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SimCity photo
SimCity

SimCity's 2.0 update adds more bugs than it fixes


There's just too much poop everywhere
Apr 25
// Hamza CTZ Aziz
The SimCity 2.0 patch was released this week and has fixed some of the issues people were experiencing. Unfortunately the patch has also spawned a ton of new issues, most of which you can learn about in this ever growing Red...

PSA: Pandora's Tower has a game-freezing bug

Apr 18 // Tony Ponce
THE BUG: After Tower 13 opens, you'll be unable to return to Towers 11 or 12. When you choose either level from the stage select menu, the game will lock up at the loading screen and you will have to hold the power button on the console to force shutdown. The game will also freeze if you try to enter 11 or 12 from the side doors at the base of Tower 13 rather than from the stage select menu. THE SOLUTION: The game will refuse to load Towers 11 or 12 until you visit Tower 13 at least once, but as I said above, simply entering 11 or 12 via the Tower 13 base is not enough. You have to step through one of the doors leading to the Tower 13 outer wall staircase first; once outside, you can use the Shard of Divinity item to teleport back to the Observatory. Now you should be able to enter 11 or 12 from the stage select menu without locking the game. To confirm if your visit to Tower 13 was registered, highlight its entry on the stage select menu. If a preview image of the Tower 13 environment appears, it means you've been there at least once. Conversely, if no preview image appears, it means you have not. Again, here are the steps: Choose Tower 13 from the stage select menu. Enter one of the doors leading to the Tower 13 outer wall staircase. Use a Shard of Divinity to teleport back to the Observatory. Towers 11 and 12 should be accessible from the stage select menu now. There may be other methods, though I haven't tested anything else yet. One other possible method is stepping out to the outer wall, going back inside via the same door, then trying to open either side door leading to 12 or 13. This alternative would be useful if you don't have a Shard of Divinity in your inventory, but again, I've yet to confirm its effectiveness. Once you've visited Tower 13, you can enter 12 or 13 at your leisure. However, should you have completed the game once already and chosen to reload a past chapter instead of reloading from a save point, you'll have to repeat these steps.
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And here's how to avoid it
[Editor's note: I used an NTSC copy of Pandora's Tower on a launch Wii unit. As I mention further down, it's very likely that this bug won't affect everybody. I merely want to play it safe and alert those people who will run ...

PSA: Don't buy SimCity until EA fixes the servers

Mar 07 // Joshua Derocher
(Even the ones that say "Available" are most likely having issues at this point) One of the biggest changes about the new SimCity is that the map size is smaller compared to past games, which I find disappointing. It's a really small map, and it's impossible to do everything with one city. There is a big push to focus the city on a specific thing, and to depend on other nearby cities for stuff like power, sewage treatment, or education. So I created a private region to test out having one city filled with industry, while another one focused on schools and tourism. This multi-city approach could work and compensate for the tiny map size, but with the current server issues I'm not sure how well this actually functions. My cities aren't saving correctly, which is making it hard to tell what's going on. My industrial city was setup to receive sewage waste and trash from my nicer residential city, and this seemed to work until the game refused to acknowledge that the other city was there. This caused a temporary backup of waste and trash, and all of my citizens starting yelling at me. Eventually the entire region reset to a save from a couple days ago, causing me to lose at least six hour of gameplay. It's disappointing that there is no option to play offline and have data saved on my machine instead, but if they can get the servers running correctly it might not be an issue. Sadly, it is an issue right now. I enjoyed my initial time, but I'm still undecided about my feelings on a lot of the design decisions. I am skeptical, but also hopeful that it could work, but it all depends on the servers running correctly.  There are multiple servers and EA is working on adding more, but the problem with this is that cities don't migrate across servers, meaning your saved games are stuck to the server you started them on. Even if today you decided "Hey, the European server isn't full, I'll play on that!" it won't matter. You could lose access to your cities once the new influx of players come in after the European release. I am fighting with the same connection issues that everyone else is facing. I have lost entire cities to server issues, and playing is almost completely impossible right now. Don't buy SimCity, not yet at least. The game isn't done, and you would be spending $60 to be a part of what boils down to a beta test for their servers. Save your money and see how things pan out. I have spent around forty hours in SimCity for our review and have had a good look at a lot of the features, but the networking issues are holding back my progress. I can't play, and neither can a lot of other people. This review is going to be for you, our readers, so what do you think would be fair? Should we review the game as it is, or wait and see if these server issues can be resolved?
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Hold off on getting the game until our full review
Our review for SimCity is coming, but server issues are making the game unplayable. I'm sure you're already aware of the need to always be online to play, but it goes a lot deeper than just a DRM issue. Data isn't stored loca...

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Assassin's Creed III DLC bug messes with save data


Ubisoft is working on a fix
Dec 06
// Jordan Devore
The new Hidden Secrets downloadable content for Assassin's Creed III has an issue which can cause players to lose their in-game progress. Users have reported the nasty bug on the Ubisoft forums and, thankfully, the company ha...
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ALERT: Save-corrupting bug in Virtue's Last Reward on 3DS


Vita players should be just fine
Nov 04
// Tony Ponce
I've got good news and bad news. The good news is that, after more than 30 hours of play time, I've finally finished Zero Escape: Virtue's Last Reward. Expect the review later in the week. The bad news is that there is a game...
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Assassin's Creed III gets massive day-one patch


44 fixes detailed!
Oct 30
// Jim Sterling
The patch culture of mainstream gaming continues, with Assassin's Creed III being the latest to release a huge launch-day patch, containing 44 fixes. This follows on from last week's Medal of Honor: Warfighter, which also req...
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Found a bug on the new site? Have an idea? Drop it here


Help us help you help us
Oct 10
// mrandydixon
After literally years of hard work on the part of our crack engineering team, we finally launched the new version of Destructoid today! You've no doubt already been enjoying our new Disqus commenting system and some of the se...
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Borderlands 2 bug resets Badass Rank, Gearbox fixing it


Issue is 'rare' but engineers are on the case
Sep 25
// Jim Sterling
A bug affecting all versions of Borderlands 2 is resetting Badass Ranks right back down to zero, stripping the character of its bonuses, including unlockables such as customization skins. Even worse, the Badass challenges are...
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Hybrid removed from Xbox Live Arcade due to server issues


Aug 08
// Conrad Zimmerman
[Update: 5th Cell dropped us a line to let us know that the server problems have now been resolved and Hybrid will be available again on Xbox Live Arcade tonight stating that they, "expect a smooth gameplay experien...
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New Diablo III exploit allows invincible hardcore Wizards


Jul 23
// Jim Sterling
The latest Diablo III outrage has arrived, this time revolving around a new exploit that allows players to create invincible Wizards in Hardcore Mode. While chumps playing other classes have to worry about losing their charac...
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Mega64 suffers through the gamut of Diablo III errors


May 31
// Tony Ponce
The extent of Blizzard's lack of bug-checking for Diablo III is unknowable. Anything that can go wrong, will go wrong. At least, that's what happened when the Mega64 crew sat down for a friendly co-op game. Oh, and I could h...
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Slant Six: 'we know' Operation Raccoon City has flaws


Mar 23
// Chris Carter
Remember the good old days when you'd open a game, smell that new case smell, pop it in, and it would mostly be finished? Slant Six doesn't. Instead of testing the game before release, or having us test it for free, Slant Six...
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Gotham City Impostors allegedly wiping profiles and DLC


Feb 14
// Jim Sterling
Destructoid has received several emails from Gotham City Impostors players, letting us know that a significant number of player profiles keep getting reset by a bug. Even worse, if a victim bought any downloadable content, it...
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The Old Republic's Ilum still having issues


Feb 08
// Chris Carter
All is not well with the galaxy in The Old Republic. Evidently kills on the world PVP planet Ilum (one of the few things you can do post level 50) aren't registering for a lot of folks, meaning they can't complete their daily...
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The DTOID Show: A Kiss From The Nubs & New Vita Games


Sep 07
// Max Scoville
[The Destructoid Show gives a rundown of all the top news from Destructoid.com every Monday, Wednesday, and Friday. Subscribe to us on YouTube, follow us on Twitter, and like us on Facebook....
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New Destructoid Episode: Duke Nukem, Catherine, and Wii U


Jun 15
// Max Scoville
Hey gang, long time no typing. In the wake of E3, I am suffering from what the experts are referring to as "nerd flu," but which is more likely a hybrid of the T-Virus, Captain Trips, and the Legacy Virus. In spite of Kinect...
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A plethora of Ocarina of Time glitches on N64


Jun 15
// Tony Ponce
James Rolfe may best be known as the Angry Video Game Nerd, but he also produces a variety of other content for his website Cinemassacre. One such video series, Mike's Game Glitches, is hosted by his best friend and AVGN col...
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A look at EDF: Insect Armageddon's creepy crawlers


Apr 04
// Jordan Devore
Lead game designer Jim Richardson has posted new details about the enemies of Earth Defense Force: Insect Armageddon, as well as provided some backstory for those damn dirty Ravagers. Earth Defense Force 2017 was a game in wh...
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Super Crate Box updated to fix scoring error


Apr 01
// Conrad Zimmerman
Dutch developer Vlambeer has released an updated version of their IGF award-nominated game Super Crate Box. Version 1.04 fixes an "error" which was causing points to be awarded for collecting the game's titular crates and not...
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Magicka gets new patch, 'Mea Culpa' apology DLC


Feb 25
// Josh Tolentino
Arrowhead Studio's accidental friendly-fire simulator Magicka is a pretty sweet game, but to wouldn't be too much of a stretch to say that at launch it was....a little rough around the edges. Even two hundred thousand and som...
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2010 Sucked: Immersion breaking bugs


Jan 06
// mada7
[Editor's note: Congrats to mada7 as he's the first person to get promoted for this month's Monthly Musing Assignment which you can contribute to too! mada7 takes a look at all the bugs that plagued major games of 2010, the ...

Hands-on: Earth Defense Force: Insect Armageddon

Oct 01 // Hamza CTZ Aziz
[embed]185347:33718[/embed] [Update: Forgot to mention, don't expect to hover around in the air constantly with the jetpack like in the videos. The jetpack and weapons will use the same rechargeable energy bar in order to work.] Earth Defense Force: Insect Armageddon (Xbox 360, PlayStation 3)Developer: Vicious Cycle Software, Inc.Publisher: D3PublisherTo be released: Spring 2011 The new EDF has been in the works for over a year and one of the first things D3 Publisher and developer Vicious Cycle did was look at all of the fan feedback on the past games. Joe Fletcher, Producer on Insect Armageddon, told me that they "looked back at what all the fans said about the game, took the elements that we could and actually were implementable, see what we could do about putting them into the game and make the game better because of it." Some of the changes are big, but don't let that scare you. The serious, but cheesy B-movie-like feel will be present as ever. The biggest change to the series is the inclusion of drop-in/drop-out online three-player co-op. Lacking friends, two AI-controlled bots will always fight alongside you throughout the campaign and they'll actually be helpful. The story (not that it's actually important) sees the Earth Defense Force in the city of New Detroit taking on the biggest insect invasion the planet has encountered yet. Giant ants, spiders, wasps, robot mechs and more are all laying waste. Luckily for the EDF, they have new special armor, vehicles that don't control like shit anymore and over 150 weapons to utilize against the invasion. Before every level, players will select their EDF's armor ability and two weapons to take into a battle. There's the tank-like armor that makes players slow but they'll be able to take more damage. They also have a special energy shield that they can deploy. The jet armor let's a player fly in the air. The tactical specialty is the most balanced of the four and they'll be able to place turrets. The trooper class doesn't have much in armor, but can inflict a lot of damage. Players score points in the campaign that can be spent in upgrading an EDF's stats such as their armor, hit points, increase their energy, etc. The points will also go into upgrading and purchasing weapons from the weapon's shop. Oh yes, there will be an equivalent to the Genocide Gun that will let you destroy the hell out of everything. And on the subject of weapons, there's now a Gears of War-like quick reload feature. Another big change -- as evidenced by the videos above -- is that Insect Armageddon looks great, especially for being an EDF title. Everything in the game is destructible and buildings will crumble in more varied ways depending on how the building is hit. Up to 80 enemies can appear on the screen and the game will keep running smoothly at 30 frames-per-second. The main campaign will take players on average about eight hours to complete on normal mode. There are different difficulties, including the insanely hard Inferno mode. There will be lots of reply value too, especially when it comes to unlocking new weapons. Expect to see some DLC down the line as well. Additionally, there's going to be a six-player "Horde" mode where endless waves of enemies will attack you relentlessly. There's also a Remix mode where random enemies will spawn instead of the normal enemies that appear during the Campaign. Like I said earlier, I totally get why this series is so much fun now. It's cheesy, over-the-top fun and a breath of fresh air in a market that's just saturated with super-serious shooters.
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Earth Defense Force is a very beloved series here at Destructoid. Various members on the team, especially Colette Bennett, adore this franchise to death. I've never played any of the games before so I've never quite understo...

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Crackdown 2 DLC is broken, don't buy it


Sep 03
// Andrew Kauz
Ruffian Games has given players another reason not to play Crackdown 2 today, as its just-released DLC pack, the Toy Box add-on, seems to only take things away from the game. Namely, its ability to function. Ruffian has ...
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Crashes and drama surround Elemental's launch


Aug 25
// Jordan Devore
This is just painful. The new Stardock strategy game for PC, Elemental: War of Magic, is going through a rough time: its launch this week has been met with game-breaking bugs and crashes, much to the dissatisfaction of fans. ...
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Super Mario Galaxy 2 bug found?


May 21
// Dale North
I've encountered what I think is a bug in Super Mario Galaxy 2. I found it by...dying. A lot. And I don't think this is a level-specific thing either. It just happened to me in world 6, in a stage where you use Rock Mario (a...
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Rockstar aware of Red Dead Redemption invisibility bug


May 20
// Jordan Devore
Anyone who's played Red Dead Redemption's Free Roam mode for a decent amount of time has probably run into something funny: a bug that causes you, your horse, or other objects nearby to go invisible. It's quite hilarious as f...
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Is Splinter Cell Conviction freezing for you?


Apr 13
// Dale North
It is for some. We've received several tips and messages on the matter today for those that have already jumped into the game. This is happening to Xbox 360 gamers on the 2nd level of the game. Destructoid reader Mr. Jenkems...
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Heavy Rain users are reporting issues with the game


Feb 25
// Brad Nicholson
More than a handful of users are reporting issues with their copies of Heavy Rain on the official PlayStation message board. These problems range from blank screens to corrupted save files. One unlucky soul in particular can'...
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Not happening: A fix for Mass Effect 2 tiny text issue


Feb 05
// Brad Nicholson
If you can't read the text in Mass Effect 2, buy a new TV. In a recent message board post about the problematic tiny text issue affecting SDTV owners, BioWare revealed that it can't patch the problem. "We understand that on s...
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Savage Moon crawling towards the PlayStation Portable


Oct 12
// Nick Chester
We're gonna need a bigger can of Raid! Sony has announced that Savage Moon, the bug-infested tower defense in space title, is soon making its way to the PlayStation Portable. Savage Moon: The Hera Campaign will put playe...

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