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2:30 PM on 11.18.2013

You ought to download Binary Domain on PS Plus this week

Yes, we've covered this month's PlayStation Plus games for North America already. But I can't pass on having just one more opportunity to represent Binary Domain, which joins the PS Vita version of Oddworld: Stranger's Wrath ...

Jordan Devore


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10:00 PM on 04.18.2012

Binary Domain takes over your PC next week

In what's been one of the biggest surprises of the year, Yakuza Studio have managed to succeed where so many Japanese developers have failed, creating a solid "Western"-style shooter in Binary Domain. So if you missed ou...

Kyle MacGregor

10:06 PM on 02.27.2012

The DTOID Show: Pokemon, Binary Domain, & SSX gameplay!

Happy Monday, Destructoiders! It's time for another episode of your favorite, semi-regularly-scheduled internet show about video games. On today's show, Max starts us off with some Pokémon Black and White news, while ...

Tara Long



Review: Binary Domain photo
Review: Binary Domain
by Jim Sterling

There are so many games that come out of the gate with fantastic ideas, original concepts, and tons of potential, but fail to make the grade due to a lack of budget, time or talent. We've seen far to many Mindjacks, Damnations and Dark Voids over the years, and it's more than a little depressing. 

Binary Domain had all the hallmarks of one of these games. While it promised an absorbing story that posed questions about human emotion, and while it featured intriguing voice recognition technology, early looks at the game revealed wash-out graphics and bog-standard gameplay. In short, it looked like the next Mindjack -- lots of ideas, terrible execution. 

Imagine my surprise when it turned out that Binary Domain looks great, plays well, and is a pretty damn fine title overall!

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Binary Domain: Life, robots and everything between photo
Binary Domain: Life, robots and everything between
by Conrad Zimmerman

[This is the final entry in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. General Director Toshihiro Nagoshi returns one last time to discuss Binary Domain, its robot designs, Consequence System, story and more.  Binary Domain will be out on February 28 on the PlayStation 3 and Xbox 360. Check out Part 1, Part 2, Part 3 and Part 4 of the exclusive guest blogs for more.]

I’m often asked what my inspirations were in making Binary Domain. It all started with the theme of “life”. Based on that theme, I worked with my scenario writer to seek a way to express that theme in the best way for both the drama and for the gameplay. The conclusion we came to was “robots”. I think we managed to create an unprecedented story, even though there are a lot of existing movies and games that involve robots. We also found a way to express that story with a highly advanced game system. I truly respect my team members for all their programming and design efforts, and I am very proud of my team. 

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10:00 PM on 02.15.2012

Meet the enemy robots of Binary Domain

[This is the sixth in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Lead Programmer Takashi Atsu discusses the enemy’s artificial intelligence throughout the game&rs...

Conrad Zimmerman

7:00 PM on 02.13.2012

Take a look at Binary Domain's multiplayer trailer

We've been talking a lot about Binary Domain on Destructoid as we approach the February 28 release date. I actually have some hope for this game that it won't just be yet another forgettable third-person shooter experience. ...

Hamza CTZ Aziz

6:30 PM on 02.08.2012

Bond with your friends in Binary Domain's multiplayer

[This is the fifth in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Lead Game Designer Hiroyuki Sakamoto discusses the game’s multiplayer content. Binary Domain...

Conrad Zimmerman

3:00 PM on 02.01.2012

Developing Binary Domain for the western market

[This is the fourth entry in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Lead Game Designer Hiroyuki Sakamoto describes the combat in the game. Binary Domain will b...

Conrad Zimmerman



Meet the heroes of Binary Domain, The Rust Crew photo
Meet the heroes of Binary Domain, The Rust Crew
by Conrad Zimmerman

[This is the second in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. Script writer Tsuhoshi Furuta and Art Director Nobuaki Mitake detail the characters of Binary Domain and their different personalities, as well as the thought that went into crafting their visuals. Binary Domain will be out on February 28 on the PlayStation 3 and Xbox 360. Stay tuned to Destructoid for more guest blogs up to the release!]

Tsuyoshi Furuta – Script Writer

In Binary Domain, you play as Sergeant Dan Marshall. He is an ex-US Army officer that has joined the “Rust Crew”, a covert operation troop that works to crack down on violations against the Geneva Code. Dan is a very experienced agent and he is quite well known for his nickname “The Survivor”. He has absolutely no compassion for robots. On the other hand, he often jokes around with his teammates, in spite of being in a savage world of ruins and slums with constant threats from the rising sea level. In fact, the more dangerous the situation they’re in, the more he likes to joke around – which isn’t always a happy thing for his teammates.

The Rust Crew is an international Special Forces unit consisting of a variety of members. First we have Big Bo. Another ex-US Army officer, he is Dan’s partner both in battle and in jokes (no wonder Dan gets carried away so easily). We also have a few ex-MI6 agents from the UK: Charlie and the mighty lady Rachel. Faye Lee from China also joins the squad at an early point in the game.

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Binary Domain's story is about robot vs. human conflict photo
Binary Domain's story is about robot vs. human conflict
by Hamza CTZ Aziz

[This is the first in a series of exclusive guest blogs from the development team at Yakuza Studio on Binary Domain. General Director Toshihiro Nagoshi details the story of Binary Domain and the conflict between robots and humans. Binary Domain will be out on February 28 on the PlayStation 3 and Xbox 360. Stay tuned to Destructoid for more guest blogs up to the release!]

Binary Domain takes place in the world of year 2080 -- a future not so close but not too far. The sea level has risen due to global warming, so the people are forced to abandon the modern day cities at ground level and create new high rise cities creating an upper level. It’s not an ideal future but it’s not complete fantasy. When we decided to challenge the Sci-Fi genre, we were careful to make the setting not something outrageous but to make it look contiguous from the modern day world of 2012. We believe this would be the key to allow the players to easily understand the world of Binary Domain.

The same concept goes for the other pillar of Binary Domain -- the robots. Nowadays, robot technology is advancing with outstanding speed, and we are starting to see robots that are capable of morphing complex human movements. Every time I see such new robots, I am amazed with the level of technology we have reached. Today, we’re still capable of watching such robot evolutions in peace, but what if the time comes when we succeed in creating a robot that looks exactly like human, and with AI that can think on its own? Would we be able to stay at peace and not feel threatened by them?

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Hands-on with Binary Domain photo
Hands-on with Binary Domain
by Wesley Ruscher

There seems to be a certain stigma in gaming, as of late, that Japanese developers have lost their touch when it comes to creating experiences that appeal as much to western gamer as they do to the Japanese. Once dominant franchises, such as Final Fantasy, have fallen by the wayside to the likes of Call of Duty and have been further left behind, in terms of design, by the mammoth undertakings of titles like The Elder Scrolls V: Skyrim. Times have definitely changed, but has gaming's past premiere home of compelling content really been separated from the western world?

Binary Domain, from Sega and the minds behind the Yakuza series, is an attempt to bridge the gaming world's differences. Upon first glance, a very déjà vu sensation sinks in -- with its Gears of War styled combat meets Terminator aesthetics -- but judging this game by its looks alone is a huge mistake; as it's what's on the inside that makes this game special.

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7:15 PM on 10.21.2011

Binary Domain pre-order bonuses are all about multiplayer

It looks like Binary Domain will try to keep players engaged in its multiplayer modes, as pre-ordering at GameStop will net you the Multiplayer Pack. This pack gives you an exclusive multiplayer map "Outside High-rise, Upper ...

Maurice Tan

6:45 PM on 10.10.2011

The consequences of Binary Domain

In SEGA's new squad based shooter, Binary Domain, your team mates are not mere slaves to your whims. Players will have to gain the trust of their squad and act in ways that appeal to their varied personalities to get the mos...

Fraser Brown

12:45 PM on 08.21.2011

Sega's Binary Domain is all about trust

Even though Japanese developers try to Westernize their games, they always keep that certain Japanese edge. Games like Vanquish showed us that a typical third-person shooter can still feel fresh even though we have so m...

Daniel Carneiro



Preview: Binary Domain photo
Preview: Binary Domain
by Maurice Tan

When Jim Sterling saw Binary Domain in action for the first time at E3, he covered most of what the game is about but felt like the game needed some special sauce to make it stand out in the crowd.

During an extensive look at the mechanics in Binary Domain at gamescom, we had the chance to get some deeper insight. However, I can't help but share Jim's sentiment about whether or not the game will have a chance in today's crowded console market, even after learning more about what does set the squad-based shooter apart from others.

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