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Evil Within DLC photo
Evil Within DLC

The Evil Within's first DLC has the answers we're looking for


Well, some of them
Dec 11
// Jordan Devore
Oh, right -- there's a Season Pass for The Evil Within. The thought of paying $19.99 for three DLC packs when the game itself was just on sale for nearly that price is unappealing, but that's the situation. Part one, The Assi...
Wolfenstein card photo
Wolfenstein card

Wolfenstein's Deathshead looks like a creepy uncle in this Christmas card


The creepiest?
Dec 03
// Jordan Devore
I'm a total sucker for the holiday season. Christmas cards, particularly those featuring creepy-ass uncanny-valley videogame men wearing festive sweaters, are no exception. In the hope that I'm not alone, I had to share this ...
Halloween demos photo
Halloween demos

Happy Demoween, Destructoid!


Win cash, play demos, egg Mr. Andy Dixon's house!
Oct 31
// Rob Morrow
Just in time for Halloween, we've got several devilish announcements that may be of interest to you, our ghoulish Destructoid readers. First up is a monstrous ten-gigabyte demo that just went up on Steam for Tango Gamework's ...
Prey 2 photo
Prey 2

Confirmed: Prey 2 has been cancelled


Bethesda no longer working on follow up
Oct 30
// Alessandro Fillari
Well you certainly could have seen this one coming. During an interview with Pete Hines, the Vice President of Bethesda, CNET confirmed that the long elusive and troubled development of Prey 2 has come to an end. Taking place...
Evil Within update photo
Evil Within update

The Evil Within PC updated with settings for 60 FPS and letterbox removal


Achievements work with the console enabled
Oct 29
// Jordan Devore
Based on everything I've heard about The Evil Within, I genuinely do not know if I'll like the game. It could be one of my favorites this year, but I also wouldn't be shocked if I ended up hating it, all the same. I'll contin...
The Evil Within glitch photo
The Evil Within glitch

You're gonna lose your head over this The Evil Within glitch


Lost his head, but kept his cool
Oct 20
// Brett Makedonski
"This is insane," are some pretty appropriate famous last words, especially when you're inside a carnival of horrors. That should've been the case for this player, but he took a lickin' and kept on tickin'. That's perseverance at its finest. That thing was just weighing him down, anyway.

Review: The Evil Within

Oct 15 // Chris Carter
The Evil Within (PC [reviewed], PS3, PS4, Xbox 360, Xbox One)Developer: Tango GameworksPublisher: Bethesda SoftworksReleased: October 14, 2014MSRP: $59.99 The Evil Within really doesn't waste any time. After a brief cutscene that sets up a psych-ward murder scene, detective Sebastian Castellanos is immediately thrust into a precarious situation involving a chainsaw madman and giant pools of blood. It's definitely one of the best intros I've seen in some time, and the entire premise of "What is or isn't in your head, and what is reality?" is very easy to get on board with; it also facilitates some great pacing and setpiece changes. Don't expect much in the way of exposition or character development, as Evil falls in line with some of Mikami's cheesier work. You're going to see a lot of that permeating throughout the game, and into the core mechanics. Although the game is billed as survival horror, it really feels more like the former than the latter. Ammo is scarce, your character is absolute shit at doing just about everything from punching to sprinting (seriously, sprinting is terrible in Evil Within, partially by design and partially by the fault of the mechanics), stealth is generally preferred, and enemies can slice you to bits rather easily. To deal with this, you'll use a hybrid stealth and action scheme, which is modeled most notably after one of Mikami's finest works -- Resident Evil 4. For the most part, both mechanics blend rather well. There are a number of situations that function like challenge rooms from the Arkham series, allowing you to approach them with a combination of different strategies. Once you get the agony crossbow, a harpoon gun of sorts, it opens up your options with a variety of elemental blasts, from freezing properties to stun-locking lightning traps. Stealth kills will become your best friend, as ammo conservation actually matters for once. [embed]282548:55985:0[/embed] In terms of its tone, The Evil Within isn't so much scary as it is gory and exciting. Rather than rely on real psychological tension, Mikami and company basically throw a lot of hanging guts, blood, chase scenes, and decapitations your way. This works for the most part especially given the conceit of the aforementioned imaginative realms, but only a few enemies give off a vibe of something you haven't seen before. In a sense, it's a loose collective of old-school action survival horror tropes, which has its own set of merits and flaws. Speaking of old school, The Evil Within looks like it came from the last generation of gaming. Although the giant black bars plastered across the screen are allegedly a design choice, it's clear from the art style down to the animations that the game looks dated. If you can get past that fact as I did, you'll find a plethora of rich environments that have the signature of a seasoned developer. Going along with the dated look, Evil Within has a few obtuse mechanics as well. There is little to no explanation for anything, and near the beginning of the roughly 15-hour adventure, the developers kind of leave you to fend for yourself. For example, there's a part in the game where, if you explore every nook and cranny, you may not have a checkpoint for over 15 minutes. After carefully making your way to the end of a path, there's a crank you can interact with to open a door -- and as soon as you touch it, two enemies rise up from the ground at a point in the game where you barely have any defenses. You can "burn" bodies to kill latent corpses outright, but even though I saw them first and tried to burn them, I couldn't. This is a stark contrast to the Souls series, where practically every mistake is your own fault. In Evil Within some areas just feel unfair, and the save system won't do you any favors -- especially if you get stuck in an area with low health and very little in the way of actual defenses. While I definitely welcome added difficulty in games, there were a few instances where I took a short break in frustration. It wasn't enough to deter me however, and I pressed on from one exciting moment to the next despite the occasional hangup. On the topic of the somewhat clunky controls, I don't mind the legacy mentality, even in today's climate. (To be clear, The Evil Within doesn't have strict, tank-like movement.) Although there are plenty of titles that have updated systems and still maintain tension, I think there's a certain charm to be found in that older feel, and if a few other design choices were spruced up around it, the controls wouldn't be a problem on their own. But while I did have fun with the majority of the game despite its flaws, it's important to note the problems with the PC build of the game. To be frank, the PC version is going to need a lot of work. Although you can use console commands to make it run at 60 frames per second, it's not consistently operating at that level, and there are some performance issues abound if you go that route. I also had a few issues with the "developer splash screen" intro crashing on me (until I disabled it by adding +com_skipIntroVideo 1 to Steam's boot options), and your resolution options are limited without using the console. Even then, some resolutions are not fully supported, as information can be concealed off-screen. It's clear this was a quick console-port job, right down to the mouse lag in the menus. Having said that, the game is very much playable, and once it was running I had zero crashes in-game. Just don't expect it to be up to par with the majority of PC releases theses days. If you like old-school third-person action games with horror elements, I'd recommend picking up The Evil Within on a console, possibly at a price cut. It will definitely scratch the itch of someone who has been pining for a return to the older days of gaming, but everyone else who has come to expect that certain layer of polish likely won't be amused.
The Evil Within review photo
I'd prefer a little more evil
I grew up happily playing Shinji Mikami's games, and he's probably one of the most influential directors/producers that ever lived. I remember the first time I played Resident Evil, the day I bought Devil May Cry from EB Game...

The Evil Within photo
The Evil Within

Happy The Evil Within Day, you bloody goblins


I say that lovingly
Oct 14
// Brett Makedonski
Well, it's finally here -- the day when The Evil Within is upon us at last, and we get to see how this thing turned out. Not us, mind you; Bethesda wasn't so quick to forward us a copy for review. But, I can assure you ...
The Evil Within photo
The Evil Within

Nope, nope, nope! Go away smiley-masked dudes in The Evil Within


Not keen on most of the others either
Oct 06
// Brett Makedonski
The first 30 seconds of this new The Evil Within trailer declares that the game's enemies are "demented, vicious, and deadly." Most of them look all three parts, but the ones with the smiley-face masks have really locke...
The Evil Within photo
The Evil Within

The Evil Within's minimum requirements on PC aren't a whole lot better


Still seems high
Oct 03
// Brett Makedonski
Last week, Bethesda shed some light on what it considered the recommended requirements to be to play The Evil Within on PC. After some chatter from the Internet about them being ridiculously high, Bethesda clarified by p...
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These limited edition The Evil Within PS4s don't look very scary


Especially the white one
Oct 01
// Dale North
Oooh, a building outline! Terrifying! You'll get a scary-ass building etched onto your PS4 if you're nabbing a Japanese Psycho Break (The Evil Within here in the west) limited edition release. It comes in Jet Black or Glacier...
 photo

The Evil Within has gone gold so let us hack up some bodies


New trailer
Sep 29
// Dale North
I'm good and ready to jump into The Evil Within. So ready. The game has gone gold across all platforms, says Bethesda. That means that we're on track for the October 14 release of Shinji Mikami's latest survival horror, brin...
 photo
Max would date a woman who gets that hype on Taco Bell
In the third part of our ongoing investigative series on what it would be like if heavy metal pioneer Ronnie James Dio was, in fact, a mage in The Elder Scrolls V: Skyrim. In this installment, we forget more lyrics, and Max's girlfriend gets home from work, only to find a very special surprise waiting for her. Is it tacos? (Yes. That's exactly what it is.)

The Evil Within photo
The Evil Within

Make sure to set aside a whole lot of hard drive space for The Evil Within


50 GB on PC, 40 GB on consoles
Sep 25
// Brett Makedonski
The Evil Within players might experience something slightly terrifying before ever booting up the game -- the amount of hard drive space that Shinji Mikami's latest creation takes up. Bethesda just released the system re...
 photo
That raccoon is probably Dio's pet in the netherworld
Continuing our adventures through Skyrim; Max lays out the lengthy tale of what he did the day Dio died. Max's romp involved bottomless mimosas, a 40oz of malt liquor with a condom taped to it, and a deformed raccoon named 'Scary'. I don't really remember what I did that day. Probably listened to Dio.

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We've been down too long in the midnight sea
Max and I decided to start a playthrough of The Elder Scrolls V: Skyrim as the late Ronnie James Dio, the heavy metal legend who had a music video that kinda looks like Skyrim. There's only one problem; Max can't remember any Dio lyrics correctly. It's okay though; we had good beer and bad tacos.

Quake Live on Steam photo
Quake Live on Steam

Free-to-play Quake Live rocket jumps onto Steam today


Get your old-school frag on free of charge in id's multiplayer arena shooter
Sep 17
// Rob Morrow
Good news, arena shooter fans, id Software's Quake Live is launching today on Steam. As far as I can tell, the Steam version will be the same Quake Live you're used to if you're already signed up. Even though it may not be a...
The Evil Within photo
The Evil Within

Watch Sebastian stumble around a lot in this Evil Within trailer out of TGS 2014


Lots of stumbling
Sep 17
// Brittany Vincent
We're marching ever closer to the release of The Evil Within, which is headed to a retailer near you October 14. Bethesda's latest horror IP is shown off in the latest trailer here, straight out of TGS 2014. If you've been t...
The Evil Within photo
The Evil Within

Try not to think about cantaloupe while playing The Evil Within


Whoa, juicy!
Sep 10
// Jordan Devore
I get such a kick out of seeing how things are made, especially when the people making said things are having a blast. This behind-the-scenes footage for The Evil Within is exactly what I'm talking about. We're given a glimp...
The Evil Within photo
The Evil Within

Rejoice, Europeans as you get to experience The Evil Within early


EU release date moved up to October 14
Sep 03
// Alasdair Duncan
As someone living in the UK, it's super frustrating to see notifications pop up on a console or Steam showing my North American friends playing new releases when I usually have to wait a few more days to get my hands on the s...
The Evil Within photo
Rorschach is telling you to buy this game
Ever wanted Watchmen's Jackie Earle Haley to taunt you? Now you can with Haley lending his voice as The Evil Within's main antagonist, Ruvik. But he's not the only recognizable celebrity to have climbed aboard The Evil Withi...

The Evil Within photo
The Evil Within

There's plenty of death in this hour-long The Evil Within video


Chapter nine
Aug 18
// Jordan Devore
Based on this hour-long play session of The Evil Within, I'm not expecting to be particularly scared by the game, but I am expecting to die quite a few times. Given its limited checkpoints, the fear of failure and having to ...
Evil Within photo
Evil Within

The Evil Within Season Pass announced, will cost $19.99


Three add-ons
Aug 13
// Chris Carter
Bethesda has just given Destructoid word of a Season Pass for The Evil Within, which will cover three add-ons for the game -- it's priced at $19.99. The first DLC will involve The Keeper, which is said to be a "sadistic" coll...
The Evil Within photo
The Evil Within

Setting children on fire will get you an M rating, apparently


The Overly Sensitive Ratings Board is at it again
Aug 11
// Rob Morrow
To the surprise of absolutely no one, the ESRB has given Tango Gameworks' upcoming survival horror title The Evil Within a Mature rating. Content descriptors include Blood, Gore, Intense Violence, and Strong Languag...
Box art photo
Box art

Which of these alternate The Evil Within covers do you like best?


Tough call
Jul 30
// Jordan Devore
I tend to prefer alternate game cover art over the "real" thing and The Evil Within is no exception. Publisher Bethesda has three covers for us to vote on and whichever piece wins will be used on the inside sleeve for the lau...
 photo
Try not to rip off any arms in anticipation
As we reported earlier today, attendees of QuakeCon last week were treated to a sneak peak of id Software's upcoming interplanetary demon slaughterfest, simply title Doom. Word came in from Doom publisher Bethesda that the l...

Id & Doom (& abs) photo
Id & Doom (& abs)

Don't expect to see any Doom until 2015


QuakeCon footage just meant to appease fans
Jul 21
// Steven Hansen
QuakeCon attendees got to see some Doom footage. Anyone streaming was said "good-bye" to as the stream cut out. Bethesda Softworks VP of PR and Marketing Pete Hines told PC Gamer that the new Doom just isn...
The Evil Within photo
The Evil Within

The Evil Within jump starts the scares a week earlier than planned


October 14 is the new release date
Jul 17
// Brett Makedonski
If indecision frightens you, then there's plenty to be scared of when it comes to The Evil Within. Originally slated for an August release, Bethesda pushed it back to October 21. Now that we're a bit closer to that window, th...
Doom photo
Doom

We can't see the new Doom yet, but it sounds like a return to form


'A demon just ripped the player's arms off and beat him to death with them'
Jul 17
// Jordan Devore
Bethesda said its big reveal of Doom -- that is in fact "Doom," not "Doom 4" -- at QuakeCon would be for attendees only, not for us Internet ne'er-do-wells, but I still watched the QuakeCon stream like a sucker, anyway. When ...






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