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BioShock

BioShock DLSea photo
BioShock DLSea

BioShock Infinite's next Burial at Sea DLC will be longer


DLSea
Feb 04
// Steven Hansen
One of the (perhaps less serious) criticisms levied at the first part of BioShock Infinite's Burial at Sea was that it was rather short at its hour or two run time. I'm not one to be upset with games for being too short, but ...
Burial at Sea photo
Burial at Sea

The Burial at Sea: Episode Two trailer might ruin the fun


It gets a little spoilery
Jan 28
// Brett Makedonski
So, I have about a million things that I want to say about this BioShock Infinite Burial at Sea: Episode Two trailer, but can't for running the risk of spoiling it for those that want the purest experience possible. If ...
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Podtoid 279: Troy Baker's Next-Gen Ice Bucket


Also: Beards
Jan 22
// Max Scoville
An outbreak of evil fungus resulted in the untimely deaths (and scheduling conflicts) of Jonathan Holmes and Andy Dixon, so this week's gritty post-apocalyptic Podtoid is only Max Scoville, Conrad Zimmerman, and Caitlin Cooke...
BioShock movie photo
BioShock movie

Here's some concept art for that dead BioShock movie


It captures the games quite well
Jan 17
// Chris Carter
The folks over at Comic Book Movie have picked up some concept art for the defunct BioShock film, which was set to be directed by Gore Verbinski, and written by The Last Samurai's John Logan. The project fell apart over ...
BioShock Infinite free photo
BioShock Infinite free

BioShock Infinite your next PlayStation Plus freebie


Plus Proteus on sale
Jan 13
// Steven Hansen
Bioshock Infinite will be free for PlayStation Plus subscribers tomorrow. Now its price matches the amount of American flags and murderous patriots in the game. Freedom! Maybe at that price you can then stomach its premium DL...
BioShock Infinite photo
BioShock Infinite

The Tea Party doesn't understand BioShock Infinite


Conservative group confuses satire with propaganda
Dec 16
// Alessandro Fillari
Satire: the use of humor, irony, exaggeration, or ridicule to expose and criticize people's stupidity or vices, particularly in the context of contemporary politics and other topical issues. It's not every day when an ultra-c...
Deals photo
Deals

Amazon has the BioShock Triple Pack on PC for $15


Required playing
Nov 25
// Jordan Devore
As part of its Black Friday deals week, Amazon has five noteworthy discounts on digitally-distributed PC games, including BioShock, BioShock 2, and BioShock Infinite bundled together for $15. It was not long ago that I was th...

The best and worst games of the week

Nov 16 // Wesley Ruscher
BioShock Infinite: Burial at Sea Episode One (PC [reviewed], PlayStation 3, Xbox 360)Developer: Irrational GamesPublisher: 2K GamesReleased: November 12, 2013MSRP: $14.99 (included in Season Pass) Don't expect a whole lot of playtime without the second piece of the package, as Episode One's narrative will last you a solid hour or so, and you can tack on another hour or two (at maximum) if you want to explore everything. While I don't want to spoil it for you, Burial leaves off on a massive cliffhanger at the very end, which is pretty much the only point where it feels relevant. I wasn't too impressed by Burial at Sea Episode One, mostly because it just doesn't add a whole lot to the overall franchise outside of the last 30 seconds, and it's simply not compelling enough. While it's quite possible that Episode Two will tie everything together in a neat bow and blow us all away, Irrational Games has yet to make a legitimate case for a return to Rapture. Verdict: 6.5/10 Read the full BioShock Infinite: Burial at Sea Episode One review XCOM: Enemy Within (PC [reviewed], PlayStation 3, Xbox 360)Developer: Firaxis GamesPublisher: 2K GamesRelease Date: November 12, 2013MSRP: $29.99 (PC download upgrade) / $39.99 (Console disc) If you haven't played the newest XCOM yet, now is a perfect time to do so with the Enemy Within package. For all the XCOM veterans out there, you'll find a solid amount of new activities to engage in, as well as an unprecedented amount of squad customization. In other words, this is now the definitive Enemy experience. Verdict: 9/10 Read the full XCOM: Enemy Within review Ratchet & Clank: Into the Nexus (PS3)Developer: Insomniac GamesPublisher: Sony Computer EntertainmentRelease Date: November 12, 2013MSRP: $29.99 (Ratchet & Clank: Quest for Booty included for free) Ratchet & Clank: Into the Nexus doesn't make great strides to change up the series, but fans won't be disappointed. Nexus is short, sweet, and to the point, with hardly a dull moment in sight, making it a fitting conclusion to the Future series. When you add in the fact that the game is budget priced and you get Quest for Booty for free, it only sweetens the deal. Verdict: 8/10 Read the full Ratchet & Clank: Into the Nexus review Football Manager 2014 (PC [reviewed], Linux, Mac)Developer: Sports InteractivePublisher: SEGARelease: October 31, 2013MSRP: $49.99 / £34.99  ...this year's edition is building on what was already established; it will please longtime fans and keep them engaged as Football Manager 14 gives them all the depth and options they would want. There could still be more done to ease new fans into the series but that will maybe have to wait until next year. Verdict: 8/10 Read the full Football Manager 2014 review Beer Pong! (PlayStation 3)Developer:  JV GamesPublisher: JV GamesReleased: October 22, 2013MSRP: $4.99 There's just no reason to play this. Beer Pong! is a joyless shell a college drinking game. It revolves entirely around mechanics that do not function with any sense of accuracy or precision. Save your money and play the real thing. Or do anything else. Anything at all. Verdict: 1/10 Read the full Beer Pong! review Final Exam (PC, PSN, XBLA [Reviewed])Developer: Mighty Rocket StudioPublisher: Focus Home InteractiveReleased: November 5, (PC, PSN); November 8, 2013 (XBLA)MSRP: $9.99 ...it’s not the worst of games. It does an admirable job bringing some modern systems into an old school brawler and at a more than affordable price. It controls well and the visuals are mildly entertaining with all the gooey giblets that are constantly flying around. It’s just  a game you'll go through once and never go back to again. Verdict: 5/10 Read the full Final Exam review Resogun (PlayStation 4)Developer: HousemarquePublisher: SCEReleased: November 15, 2013MSRP: $14.99 (Free for PlayStation Plus members) Resogun is a satisfying arcade-style game with a next-gen look and feel -- the ideal system launch game. It’s an eye-searing blur of a loop that you’ll be happy to jump into again and again. Don’t miss it. Verdict: 9.5/10 Read the full Resogun review Knack (PS4)Developer: Sony Japan StudioPublisher: SCEReleased: November 15, 2013MSRP: $59.99 Knack is still a fun romp, and definitely worth a play. It’s easy to pick up, a joy to look at, and and some of the boss battles are pretty great. My recommendation is that you take it in smaller doses, or try out the drop-in/drop-out cooperative play, which will definitely help when the going gets tough. It’s not the next blockbuster platformer you'd want out of a launch title, but you need a break from shooters or want something with some personality, Knack is worth a look.  Verdict: 7/10 Read the full Knack review Killzone: Shadow Fall (PS4)Developer: Guerrilla GamesPublisher: Sony Computer EntertainmentReleased: November 15, 2013MSRP: $59.99  like Killzone: Shadow Fall for its change of direction from previous series games, as well as its change of pace over other first-person shooters. Guerrilla has tried a few new things this time around, and should be commended as such. I welcome the almost sandbox-ish level approach, and the stealth segments did a nice job of breaking up the standard shooting action. It’s really nice when gameplay concepts win out over big set pieces and cinematic events.  Oh, and it’s beautiful. A stunner. Killzone: Shadow Fall is the game that will make you happy to own a PS4. This needs to be on your PS4 launch game list. Verdicts: 9/10 Read the full Killzone: Shadow Fall review The Legend of Zelda: A Link Between Worlds (3DS)Developer: Nintendo EAD Group No. 3Publisher: NintendoRelease Date: November 22, 2013MSRP: $39.99 A Link Between World's main problem at the end of the day is a complete lack of heart. There's no defining moment, no memorable villains or characters, and no truly "new" items that make their mark on the series. It's certainly playable in every sense of the word, but I didn't feel the magic I had felt so many times before. In fact, the only real legacy it leaves behind beyond being a serviceable Zelda game is its welcome streamlining, which I hope is carried over to future iterations. It's a great way to return to the world of Link to the Past, but outside of some welcome streamlining, it doesn't surpass it, or even meet it. Verdict: 6.5/10 Read the full The Legend of Zelda: A Link Between Worlds review Risk of Rain (PC)Developer: Hopoo GamesPublisher: Chucklefish GamesRelease: November 8, 2013MSRP: $9.99Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit All things considered, Risk of Rain is a lot of fun. Though it is held back by its technical faults (which can be reasonably expected from a project created by two students), it has the right stuff to elicit the "just one more run" response that roguelike games are known for. With a little more polish, it could be truly great, but as it is now, it's still totally worth checking out. Verdict: 7/10 Read the full Risk of Rain review Contrast (PC, PlayStation 3, PlayStation 4 [reviewed], Xbox 360)Developer: Compulsion GamesPublisher: Focus Home InteractiveRelease Date: November 14, 2013MSRP: $14.99 (Free on PlayStation Plus) There really isn't a whole lot to Contrast throughout its roughly three hour tale. It's a perfect game to pick up on PlayStation Plus for free, but if you're a non-subscriber or you're musing on another platform, I'd wait for a sale. It does a nice job of weaving a sweet little tale of a young girl and her struggle to maintain her innocence in a (literal and figurative) dark and dreary world, but it's nothing special, and nothing you haven't really seen before. Verdict: 6.5/10 Read the full Contrast review
Reviews!!! photo
Review Round-up: Week ending 11/16
The Playstation 4 dominated this weeks review schedule and rightfully so. Killzone: Shadow Fall, Knack, Resogun, and Contrast dominated our postings -- and as of last night my Facebook wall (please turn off your notifications...

Review: BioShock Infinite: Burial at Sea Episode One

Nov 11 // Chris Carter
BioShock Infinite: Burial at Sea Episode One (PC [reviewed], PlayStation 3, Xbox 360)Developer: Irrational GamesPublisher: 2K GamesReleased: November 12, 2013MSRP: $14.99 (included in Season Pass) The setup is as simple as it gets -- in a seemingly alternate universe, another version of Elizabeth comes to the office of Booker Dewitt asking him to find a child named Sally. After "pressing X to light cigarette," bada bing bada boom, you'll jump into Rapture rather quickly -- as in, less than a minute or so, as it's literally right outside your door. At first, Burial's rendition of the classic underwater dystopia feels like a different Rapture. This time around, it feels like an actual community, rather than a series of desecrated halls with Disney robots spouting classist social commentary. But that feeling is fleeting, sadly. There is no "God Only Knows" moment of clarity like in Infinite. You simply get to see a brief glimpse of Rapture with regular people in it, doing regular things, augmented by predictable discussions like "What if the Big Daddies rebelled?" and other half-hearted fanservice teases. The facade quickly devolves even further after the first quest (a series of errands), and you embark upon the real bulk of the game -- the messed up part of Rapture we all know so well on the eve of its collapse. At first, you may feel excited at the prospect of returning to these hallowed halls, eager to see how all of your old favorites are doing. But you'd be extremely disappointed once you dive in, as there is very little here to placate you outside of the mere existence of Rapture in the DLC. Burial at Sea is content with namedropping characters from BioShock, but not actually providing anything substantial outside of a five-minute conversation with Sander Cohen, followed by more namedropping. [embed]264966:51208:0[/embed] It knows its audience, and it's very much fanservice from an environmental perspective, since much of the selling point is the mere return to Rapture. Not much happens as you're spelunking through it, however, because you're basically just fighting splicers (again) until you reach the poignant conclusion. Eventually, Burial lets you know that it is intertwined with the main story (you should complete Infinite first to fully understand the end of the DLC), but it isn't until this brief moment that anything important actually happens. What is neat about Burial is the juxtaposition of Booker knowing intimate details about Rapture while Elizabeth pretends to know nothing. There's one part specifically where she explains her wormhole power as a "new Plasmid," and you can almost feel the shiftiness of her eyes in her voice. I would have loved more exploration of these themes, but there's one major problem: this Elizabeth just isn't compelling enough. Period. Don't be fooled by the "noir" setup in the intro -- that theme is not carried into the DLC proper. Burial's version of Elizabeth is less endearing, less interesting, and gives you no real reason to care about her place in the narrative. She'll still throw you health, EVE, and ammo just like Infinite, but now more than ever she feels like a delivery system rather than her own entity. With Infinite, I was always left guessing at how Elizabeth would react to a certain situation, and I'd feel like I was in the same moment right alongside of her -- sharing those experiences. But in Burial, she conversely feels predictable and soulless, adding nothing more to the plot than fundamental intrigue and a new outfit. Gameplay-wise I think Burial is a step in the right direction for a potential Bioshock 4, as it feels like a slightly refined Infinite. The weapon wheel returns (thank goodness), allowing you to switch between any given tool in your arsenal at any time, rather than pointlessly limiting you to two tools. The Skyhook is also back in the exact same capacity, but this time it's called an "Air Grabber," as to fit into the Rapture-centric lore. A new weapon called the Radar Range is extremely fun to use, and functions like a high-powered microwave laser gun, adding a bit of silliness to the proceedings. The design is tweaked as well in Burial, with a mostly positive outcome. In the original BioShock combat felt unique, in the sense that one Big Daddy could be the difference between life and death. But with Infinite, forced wave-based arena combat sections often made a mockery of the original's design, seemingly doing nothing more than padding the game for the sake of it. In that sense Burial feels like a solid compromise, because while combat isn't quite as nuanced as the original, it definitely feels less forced than it was in Infinite, and strikes a good balance that should placate the majority of fans. Elizabeth's tearing power can still be used to summon objects like samurais (yeah, you heard me), robot patriots, gun stashes, and medical supplies just like Infinite, which helps add another tactical layer to combat on top of those refinements. Don't expect a whole lot of playtime without the second piece of the package, as Episode One's narrative will last you a solid hour or so (which isn't a problem for me, but a fair warning), and you can tack on another hour or two (at maximum) if you want to explore everything. While I don't want to spoil it for you, Burial leaves off on a massive cliffhanger at the very end, which is pretty much the only point where it feels relevant. I wasn't too impressed by Burial at Sea Episode One, mostly because it just doesn't add a whole lot to the overall franchise outside of the last 30 seconds, and it's simply not compelling enough. While it's quite possible that Episode Two will tie everything together in a neat bow and blow us all away, Irrational Games has yet to make a legitimate case for a return to Rapture.
BioShock DLC REVIEWED photo
A conflicted return to Rapture
BioShock Infinite was one of the most polarizing releases in recent memory among the gaming community. While a number of critics lauded it as an apex for Irrational, many fans were left feeling underwhelmed by certain facets ...

BioShock Infinite DLC photo
Start your journey next month
2K has just announced that the first major DLC for BioShock Infinite, Burial at Sea: Episode 1, will be available on November 12th for $14.99 (or included with your Season Pass). This date is a worldwide release for the PS3, ...

Ken Levine photo
Ken Levine

Levine to receive recognition at Golden Joystick Awards


The show's first ever Lifetime Achievement award
Oct 23
// Brett Makedonski
Ken Levine, one of the most well-known and respected developers in the videogame industry, will be honored at this year's Golden Joystick Awards with a Lifetime Achievement award. Throughout the course of the show's 31-year h...
2K Marin layoffs photo
2K Marin layoffs

BioShock 2, The Bureau dev 2K Marin 'essentially' closed


Bureau of bad news
Oct 18
// Steven Hansen
Yesterday, Polygon got word of a massive layoff that hit BioShock 2 and The Bureau: XCOM Declassified developer 2K Marin. "We can confirm staff reductions at 2K Marin," the statement read. "While these were difficult decisio...
Deals photo
Deals

Get Borderlands 2: Game of the Year Edition on PC for $18


Also, Civilization V for $9 and BioShock Infinite for $12
Oct 11
// Darren Nakamura
[Update: Borderlands 2: Game of the Year Edition has sold out at this price. The other deals still appear to be available.] It was only a couple of days ago that the Borderlands 2: Game of the Year Edition launched in North A...
Jimquisition photo
Jimquisition happens every Monday!
You were promised an episode on season passes, in the wake of Jimquisition complaining about downloadable content. There is a season for all things, and that season has come to pass. Here is a nice little bit of shouting on why season passes are ridiculous, and why it would behoove you to pass up on the bloody things.

BioShock Infinite DLC photo
Spoilers, obviously
BioShock Infinite's Burial At Sea Episode 1 is on the way, and you can get a quick look at the first five minutes courtesy of Irrational Games above. Although there are obvious spoilers as to the setup of the DLC, not a whol...

Ken Levine on the evolution of Elizabeth in Burial at Sea

Oct 04 // Caitlin Cooke
In Burial at Sea: Episode 1, Elizabeth seemed a little bit jaded, if not completely cold, in comparison to her personality in BioShock Infinite. I asked Ken to elaborate on what's happening with her character, and he explained, "In [Burial at Sea: Episode 2], there will be even more changes and each experience. It's really about taking Elizabeth from the woman you met in the tower [in Infinite], this naive person, to the person at the end of Infinite who's gone through some terrible things, [then] to this femme fatal, opaque, cold and then going inside and seeing what caused all of that." "When you get to the end of this, where does that leave her and what does this experience do to her? We basically want to show you the world from her perspective [...] that's a journey that you can complete only when you step into her shoes." After learning about the "lighthouses" from BioShock Infinite, it can be confusing to understand where Burial at Sea falls in the timeline and how it fits into Elizabeth's world. Ken Levine clarified that "This is 'Elizabeth prime,' this is the Elizabeth that went through the experiences in BioShock Infinite and this is the Rapture from BioShock. We're not splintering that." Elizabeth's combat style in Burial at Sea: Episode 2 hasn't been announced yet, but the gameplay will be more of the survival-horror variety. Ken elaborates on the gameplay that "It's probably even more resource management intensive and stealth oriented. Elizabeth is a different person, she's not a "guns blazing" person. "Without going into too much detail, it's the world through her eyes. Each game (BioShock Infinite, Burial at Sea: Episode 1) are bespoke experiences, we're working on game experience stuff that varies from each of them." Perhaps we will be getting a completely different gameplay mechanic when we step into Elizabeth's shoes. There is no official release date for Burial at Sea: Episode 2, but I imagine we'll have our answers when it's most likely released sometime next year.
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A cold, jaded lady
Warning: Minor plot/theme spoilers  BioShock Infinite - Burial at Sea: Episode 1 ends on an interesting note to say the least, and I'm curious to see what is in store for the next episode. When it was announced, Burial a...

Preview: BioShock Infinite - Burial at Sea: Episode 1

Oct 04 // Caitlin Cooke
[embed]258998:49773:0[/embed] BioShock Infinite - Burial at Sea: Episode 1 (PC [previewed], PlayStation 3, Xbox 360)Developer: Irrational GamesPublisher: 2K GamesRelease: Holiday 2013 Elizabeth informs you that she knows a crazy artist named Cohen (sound familiar?) who may know the whereabouts of Sally. After viewing the new areas Rapture has to offer, your first objective is to procure a rabbit mask that will grant entry into Cohen's secret party. This task introduces a new aspect of gameplay where Elizabeth distracts shopkeepers as you wait for the right timing to sneak into the back areas. I found it highly enjoyable and tense (in a good way), but also very brief as this particular mechanic doesn't show up again in the DLC. Once you steal this mask, you enter Cohen's crazy little party. From there, those of you who have played the original BioShock can assume things get dark and twisted very fast. Note: This is the last of the story I'll reveal.  The combat mechanics in Burial at Sea, including Plasmids, are very much the same as in prior BioShock installments. However, this time around resource management is much more prevalent than it was in Infinite. On medium difficulty I found myself often running out of bullets and Eve, thus having to conserve my resources to ensure I could make it through to the next area. This was intentional from a gameplay perspective, and I actually found myself getting more out of the combat situations versus the rushed combat mentality of BioShock Infinite. Enemies are different this time around as well. They were much less likely to rush at me, and often times I could observe them milling about before they were even alerted to my presence. This gave me time to plan my attacks in advance, making it easier to strategically place Plasmid traps and route enemies. Despite the lack of resources I ended up feeling more accomplished at the end of my battles, which is something I didn't really feel in Infinite despite the numerous and often large amount of enemies. The setting in Burial at Sea is gorgeous and colorful -- all assets have been redone, breathing in new life to Rapture. Bars, shops, art galleries, and even slot machines adorn the main area. One of the settings, a derelict department store, is an interesting space in its own right. Clothing, electronics, toys and various other relics from Rapture in the 1950s are scattered about in a creepy yet eye-catching way. The pacing and overall design felt much more open than Infinite as well. So much more open in fact that at one point I had accidentally skipped two parts of a quest because I bypassed it. Enemies had cropped up in the meantime making it harder every time I made a mistake in my path selection. Hidden areas are still prevalent in Burial at Sea, with Elizabeth always at the ready to help pick locks. Audio diaries are scattered about, providing extra context to what's happening in Rapture at the time and also some interesting tidbits regarding a certain "phenomena" occurring. I highly recommend not skipping these! I fully completed this DLC and truly enjoyed it. In fact, I loved it so much that it makes me wonder why it's not a standalone game. I felt like it blended the best parts of both BioShock and BioShock Infinite; the combat was challenging and thoughtful, the story was captivating, and the pacing was perfect. Infinite was a fantastic game in its own right, but bringing Booker and Elizabeth to Rapture is literally a whole new world. Burial at Sea: Episode 1 does not have a specific release date, but they do anticipate it coming out before the holidays. We'll do a full proper review closer to release. In the meantime, enjoy this ominous "Fact from Myth" video which foreshadows what may have happened after Elizabeth and Booker meet in Rapture ... [embed]262949:50775:0[/embed]
BioShock Infinite photo
All assets have been redone, breathing in new life to Rapture
Warning: minor plot spoilers I swore hand over heart that I would not spoil the resolution of Burial at Sea, so that will remain a mystery until the rest of you fine citizens get to enjoy it before the holidays. However, to g...

BioShock photo
BioShock

BioShock 2 drops GFWL, adds Minerva's Den on Steam


Celebrate good times
Oct 03
// Jordan Devore
It's been a long time coming, but Minerva's Den for BioShock 2 is worth the wait. The beloved DLC is now yours if you already owned the core game on PC -- otherwise, it's on sale for $4.99. What's more, Steam Achievements, Bi...
2K Games photo
2K Games

Rod Fergusson heading up new 2K Games studio


Working on an unannounced project
Sep 26
// Jordan Devore
Former Gears of War producer Rod Fergusson left Irrational Games earlier this year after joining the team during the tail-end of development on BioShock Infinite. The fact that he moved on is no secret, but he has only today ...
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Jimquisition happens every Monday!
This week, Jim loads his gun and shoots holes in the argument that certain games suffer from ludonarrative dissonance, just because they're violent. Because really, people, that's not even what ludonarrative dissonance is! If you're gonna use big words to sound smart, use 'em correctly ... guttersnipes.

Burial at Sea details photo
Burial at Sea details

BioShock's Burial at Sea focuses on small scale, stealth


Sea you in Rapture
Aug 26
// Steven Hansen
The intriguing BioShock Infinite DLC Burial at Sea features a return to BioShock 1's Rapture, prior to its downfall. Also, it's film noir as heck. Chinatown with splicers. I'm all about this; I'm always ringing the "more noir...
Bioshock Burial at Sea photo
Bioshock Burial at Sea

See Elizabeth's new duds in Bioshock's Burial at Sea


Are you enraptured by Elizabeth's bioshocking new look?
Aug 10
// Steven Hansen
We recently got word that the next DLC for Bioshock Infinite would be the two-part Burial at Sea, which brings Booker and Elizabeth to Rapture on the eve of its downfall. Also, it's film noir as heck. Chinatown with splicers....
BioShock Infinite photo
BioShock Infinite

BioShock Infinite is coming to Macs on August 29


Steam Play will be supported
Aug 02
// Chris Carter
Although console and PC fans are getting giddy for BioShock Infinite's new DLC, Burial at Sea, Mac users are pretty much left in the dust -- until August 29 that is, which is when the Mac version is hitting the market. This n...
BioShock photo
BioShock

Ken Levine hasn't stopped pushing for BioShock Vita


Fight the good fight
Aug 02
// Jordan Devore
Years. It's been years since we first heard talk of a possible BioShock port to PlayStation Vita. Has any progress been made on that front? Irrational Games creative director Ken Levine tells Kotaku that he's still fighting f...
Bioshock DLC coupon photo
Bioshock DLC coupon

PSA: Save a buck on Bioshock Infinite's first DLC


I'd buy that for a dollar less! Plus, $30 for Infinite on Amazon
Jul 31
// Steven Hansen
Pinch them pennies! The acclaimed Bioshock Infinite's first bit of DLC, Clash in the Clouds, dropped today. The arena-based combat mode is quite the shooty affair and a precursor to something that seems decidedly more interes...
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BioShock: Burial At Sea, RIP Fez II, GTA has purple cars


The Destructoid Show says a swearword
Jul 30
// Max Scoville
Hey gang! Here's today's Destructoid Show. Because Tuesdays. The first BioShock Infinite DLC has been released, with later DLC plans revealed, and Caitlin sat down with Ken Levine himself to discuss it. Fez II has been ...
Take-Two photo
Take-Two

Take-Two has its chin up despite a down first quarter


It was 'better than expected'
Jul 30
// Brett Makedonski
Take-Two may have lost money in the first quarter of the 2014 fiscal year, but it has high hopes for the remainder of the year. The publisher, who owns Rockstar Games and 2K Games, reported a first quarter net loss of $61.9 m...

Ken Levine on BioShock Infinite's new DLC, Burial at Sea

Jul 30 // Caitlin Cooke
Ken and his team have built Burial at Sea from the ground up, including the objects and assets. This was surprising to me seeing as it's only DLC, but Ken explains, "it was a huge undertaking and I’m not exactly sure why we do things that take so much time, but we thought this was our last chance for a while to give our fans a love letter so we decided to do it.” This method seems to pay off -- when Ken describes the game to me, I can already tell how unique it will be compared to previous installments. He continues: “It’s basically two parts -- [the first episode] takes place in sort of the pristine Rapture, and that’s very much like being in Columbia at the beginning. There’s a hubspace that’s pretty…I think actually one of the best BioShock spaces that the team has ever built in terms of what I like to see. "I look at levels like the medical level in BioShock and Fort Frolick as sort of the right structural layout of things because they’re less linear, they’re more sort of the center. They feel organic to me, [but] buildings are designed in a hierarchical fashion […] where the more big action stuff tends to push you down a single corridor. It is a constant struggle to get the team around that non-linearity. We’ve definitely done a better job I think in this DLC than we did in Infinite." When I asked about the story, Ken didn't want to get too much into the specifics so as not to spoil it, but he did say that everything ties together and certain characters will make appearances. "We’re fans of integration, we’ll put it that way. We want to both give people a chance to see characters from BioShock before they splice up as much as they do and what they were like beforehand. There is a very well known character in BioShock who will be involved substantially in the story [...] It is connected to the larger story.” Ken also touched on a few themes from the original BioShock, and mentioned that this DLC will dive a bit deeper into the intricacies of Rapture. "You see this opening part which is in pristine Rapture and there’s this whole quest there that doesn’t involve combat and your journey takes you to […] a department store that’s now a prison that you’re there for a reason, you’ll find out. That’s a very traditional BioShock experience with all the fucking crazy splicers down there and the place has gone to shit. So you get both -- you get the pristine Rapture and the ‘gone to shit’ Rapture in the same package.” I prodded about the second episode, in which players get to experience everything through the eyes of Elizabeth. I was particularly interested in Booker's role, but it hasn't been fleshed out completely so Ken was hesitant to share a lot of information. However, he has an outline of a story in mind and wants it to have a different combat feel than the other games. “We’re in relatively early stages of the third part of the DLC [Burial at Sea Ep 2]," Ken told me. "It’s something that we wanted to do, we didn’t know if we could or had the time or resources but finally we decided it was important that we did it. It’s funny, each of the DLCs are a different combat feel, the first one [Clash in the Clouds] is very much like Infinite. The second one is much like BioShock, we reintegrated much more of the player-initiated combat notions of BioShock. In the third one, it’s almost like survival horror. Elizabeth is not like Booker, she’s not a huge tank. We’re still figuring out the details, everything is open to change, but we want her to feel like she’s always on the bleeding edge of resources and decisions and even push the stealth mechanic." Ken continues, "We also have this notion of grifting from the original game that we didn’t have time to do, and I wanted to show that side of Elizabeth and her saviness through her wits to get the things she needs done, done.” When I asked about everyone's favorite characters, the Luteces, Ken said that "I'm not only a huge fan of writing them but I'm a huge fan of working with Oliver [Vaquer] and Jennifer [Hale] on them, and I'll leave it at that." For now, Ken seemed excited about the future and about what fans will think of Burial at Sea. He explains, “We never know what we’re doing next but I think if we knew… it wouldn’t be surprising because we’d have to surprise ourselves. I’m just curious to hear people’s reactions. We know people were frustrated by how silent we were and how long it was taking, but at the end of the day we’re always going to make the choice to present things in a way to actually give people a sense of what we’re doing and do the thing that we think is right for the gamer in the long run, not in the short run. So they’re frustrated that they haven’t gotten the content yet, but we could have done something quicker but it wouldn’t be this. People get anxious but I think they’re going to be pretty happy.”
BioShock interview photo
Returning to Rapture on the eve of its downfall
Irrational Games, and Ken Levine in particular, have been known for creating games with innovative narratives and unique gameplay. BioShock Infinite is no different, and we expect the same for the remaining downloadable cont...

Return to Rapture photo
BioShock Infinite: Burial at Sea set on the eve of Rapture's downfall
Irrational Games revealed the intentions for their remaining BioShock Infinite downloadable content plans to follow up the Clash in the Clouds DLC: Burial at Sea, a Booker and Elizabeth tale set on the eve of Rapture's down...

BioShock Infinite's first DLC is out on Steam today

Jul 30 // Caitlin Cooke
BioShock Infinite: Clash in the Clouds (PC [previewed], PlayStation 3, Xbox 360)Developer: Irrational GamesPublisher: 2K GamesRelease: July 30, 2013 (PC) / August 2013 (PlayStation 3, Xbox 360) Clash in the Clouds does not tie into the storyline specifically but rather is a standalone arena-based combat game. You continue to play as Booker Dewitt with Elizabeth at your side, tearing the fabric of space and time to obtain useful items in battle (as usual).  The DLC consists of four maps (The OPS Zeal, Duke and Dimwit Theater, Raven's Zone, Emporia Arcade) with each containing 15 encounters, or waves, of enemies. The waves get progressively more difficult and sometimes require a lot more strategy vs combat in the main game, especially as the enemies grow in number. The beauty of Clash is that it can be fun for both hardcore arena players or for gamers who want a bit of challenge without the need to be ranked. If players can successfully beat all 15 waves without dying, they'll be placed on the glorious leaderboards for all to see. If the player dies at any point, they can resume the game to continue collecting cash but won't make it onto the rankings. Extra lives can be purchased at the office door in between waves, which allow players to spawn at the door with no penalty and at full health. Players earn Silver Eagles at the end of each wave, and can also get bonus Eagles by killing enemies in various ways (headshots, vigor combos, etc). "Blue Ribbon Challenges" can also be attempted to earn cash bonuses throughout each wave. For example, a few of mine were to defeat enemies only with the hand cannon, or defeat enemies only using the skyline. At the end of each wave, health and salts replenish and you have the opportunity to stock up on new guns or buy upgrades with your money. Silver Eagles can also be used to purchase artifacts from the Columbian Archaeological Society, a really neat-looking atrium with a giant bronze statue of Songbird hanging above. This was actually my favorite part about the DLC -- you can buy character statues, individual songs playing on their own phonograph, Kinetoscopes, Voxophones, and concept art to fill out the space. There's even something waiting for you when a certain duo is unlocked ... but I won't spoil the surprise. Overall I enjoyed my time with Clash in the Clouds. For $5, or included in your Season Pass purchase, you can't really go wrong. It's honestly worth it just to unlock some really cool story items from Infinite and test your combat skills when shit hits the fan.   Clash in the Clouds is coming at you later today on Steam, and will be released for the PlayStation 3 and Xbox 360 by the end of the week. Burial at Sea, the next two downloadable content packs for BioShock Infinite, were also revealed to us, and this will be story-driven content that is set on the eve of Rapture's downfall. Rapture being the setting of the original BioShock. You'll even get to play as Elizabeth here. Check out the trailer and our impressions of that here.
BioShock Infinite DLC photo
Clash in the Clouds is an arena-based combat game
We're here folks! Breathe that big ol' sigh of relief because by midday you'll see BioShock Infinite's first piece of downloadable content, Clash in the Clouds, available for download on the PC through Steam. Clash in the C...


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