popular  /  reviews  /  videos  /  community

Black Ops

 photo

Black Ops II will have 3D and dual play options


Plus create-a-class in the campaign!
Oct 12
// Hamza CTZ Aziz
The 3D fad has more or less died, but that's not stopping Treyarch from including 3D support in Call of Duty: Black Ops II. They've even partnered up with LG Electronics to offer a discount for those that buy the game and one...
 photo

The DTOID Show: Guns, Boobs & Ninjas


Yes, that is the title of today's episode
Sep 28
// Max Scoville
Hey gang! Here we are again, another Friday episode where Tara and I goof off a bunch because we feel like it. Big news today: something something boobs controversy Team Ninja Dead Or Alive 5, Konami unveils collector's editi...

Preview: A deeper look at multiplayer in Black Ops II

Sep 27 // Hamza CTZ Aziz
Call of Duty: Black Ops II (PC, PlayStation 3, Xbox 360, Wii U)Developer: TreyarchPublisher: ActivisionRelease: November 13, 2012 First, let's focus on the core traditional experience. You can expect these game modes: Team Deathmatch, Free-for-all, Domination, Demolition, Kill Confirmed, Hardpoint, Headquarters, Capture the Flag, and Search & Destroy. Hardpoint is the newest mode to be introduced into Call of Duty, and it's inspired by King of the Hill modes. It's a super fast gametype that will see players capturing a location for as long as possible before the location moves to a new area of the map. Then there's Multi-team, which is supported in Team Deathmatch, Kill Confirmed, and Hardpoint. Public matchmaking-wise, there will be a max of three teams of three, or three teams of four. Otherwise, you can do up to six teams on the custom games side. Something I loved about the original Black Ops that I sunk more hours into than anything else from the game was Wager Matches. They're back with a new name: Party Games. You can expect Gun Game, One in the Chamber, Sharpshooter, and Sticks and Stones to return. Treyarch is working on more gametypes for Party Games, and they're all designed just for players to have fun with. These modes blow up the traditional game rules, toss the create-a-class stuff to the side, and bend the score-streak system to maximize player enjoyment. You're still earning experience, leveling up your weapons and rank, and there is public matchmaking as well. And yes, this means the crossbow and ballistic knife are back. The crossbow can be fitted with attachments like the reflex, ACOG, zoom, and dual-band scopes now. You can even fit it to fire three bolts at once. Now these are modes best suited for the experienced players, so what about the players that are too intimated like David was talking about? That's where Combat Training comes in, broken up into three aspects, all of which are still tied into the core experience. First there's Bootcamp, a mode where two teams will face off against each other in Team Deathmatch, with each team made up of three human players and three AI bots. You can rank up, and earn full experience points anywhere between levels one and ten. After you've reached level 11 you can no longer access Bootcamp. Then there's Objective, where you can play if you're past level 10, but you only get half the experience points you normally would. Otherwise it's the same setup as Bootcamp with the human/bot team mix, just set on objective game modes like Capture the Flag. Lastly there's Bot Stomp, where a team of six human players will be going up against a team of six AI bot players. You earn no experience points at all, and it really serves to let players experience the high-end game without the typical stress you'd get in a real match. It's a great way to practice on a Team Deathmatch and Objective-type modes. Plus, as David put it, "bots do not yell at you if you don't perform well. They don't get upset, and they're not racists." If none of these public-style matches appeal to you, don't worry, custom games are back in a big way. "Quite honestly, custom games have haunted me since we put them in Black Ops," David told us. "They've haunted me because I've always wanted to -- and we finally did -- make sure every game mode can be customized in some really meaningful ways." You can build the default classes, add in bots, restrict content, starts at 150% health -- everything can be changed in whatever crazy way you want. You can even alter the pick-10 system, limiting it down to just pick-3, or even going to the maximum number of items a player can carry with pick-17. There's lots of ways to play, but you players looking to stick with just the public, official gametypes can finally rest easy as Treyarch detailed how Prestige will work. There's 55 levels, and ten levels of Prestige. Typically when you've hit the max level and been given the choice to Prestige, all your stats get reset. Now when you level up to a Prestige opportunity, everything gets reset except for your weapon experience points, and your challenge progress. So now you can pick up your weapon progress from where you last left off and continue to raise its stats. Additionally, you'll get a Prestige-specific unlock token, which you can use to unlock an item permanently so you don't need to grind to reacquire something you really like again, have extra create-a-class slots (up to five more), reset all your stats to start fresh, or get a refund of all your standard unlock tokens. Each time you level up, you are given an unlock token that you can use to unlock a gun, or items for your custom class. With the refund option, you could be at level 24, decide you hate your entire setup, and use refund to get all 24 tokens back to unlock different content instead. So what happens when you hit the max level of Prestige? You become a Prestige Master, and it opens up all the content. So there's a real solid reason to Prestige beyond simply bragging rights. [embed]232701:44618[/embed] For those of you who do enjoy bragging like crazy, that's where Challenges come in. There are over 1,000 Challenges to do, and completing them gives you XP bonuses and a ton of cosmetic unlocks.  Now you can get camouflage for every single weapon -- even knifes, shields, and rocket launchers. There's more camo options too, even stuff that out-blings the gold skin. There's a bunch of optic choices now, from standard stuff to funny choices, such as a curly mustache reticule called "The Steve," based on the mustache of the lighting director for the game. There's even a cool-looking Eotech zombie reticule, which you can apply to the actual Eotech scope featured in the game. And what's Black Ops without the Playercard customization? The emblem editor is even more robust, featuring 32 layers and tools that let you copy, paste, flip, move, rotate, and scale objects. There's an RGB color mixer, transparency options, over 150 backgrounds, and over 150 shapes to to use too. And I know what you're thinking, but know that you can disable user-created content if you'd rather not be subjugated to all the penises and other lewd content. Still with me? Good, because there's one last thing to talk about and that's Theater mode. Now, anyone can make a movie with just the push of one button with Highlight Reel. This feature will automatically create an edited film from the best moments of your last match. Once the reel is completed, you can go in to edit it or just upload it online immediately. Your films can also use up to 20 clips now, up from 10 in the last game. Plus, you can merge your clip of 20 down to one, then add in more clips. You can merge a number of clips together, which allows you to make even better-quality videos now. Another new feature is the ability to attach your camera to an object and follow its path. So you can place the camera onto something like the Dragonfire -- or even a missile flying towards a target -- for better camera angles. There's going to be a lot of social features as well. You can bookmark your last match with the press of a button to easily pull up the video footage without having to dig it up, there is a community section where you can see videos from the entire community or just your friends, and you'll have the option to up- or downvote videos. Needless to say, there's absolutely a ton of content in the Black Ops II package. You'd need to have a screw loose not to see just how much Treyarch is putting into the game. They've completely overhauled the multiplayer features, and that's just one part of it. You have the single-player that will change based on your actions, the whole livestreaming initiative, and the Zombies mode, which very well could have been its own separate game. This is a real sequel in every conceivable way.
 photo

So we gave you a pretty extended detail look at Black Ops II's multiplayer not too long ago. It was a lot to take in, but guess what? There's more. So much more. In fact, Treyarch had us out for another visit just to see the ...

 photo

The DTOID Show: CoDBlombies II, Ass-Creed Vita, & WiiU


Call of Duty: Short Bus From Hell
Sep 26
// Max Scoville
Wednesday means a new Destructoid Show and a new Destructoid Show means news about video games, or something. Some new details for Call of Duty: Black Ops II have been revealed, specifically the ZOMBIES mode, which sound...

Preview: This is what's new with Zombies in Black Ops II

Sep 26 // Hamza CTZ Aziz
Call of Duty: Black Ops II (PC, PlayStation 3, Xbox 360, Wii U)Developer: TreyarchPublisher: ActivisionRelease: November 13, 2012 Up until this meeting with Mark, I had no idea that there was a story based around the Zombies mode in Treyarch's Call of Duty titles. Well, technically, there's isn't an official one from the studio. It's more that the fans -- yes, you -- create the story with each game. "The story of Black Ops II: Zombies is we don't fully explain it," Mark told us. "There's just the core gameplay mechanics which are incredibly fun to play. And then there's the story which is kinda crowd sourced. It's this phenomena when it comes out and it was amazing when we put it out -- it's like people wanted to attach a story to it. "And you saw them start to do it, pick out things, and they're picking out textures, and they're linking things, and it was this thing because when we originally did it as an unlock in World at War, we saw that and we started playing with the community and actually talking with them through future releases. It might have started out as maybe a smaller hardcore niche thing, but it isn't any longer." Fans were already spinning a story together just based on the recent Zombies teasers, in fact. "So the past decisions that were sort of made in the Zombies world do play a role in this," Mark adds. However, you don't need to really know anything of the story to enjoy Zombies mode. It's a deep community driven element that gives something extra for the diehards. All that the average player really needs to know is that you're in a post-apocalyptic world filled with zombies and magic, and you simply need to survive. Enter Tranzit, the Zombies "story" mode. One to four players will be going against the undead as they make their way through the largest Zombies world ever. It's a big, expansive world that you can either navigate on foot, or use a bus to plow through areas. Going to different towns using the two methods of transportation requires different rewards, and presents new strategies that players will have to come up with themselves. The debut trailer shows the team of four using a bus that offers nice protection, but can get overrun as well, for example. How the navigation exactly works wasn't detailed, so I have to wonder how open Treyarch is going to get with things here. Namely, do you have a choice on which towns you can visit, or will it be a more linear, set path you have to move across? [embed]235426:45204[/embed] Survival mode is more like the traditional wave-based Zombies game you're familiar with. One to four players will work together defending a certain area. In this case, these standalone levels are ones that have been carved out from the Tranzit game world. So you're just playing in one area, defending it by making use of magic, Pack a Punch machines, Mystery Boxes, perks, and so on. What I'm really looking forward to is the new Grief mode. It's like Survival mode, except there are two teams of human players that have to compete against each other, and work together all at the same time while fighting waves of zombies. Or as Treyarch calls it, 4z4. The two teams of human players can't shoot or hurt each other directly. But there are things you'll be able to do to make it harder for the other team to win. How you'll be able to screw up the other team wasn't shown off, but there will be exclusive mechanics to this particular mode that will let you make life miserable for the other team. The last human team left standing wins. On top of the three modes comes Custom Games, where you'll have control over the parameters of Zombies matches. You can make it so only head shots count, turn off all magic items, or even start on any specific wave you want. The game will grant you points relative to what you would probably get based around the wave you start off with. So if you start on wave 20, you won't be stuck with a pistol -- that would just be suicide. Matchmaking has also been improved, as has stat-tracking. Each map and mode will have leaderboards as well. And that about wraps up what was shown in this early look. Expect new zombies, new characters with dialogue, and of course new weapons. In fact, probably the coolest takeaway from this look at Zombies was how there will be crazy future weapons you can build. You have to find the parts throughout the game world, and once assembled, you'll be able to obliterate zombies.
 photo

If you haven't noticed by now, there's been a theme with Call of Duty: Black Ops II where everything has been getting revamped. Your actions in the single-player campaign will affect the ending, and multiplayer has ditched th...

 photo

We've seen the single-player, we've seen the multiplayer, we've even gotten a deep dive into the eSports and livestreaming initiatives. So it's about time the last piece of the Black Ops II puzzle has finally been revealed w...

 photo

The DTOID Show: CoD Zombies, YAIBA, & Valve hardware?!


Sep 19
// Tara Long
Greetings, dear readers! Max is still out parkouring in Boston this week, so I forced Anthony Carbon to come on my show and make fun of Max with me instead. It worked out pretty well! We also talked about some video games, I...
 photo

The night I got back from the Wii U press conference in New York City, I wrote a quick impressions piece of how Black Ops II played on the Wii U GamePad. Want to see how the game actually looks on the Gamepad? Well shoot thi...

 photo

The DTOID Show: Wii U, Bayonetta 2, & Far Cry Monkeybombs


Also Jonathan Holmes played Black Ops II haha
Sep 14
// Max Scoville
The Destructoid Show was LIVE today with fanciful fun and magical treasures for everyone, and blah blah something something, I don't know -- it's Friday why are you making me write these sentences. If you missed it, the Wii U...

Hands-on with Call of Duty: Black Ops II on the Wii U

Sep 13 // Jonathan Holmes
Playing the game on the Wii U GamePad felt seamless and smooth. I detected no lag between the TV and the controller screen. The picture on the GamePad screen was as crisp and clear as on the TV, with no diminished frame rate or other visual hiccups apparent. There was no firm details on how far away from the console you could go with the controller and still keep a solid game going, but I was told that the GamePad will make it possible for some to take their games of Black Ops II with them into the kitchen while they're waiting for their bacon to fry, or to the bathroom while waiting for their "eggs" to drop. It's the exact same experience as the home console version, but with some limited portability for no extra charge. Hard to find fault in that. The GamePad also opens up options for local multiplayer. Lets say you want to introduce someone to Call of Duty who's not used to "traditional" dual analog controls. They can play on the TV using the Wii remote and Nunchuck, while you join in on the game with the GamePad, utilizing dual analog stick controls, showing support (or hostility) toward your fledgling pal along the way. For those who only want to play Call of Duty without being hampered by any local human interaction, these features may sound meaningless, but for those who'd like the option to dabble in some off-line socialization while playing the most popular FPS on the planet, the Wii U port of Black Ops II has a lot to offer. If you're one of the people out there who either shares the "family" TV with other members of a household, or live in a home where the sole videogame console is tethered to the living room, then Black Ops II on the Wii U could be what you need to take control of when, where, and how you play Call of Duty. 
 photo

One of the bigger announcements at today's Wii U event was that the upcoming Call of Duty: Black Ops II will be making it to Nintendo's next home console on November 13. So is there a good reason why you should get the W...

 photo

Call of Duty: Black Ops II coming to Wii U on November 13


Sep 13
// Chad Concelmo
If you have been dying to play a new HD Call of Duty game on a Nintendo system, your dream has finally come true! Black Ops II is officially coming to the Wii U. Black Ops II will feature second-screen gameplay, where player ...
 photo

Here are your Call of Duty: Black Ops II PC specs


No XP support this time
Sep 03
// Jim Sterling
If you're looking to run Call of Duty: Black Ops II on your PC, you'll be wanting to know what you need to run it. Either that or you're gearing up to tell me I could just copy and paste the specs for Call of Duty 4 because c...
 photo

The DTOID Show: Hearthfire, CoD:BLOPScopters, & Lococycle


Aug 29
// Max Scoville
Here's the last episode of The Destructoid Show before we all go to Seattle for PAX oh my goodness I'm so excited it's just frustrating. Guild Wars 2 is a thing that is happening all of a sudden, Bethesda's newest Skyrim DLC ...
 photo

The DTOID Show: Wii U, Last Guardian & Zombie Nuketown


Aug 27
// Max Scoville
Here's today's Destructoid show! Because we do that every monday! Big news: Someone posted an image on the Call Of Duty: Black Ops II Facebook, and it's about zombies. Some accessory company might've leaked the Wii U release ...
 photo

The DTOID Show: Metal Gear Rising, CoDBlops & VITA GAMES!


Aug 15
// Max Scoville
Hey guys! Here's today's Destructoid Show! Tons of news is coming out of Gamescom right now. For starters, Sony's press event was packed with juicy Vita news. We've got Call of Duty: Black Ops Declassified, Killzone: Mercena...
 photo

Destructoid got to visit Treyarch recently to go hands-on with the new SHOUTcasting features of Call of Duty: Black Ops II. We were kind of just thrown right into the mix of things, so you'll have to bear with me as I'm tryi...

 photo

I had a chance to interview game design director, and mad genius, David Vonderhaar on all that we can expect out of the livestreaming and SHOUTcasting features they're cramming into Black Ops II. David goes over the new game...

 photo

Call of Duty: Black Ops II is dramatically changing the multiplayer formula in a big way, specifically with the new Pick 10 system over the traditional Create-a-Class feature. It's not a decision the team just decided overnig...

gamescom: Black Ops Vita has more of a MW3 vibe

Aug 15 // Hamza CTZ Aziz
As for the Vita specific controls, you can tap the front screen to throw a lethal/tactical grenade, use a Kill Streak, or knife strike, and using the back touch pad holds your breath while sniping. You can also press and hold the front screen while throwing a grenade to direct exactly where you want to toss it at. With the PlayStation Near feature, you can share your loadouts with others so that they can use them on their profile. This Share-a-Class feature even lets others use the weapons in your class even if they haven't unlocked the items themselves yet. Single-player wise, the story of Declassified is set between the events of Black Ops and Black Ops II. The missions are designed with an "on the go" mentality, so they'll be easily enjoyable in bit sized chunks. A time trial and survival mission mode compliment the single-player package. Overall, the multiplayer on the Vita didn't look anywhere near as exciting as the PC or console versions of the games to me. Really the key to this being at least somewhat fun is the controls, but we couldn't get any hands-on unfortunately. If anything, I'm way more interested in seeing more of the single-player as that will be the real draw to me. I like the idea of bit sized gameplay on the go.
 photo

Developer Nihilistic Software gave us a live demo of Black Ops II: Declassified today showing off the four versus four multiplayer over Wi-Fi. There will be six maps, and you can expect modes such as Free-for-All, Team Death...

 photo

gamescom: Black Ops II: Declassified Vita bundle detailed


Aug 14
// Hamza CTZ Aziz
We finally have some small details on Black Ops II for the PlayStation Vita. The game will be set between the events of Black Ops and Black Ops II. There will also be weapons and gadgets that take advantage of the Vita tech, ...

Livestream & SHOUTcast your Black Ops II matches

Aug 14 // Hamza CTZ Aziz
[embed]232618:44689[/embed] Call of Duty: Black Ops II (PC, PlayStation 3, Xbox 360 [previewed])Developer: TreyarchPublisher: ActivisionRelease: November 13, 2012 It was fairly obvious during the Black Ops II reveal event that game design director David Vonderhaar fell in love with eSports the moment he exposed himself to it. "Quite honestly, I didn't know dick about competition gaming until Black Ops got on the [MLG Pro] circuit," David told us. "Some people were like, you need to come see this game played at this level." "So I did. I went down, I checked it out, and I went, 'Oh my god, why doesn't everybody know about this? Why doesn't everybody experience what I'm experiencing right now? I have to fix this.'" From that moment on, David's biggest question to himself was "how do we make this something that everybody could enjoy and use, how do we make it a part of the game?" The first answer to the puzzle is League Play, a new mode that caters to the entire audience to properly take advantage of the spectator sport aspect. Basically, League Play is a skill-based matchmaking system that will pit you with people on a similar skill level. You'll first have to go through placement matches in order for the game to get data on your skills -- somewhere between five to 15 matches. From here, you'll be placed in one of seven (possibly more) divisions that will set you up against players at your same level. So if you suck, you'll be at home with other bad players. Of course, you won't always be a sucky player (hopefully), and the better you do, the more you can move up in rank and into better divisions. Basically, you'll be playing against a more segmented chunk of the audience rather than the whole piece of the pie in the standard multiplayer. So stuff like that team of Level 10 Prestige players appearing in the lobby to just ruin your day when you're still a Lieutenant will happen far less. Next comes livestreaming. Pretty much all the content you see on something like Twitch.TV is done through a decent computer rig and a somewhat expensive program to output the footage. With Black Ops II, you won't need anything else to do the livestream other than the game itself. Yes, even on the consoles. Anyone that's in League Play can just turn on the livestream option and be good to go. You can even do picture-in-picture to show off your lovely face with any USB camera. Treyarch is looking into using the Kinect as an optional camera, but any USB camera will do, including the Xbox Vision or PlayStation Eye. The studio isn't talking about what platform they'll be using for the livestreaming feature. It could be something in-house, something established like Twitch.TV, or any of the above. Whatever the case, there is a delay of about 15 seconds, and currently you can scrub back footage by up to five minutes for those who are late coming into the livestream. The key to livestreaming is that you have to entertain the audience with more than just the gameplay footage. You need to constantly interact with the viewers. This is where SHOUTcasting -- or CODcasting as it's referred to in the game -- comes in and Black Ops II is doing it in a big way. Treyarch has done what no other studio has by providing tools that go beyond a simple spectator mode. The person SHOUTcasting and streaming the match is in control of everything, as they're able to jump to any player on the fly in first- or third-person view in order to call the action. There's a 2D top-down map that can be brought up, showing where all the players are and allowing the caster to shift right to where the action is happening. A Score Panel can be brought up as well, displaying key info such as who's on a roll with kills. All of this can be viewed in picture-in-picture too, allowing for tons of displays at once. On the main screen itself, the caster has total freedom regarding what can be displayed with the HUD elements. You can literally turn off everything to give an unobstructed view to the audience (note: this doesn't affect the actual players). Probably the coolest part is that there's a scoreboard that can be displayed, giving this a real sports game feel. Get tired of talking? Take a break by listening in on what the teams are saying to each other at any time. SHOUTcasting a match isn't just limited to one person, since there can be multiple people on a "team" casting the match too. It's a simple matter of switching over to the SHOUTcasting team in the game lobby, like how you would switch to a different team in general. You don't have to SHOUTcast a live match either, as you're able to cast a saved theatre match. You can save a match and then cast it later to make yourself look like the most badass of badasses ever. "This is a game changer for us," David explains. I'm inclined to agree. The eSports scene has been making a steady rise in the videogame world, and Black Ops II's steps into the movement are going to skyrocket that effort. Love it or hate it, eSports is here to stay, and Treyarch is going to start a trend that many other games will surely adopt. Look out for a video soon where I actually give the SHOUTcasting features a shot. I'll warn you now that I sucked at it, but thankfully pro SHOUTcaster Mike Rufail was there to help me out.
 photo

In an industry first, Call of Duty: Black Ops II will let you livestream matches on consoles and PC. On top of that, Treyarch will be providing tools for players to give out play-by-plays much like a sportscaster with the eas...

Black Ops II reinvents the multiplayer experience

Aug 14 // Hamza CTZ Aziz
[embed]232701:44618[/embed] Call of Duty: Black Ops II (PC, PlayStation 3, Xbox 360 [previewed])Developer: TreyarchPublisher: ActivisionRelease: November 13, 2012  Pick a number between 1 and 10 The Create-a-Class system up to this point has followed a pretty simple formula. You've always had to pick at least one primary, secondary, attachment, lethal, and tactical, and multiple Perks and Streaks to craft your custom character. Well, forget this system completely, as you now have total freedom over what you want to bring in. The new system is referred to as "Pick 10," and it's exactly what it sounds like. Players are now allocated ten points and have the choice of taking any ten pieces of content they want, each of which takes up an allocation point. For example, you don't have to bring in a secondary gun and can instead use its allocation point on something like an extra attachment for your primary or an extra lethal grenade. To further drive home what this means, players can literally jump into a game with nothing but a knife and just use all of their allocation points on beefing up their character with Perks. Of course, that's an extreme example, and you'll be relying on pure luck to find a gun on the ground quickly. Still, it's something you could do if you're crazy enough. Perks are no longer "absolutes" Perks have also been completely redefined. For starters, Perks only impact the player's traits now, and don't give any enhancements to the weapons -- those have been relegated to the attachments. Pro Perks have been completely killed as well, so now the system is simply a matter of what you get from the start. Most important of all, Perks aren't "absolutes" anymore, as game design director David Vonderhaar referred to them. The example David gave was the Ghost perk, which in past games would completely hide a player from UAV detection. In Black Ops II, Ghost will hide a player from UAV detection only while they're on the move. It's crucial to note that what I saw was in alpha state, so some things can and likely will change before release. With that said, here are the Perks that were available during my hands-on time: Perk 1: Flak Jacket, Ghost, Blind Eye, Hardline, Lightweight Perk 2: Hardwire, Scavenger, Cold Blooded, Toughness, Fast Hands Perk 3: Engineer, Dead Silence, Extreme Conditioning, Tactical Mask, Awareness, Dexterity Greed is good The Pick 10 system has all your traditional weapon slots for creating your class, but it also adds three new slots called Wild Cards. This feature lets you "break the rules" of the traditional system by allowing you to stack your character like crazy. There were six Wild Cards that Treyarch showed off, with choices like being able to take a third attachment, an extra lethal, two primary weapons, an additional attachment to add to your secondary, or an extra Perk 1, Perk 2, or Perk 3. Each Wild Card will of course use up one of your allocation points, as will whatever extra ability you take from the Wild Card menu. Welcome to the grid  Black Ops II simplifies the customization presentation by putting everything right in your face. Before, you'd have to move about multiple sub-menus, which made the process of customizing cumbersome. Now when you select something like the Assault weapons category, a visual carousel comes up that lets you scroll left or right so you can see all of your options. Not feeling an Assault gun? Then simply press up or down to navigate to the shotguns, machine guns, pistols, rockets, and so forth. It's now very easy and, more importantly, fast to jump to all of the different sections when you want to equip your character. The system is also about keeping the door always open. Say you've used all ten of your allocation points but you try to pick something else anyway. Rather than graying out all of your options, the game simply shows you your currently equipped items so you can easily swap one out. GUNSGUNSGUNSGUNSGUNS Black Ops II's multiplayer is set in the year 2025, which means you get FUTURE GUNS! Here's a list of the weapons I saw, but note that it's not the final list: Assault: AN-94, M8A1, Type 25, SA-58 Shotguns: M1216, Saiga-12, R-870, MCS LMG: LSAT, MK 48 Sniper: DSR 50, SVU-AS, Ballista Lethal: Grenade, Semtex, Axe, Claymore, C4, Bouncing Betty Tactical: Smoke, Flashbang, Concussion, Shock Charge, EMP Again, this isn't the final list. One developer told me that the crossbow will be back, much to my delight. Also, notice the lack of Riot Shield? It's been replaced by the Assault Shield, which does the same job but can also be literally planted in the level to provide mobile cover on the fly. It can be picked back up, and it will die off with the player too. Another new weapon mentioned in the Tactical list is the Shock Charge. It's a stick that you throw to plant into the ground. Once an enemy steps within its proximity, the stick will immobilize the player with an electric shock. It's non-lethal but can kill someone if their health is low enough. Pimp my gun There are a lot of fan favorite attachments returning to Black Ops II, but there are also a ton of new ones that take advantage of the 2025 setting. One of my favorites is the "Select Fire" Attachment, which makes the first couple of rounds from your gun fire at a faster rate over the rest of the clip when you hold the trigger down. Players who can feather their triggers will have a real advantage here. On the more futuristic side, there's the Millimeter Scanner, which is kind of like the evolution of the Heartbeat Scanner. As you look through the sights, a pulse wave is sent out that shows you the silhouette of stationary enemies who are hiding in smoke or are behind a wall. Another one, the Laser Sight, increases hip fire accuracy. Sound familiar? This used to the be the Steady Aim Perk from past games. Here's the full list of Attachments I saw that work for either all or some weapon types: Reflex, Target Finder, Hybrid Optic, Fast Mag, Fore Grip, Laser Sight, Adjustable Stock, Quickdraw, Millimeter Scope, Grenade Launcher, Select Fire, ACOG, FMJ, Extended Clip, Dual Wield, Tactical Knife, Rapid Fire, Variable Zoom, and Ballistics. Killstreaks are dead, long live Score Streaks The old Killstreak system has been kicked to the curb in favor of the new and improved Score Streak. Everything you do nets a certain point value now, which goes towards filling up your Score Streak meter located on the bottom right of your HUD. Reaching a certain point threshold will then unlock one of your three Streak rewards. David gave a great example where a player grabs a flag (100 points), kills a guy (200 points for a flag kill), and then scores the flag (150 points). With the 450 points accumulated, the player is able to unlock two of his low-level Streak rewards, one that cost 375 points and the other 400 points. That's right, rewards aren't mutually exclusive. This system is able to better reward offensive and defensive players. One prime example of the defensive reward is with the UAV, as the player who calls it in now earns 25 points for every kill their teammates are able to get thanks to the spot assist. So much for just ignoring the UAVs, eh?  "Using score lets us reward desirable gameplay behavior," David told us. "Tying the reward system directly into score is one of those assumptions we challenged pretty hardcore and said, 'Wow, duh!' There was a real obvious moment where we were like, 'Of course, that makes perfect sense!' We need granularity here, let's use something better than strictly kills or the equivalent of one point." There's going to be somewhere around 20 Score Streaks rewards, including returning rewards like K9s, Death Machine, and more. Some of the new ones include: Guardian: A portable microwave turret. It transmits a highly radioactive signal that will cook anyone who gets caught in it for more than a few seconds. It's a crowd-control tool and great to place at doorways. It can't just be straight-up knife destroyed, so you'll need to use a couple of grenades to take it out.  AGR: An AI- or player-controlled mini-tank drone. Like all the drones, you can take control or jump out any number of times while it remains on the field.  MQ-27 Dragonfire: Like the AGR, except it's a quad rotor. Hellstorm Missile: Like the Predator Drone, but it can also let you disperse a cluster of bombs over a wider area.  Gunships: Standard Gunship, except you can tell the pilot to move to another grid on the map if they can't find a target or are taking fire. This can be done with most of the AI-controlled aerial vehicles, and you are always receiving feedback about what the pilots are doing as well.  Lightning Strike: A jet that strikes at three desired locations on the map as fast as a flash of lightning. Swarm: A bunch of tiny flying drones that kamikaze attack players and equipment. War Machine: A bigass grenade launcher. Early on, I found my perfect Score Streak setup: a combination of the UAV, Lighting Strike, and any of the higher-tier aerial vehicles. UAV and Lightning Strikes were both great ways to quickly stack up the points for whatever heavy reward I had in the line-up. Oh, and keep in mind that the Score Streak meter resets every time you die.   HOW DO YOU GET THE THINGS?! Black Ops II does not have CoD Points. Instead, you earn an unlock token every time you level up, which can be used on weapons, Perks, equipment, Wild Cards, Score Streaks -- everything, basically. However, while you get to chose what you want to unlock, not everything will be on the table right away. Content will revealed to you in small bursts every time you accomplish a major rank change, such as going from Lieutenant to Captain. This way, players won't be totally overwhelmed by all the options. Plus, this gives players something to look forward to through their multiplayer career. "This is a lesson from Black Ops I," David told us. "Something that CoD Points, in my opinion, suffered from. Whereas CoD Points were really awesome, I could just buy everything I wanted by level 33, and I'd start to tap out at that point cause I got what I want." So yes, this means content is gated by rank changes, of which there are 55 ranks in all. However, there are over 100 pieces of content, which means you won't be able to unlock everything by the time you have to Prestige, of which there are 10 levels of. That said, Prestige-ing will also play a part in unlocking content, and Treyarch will be revealing more on that at a later date, promising that it "will all make sense."  Modes and maps Treyarch showed off four maps: Aftermath, Turbine, Cargo, and Yemen. Aftermath was set in the ruins of downtown Los Angeles. Turbine felt a little like the Afghanistan map from Modern Warfare 2, though it offered more verticality. Yemen had an urban setting with a nice chokepoint in the middle, perfect for CTF games. Cargo was the most interesting, as the center of the map was always changing due to shipping crates getting placed/removed by a giant crane.  Two of the new modes we got to play were Multi-Team and Hardpoint. Hardpoint was a King of the Hill gametype with a constantly moving hot zone that the player needed to hold and dominate to score points. Multi-Team is the first time that more than two teams can fight each other on a map, up to six teams in all. Plus, Black Ops II supports a max of 18 players in a lobby now.  Additionally, challenges will be back with "a twist," Wager Matches will be back in some form too, custom games will offer further customization features, and the emblem editor will provide new opportunities to offend everyone. ------------------------------- And that's a taste of all the new things Black Ops II's multiplayer will be doing. To say I was stunned by all of these changes is putting it mildly. It's without a doubt a game-changer, not just for the Call of Duty series, but for the first-person shooter genre in general. Now more than ever, you really have total control to create the playstyle that will best fit you. I had a lot to say here, but believe it or not, that's not all Treyarch had to show off to the press. In an industry first, they're adding the ability to livestream your matches online on PC AND consoles, plus they're even providing the tools for you to SHOUTcast matches right from the game itself. This is a huge addition for not only Black Ops II but for the industry as a whole, and you can learn all about it in our SHOUTcast preview . 
 photo

Call of Duty: Black Ops II broke retail records a mere 24 hours after the public debut of the single-player campaign. An impressive feat, considering that multiplayer, the franchise's bread and butter, wasn't even shown off u...

 photo

More Black Ops: Declassified details to come at gamescom


Aug 10
// Chris Carter
All we know about the upcoming Vita iteration of Call of Duty is that...it's coming out for the Vita. All that is about to change next week, as more information will come out at gamescom.  So in other words, th...
 photo

Get your hands on Black Ops II multiplayer at gamescom


Aug 09
// Jordan Devore
Right from the start of gamescom on August 15, attendees can rush the Call of Duty: Black Ops II booth (Hall 6, booth A21/B30- A31/B30) to get the opportunity to play the upcoming game on Xbox 360. Additionally, fans will hav...
 photo

Things gamers say about Call of Duty: Black Ops II


Aug 09
// Jim Sterling
Call of Duty: Black Ops II revealed its multiplayer this week with a new trailer, and you better believe that people on the Internet had opinions about it! There's been a huge backlash against Call of Duty ever since Modern W...
 photo

The DTOID Show: CodBlops, Day Z, Ouya, & Darksiders 2


Aug 08
// Max Scoville
Hey guys, here's today's Destructoid Show. Watch it now, or else... I mean. Please watch it? The big news is Call of Duty: Black Ops II, and the multiplayer gameplay that just got shown off, because people like to argue abou...
 photo

Behind the scenes look at Call of Duty: Black Ops II


Jul 18
// Hamza CTZ Aziz
Our latest look at Black Ops II gives us a behind-the-scenes taste of what David S. Goyer (co-writer of The Dark Knight), and Trent Reznor are bringing to the table in Treyarch's next big shooter. From everything we've been ...
 photo

The DTOID Show: CodBlops, Deus Ex Movie & Arkham Prequel


Jul 11
// Max Scoville
Hey guys, here's today's Destructoid Show! The big news is a new trailer for Call of Duty: Black Ops II, because it's about how poor people are evil and will steal your robot helicopters. But it's okay because Trent Reznor's ...
 photo

'Re-imagined' Nuketown map to appear in Black Ops II


Jun 27
// Jordan Devore
If an image from Irish retailer Xtra-vision is any indication, the Nuketown map from Call of Duty: Black Ops will return for Treyarch's follow-up game. A photo submitted to IGN suggests that a futuristic take on the map, dubb...
 photo

The DTOID Show: Dawnguard, TF2, and Spec Ops: The Line!


Jun 27
// Tara Long
Greetings, dear readers! My better half Max is back in the studio with me today, and we've got plenty of news to cover! I get so scared when he's gone. Don't tell him I said that. On today's show, we've got a list of pre-ord...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -