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Review: Batman: Arkham Origins photo
Review: Batman: Arkham Origins
by Jim Sterling

Batman: Arkham Origins had to endure a lot of cynicism from the peanut gallery as it rushed headlong from sudden announcement to pre-Christmas release. It's hardly surprising, too -- after the Arkham series earned high critical acclaim, the third installment appeared to be little more than a hollow cash-in. 

It was set to be a contentious prequel, Warner Bros. announced downloadable content in tandem with the reveal of the full game, a pointless multiplayer mode was added, and it had switched developers from the beloved Rocksteady to the less lauded Warner Bros. Games Montréal and Splash Damage. Most people had come to expect little more than a stopgap release -- a bit of filler, made to scrape a quick buck off the Arkham name simply because that's what could be done. 

Guess what. Arkham Origins is exactly what most people expected. Except slightly worse.

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4:30 PM on 06.17.2013

Batman Arkham City Escape the Board Game is a thing

Walking through my friendly local board game shop the other day, something caught my eye. On a display stand was a shiny box labeled Batman Arkham City Escape: the Board Game. We hadn't previously heard about it, but it has b...

Darren Nakamura

11:00 PM on 05.20.2013

10 games bundled with all their DLC discounted on PSN

The PlayStation Store is rolling out a new sales promotion that's packing ten different games with ALL of their downloadable content offerings. The Ultimate Edition bundles are all being offered at 65% off, with PlayStation P...

Hamza CTZ Aziz

9:30 PM on 04.09.2013

Arkham Origins, Blood Dragon Unleashed & Xbox Revelations

Good evening, gentle Dtoiders, here's today's Tuesday-newsday Destructoid Show. Batman Arkham Origins has been announced in the places where all games are announced, the cover of Game Informer magazine. EA has been voted the...

Max Scoville



You should feel bad, but games don't want you to  photo
You should feel bad, but games don't want you to
by Steven Hansen

You monster.

Outside of the casual and educational spheres, violence abounds in games. Even Mario is violent, albeit not gratuitous. Combative, at least. Much of the game is purely avoiding obstacles, but eventually some form of cartoon, innocuous violence will be necessary for progression, be it dumping turtles in lava or tossing a mustachioed bomb on his royal, explosive tuches. And that's fine. Cartoon violence is one of the ways we handle it, render it inert -- unless a childhood full of Loony Tunes, Tom and Jerry, et al did a number on me -- but that idea is complicated in the realm of purportedly "serious" games in which violence is more....violent.

In his Tomb Raider review, Jim mentions how after the first few hours of the game it sets out to make your adversaries seem as abominable as possible, “to make us hate the antagonists.” He also mentions how the viciously skilled Lara and generally fun gameplay “undermines the whole narrative about the impact of taking human life,” which was the concern that came over me when I played through the Tomb Raider’s first three hours late last year. The killing is too good. Now they have to justify it.

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12:00 PM on 03.02.2013

Dishonored and Borderlands 2 50% off on XBL today

The week's Xbox Live Arcade sale continues on, with 50% off Dishonored, Borderlands 2, and many more games. You may be able to find these titles cheaper at retail, but if you must play these games now -- and you really shou...

Allistair Pinsof

7:00 AM on 02.14.2013

Hope for Fallout, doubt for Batman and sadness for Aliens

In another casual conversation from Destructoid's news room, Jordan Devore, Daniel Starkey and and I discuss the possible futures of Batman and Fallout. Plus, we marvel at how spectacularly wrong Aliens: Colonial Marines went.

Conrad Zimmerman

8:39 AM on 02.12.2013

Batman: Arkham 3 is due for release in 2013 [Update]

[Update: According to the rumor mill, Rocksteady won't be involved in this one. According to my Twitter feed of random people saying random things, the less-spectacular Spark Unlimited may take the helm. Hmmmm.] Warner Bros. ...

Jim Sterling

9:30 PM on 01.15.2013

The DTOID Show: DmC, Sir Hammerlock, & Gay Star Wars

Here's today's Destructoid Show, in all it's fabulous, timely glory.  For starters, there was that thing about how they added a gay planet in Star Wars: The Old Republic, which of course went over like a fart in Church. ...

Max Scoville

11:50 PM on 11.17.2012

How moderated is Miiverse? It's a police state! (Update)

[Update: It seems Nintendo has given the deleted post in question further review and decided that it was okay.  "We have checked the reported content and determined that it is not in violation of the Miiverse Code of Con...

Jim Sterling



Review: Batman: Arkham City Armored Edition photo
Review: Batman: Arkham City Armored Edition
by Jim Sterling

For most of this generation, Nintendo existed as its own entity in the market. The Wii couldn't match the technical prowess of the Xbox 360 and PlayStation 3, while third-party publishers famously struggled when attempting to bring their wares to the system. As a result, the Wii's library remained anomalous and, to the eyes of some gamers, less than special. 

At least for one year, a Nintendo system now stands on equal footing with other leading consoles, and Batman: Arkham City Armored Edition exists to hammer that point home. One of the most critically acclaimed action titles on PC, Xbox 360, and PS3, Arkham City is now available on the Wii U, and it looks right at home. 

That's all it needed to do, really. What it didn't need was GamePad-specific features shoehorned into itself with no benefit granted to the end user. Sadly, it seems not even the Dark Knight can resist the lure of tech demo chicanery.

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12:15 PM on 07.30.2012

Batman: Arkham Asylum Steam Keys fail due to DRM

I hate DRM with a passion, but I feel I owe its creators a fruit basket. After all, it gives me more free target practice than the rest of this industry's bullshit. Take what's been happening with Arkham Asylum -- new purchas...

Jim Sterling



Batman villains we want in Rocksteady's Arkham sequel photo
Batman villains we want in Rocksteady's Arkham sequel
by Jim Sterling

One of the best parts of Rocksteady's Arkham series is how expertly the games exploited Batman's greatest asset -- the greatest rogue's gallery in all of comic books. Many of Batman's opponents are as enthralling, if not moreso, than Bruce Wayne himself, and Rocksteady knew it. 

From iconic nemeses such as The Joker and Scarecrow to lesser known criminals including The Mad Hatter and Deadshot, Rocksteady scoured the inmates of Blackgate Prison and Arkham Asylum to consistently surprise fans with a cavalcade of psychopaths and gangsters. 

Although the next Arkham game is rumored to be a prequel set during the Silver Age, there are still plenty of baddies -- new and old -- that deserve an appearance in the series. We poured over our favorite Bat villains who are yet to make a tangible appearance in Arkham Asylum and Arkham City, and humbly present your most desired evildoers. 

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E3: Batman: Arkham City Armored Edition kind of hurts photo
E3: Batman: Arkham City Armored Edition kind of hurts
by Jonathan Holmes

The Wii is just about to wrap up its tenure at Nintendo's flagship home console, and looking back, it's clear to see that third parties often failed to make the most of the system. They regularly used the Wii as an opportunity to crap out less fun games than they would expect to get away with on the PS3/360, hoping that they could replace craftsmanship and creativity with some poorly thought out, tacked on motion controls without penalty. In short, these games were uninspired cash grabs designed to mine the motion control gold rush. I'm worried that Batman: Arkham City Armored Edition is the start of that happening all over again on the Wii U.

Most of the Wii U-specific features I experienced or witnessed with Armored Edition didn't make the game more fun than it is on the PS3/360. Personally, all I was hoping for out of Armored Edition was the ability to play the game on controller screen (so I won't need to monopolize the family TV when replaying it) and maybe a few exclusive missions and the inclusion of a special Nintendo cameo (preferably the ability to play as Captain Falcon). That's not what I got. Instead, we have some new touch screen puzzles and the ability to control bat-arangs with the Wii U Gamepad. That's definitely different, but I'm not sure that different means better in this case.

And is it just me, or are the textures a little uglier here than the were in the game's original release? The last thing the Wii U needs is low-budget ports that make the console appear to be less powerful than it actually is. 

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11:53 AM on 06.05.2012

E3: Wii U gets the Batman: Arkham City 'Armored Edition'

As I'm sure you're all very well aware, Nintendo's E3 press conference was this morning, and while Batman: Arkham City was one of the very first games announced for the Wii U, today we got a peek at some of the added features...

Daniel Starkey

8:00 AM on 05.04.2012

Batman Arkham City and Asylum on sale on Steam

You might want to grab your shark repellant: this Steam sale is a doozy. Starting today, you can nab Batman: Arkham City for $14.99 and Arkham Asylum for $6.80, or you can grab a bat-sized bundle of basically everything (incl...

Chris Carter