Today, I can finally talk about my impressions of Batman: Arkham Knight, which I saw back and GDC. There’s some new stuff about Watchdogs that’s actually gotten my attention, Sonic has Zelda-themed DLC, Fulgore...
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After months of leaks, we finally saw the reveal of Batman: Arkham Knight as the upcoming cover story for this month's Game Informer. As the final installment in the Arkham series, The Dark Knight faces his toughest challenge yet as the Scarecrow has taken over Gotham City and joined forces with Two-Face, Harley Quinn, and other villains to take out Batman.
In addition to the reveal, we also have a brand new CG trailer setting up the events of the game. As a next-gen only release, it's looking like Rocksteady is going all out with this one. I can't wait to hear more from this title, which is expected to release later this year.
[Update #2: GameSpot has Batman: Arkham Knightcoming out on October 14, 2014.]
[Update: Game Informer's new cover story has confirmed the existence of the game, as well as the platforms. Cool!]
Before you freak out -- the series is apparently back in the hands of Rocksteady. Phew. WB was all set to announce the next Batman game soon, but a GAME UK retail leak has possibly spoiled the surprise. The game is being called "Batman: Arkham Knight," and will supposedly be released on the PC, Xbox One, and PS4 this year as the "explosive finale" of the franchise.
Gameplay details are sparse, but it looks like you might get to drive the Batmobile, you might be able to play as Harley Quinn in some Challenge Maps, and Scarecrow might be the main villain. Really, I'm just glad Rocksteady is back after the monumental mess WB Montreal caused with Origins.
Hey everybody! Here's the second episode of Farts 'N' Crafts, the show where I draw pictures of stuff related to what's going on in gaming. Today, there's a lot of buzz about a new Batman game from Rocksteady, and Titanfall continues to be great, as demonstrated by this adorable trailer and these leaked maps and screenshots, which reveal that there are alien dinosaurs in the game. Aren't video games grand?
Whenever games tied to a major license are announced, there's usually a collective grumble from fans. Titles based on movies, television, or comics usually don't end up well, as most of the time they're developing with the focus on the brand as opposed to the game itself. With the announcement of Middle-earth: Shadow of Mordor back in November, many fans were taken aback by its seemingly loose interpretation of J.R.R. Tolkien's fiction.
But of course, you can chalk this up to pre-emptive nervousness considering the franchise's history in gaming. Which is totally understandable. But things now appear to be different, and this new sandbox action title from Monolith -- the developers of F.E.A.R, No One Lives Forever, and Condemned -- plans to take a fresh approach to making a game with Tolkien's lore.
During a private presentation of the game, Destructoid got the chance to check out a lengthy look at the game that represents a vertical slice of what the developers at Monolith have planned for their next foray into Middle-earth.
The latest figure from the Batman: Arkham City lineup is Clayface. The figure comes in at 13-inches tall, making it the largest action figure in the DC Collectibles line. Bigger than Solomon Grundy, Killer Croc, and Titan Jok...
I was pretty disappointed with Arkham Origins. Maybe not as crushingly disappointed as Jim was, but I still felt like it was the weakest entry in the Arkham saga so far, and Warner Bros. Montreal didn't really do anything to make me confident in the future of the series.
Sadly, the newest DLC doesn't do them any favors either.
Are people still annoyed that Humble Bundle has expanded its scope to feature AAA games? I found the practice a little weird at first, but hey, if it means steep discounts on substantial games and the charity component is in ...
Musings to what Rocksteady Studios' next project will be has been stirring in the minds of many after the lackluster reception of Batman: Arkham Origins. The London based developer, made famous for the first two Batman: ...
Batman: Arkham Origins had to endure a lot of cynicism from the peanut gallery as it rushed headlong from sudden announcement to pre-Christmas release. It's hardly surprising, too -- after the Arkham series earned high critical acclaim, the third installment appeared to be little more than a hollow cash-in.
It was set to be a contentious prequel, Warner Bros. announced downloadable content in tandem with the reveal of the full game, a pointless multiplayer mode was added, and it had switched developers from the beloved Rocksteady to the less lauded Warner Bros. Games Montréal and Splash Damage. Most people had come to expect little more than a stopgap release -- a bit of filler, made to scrape a quick buck off the Arkham name simply because that's what could be done.
Guess what. Arkham Origins is exactly what most people expected. Except slightly worse.
Walking through my friendly local board game shop the other day, something caught my eye. On a display stand was a shiny box labeled Batman Arkham City Escape: the Board Game. We hadn't previously heard about it, but it has b...
The PlayStation Store is rolling out a new sales promotion that's packing ten different games with ALL of their downloadable content offerings. The Ultimate Edition bundles are all being offered at 65% off, with PlayStation P...
Good evening, gentle Dtoiders, here's today's Tuesday-newsday Destructoid Show.
Batman Arkham Origins has been announced in the places where all games are announced, the cover of Game Informer magazine. EA has been voted the...
Outside of the casual and educational spheres, violence abounds in games. Even Mario is violent, albeit not gratuitous. Combative, at least. Much of the game is purely avoiding obstacles, but eventually some form of cartoon, innocuous violence will be necessary for progression, be it dumping turtles in lava or tossing a mustachioed bomb on his royal, explosive tuches. And that's fine. Cartoon violence is one of the ways we handle it, render it inert -- unless a childhood full of Loony Tunes, Tom and Jerry, et al did a number on me -- but that idea is complicated in the realm of purportedly "serious" games in which violence is more....violent.
In his Tomb Raider review, Jim mentions how after the first few hours of the game it sets out to make your adversaries seem as abominable as possible, “to make us hate the antagonists.” He also mentions how the viciously skilled Lara and generally fun gameplay “undermines the whole narrative about the impact of taking human life,” which was the concern that came over me when I played through the Tomb Raider’s first three hours late last year. The killing is too good. Now they have to justify it.
The week's Xbox Live Arcade sale continues on, with 50% off Dishonored, Borderlands 2, and many more games. You may be able to find these titles cheaper at retail, but if you must play these games now -- and you really shou...
In another casual conversation from Destructoid's news room, Jordan Devore, Daniel Starkey and and I discuss the possible futures of Batman and Fallout. Plus, we marvel at how spectacularly wrong Aliens: Colonial Marines went.