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6:00 PM on 04.15.2013

Criterion is moving away from racing games and sequels

Criterion creative director Alex Ward has had enough with floating rumors, so he's taken to Twitter to debunk speculation that his team is working on a Need for Speed or Burnout sequel. In addition, he said his next game won'...

Allistair Pinsof


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.






Five hours with Need for Speed: The Run photo
Five hours with Need for Speed: The Run
by Abel Girmay

In a little more than two weeks, Need for Speed: The Run will be released to the masses. Before it joins the avalanche of holiday titles this November, though, I had the opportunity to play the game's single-player and multiplayer at length.

In a nutshell, it's fun. Multiplayer is entertaining, and the less-than-anticipated story mode is starting to turn me into a bit of a believer. I'm optimistic about The Run's release, but reservedly so.  

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