hot  /  reviews  /  videos  /  cblogs  /  qposts

Black Ops

MLG Winter Championship photo
MLG Winter Championship

First MLG competition of the year begins next week


StarCraft II, League of Legends, and....Black Ops II?
Mar 06
// Patrick Hancock
MLG's Winter Championship will begin on March 15 and run until the 17, with $170,000 worth of prize money up for grabs. The featured games are StarCraft II: Heart of the Swarm, League of Legends, and Black Ops II. MLG sure is...
Black Ops II photo
Black Ops II

Black Ops II 'Revolution' DLC drops for PS3 and PC


Same fight, new locations
Mar 01
// Brett Makedonski
The first add-on for Black Ops II has finally made its way to PlayStation 3 and PC. The DLC, titled Revolution, was a timed-exclusive for Xbox 360 and released in January 2013. Available for $15, Revolution features...
Black Ops II photo
Black Ops II

It's time for another Black Ops II Double XP weekend


Friday to Monday starting at 10AM PST
Feb 22
// Chris Carter
Treyarch recently let the world know that there will be another Call of Duty: Black Ops II Double XP weekend happening, starting today. The event is confirmed for all platforms, including the 360, PS3, PC, and Wii U. As usual...
eSports photo
eSports

Call of Duty Championship tournament offering up $1M


Activision gets serious with eSports
Feb 01
// Hamza CTZ Aziz
Activision is getting serious with eSports as they're hosting their first official major tournament for Black Ops II. The Call of Duty Championship tournament will be taking place in Hollywood, California from April 5 - 7 an...
 photo

Twitch TV will be integrated into Black Ops II


Easy streaming is available to the masses
Jan 30
// Joshua Derocher
Following PlanetSide 2 and Origin's lead, Call of Duty: Black Ops II will be integrating Twitch streaming right into the game. This will allow players to broadcast their matches live right onto their Twitch.tv channel. ...
 photo

New releases: Skulls of the Shogun will slay you


Plus Dungeonland, Antichamber, and new 3DS games
Jan 28
// Fraser Brown
Monday has once again arrived, so you know the drill: it's another week of new releases. We're leaving January behind in a somewhat subdued fashion, but there's certain to be something that will catch your eye. Skulls of the...

2012: Year of the Wingsuit

Dec 31 // Kyle MacGregor
Call of Duty: Black Ops II  Wingsuits are a pretty scary prospect in real life. Jumping off daring heights, gliding off into the wind is enough, but to look ridiculous doing it? It's a bit too much for me. Thankfully, Michael Rooker and his squad did it for me in Black Ops II -- all I had to do was press a few buttons. Although the wingsuits aren't really featured for more than a few minutes of the game, their addition added some excitement to the beginning of the campaign, and really drove home how diverse the gear and weaponry really is in 2025. Mark of the Ninja Like the Tenchu series, Mark of the Ninja has a number of items that may not be very ninja-y (strictly speaking), but provide a ton of fun for anyone who wants to utilize them. One of those items is the wingsuit, which lets you stalk your enemies with great care in the air. While a ninja game is probably the last game I'd expect to see a flying squirrel homage in, Mark of the Ninja is one of the many wingsuit-filled games of 2012. New Super Mario Bros. U While at first I lamented the lack of Cape Mario or the Tanooki Suit, I learned to love the Flying Squirrel Suit in New Super Mario Bros. U. Once you realized the nuanced play of clinging to walls, and bouncing off enemy heads to keep your glide going, things get really technical, and incredibly fun. I didn't truly learn to appreciate the Flying Squirrel Suit until I tackled the game's challenge modes, where I quickly had to acclimate myself to not overdoing it, and utilizing all of the enemies I could to keep my flight combo going. Although it isn't the best new addition to the Mario franchise, I really enjoyed my time with it this year. Far Cry 3 I thought Far Cry 2 was near perfect, but Ubisoft Montreal really strove to take everything up to eleven with the sequel. There are several additions and improvements that make the already winning formula even more enjoyable, but few manage to be more exhilarating than soaring over Far Cry 3's war-torn jungles in a wingsuit.  When Jason Brody's journey into this insane new world calls for him to head to a new island, he acquires this equipment to help him drop unseen behind enemy lines. After that memorable covert landing, the wingsuit can be used freely for a limitless number of exhilarating flights. And whether our intrepid protagonist is using it to sneak up on enemies or just indulging in a joyride, one thing is for sure: using Far Cry 3's wingsuit always makes for a good time. Journey Okay, so this one's not exactly a wingsuit per se, but it's close enough in our book. Journey's magical scarf does just about everything you'd expect a wingsuit to do and the flapping cloak doesn't look too far off the mark, either. Gliding plays an integral role in traversing Journey's glittering desert landscapes and also makes for some of the title's more memorable and cinematic moments. SSX In SSX, there are nine deadly descents that correspond to different environmental hazards that exist around the globe. There's a variety of specialist gear to help conquer these potential threats, but of them all the wingsuit is, far and away, my favorite. On certain slopes, there are large drops and wide gaps that make having a wingsuit an absolute necessity if you're looking to survive the run. However, given the choice I still take a wingsuit with me just about every time. While it might seem unintuitive, despite the webbing reducing speed, the enhanced level of control it offers in the air can help shave off precious seconds in a race. That and, like the rest of these games, it's also just a lot of fun to use in general. 
Wingsuits photo
I want to fly like a squirrel
When just about every major publisher rolled out a game featuring bows at E3 earlier this year, the fad didn't go unnoticed. Many were quick to comment on how in vogue arrow-slinging weaponry has become and for good reason. T...

 photo

Nuketown zombies available for Black Ops II season pass


Download one new zombies map
Dec 12
// Chris Carter
If you dropped the extra cash on the hardened or care package editions of Black Ops II, you received an extra zombie map for your troubles. Now, Activision has made said map, called "Nuketown Zombies," available for everyone...
 photo

The DTOID Show: Sony's New Controller, God of War & THQ


Also: The Wii U is awesome now.
Nov 30
// Max Scoville
We were live earlier today for The Destructoid Show, and if you missed it... Shame on you. But here's a recording anyway. Sony patented a new controller that's kinda cool, but also stupid-looking. THQ's in the latest Humble ...

Black Ops II Wii U: the preferred console experience?

Nov 30 // Jim Sterling
On the whole, Black Ops II doesn't differ too much from its other console alternatives. There's no extra touchscreen gameplay or gyroscopic aiming. Even the Strike Force stages are played traditionally, which does seem like a bit of a missed opportunity. However, I do appreciate that extra controls weren't simply tossed into the game for the sake of it -- it's good to establish early that Wii U games can just be regular videogames if they want.  When playing alone, the touchscreen is used for maps, mission details, and on-the-fly setting alterations. This last point, I found to be incredibly useful, as I was able to manually tweak the sensitivity of my aiming while playing the game, rather than having to pause and do it from a disconnected menu. The option to test sensitivity as I adjusted the slider allowed me to reach a level of personal precision I've never experienced on a console before. It's a little thing, on the face of it, but it's minor touches like this that can really make a difference. There is a dual-screen mode allowing the entire game to be played on the Pad, and it looks pretty damn good, albeit with the slightly drained color that comes with the deal. This option also opens the game up for local play, with one user utilizing the Pro Controller and TV, and the other on the Pad. While the smaller screen will always be a bit disadvantageous in multiplayer, the option to have friends playing side-by-side is always going to be welcome.  As stated, the GamePad is shockingly enjoyable to use for first-person shooting. The control scheme is at first a little confusing, since the face buttons have all been mapped to commands different from the Xbox 360 controller. Once that hump's been gotten over, however, I have to say I don't think I've enjoyed a console FPS this much in a long time. The large surface area of the Pad makes long-running online sessions comfortable, while the analog stick and trigger placement is almost perfect for the genre. After my initial fears of the GamePad's viability, I am more than pleased.  Online activity is nowhere near as thriving as Xbox Live and PC, of course. There have been complaints that only Team Deathmatch is being played while many of the more obscure game types are out of commission due to lack of interest. As an almost exclusive player of Domination, I can't say I'm too displeased with the turnout, and I have to confess I'm enjoying the lack of assholes, not to mention the fact Xbox Live is full of people who play COD twelve hours a day and, ravage every game they're in. The Wii U experience is a lot less intense, and I think those who dip in and out of COD, rather than play it all year long, will gain extra enjoyment from this version, since the "pro" players are all on XBL doing their thing.  Connection stability is decent, though not perfect. For the most part, matchmaking is fast, and games run smoothly. Every now and then, however, there will be connection issues that get in the way. I wouldn't say it's much more intrusive than what you'd get on the Xbox Live version, but do be warned that you get every game running smoothly forever.  The biggest complaint people have had with this version is its performance, with reports of framerate inconsistencies getting in the way of the action. In my time spent in the game, I'm yet to encounter anything as egregious as some have reported. Aside from one or two brief hiccups in the solo campaign, I've found the game running pretty fluidly with no major issues dampening my fun. That's not to say I couldn't be hit with an onslaught of framerate dips the next time I boot it up, but I can only report on what I've seen, and I've so far seen only very minor issues.  At least when it comes to playing the game normally. Streaming the action to the GamePad appears to be putting some strain on the Wii U, strain I've not seen in other titles. When playing with the two screens on, the framerate dips are certainly more noticeable. This is perhaps an issue developers will have to be conscious of in future.  The game mostly looks on par with the Xbox 360 version, albeit with the removal of dynamic shadows and a slight roughness to the edges of distant NPCs. It's certainly nothing like the awful jaggedness seen in Warriors Orochi 3, but it's definitely not what I'd call "dramatically better," as a certain beef-flavored Nintendo executive claims.  I've not been this keen to play Call of Duty since Call of Duty 4, and that's not something I say lightly. Maybe it's just because of my massive fat hands, but using the GamePad has been a distinct joy, a feeling of finely tuned comfort that has caused me to reclaim some of the passion I'd lost for this series over the past year. Is everybody going to feel that way? Absolutely not, and I'm not about to tell you that, if you've gone off COD, this'll magically make you love it again. I will say, however, that this launch title bodes well for the GamePad's future in the FPS genre, and I'm not just excited to see what Aliens: Colonial Marines can do with it.  With my enjoyment of Black Ops II on Wii U, my last residual skepticism pertaining to the GamePad has all but eroded. It works. It works well, in fact.  And that works for me. 
Black Ops II Wii U photo
GamePad strangely excellent for FPS games
After spending the past two days with the Wii U version of Call of Duty: Black Ops II, I have found all my worries about the GamePad's ability to handle fast-paced first-person shooters melt away. In fact, I may now consider ...

 photo

The DTOID Show: Wii U, Deus Ex Movie & Mr Torgue's DLC


Also: I put Reggie in the thumbnail image
Nov 16
// Max Scoville
Hey guys! Because it's hell-season, we didn't go live today, but we do still have a show for you. Borderlands 2's new DLC, "Mr. Torgue's Campaign of Carnage," is coming out next week, because you kids can't get enough of that...
 photo

Friday Night Fights: Black Ops II and PlanetSide 2, too!


Nov 16
// mrandydixon
Tonight is a HUGE night for multiplayer gaming! Not only did one of the biggest multiplayer titles of the year launch this week with Call of Duty: Black Ops II, but King Foom went and challenged the developers of PlanetSide 2...
 photo

Black Ops II PS3: connection issues, bum Nuketown codes


Surpriiiiiiiiise!
Nov 15
// Jim Sterling
Call of Duty: Black Ops II is not having the best of times on PlayStation 3. Because, of course, that's totally surprising and hasn't happened before.  Chief among the problems are connectivity issues, with users unable ...
 photo

The DTOID Show: Blops II, GTA V & SC2: Heart of the Swarm


More like, Grand Theft DOGS, am I right?
Nov 14
// Max Scoville
Hey gang! Here's today's Destructoid Show!Jim reviewed Call of Duty: Black Ops II, and we run down the pros and cons, including the slight possibility that if you buy the PC version, you might get a copy of Mass Effect 2 by a...
 photo

Check out the ridiculous bonus ending to Black Ops II


Hope you like heavy metal!
Nov 14
// Hamza CTZ Aziz
At the end of the original Black Ops, you got a special bonus game of zombies where you could play as President Kennedy, President Nixon, and Fidel Castro. After the credits in Black Ops II, you get this. Obviously major spo...
 photo

BioWare makes hay of Mass Effect discs in Black Ops cases


Developer offering entire trilogy to Call of Duty fans who got stuck with wrong disc
Nov 13
// Conrad Zimmerman
A funny thing happened today as a number of reports started surfacing from people who had purchased the PC version of Call of Duty: Black Ops II, only to discover the second installation disc missing and a copy of Mass Effect...
 photo

The DTOID Show: Mass Effect 4, Source 2, & Adam Sessler


Plus: Stop cursing on the cyberwebs, CoDBloppers!
Nov 12
// Max Scoville
Hey gang! We're back with another steaming pile of gaming news for your brain-holes! A new Mass Effect game is in the works, and the exciting part is that it's gonna be running Frostbite 2. Black Ops II comes out tomorro...
 photo

The DTOID Show: GTA V, Elder Scrolls Online & Navy SEALs


Plus: RIP X-Men Destiny
Nov 09
// Max Scoville
Here's today's action-packed Destructoid Show! Bethesda has released a big ol' video about The Elder Scrolls Online, Call of Duty: Black Ops 2 is allowing the internet teenagers to livestream their online gun-shooting right f...
 photo

Livestream Black Ops II matches through YouTube


eSports!
Nov 08
// Hamza CTZ Aziz
Activision has finally announced that they're partnering with YouTube as the livestreaming partner for Call of Duty: Black Ops II multiplayer matches. Yup, you'll be able to livestream your matches directly through the game o...
 photo

Blow up the past in Black Ops II's Nuketown map


IT'S LIKE YOU'RE TIME TRAVELING!
Nov 01
// Hamza CTZ Aziz
Fans that pre-order Black Ops II will be given the Nuketown 2025 map, as seen in the latest video from Treyarch. Nuketown was fun in the first Black Ops thanks to how small the map is, but there's an even better and smaller ...
 photo

The DTOID Show: GTA V, Assassin's Creed III, & Cliffy B!


Oct 29
// Tara Long
Well hello there, jewels. How are you doing this fine evening? Staying dry, I hope? Wha-OKAY ENOUGH SMALL TALK. On today's Destructoid Show, we're treated to a launch trailer for Assassin's Creed III, a live-action trai...
 photo

HAWP: The Bobby Kotick your man could smell like


SHOCKING!
Oct 19
// Tony Ponce
What's in my hand? Back to you, you have it. It's a baby! Look again. The baby is now dynamite! Today's episode of Hey Ash, Whatcha Playin'? gives you a glimpse into just another day at the Activision office. Bobby Kotick wa...
 photo

The DTOID Show: Skyrim DLC, Far Cry Minecraft, & CoDBlops


Plus: Check out my cool raccoon shirt
Oct 17
// Max Scoville
Hey gang! We're back again with the news about the bleep-bloops and the CoDBlops. Today, there's whisperings of new Skyrim DLC, codenamed: "Dragonborn," possibly involving us actually riding the dragons this time. The Wii U ...
 photo

Black Ops II launch trailer has robot bugs!


Back in Black, baby
Oct 16
// Hamza CTZ Aziz
We're less than a month away from Call of Duty: Black Ops II hitting store shelves now! The launch trailer has just been released, and it shows off a ton of things you can expect to do in the single-player campaign. Grapplin...
 photo

The DTOID Show: NYCC, Sleeping Dogs DLC, & CoD Elite


Plus: They are making video games about DANCING now
Oct 15
// Max Scoville
Today on The Destructoid Show, we do what we always do on The Destructoid Show: talk about video game news,  For starters, Call of Duty: Black Ops 2 will be making CoD: Elite a free service, but will be offering a seaso...
 photo

Activision set to introduce season pass for Black Ops II


As well as announcing four DLC map packs in 2013
Oct 15
// Jason Cabral
After an interesting reveal by Activision with regards to its Call of Duty: Elite service today, another announcement nearly slipped by. Not nearly as surprising, the company will be introducing a season pass f...
 photo

Black Ops II will have 3D and dual play options


Plus create-a-class in the campaign!
Oct 12
// Hamza CTZ Aziz
The 3D fad has more or less died, but that's not stopping Treyarch from including 3D support in Call of Duty: Black Ops II. They've even partnered up with LG Electronics to offer a discount for those that buy the game and one...
 photo

The DTOID Show: Guns, Boobs & Ninjas


Yes, that is the title of today's episode
Sep 28
// Max Scoville
Hey gang! Here we are again, another Friday episode where Tara and I goof off a bunch because we feel like it. Big news today: something something boobs controversy Team Ninja Dead Or Alive 5, Konami unveils collector's editi...

Preview: A deeper look at multiplayer in Black Ops II

Sep 27 // Hamza CTZ Aziz
Call of Duty: Black Ops II (PC, PlayStation 3, Xbox 360, Wii U)Developer: TreyarchPublisher: ActivisionRelease: November 13, 2012 First, let's focus on the core traditional experience. You can expect these game modes: Team Deathmatch, Free-for-all, Domination, Demolition, Kill Confirmed, Hardpoint, Headquarters, Capture the Flag, and Search & Destroy. Hardpoint is the newest mode to be introduced into Call of Duty, and it's inspired by King of the Hill modes. It's a super fast gametype that will see players capturing a location for as long as possible before the location moves to a new area of the map. Then there's Multi-team, which is supported in Team Deathmatch, Kill Confirmed, and Hardpoint. Public matchmaking-wise, there will be a max of three teams of three, or three teams of four. Otherwise, you can do up to six teams on the custom games side. Something I loved about the original Black Ops that I sunk more hours into than anything else from the game was Wager Matches. They're back with a new name: Party Games. You can expect Gun Game, One in the Chamber, Sharpshooter, and Sticks and Stones to return. Treyarch is working on more gametypes for Party Games, and they're all designed just for players to have fun with. These modes blow up the traditional game rules, toss the create-a-class stuff to the side, and bend the score-streak system to maximize player enjoyment. You're still earning experience, leveling up your weapons and rank, and there is public matchmaking as well. And yes, this means the crossbow and ballistic knife are back. The crossbow can be fitted with attachments like the reflex, ACOG, zoom, and dual-band scopes now. You can even fit it to fire three bolts at once. Now these are modes best suited for the experienced players, so what about the players that are too intimated like David was talking about? That's where Combat Training comes in, broken up into three aspects, all of which are still tied into the core experience. First there's Bootcamp, a mode where two teams will face off against each other in Team Deathmatch, with each team made up of three human players and three AI bots. You can rank up, and earn full experience points anywhere between levels one and ten. After you've reached level 11 you can no longer access Bootcamp. Then there's Objective, where you can play if you're past level 10, but you only get half the experience points you normally would. Otherwise it's the same setup as Bootcamp with the human/bot team mix, just set on objective game modes like Capture the Flag. Lastly there's Bot Stomp, where a team of six human players will be going up against a team of six AI bot players. You earn no experience points at all, and it really serves to let players experience the high-end game without the typical stress you'd get in a real match. It's a great way to practice on a Team Deathmatch and Objective-type modes. Plus, as David put it, "bots do not yell at you if you don't perform well. They don't get upset, and they're not racists." If none of these public-style matches appeal to you, don't worry, custom games are back in a big way. "Quite honestly, custom games have haunted me since we put them in Black Ops," David told us. "They've haunted me because I've always wanted to -- and we finally did -- make sure every game mode can be customized in some really meaningful ways." You can build the default classes, add in bots, restrict content, starts at 150% health -- everything can be changed in whatever crazy way you want. You can even alter the pick-10 system, limiting it down to just pick-3, or even going to the maximum number of items a player can carry with pick-17. There's lots of ways to play, but you players looking to stick with just the public, official gametypes can finally rest easy as Treyarch detailed how Prestige will work. There's 55 levels, and ten levels of Prestige. Typically when you've hit the max level and been given the choice to Prestige, all your stats get reset. Now when you level up to a Prestige opportunity, everything gets reset except for your weapon experience points, and your challenge progress. So now you can pick up your weapon progress from where you last left off and continue to raise its stats. Additionally, you'll get a Prestige-specific unlock token, which you can use to unlock an item permanently so you don't need to grind to reacquire something you really like again, have extra create-a-class slots (up to five more), reset all your stats to start fresh, or get a refund of all your standard unlock tokens. Each time you level up, you are given an unlock token that you can use to unlock a gun, or items for your custom class. With the refund option, you could be at level 24, decide you hate your entire setup, and use refund to get all 24 tokens back to unlock different content instead. So what happens when you hit the max level of Prestige? You become a Prestige Master, and it opens up all the content. So there's a real solid reason to Prestige beyond simply bragging rights. [embed]232701:44618[/embed] For those of you who do enjoy bragging like crazy, that's where Challenges come in. There are over 1,000 Challenges to do, and completing them gives you XP bonuses and a ton of cosmetic unlocks.  Now you can get camouflage for every single weapon -- even knifes, shields, and rocket launchers. There's more camo options too, even stuff that out-blings the gold skin. There's a bunch of optic choices now, from standard stuff to funny choices, such as a curly mustache reticule called "The Steve," based on the mustache of the lighting director for the game. There's even a cool-looking Eotech zombie reticule, which you can apply to the actual Eotech scope featured in the game. And what's Black Ops without the Playercard customization? The emblem editor is even more robust, featuring 32 layers and tools that let you copy, paste, flip, move, rotate, and scale objects. There's an RGB color mixer, transparency options, over 150 backgrounds, and over 150 shapes to to use too. And I know what you're thinking, but know that you can disable user-created content if you'd rather not be subjugated to all the penises and other lewd content. Still with me? Good, because there's one last thing to talk about and that's Theater mode. Now, anyone can make a movie with just the push of one button with Highlight Reel. This feature will automatically create an edited film from the best moments of your last match. Once the reel is completed, you can go in to edit it or just upload it online immediately. Your films can also use up to 20 clips now, up from 10 in the last game. Plus, you can merge your clip of 20 down to one, then add in more clips. You can merge a number of clips together, which allows you to make even better-quality videos now. Another new feature is the ability to attach your camera to an object and follow its path. So you can place the camera onto something like the Dragonfire -- or even a missile flying towards a target -- for better camera angles. There's going to be a lot of social features as well. You can bookmark your last match with the press of a button to easily pull up the video footage without having to dig it up, there is a community section where you can see videos from the entire community or just your friends, and you'll have the option to up- or downvote videos. Needless to say, there's absolutely a ton of content in the Black Ops II package. You'd need to have a screw loose not to see just how much Treyarch is putting into the game. They've completely overhauled the multiplayer features, and that's just one part of it. You have the single-player that will change based on your actions, the whole livestreaming initiative, and the Zombies mode, which very well could have been its own separate game. This is a real sequel in every conceivable way.
 photo

So we gave you a pretty extended detail look at Black Ops II's multiplayer not too long ago. It was a lot to take in, but guess what? There's more. So much more. In fact, Treyarch had us out for another visit just to see the ...

 photo

The DTOID Show: CoDBlombies II, Ass-Creed Vita, & WiiU


Call of Duty: Short Bus From Hell
Sep 26
// Max Scoville
Wednesday means a new Destructoid Show and a new Destructoid Show means news about video games, or something. Some new details for Call of Duty: Black Ops II have been revealed, specifically the ZOMBIES mode, which sound...

Auto-loading more stories ... un momento, corazón ...