny photo
Destiny

Bungie denies paid boosts for Destiny after dataminers uncover remnants


Leftovers from an old mechanic
Oct 16
// Chris Carter
Recently, dataminers uncovered items that seemed to indicate that paid level, subclass, and engram (loot) boosts were coming to Destiny now that the microtransaction floodgates have been opened. Bungie denied it recently on T...
Destiny photo
Destiny

Destiny's The King's Fall raid gets hard mode next week


'Cos we need harder raids, right?
Oct 16
// Vikki Blake
Bungie has confirmed that King's Fall - Destiny: The Taken King's new raid -- will get its hard mode next week. In the most recent Bungie update, the developer confirmed that the mode will drop at 10am PT on Friday, October 23, 2015.
Destiny photo
Destiny

Destiny's Agonarch Rune glitch has been fixed


Now you can get your Touch of Malice
Oct 15
// Chris Carter
Normally a small bug fix wouldn't warrant an update, but I've been talking to a bunch of people who have been affected by a recent glitch in Destiny, myself included. In essence, one of the best weapons in the game (the Touch...

Very Quick Tips: Destiny's King's Fall raid

Oct 15 // Chris Carter
Getting a group: This can be the toughest part. I personally use /r/fireteams, and if that fails, Destiny Tracker or DestinyLFG. There's also niche sites like The 100 if you want a more personal feel. Yes, it sucks that Bungie hasn't added in any sort of concession, even party finders, but I use these tools on a near-daily basis with almost no issues. If the group lists a "Sherpa" or "newcomers welcome" party, odds are they'll be patient with you and teach you the ins and outs of King's Fall. The raid itself: When starting off, you'll need to split into two groups, left and right. Two designated runners will grab the relics displayed on the map and slam them into the center where indicated with an orb in the statue. You'll need to slam less than five seconds apart. Repeat this process on both sides six times, with the relics getting farther away each time. I've found that it's best to send two players each into each side, with two in the center, clearing adds, shooting down the doors that block both sides. For the ship-based jumping puzzle, you'll want to follow the group closely if you're playing it coy, like you've done it before. This ensures that you'll get on the first ship out, and you can just follow the pack from ship to ship. When it comes to the toughest bit roughly three-fourths through, you'll want to crouch at the back left to avoid getting knocked off, and then jump from the top left if you're a Hunter. After you pass through the wall in the next portion, look for a fragment before you go up the teleporter. The totem section can be approached the exact same way as the first segment. Split into groups of three, and have two on each side immediately run towards the relic and totem. Have a third player hang back to clear adds, and once the first player runs back, run in and relieve the second player from totem duty. In essence, you'll need to keep a shield on each side's totem, which shifts every 30 seconds. When you're playing middle (step on the trigger until your entire Deathsinger debuff is off), try to use supers as much as possible to drop orbs for your team, and kill the Knights and Wizards as soon as possible, or they'll cause trouble for everyone else. At the start on the front-most pillar to the right, you can pick up a fragment. The Warpriest is actually a rather easy fight. Split up into the following groups -- two up on top on the left, two middle, and two right. Designate one person from any side to run forward and look at the incoming glyph order -- this explains when players will need to step onto their panel. The last player will always get the shield buff. I've found that it's easy to just meet in the middle twice, as it's a perfect range for Touch of Malice and other guns. Usually groups at this point can smoke him in two rounds of shields. If not, you'll want to go middle, right, middle. To get the next fragment hang a left in the dark hallway, then another left -- it's at the end of the line near the door on the right. On Golgoroth, there's a unique strategy that works quite well at the start, especially with at least one Titan. You'll want to gather everyone in the back, and pop a shield where the rocks open up to prevent Golgoroth from firing in. Since all party members will likely have their supers charged (since the preceding maze is quite lengthy), blow them all, and create a cache of orbs for everyone. You can nab another fragment by heading left and jumping up on the first ledge after Golgoroth. For this jumping puzzle, you'll want to look straight down right away, and head to the right-most platform. The last fragment is there. After that, you can start making your way left and onto the first pressure plate. If you want to cheat the puzzle you can pull out your sword (legendary or exotic, it doesn't even matter if you have ammo actually) and sword-jump horizontally or vertically across. Just jump, sword, jump, sword, and rinse and repeat until you've climbed to your desired location. Practice the timing at the start if you like. If you're a Hunter, try to save your triple or double-jump for the last moment of impact, otherwise your momentum will be too great and you'll fly off the edge. On the witch encounter, my groups have found that the best spot to shoot them from is the middle, right underneath the opposite witch. It allows for the best Touch of Malice damage. If you find yourself running the relic too often and you don't have a lot of experience, you can kill yourself (and optionally self-res) to rid yourself of the responsibility. I don't recommend doing this though unless you are short on time, as everyone has to learn eventually. For Oryx, you'll need to shoot him constantly to keep his chest open while you detonate orbs -- keep this in mind in case it doesn't look like you're doing a lot of damage. Also, feel free to pop your Three of Coins before you fight the Shade.
Destiny raid tips photo
Give it a go, it's fun
As previously mentioned, I think the King's Fall raid in Destiny is the best offering yet. It's clean, doesn't have very many bugs, and has a lot of variety within its walls. At this point I'm sitting on 15 clears, some for gear, some for fun, and others for quests and fragments (a collectible questline). Whatever your reason is, here are some tips to help you through.

Destiny photo
Destiny

Playing Destiny Nightfall Strikes can 'feel like losing'


That's not a great thing to hear
Oct 15
// Laura Kate Dale
Have you been playing Destiny's Nightfall Strikes recently and feeling like the rewards earned were not worth the time put in to earn them? Well, you're not alone. According to Destiny creative director Luke Smith, a lot of y...
Destiny photo
Destiny

This perpetual Motes of Light technique for Destiny is pretty rad


Level your blues
Oct 14
// Chris Carter
Destiny has had a few major shakeups in terms of its mechanics recently, one of which is the way Motes of Light work. Now, they can be consumed to level up your gear (some players still don't know this). This individual ...
Destiny photo
Destiny

Destiny's 2.01 patch is a whopping 18GB for some


Don't panic, says Bungie
Oct 14
// Vikki Blake
Hope you've got lots of space left on your console, Guardian - the latest Destiny update is inexplicably forcing some players to re-download 18GB of data.  "We are actively investigating why some players on the PlayStati...
Destiny photo
Destiny

Destiny's microtransactions hit today, here's the full rundown


Silver = real money
Oct 13
// Chris Carter
Yes, Activision has gone and done it. In addition to charging $60 for Destiny (more if you bought either Special Edition), $30 for the Season Pass, and $40 (again, or more) for The Taken King, you're looking at $130 mini...
Destiny photo
Destiny

Iron Banner is back in Destiny this week, here are the changes


Also, Trials of Osiris for the weekend
Oct 13
// Chris Carter
I skipped over the Iron Banner appearances (week-long PVP events) in Destiny. By the time they hit, I always had the top raid gear anyway, and the concept of playing the same modes with a slightly different stat modifier wasn...
Destiny raid photo
Destiny raid

Destiny's 'Kings Fall' is the best raid yet


And hardly any bugs!
Oct 12
// Chris Carter
Raids are my favorite part of Destiny. As I sit here and write this, having killed Oryx nine times since The Taken King arrived, I'm trying to recall my favorite moments from the two raids before King's Fall, and I can c...
Destiny photo
Destiny

Did you know that melee attacks in Destiny are location sensitive?


And other facts
Oct 09
// Chris Carter
Destiny might have a litany of issues, but it has tons of secrets buried beneath its veneer. Bungie seems to have taken more time crafting hidden little tidbits than balancing or creating content, but some of it is cool...
Destiny photo
Destiny

Check this app the next time you want to infuse something in Destiny


No regrets
Oct 09
// Chris Carter
The way item rank works in Destiny's Year Two edition is a bit different than it was in the past. Now, you can infuse items with higher rank gear to ascend their Light level, but the whole process can be confusing for casual ...

Destiny's Taken King expansion alienates casual fans more than Year One did

Oct 07 // Chris Carter
People often note that "I haven't given Destiny a chance" when I talk about its shortcomings, and I kind of die on the inside hearing that. I have every Year One Exotic, every piece of raid gear (both armor and weapons, including primaries) for all three classes, and I've completed all of the Year One Moments of Triumph. As of this week, I'm working on my third Exotic sword and fourth Oryx clear. Let me explain my situation a bit. I have a group of MMO friends that I move from game to game with. When we settle on a title, we go in, and surgically crush its PvE content into oblivion. Sometimes we splinter off and try different games, but after each expansion, people usually move back to Destiny for a while. Destiny isn't an MMO by any stretch of the imagination, but other dungeon crawlers like Diablo fall into our purview too, so it's fair game. Yes, it is fun to play with friends, despite its many, many shortcomings. But thankfully, The Taken King, along with the drip feed of Year One quality-of-life updates, has made Destiny much more enjoyable. But I say that with the perspective of a hardcore raider. A lot of my casual friends are not having a good time. Let's look at why. End-game content still doesn't have matchmaking After taking an impromptu Twitter poll earlier this week, I saw that many players still hadn't partaken in a lot of endgame activities, mostly because they couldn't find anyone to play with. Raids, Nightfalls, and all of the post-game quests do not have any matchmaking capabilities. Instead, they're left to try their luck on sites like LFG.net or reddit Fireteams. As an outgoing person, I'm completely okay with filling out a team member or two using these tools, but most people want an in-game solution. Bungie could address this in a ton of different ways. Yes, endgame content is by definition tough, so matchmaking may be hard to do, but what about actually making the game more...social? Open up the Tower to more players, and have the lounge area actually do something. Make it a hangout for players "looking for groups," complete with billboards and a full-on LFG system built in. Players could look at terminals, post what activities they want to do along with their Light level and class, and it could automatch accordingly. This would alleviate the issue of matchmaking in one fell swoop. Raids are still the only way to max out your character Certain players don't want to raid because they aren't comfortable, and I don't blame them. Bungie doesn't make anything clear for newer players in terms of what to expect from raids, or how to acclimate to the pressures of a six-man group. Many of those issues could be solved by a training session of raid mechanics, on top of a "Sherpa" system that could be built into the Tower groups idea. Because in the end, players will need to best King's Fall to get the good stuff -- the post-level-300 items, which will be necessary for the presumed Hard Mode version. Some 310 Exotics can be picked up here and there from bonkers questlines (more on that later), but for the most part, players will find themselves stuck teetering below 300 without going to face Oryx. I definitely think, as a raider myself, that raid gear should be special, but many multiplayer games out there have equivalent gear that can be earned with enough tokens. Right now, the vendor gear only goes up to 280. It could stand for an increase. The new Light system that takes weapons into account encourages dishonesty With Year One, players had a Light level that was indicative of the armor they wore. It was simple to understand after a few hours of max-level play, and you only needed to manage four pieces of gear to maintain it. Now, Destiny has three more equipment slots with Light on them (Ghosts, class items, and Artifacts) and weapons also play into your Light ranking. Things can get real confusing real fast, but I'm noticing a trend where players "fake" their Light and switch back to their weapons of choice. For instance, some people might have a Light 280 shotgun, but a particular mission almost exclusively calls for sniping. Since players only have a 220 sniper and would "look bad," they equip the shotgun, pass for 280 Light, and switch back once the mission starts. Now, the old way wasn't perfect either -- armor was limited in that you could only wear pieces that had higher Light ratings on them. This has been alleviated by the ascension mechanic, which lets you rank up gear of your choice by sacrificing other items to it. But tying that same principle to weapons has had mixed results. Since Light influences how much damage you do and how much you take, even just a few points can make a mission that much tougher. By limiting players who may not be comfortable with certain loadouts, Bungie is forcing people to use specific pieces of gear, and that changes the entire way the game is played. It's the same problem, amplified. All the new system has done is made the game more elitist by adopting a Gearscore mentality. Having played MMOs since Ultima Online, I'm used to it, but many people are turned off by it. Allowing more flexibility with the weapon side of things would help. Some of these new quests are off-the-wall hardcore Now, this is actually my favorite aspect of The Taken King. There is so much more end-game content now, with hidden tidbits like the Black Spindle quest or the aforementioned Exotic sword questline. But all of those come with a price -- extreme amounts of grinding or crazy-high difficulty ceilings, both of which aren't viable options for casual fans. Take the Exotic sword mission. After completing a bunch of busywork, players will eventually come to an impasse -- the grinding step. Here, they'll have to down over 500 enemies with abilities in line with the element of their sword of choice, and attain 10 special resources, hidden within drops of Helium Filaments, Spinmetal, or Relic Iron. Oh, 10 resources, that's not bad, right? Well, it really is. For this particular quest, you'll have to acquire resources within resources, which are said to drop at a roughly 5% rate. For my first sword, it took me over two hours straight of grinding, and I knew the routes from playing so much of Year One. For my second sword, it took five hours. Then you have to do a Strike that requires everyone to be roughly 300 Light (20 more than raid-ready). If my group wasn't so hardcore, I wouldn't even go for the third. Bungie has claimed in the past that it doesn't want to make players grind, but it has introduced such a boring task here that so many people won't do it out of principle. Which is weird, because the Exotic sword is an essential item for a number of reasons and completely changes the way you approach most content (I highly recommend getting one for the Court of Oryx -- to quote a great 20th century philosopher, "it is... so choice"). The Black Spindle isn't easy for casual players to get, either -- the quest nearly requires a full three-person fireteam of raid-ready team members. And forget doing the Court of Oryx's third tier by yourself, or even with a public group. Destiny is still growing as a game, and it's not quite there yet It's clear that Bungie still doesn't know what to do with Destiny. On one hand, the developers claim "they don't want to revisit legacy content," but many of the old Strikes have been re-done with a Taken flair. To go ever further, these select Strikes have been hand-picked for a zombification of sorts, while others are eliminated entirely lest you play the useless, no-incentive legacy playlist. Bungie also notes that it wants to be welcoming to new players, but gates most of its meaningful content behind a lack of matchmaking services and grindy, exclusive questlines. The game is much better than it was, but it has a ways to go. In some ways, the entire Destiny experience feels like a beta test for the sequel, which is reportedly going to drop next year.
Thoughts on Destiny photo
There's more dependency on groups now
Destiny has noticeably improved since The Taken King dropped. This is partly because there's a lot more to do than just grind the awful Prison of Elders activity from the last bad expansion, but additionally, the game has gotten much more hardcore. It's great news for me and my group of comrades, but I've been seeing a lot of people cut back on their playtime lately.

Destiny Exotics photo
Destiny Exotics

Destiny begins the quest for Sleeper Simulant today


Wake Up, Guardians
Oct 07
// Josh Tolentino
When it comes to Destiny's vast collection of fancy space guns, exotic weapons are the fanciest of them all. Every exotic weapon has unique qualities and is usually designed to bend or break a rule that governs one of the gam...
Destiny photo
Destiny

A Destiny and Backstreet Boys crossover music video is exactly what my morning needed


Alright!
Oct 07
// Alissa McAloon
I woke up this morning with the very specific goal of writing about something that wasn't Destiny. Then this Backstreet Boys music video happened and changed everything. The Destiny crew Husky Raid uses in-game dances, a...
Destiny photo
Destiny

Microtransactions are coming to Destiny, but so are 18 new emotes


Shake what the Traveler gave ya
Oct 05
// Alissa McAloon
The Special Order vendor Tess Everis is returning to Destiny, and bringing 18 new emotes with her. The downside? You won't be able to buy the new dances with Glimmer, Destiny's in-game currency. Instead, players will need to ...

Auto-loading more stories ... un momento, corazón ...