hot  /  reviews  /  video  /  blogs  /  forum

Bethesda

Fallout 4 photo
Fallout 4

Bethesda is releasing a 'Fallout 4 Pip-Boy Edition' with a real Pip-Boy


It uses your smartphone
Jun 14
// Chris Carter
Today at Bethesda's E3 conference in LA, the "Fallout 4 Pip-Boy Edition" was released. It will ship with both the game and a special edition package, which includes a real Pip-Boy accessory. To spice things up even more, the ...
Elder Scrolls Legends photo
Elder Scrolls Legends

Bethesda reveals The Elder Scrolls Legends


A strategy card game
Jun 14
// Kyle MacGregor
This evening at Bethesda's E3 media briefing, the company announced The Elder Scrolls Legends, a free-to-play strategy card game based on the worlds of Skyrim and The Elder Scrolls Online. Expect more details in the coming months, as the title's planned for a 2015 launch on PC and iPad.
Battlecry photo
Battlecry

Third-person multiplayer action game BattleCry coming in 2015


Beta applications available now
Jun 14
// Joe Parlock
Bethesda has shown some more of its upcoming third-person multiplayer game BattleCry during its E3 conference. The publisher showed off lots of blood and explosions, as well as some of the classes you’ll be playing as s...
Bethesda.net photo
Bethesda.net

Bethesda games gets new hub, called Bethesda.net


One place to rule them all
Jun 14
// Darren Nakamura
At Bethesda's E3 press conference tonight, the publisher announced its new hub Bethesda.net (pronounced without a "dot"). The hub will handle all of Bethesda's online games. The list of games that will go through the centralized hub is shown above, including a lot of big names: Dishonored, Doom, Fallout, The Elder Scrolls, The Evil Within, Quake, Wolfenstein, and newcomer Battlecry.
Dishonored 2  photo
Dishonored 2

Dishonored 2 announced with female protagonist


Or a male protaganist
Jun 14
// Jed Whitaker
Arkane Studios announced Dishonored 2 on Bethesda's E3 2015 stream, featuring the option to play as a female protagonist named Emily Kaldwin. In the trailer Emily takes on four-armed robots, and she does some cool shadow pow...
Doom at E3 photo
IDDQD
[Update: watch the trailer here!] Bethesda showed off its first footage for the new Doom today at its inaugural E3 conference in Los Angeles. Executive Producer Marty Stratton took the stage, stating that Doom ...

E32015 Bethesda photo
E32015 Bethesda

Watch Bethesda's E3 Press conference (replay) right here!


Pre-show now with an X-play reunion
Jun 14
// Jed Whitaker
Update: Show's over, but Twitch still has the full conference and the post-show on archive. Bethesda's E3 press conference is about to start, currently there is a pre-show hosted by Adam Sessler and Morgan Webb. X-play reunion for all you G4TV fans. Look forward to Doom 4, Fallout 4,  and more! Watch it right here live with us and react in the comments.
E3 2015 Leak photo
E3 2015 Leak

Something Dishonored might be getting announced tomorrow


Bethesda's hot mic mistakes
Jun 13
// Jed Whitaker
Bethesda's E3 press conference isn't till tomorrow, but that didn't stop it from accidently streaming some rehearsal audio on its Twitch channel today. The above audio was captured from said stream. It is to be noted th...

What I want from Fallout 4

Jun 13 // Nic Rowen
Better stealth I'm going to take for granted that better gunplay is a given for Fallout 4. The awkward, inaccurate shooting of Fallout 3 was probably the most common complaint about it, and New Vegas' attempt to address it with a janky iron-sights system was so rough and amateurish that it felt like a hacked together mod. Fallout 4 will obviously have to do better in the guns-and-ammo category, so I'm not going to waste my breath begging for it. What I will beg for though, is better stealth design. Some of the best moments in Bethesda's games have emerged from the shadows. The Thieves Guild and Dark Brotherhood had the best quests in Oblivion and Skyrim, encouraging many players to roll up at least one sneaky character. I know I personally spent a huge chunk of my time in Fallout 3 trying to skulk through super-mutant camps, silently seeding the area with mines and booby traps before pulling down on some mutant and watching the chaos pop off as his buddies came running. When done well, the tension and power dynamics of stealth can provide some of the best gameplay around. Bethesda seems to know this. It includes so many quests and options in its games that encourage you to be a sneaky little jerk. So why does sneaking around feel like some after-thought, Scooby Doo bullshit? The old "crouch down and watch an icon that tells you if a raider can see you or not" routine isn't going to cut it anymore. Stealth should be more than a factor of your sneak stat and a matter of breaking line of sight. I'm really not interested in another stealth experience that allows enemies to pick you off from 50 yards away in the dark like you were holding a road flare if your sneak skill is low, or let you squat down straight in front of their shins like you're the Invisible Man if the skill is pushing 90 and above. Make stealth active, give us something to do to make us feel sneaky. Instead of making the Sneak skill and active camouflage gear the end-all-be-all of stealth, how about throwing in some active abilities to let us dynamically manipulate the enemy? They don't have to be complicated. Take a page from the Far Cry games and give players with a moderate skill investment in stealth the ability to throw a distracting rock or bullet casing to draw enemies away. Make some cubbyholes or hiding spots that only intermediate ninjas can use. Let Sneak-Kings focus down like Joel from The Last Of Us and get some "I'm super good at hearing" ghetto-SONAR ability. I'm not asking for Metal Gear Fallout: Sons of the Atom Bomb or anything here. I understand that in a game as big and complex as the Fallout games have been, you can't layer on every little system and nuance you'd like (that's what paid mods are for, am I right folks?) but I'd like to see something to make crawling around in the shadows fresh for Fallout 4. More skill checks please, but keep them quiet One of the things I love, love, LOVED about New Vegas was its focus on non-combat skills. Reaching back to the original Fallout, New Vegas went out of its way to incorporate skills like barter, repair, and science outside of their obvious (and boringly pragmatic) purposes way more than Fallout 3 did. This is without a doubt the right direction to move in and I would love to see Fallout 4 double down on the idea. I love this idea because it makes each character feel unique. My tech obsessed teenaged hacker had a much different experience in the Mojave Wasteland than my cannibalistic night stalker. Not just because she preferred to melt her worries away with a stream of molten plasma while he would literally cut to the heart of a problem; they moved through the world differently, physically and socially. She would hack into systems, open doors, appropriate security drones, all that good, typically sneaky stuff. But she was also able to use her skills as a currency, occasionally repairing broken gear or fixing otherwise unsolvable problems for people in the Wasteland. She fell in with the equally tech obsessed Brotherhood of Steel and it felt natural. My cannibal used his detailed knowledge of anatomy to occasionally work as a makeshift surgeon, appearing as a wolf in sheep's clothing to the unaware, and was invited into a cabal of secret people eaters. Each of them had opportunities and moments that were totally unique and exclusive from each other and that's amazing. That's exactly what Fallout should be about. I just don't want to know about it up front. I would love a little more subtlety and mystery when it comes to skill checks in Fallout 4. As I loved how New Vegas worked, I couldn't help but find the giant, full caps skill messages jarring. Nothing quite reminds you "oh yeah, you're playing a videogame" like a big old block of mechanical text that says something like [MEDICINE 60 REQUIRED]. Fold skill checks into the game more organically. If a player doesn't have the skill required to pull something off, don't show the option. Or, maybe show the option, but don't promise success. Let Prof. Goofus with his measly 15 points invested in repair set off a bomb when he tries to defuse it. Let someone who thinks they're a smooth talker chat their way into a slaver's pen. I know some people may prefer to know their options up front and the stats they should shoot for, but I'm a big believer in surprises and trusting the player to figure things out. Besides, if you really want to know the stat requirements for every interaction, there are always wikis and FAQs.   I can't believe I'm saying this, but maybe make it a little darker? Okay, hold on. Don't go branding me with the mark of #Darksiders2 just yet. I'm not asking for Fallout 40K edition here and I'm not saying I want some grim and dirty "realistic" depiction of a blasted out radioactive wasteland, because realism wouldn't do the game many favors. All I want to see is Bethesda even out the tone. Make the normal world a little darker and saner so the black humor and absurd moments can pop in contrast. I love the line Fallout walks, that razors edge between unimaginable despair and corny '50s sci-fi pulp. It's a difficult balance to find and while I think both Fallout 3 and New Vegas did a decent job at it, I think they could have done better. I think the problem is that neither game is willing to let you get your feet under you before piling up the silly stuff. Fallout 3 starts in a Vault isolated from the realities of the world, so I'm willing to put up with the greaser shenanigans of the Tunnel Snakes. But then the first town you come across in the real world, Megaton, is full of equally goofy shit and ridiculous people. You go from one silly place to another without a big change in tone when the game could have set you up for a gut punch by showing you a very zany life in the Vault and then plunging you into the harshness of the wastes. New Vegas starts its story by introducing you to Victor, a robotic cowboy with a TV in his chest and machine guns in his arms like a very well armed Teletubby. Again, don't get me wrong, I love the idea of a robot cowboy, but couldn't we wait five dang minutes to establish the stakes and condition of this post-apocalyptic world before saddling up on the wacky horse? When you come across a crashed alien saucer, find a settlement of pacifist super-mutants, or liberate a slave mine with Lincoln's very own rifle, it should be a hell of a moment, not business as usual in the wastes. Fallout 3 and New Vegas come at you with the bizarre and ludicrous so hard and so often that it runs the risk of losing its impact and blurring together. I'd like to see Fallout 4 avoid that if possible. Don't get rid of the black humor and ridiculous moments, just space them out a little more, or make the average day in the wastes a little more grounded so they can stand out better. Going by the very sombre trailer we've seen, I may just get my wish on this one. How about you? What are you looking forward to in Fallout 4? What kind of perks do you want to see? What kind of companions? How much are you hoping all these rumors about a voiced protagonist and a very focused main-plot with a mandatory male character are black and filthy lies? I know I am! Hopefully we'll find out more at Bethesda's big event tomorrow. Then we can either sing the praises or count our dead.
Fallout 4 wishlist photo
We'll find out soon enough
I'm a huge Fallout nerd. I can wax poetic about the Fallout games and how much they mean to me all day (I've done it before), so to say I'm looking forward to what Bethesda does with Fallout 4 is a little bit of an understatement. I do have some requests though. A wish list of things I would personally like to see in the next installment.  

Wolfenstein photo
Wolfenstein

Bethesda to release Wolfenstein: The Old Blood on disc


Pre-order today!
Jun 09
// Vikki Blake
From July 21, North Americans will be able to pick up a copy of Bethesda's Wolfenstein: The Old Blood on disc for PC, PlayStation 4 and Xbox One. Until now, you could only purchase the title online and download the 40GB ...

In case you missed it: The Fallout 4 debut trailer is live

Jun 06 // Alessandro Fillari
[embed]293232:58797:0[/embed] In the press release, game director Todd Howard spoke briefly about the current development of Fallout 4. "We know what this game means to everyone," he said. "The time and technology have allowed us to be more ambitious than ever. We've never been more excited about a game, and we can't wait to share it." We also have official word about its presence on consoles. Before its debut, there was some concerns about it being a cross-gen title. Meaning, it would be released on current and past-gen consoles. Thankfully that's not the case, and Fallout 4 will be developed for current tech only. I'm glad to see it finally revealed. It felt like the worst-kept secret in the gaming industry, so it's good that the shoe finally dropped. And it's so wonderful have Ron Perlman return.
Fallout 4 photo
You know what it is
No talking, here it is. Fallout 4 is being developed for PS4, Xbox One, and PC. 

Fallout sale photo
Fallout sale

Steam has all the Fallout games on sale right now


What a (Brotherhood of) steal!
Jun 04
// Brett Makedonski
With yesterday's reveal of Fallout 4 (finally!), the nuclear apocalyptic role-playing series is the talk of the gaming world. Valve's trying to turn some of that hype into money by putting all the Fallout games on sale. ...
Fallout 4 rumor photo
Fallout 4 rumor

Is this old Fallout 4 leak true? No gender options?


Fired employee tells all
Jun 03
// Jed Whitaker
[Update: Looks like this is most likely a hoax. The leaker said they had accidentally given information to Kotaku, which in turn caused her to get fired. Kotaku confirmed today that no information was ever given to them by th...
Deals photo
Deals

Fallout 4 pre-order deal available now at GMG


Releasing 11/10/2015
Jun 03
// Dealzon
Update 6/14: Release date is now confirmed to be 11/10/15. New 25% off coupon code makes a better deal on Fallout 4 now. See details below: If you're filthy hype thanks to the three-minute announcement trailer and you're...

Fallout 4 officially announced

Jun 03 // Joe Parlock
Fallout 4 photo
A little bit early, but who cares?
[Update: Shortly after our news post went live, the site was pulled. Thankfully, we captured screenshots while it was public.] [Update 2: We have managed to pull the YouTube thumbnail from the trailer that was embedded on th...

Fallout photo
Fallout

A countdown's appeared on the official Fallout site


Timers... timers kind of always change
Jun 02
// Joe Parlock
Bethesda has added a big, foreboding countdown to the official Fallout website. In roughly 23 hours, something Fallout-related will be happening, but what that is we don’t quite know yet. This comes after we receiv...
The Elder Scrolls Online photo
The Elder Scrolls Online

'Fraudulent' Elder Scrolls Online Steam keys revoked


Pay up another $50 for the game or else
May 27
// Joe Parlock
Bethesda and ZeniMax Online have announced in a forum post that they are beginning to close Elder Scrolls Online accounts bought through unapproved Steam key resellers. Starting yesterday, May 26, accounts with codes bought f...
Evil Within DLC photo
Evil Within DLC

The Executioner is the last Evil Within DLC, out May 26


First-person
May 20
// Steven Hansen
The last bit of The Evil Within DLC drops this month. "The Executioner" features an unexpected shift to the first-person perspective and "series of battle arenas all from the...perspective of The Keeper," if you were thinkin...
Old Doom 4 photo
Old Doom 4

Doom 4 used to look nothing like Doom


So this is why it's taken so long
May 18
// Jordan Devore
Ahead of its full reveal next month, Bethesda let out a couple seconds of footage for the new Doom. It looks cool to the extent that a snippet like this can look cool. Also, crucially, the footage is evocative of the series. ...
Doom 4 photo
Doom 4

Bethesda will show off Doom 4 at E3, have a tease for now


A very quick tease
May 18
// Chris Carter
Next month on June 14 (hey it's like less than a month away) Bethesda will reveal Doom 4. They've said so, it's totally happening guys. Until then you can get a sneak peek at what's to come, including a 10-second teaser that contains roughly 1.5 seconds of actual gameplay footage. I really hope Doom 4 is good.
The Elder Scrolls Online photo
The Elder Scrolls Online

The Elder Scrolls Online's console versions will require a key to activate (Update)


You're stuck with it just like PC users
May 14
// Joe Parlock
[Update: The original statements out of ZeniMax were inaccurate. Here's the latest word: "The physical console version of The Elder Scrolls Online: Tamriel Unlimited does not require a one-time game code. As with any other b...
The Evil Within photo
The Evil Within

The Evil Within's last add-on is just as bloody as the rest


Coming May 26
May 12
// Brett Makedonski
Shinji Mikami's The Evil Within has one more trick up its sleeve. The cool-down lap is said to feature a lengthy talk with a therapist before dimming the lights and taking a refreshing nap. When you wake up, the house w...
Dishonored photo
Dishonored

Dishonored: Definitive Edition may be a thing, according to a Brazilian rating


Another remaster?
May 11
// Chris Carter
Dishonored had plenty of legs after its release. Like most AAA games it had DLC, and even a Game of the Year Edition release. Now, you may be able to play it on current-gen systems. According to a listing from the Brazilian A...
Fallout 4 photo
Fallout 4

Rumour: Guillermo del Toro's production company creating Fallout 4 trailer


Seems pretty legit!
May 11
// Laura Kate Dale
[Update: We received an email from Mirada Studios demanding we pull this story. A representative cited inaccuracies, but also confirmed the story was breaking a non-disclosure agreement. As nobody at Destructoid signed an N...
Old Blood, New Eggs photo
Old Blood, New Eggs

Wolfenstein: The Old Blood has some awesome Easter eggs


Fallout, Skyrim, and Quake!
May 06
// Jed Whitaker
The Wolfenstein series is no stranger to Easter eggs and the just-released Wolfenstein: The Old Blood is no exception. Captain Eggcellent shows us just a few of the eggs he has found in the first 45 minutes of gameplay, incl...

Review: Wolfenstein: The Old Blood

May 05 // Chris Carter
Wolfenstein: The Old Blood (PC, PS4, Xbox One [reviewed])Developer: MachineGamesPublisher: Bethesda SoftworksReleased: May 5, 2015 (Digital), May 14, 2015 (Physical - AUS, EU, NZ)MSRP: $19.99 The Old Blood is a genius idea on paper. Set as a prequel to The New Order, anyone can pick it up and find themselves on equal footing. When coupled with the budget price of $20, that prospect is made even more appealing. The team was also able to provide some slight enhancements to the engine due to the core focus on the PS4 and Xbox One editions -- it's nothing that noticeable, but it is smoother overall if you really look at things up close. So what is it, exactly? You're basically getting more New Order set the tune of two "episodes," once again starring the heroic B.J. Blazkowicz. The whole bloody affair is roughly eight hours long, filled with secrets and the return of the perk system, which are both implemented to encourage multiple playthroughs. Just like its predecessor, The Old Blood runs at 1080p and 60 frames-per-second on both consoles. In the first episode, "Rudi Jäger and the Den of Wolves," you'll quite literally return to Castle Wolfenstein, as you attempt to obtain a document that sets up the events of the previous game. It doesn't go quite as planned of course, and you'll encounter a few new enemy variants like a sniper, as well as some puzzle-like encounters, and a good mix of stealth and action scenes. It's not mind-blowingly different and it's a tad slow at the start, but it does feel like a proper expansion, and the labyrinthine tunnels of the castle work well when juxtaposed to the mostly open areas from New Order. [embed]291497:58425:0[/embed] The second half, "The Dark Secrets of Helga Von Schabbs," is a little less traditional. Well, okay, it has zombies in it, so it's a lot less traditional, but perfectly fitting for the gaiden "B-movie" feel Old Blood is going for. While the first episode is good in its on right, the town of Wulfburg in the follow-up episode is something completely different from what you're normally used to with MachineGames' reboot. There are a few really tense scenes, and the mystery of Helga and her adventures to uncover occult objects kept me engaged throughout. All of the classic FPS mechanics return, like the glorious multi-weapon wheel that outshines the two-gun limitations usually found on consoles. There's also a few new weapons like the melee-centric pipe and the explosive Kampfpistol, and existing guns have been refined, to the point where everything feels more viable. The perk system is still attached to challenges like stealth takedowns or weapon-specific kills, and is just as inspirational when it comes to driving players to experiment with new playstyles. The old adage "if it isn't broken, don't fix it" works here. Where Old Blood truly shines is its brevity. Both episodes are laser-focused, and don't waste as much time as some missions in the original. Both Castle Wolfenstein and Wulfburg are expansive enough to justify an entire game, and the development team does a good job of managing the pacing between stealth and action. I will say though that both core villains are a little less compelling than Deathshead, the experience is a tad more linear, and there's less character development here in general. Wolfenstein: The Old Blood operates just like an old school PC expansion should, and if you liked New Order, this is a no-brainer. In fact, due to the pulp feel of the second half I even slightly prefer it to the original, and the two interconnected plots are incredibly easy to swallow in an afternoon. [This review is based on a retail build of the game purchased by the reviewer.]
Wolfenstein review photo
Remember when PC expansions felt expansive?
Wolfenstein: The New Order was a refreshing reboot for a series that has a history of having many different development teams at the helm. After a five year hiatus, MachineGames came in and made the franchise its own, pu...

Wolfenstein photo
Wolfenstein

Wolfenstein: The Old Blood's new video is a pipe dream


Not in the impossible sense
May 04
// Brett Makedonski
We haven't gotten our grubby little hands on a copy of Wolfenstein: The Old Blood yet. Chris expects to have to buy that at midnight. However, we did get our grubby little hands on this widely-available gameplay video i...
Wolfenstein review? photo
Wolfenstein review?

Where is our review for Wolfenstein: The Old Blood?


We'll be buying it at midnight
May 04
// Chris Carter
Wolfenstein: The Old Blood is set to release digitally tonight, but Bethesda Softworks hasn't given us a copy yet. It's supposed to arrive "sometime at launch," but that isn't fast enough, so we'll be buying it tonight at mid...
Paid Skyrim mods are over photo
'...it's clear we didn't understand exactly what we were doing'
Earlier today, Bethesda tried to justify its decision to let people charge money for The Elder Scrolls V: Skyrim mods on Steam, but it was just the latest in a string of failed attempts at damage control. Now there's word fro...

Big bad wolfenstein photo
Big bad wolfenstein

PSA: Wolfenstein: The Old Blood is almost 40GB


Up for pre-loading on Xbox One
Apr 27
// Steven Hansen
How much room is left on your Xbox One? I have no idea. I don't think I've had to delete anything yet, but I also don't use it that much. Anyways, I ask because the standalone Wolfenstein prequel, The Old Blood, comes out next week and is eligible to pre-load if you've already pre-ordered it on Xbox One. Which is good, because the $20 game clocks in at a big, bad 37.14GB.

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -