Are we past the point where I can stop warning people about spoilers? Well just in case, don't watch this if you haven't beaten BioShock Infinite yet. Actually, this won't even make sense until you have gotten all the way th...
Top honors for this month's Note Worthy go to a new guitar duo, The Altered Beasts, who you may recognize as the guitar players from the best game music cover band out there, The OneUps. The two team up for their debut album, Transfiguration, bringing smooth and laid-back guitar arrangements of some of the best tracks from across gaming. This one is definitely a must-have.
Take-Two held its quarterly earnings call today to report on the end of its fourth-quarter and fiscal year. The company finished the year at a loss, but there were many bright spots to be optimistic about.
Of particular note,...
Bioshock Infinite has been out for a little while now. The spoiler police are starting to doze off at their posts. The game's harshest critics and most passionate fans have seemingly declared a temporary cease fire (at least until the first DLC comes out). It is a time of peace, which makes it a perfect time for a loving mockery from Machinima.
The dynamic, emotionally evocative relationship the player forms with Elizabeth is one of Bioshock Infinite's biggest selling points. That said, Elizabeth's reactions to the player's action often only make sense within the confines of Infinite's particular brand of videogame logic. This video shows us what the game might be like if she reacted more "realistically" to witnessing her partner in the most important event of her entire life run headlong into a biological weapon hurling fireballs at his head.
Would Bioshock Infinite have seemed more believable if it employed this brand of dialog?
Irrational Games has teamed up with NECA Toys to produce cute little Songbird plushies. The plushie comes in at 7" tall, has an outstretched wingspan of 14" from tip to tip, and is going for $55.
The design was created by sen...
Following a swift completion of BioShock Infinite's 1999 mode last week, I was hit with a particularly potent wave of boredom. Quelling the bubbling cauldron of monotony was easy while skating through the battle-torn dystopia of Columbia. Feverishly hunting down achievements, collecting voxophones, and Bucking Bronco-ing my way to victory pacified me for a time, but that time had passed.
Upon repetition, (three play-throughs, in fact) the vibrant collective of American idealism, religious fervor, and technological prowess dreamt up in the minds of Ken Levine and the folks at Irrational Games had unfortunately been reduced to a memorized script. Like a well-oiled machine I stood front and center stage, wielding a flurry of headshots and premeditated vigors until the credits rolled. With the experience complete on every level, the post-game reality crept into consciousness. Now what do I do with myself?
Not much has been said about post-release content for BioShock Infinite to this point, but some juicy morsels of information may have dribbled out today. If a 2K employee's LinkedIn page is to be believed, the first DLC ...
We first heard about BioShock Infinite: The Siege of Columbia just a few weeks ago, and this week, Plaid Hat Games has released a PDF of the game's rulebook for your perusal. Board game geeks may want to read it from cover to...
Almost a month after its release, BioShock Infinite is still on my mind, but not for the reasons you might suspect. If you grow tired of seeing the game plastered on just about every gaming website, magazine, and TV commercial, fear not. This commentary does not exist to reiterate the title's excellence nor is it a rant geared at opposing such praise. Instead, I'd like to shine some light on the world of Columbia before it was a fully realized sky-bound paradise; years ago when the idea of the game was just gaining traction in the imaginations of Ken Levine and creative team at Irrational Games.
After traversing every nook and cranny of the firmament-born dystopia and following the tale of Booker DeWitt and the dimension-tearing Elizabeth not one, not two, but three times, I happily retired BioShock Infinite to its rightful place in my gaming library while tucking away my many admirations into a mental filing cabinet. I'm finally done, or so I told myself before I received an unsuspecting gift shortly after the exhausting completion.
The mecha George Washington figure from BioShock Infinite is up for pre-order for just $34.99. The figure comes in at 9 inches tall, has 20 points of articulation, interchangeable heads, a bigass gatling gun, and two flags of Columbia.
Head on over to Tomopop to see all the places you can pre-order the figure from.
NECA gives Bioshock fans a terrorizing Founding Father [Tomopop]
Jennifer Hale and Oliver Vaquer, the voice actors behind the Lutece Twins, sat down with GameTrailers to talk about their roles in BioShock Infinite. The pair touch on how they both had to read each character's scripts, how it was like working together, and where they'd want to go if they could rip open tears.
And then things get weird.
Last week, Jim and I were both on Destructoid’s new video series The Question. We took opposite positions of a question that seems to be tearing through a lot of the game world right now: “Is BioShock Infinite too violent?”
At the time, I think I had some kind of spontaneous, temporary brain damage, because I really didn’t do a good job of explaining anything I meant. After about a week of thinking though, I know why Infinite bothers me so much -- I can’t really share the experience with others.
In the previous debate we welcomed the new Tomb Raider installment with a debate against its predecessors in the series. Every single game in the series received at least one vote, so it was fulfilling to see it be a close ra...
According to Google, "Boxer Rebellion", "Pinkerton" and "Wounded Knee" have been trending lately. BioShock Infinite is teaching gamers about the American history that often evades classrooms, churches, and homes. After years at botched attempts at American commentary in games, either failed or cancelled, and much discussion in the academic crowd, Infinite finally delivers subtle, insightful, and fair commentary on America but it feels like no one is noticing.
The internet doesn't need another editorial on BioShock Infinite's narrative, I can imagine you thinking upon seeing this article. I thought the same myself, until I realized that most writers are focusing on the violence of the player's actions or the science behind Columbia. On my second playthrough of Irrational's stellar first-person shooter, it became clear that these are only bookends and it's unfortunate that what comes between them isn't what is being focused on: America.
First off, there are major BioShock Infinite spoilers in the above video. Don't watch it if you haven't finished the game.
While playing through BioShock Infinite, I wondered how well researched the science was behind some o...
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There's been a lot of talk lately ab...