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Batman

Death Scythe Bats photo
Death Scythe Bats

Final Fantasy director Tetsuya Nomura designed a Batman figure that looks like a Gundam


Death Scythe Batman
Jul 23
// Steven Hansen
Square Enix has partnered WB and DC for a PlayArts Kai line of Batman toys designed by Final Fantasy and Kingdom Hearts director Tetsuya Nomura. Not a single zipper in sight. The first prototype, above, is gracing Comic Con and looking a bit like Death Scythe from Gundam Wing (with some Spawn in there, maybe).
Batman photo
Batman

Holy Batman 1989 videogame figure, NECA!


A worthy followup to the RoboCop figure
Jul 23
// Brittany Vincent
To celebrate the 25th anniversary of both the 1989 film and videogame, NECA has announced its first ever Batman figure in 7" scale. This figure has over 25 points of articulation plus removable cape, Batarang, and Spear Gun a...
GameStop exclusive photo
GameStop exclusive

Well, I won't be playing as Red Hood or Harley in Batman: Arkham Knight


Red Hood is GameStop exclusive pre-order DLC
Jul 23
// Steven Hansen
GameStop teased an announcement that seems to have come out: a GameStop exclusive Red Hood story pack for the upcoming Batman game. Harley, we already knew, is a pre-order incentive at most major retailers. There's ...
Batman: Assault on Arkham photo
Batman: Assault on Arkham

Here's the opening scene from Batman: Assault on Arkham


Another Harley Quinn romance
Jul 22
// Brittany Vincent
Batman: Assault on Arkham is an upcoming direct-to-video animated film that serves as the direct sequel to Batman: Arkham Origins. Expect more not-so-zany adventures with the Riddler and Joker and the debut of the Suicide Sq...
Lego Batman 3 photo
Lego Batman 3

Preorder Lego Batman 3 anywhere but Best Buy for a physical reward


I'll go for the Batgirl keychain, personally
Jul 14
// Brittany Vincent
Following the abhorrent trend of announcing different preorder bonuses across different retailers is Lego Batman 3: Beyond Gotham, which is shipping with six different doodads depending on where you go. Fortunately, it's not ...
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Batman: Arkham Origins Complete Edition outed by Amazon


Oh what a surprise, said no one
Jun 24
// Hamza CTZ Aziz
A listing for Batman: Arkham Origins: The Complete Edition has been outed by Amazon Germany. You are all shocked, just shocked, that Warner Bros. is planning to re-release the last Batman game with all the downloadable conten...
Batman photo
Batman

Fight against a giant Scarecrow in Arkham Knight's exclusive PS4 DLC


The Scarecrow Nightmare Pack detailed
Jun 24
// Jordan Devore
Scarecrow's reveal during the Sony E3 2014 press conference was a highlight. Woke me right up, it did. Batman: Arkham Knight was yet another one of those games to (annoyingly) have system-exclusive content -- in this specific...
Batman photo
Batman

Mega64 gives Batman a much-needed makeover


Crime stops here
Jun 23
// Brett Makedonski
What do you do when you explore all available paths with a character, and end up with nowhere to go? You reboot it, of course! Is that the position that Batman's in? Mega64 thinks so. It took the unsolicited initiative and reinvented the Caped Crusader. Except now he has a raincoat instead of a cape. Also, he's a Puerto Rican guy now.
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Microsoft Store lists Batman: Arkham Knight for February


For Xbox One
Jun 23
// Dale North
[Update: It seems that they've changed the date listing to read "Not announced" since this morning. Tease.]  We found out that Batman: Arkham Knight was delayed right before E3, and last week we learned that the wait mig...
Arkham Knight delay photo
Arkham Knight delay

Arkham Knight may not be delayed as long as we think


As revealed by Batman's voice actor
Jun 17
// Brett Makedonski
We've known that Batman: Arkham Knight has been delayed into 2015, but we haven't had a time frame to hinge our expectations on. Anyone eagerly anticipating the game might be pleased to find out that there's a chance we ...
Arkham Knight's Scarecrow photo
He stole the show yet again
During a demo showing off Batman: Arkham Knight at Sony's E3 press conference (which showed the caped crusader scaling Gotham City and driving around the Batmobile), the Scarecrow stole the spotlight to broadcast his sp...

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More dev time needed
When Batman: Arkham Knight was announced back in March, they said we could expect it this year. You know how that goes. Now it's coming in 2015.  Rocksteady showed off Arkham Knight at a pre-E3 event a few weeks back. Th...

Batman: Arkham Knight: Batmobile can transform into a freakin' tank!

Jun 03 // Dale North
We already knew that the new Batmobile was designed to go fast and bring the hurt in a hurry, but the trick up its sleeves is that it transforms into a tank, armed with cannons and other crazy weaponry. What's even more crazy is that the Batmobile can go through a near-instant transformation between the fast driving side (pursuit mode) and this new tank side (battle mode) with a press of a button.  We saw the new Batmobile in action in chapter 2 of Batman: Arkham Knight. Scarecrow has holed himself up in Ace Chemicals, working on a bomb that would take all of Gotham out, so Batman heads there armed with his ultra-capable new ride. The place is sealed off tight, so Batman uses his fancy new suit to climb his way up over the massive gates. His grappling gun does the trick, and his ability to chain grapples helps.Once inside, Batman is able to open the door and bring the Batmobile in remotely. Yep: the Batmobile is also the most badass remote control car.  As a tank, the Batmobile isn't some slow, treaded thing. While it isn't as fast as it is in pursuit mode, it's still pretty agile, which makes zipping around enemy targets pretty easy. Due to its wheel configuration, it seems to glide over the ground, and can easily strafe. I had to play through a couple of training missions to get used to its feel, but once I did I had no problem blowing up enemy vehicles. In the tank battle mode, aside from its military-grade weaponry, the Batmobile has a power winch that can grab and pull down just about anything. Initially it was doors that had to be pulled down, but in a later section of this chapter I played through some puzzles that had me using the winch and the remote control features to pull a broken elevator up through a building, allowing Batman to explore otherwise inaccessible floors. The demos we saw and played had the Batmobile being used in a way that has the player switching between the pursuit and battle modes constantly, keeping things interesting. It's not just about the weaponry and driving, though. A lot of the interplay between the two modes was required for accessing different areas of the stage. Add in tricks like Batman being able to eject straight out of the flying Batmobile, mid jump, straight into combat, and the possibilities just seem to pop up everywhere. And wait until you see a Batmobile-assisted uppercut takedown in action! One last trick: the Batmobile also has a containment unit that can protect and transport enemies or allies, bringing them to safety/jail. Imagine saving an ally, calling forth the Batmobile by remote control, putting the ally into the containment unit, and then sending the Batmobile off to a safe place with them inside. Pretty handy! Again, it looks like they have much more planned for this new dual-mode Batmobile than driving fast and blowing stuff up. Of course, there will be a lot of both of those things, too. But it seems like there will be plenty of other uses for Batman's new ride, and those should make Batman: Arkham Knight that much more interesting. Batman: Arkham Knight is now slated for release in 2015.
Batmobile's tank mode photo
First impressions/hands-on
We gave you our impressions from the very first look at Batman: Arkham Knight back in March, but now we're back with a twist. That Batmobile we talked so much about? Yeah, it's great. Cruisin' around Gotham and blowing up sh*t is never going to be anything but great. But they were holding out on us: The Batmobile can transform into a freakin' tank!

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Plus: Anime.
Today on Tuesday Newsday, we go over two games that Brett Makedonski previewed, which have both been delayed, The Order: 1886 and The Evil Within. The new Battlefield is Hardline, seemingly a cops and robbers theme rather tha...

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Lego Batman 3: Beyond Gotham announced


Coming to...well, everything later this year
May 27
// Dale North
Warner Bros. and TT games announce Lego Batman 3: Beyond Gotham for release this fall. It's coming to Xbox 360, Xbox One, PS3, PS4, Wii U, PC, Vita, and 3DS. Phew! This is the next in line for the the super successful Lego B...
Batman photo
Batman

Scarecrow returns in this first Batman: Arkham Knight gameplay footage


Have a good look at the Batmobile
May 21
// Jordan Devore
The screenshots were nice, but we're on to bigger and better with this footage of Batman: Arkham Knight. I vaguely recall there being a tease in Arkham City concerning the return of Scarecrow, and sure enough he's back with ...
Batman photo
Batman

Batman: Assault on Arkham swooping out to save Gotham August 12


Harley looks like Harley again
May 16
// Brittany Vincent
Wait! I still haven't gotten to watch Son of Batman! A new Batman animated feature film is releasing August 12, 2014: Batman: Assault on Arkham, on Blu-ray and DVD. Honestly, it looks to be one of the best animated films in t...
Arkham Knight photo
Arkham Knight

Batman goes to Chinatown in Arkham Knight


And an in-game look at Harley Quinn
May 16
// Jordan Devore
Rocksteady Studios has been tweeting images of Batman: Arkham Knight and I'm still smitten. We've got the pointy-eared Dark Knight in Chinatown, Harley Quinn pulling off her best Joker impersonation, and a Riddler Challenge w...

Review: Batman: Arkham Origins: Cold, Cold Heart

Apr 22 // Chris Carter
Batman: Arkham Origins: Cold, Cold Heart (PC, PlayStation 3, Xbox 360 [reviewed])Developer: Warner Bros. Games Montréal / Splash DamagePublisher: Warner Bros.Released: April 22nd, 2014MSRP: $9.99 (part of the Season Pass) Batman: Arkham Origins: Cold, Cold Heart takes place just a few days after the main story, proving once again that even Batman never sleeps. It doesn't waste much time getting into the thick of things, as the DLC kicks off at Wayne Manor. Ferris Boyle, CEO of GothCorp, is just about to accept a humanitarian award on New Year's Eve when "bam!" Mr. Freeze and some thugs bust in. Thugs break up the party almost immediately, and out from the icy backdrop comes Mr. Freeze. Fans of Batman: The Animated Series will feel right at home, as Freeze's voice and the story's premise is derived directly from the show. Freeze once again sports an imposing, unique voice, and since this is Batman's first encounter with him, you get that air of mystery if you don't know what his backstory entails. You even get to learn his origin story through a particularly cool crime reconstruction scene. The DLC moves fast, and even though you'll start off knocking a few thugs around as Bruce Wayne, it doesn't take long until you're in the all-powerful batsuit. You'll also meet a few familiar faces like Vicki Vale and Penguin, so this isn't just a "Batman vs. Freeze" joint, and the narrative was entertaining enough to keep me interested throughout. I also enjoyed getting to see a bit more of the Wayne Manor, including the wine cellar and a hidden passageway that leads to the batcave. [embed]273454:53498:0[/embed] To be clear, Cold, Cold Heart is a completely separate option from the main menu (so you won't get all your upgrades and level-ups), but Batman still keeps all of the equipment he earned before, under the presumption that you completed the core game. He still has his wonderful toys, up to and including the shock fists. To combat the cold, Bats has another trick up his sleeve -- the EX Suit -- a batsuit completely unique to the DLC. It's a bit ridiculous looking as it's rather bulky, and it's functionality the same as the normal suit, subbing out shock gloves for thermal gloves, and a sonic batarang for a thermal batarang that can melt ice. Still, it's a noble effort to differentiate Cold Heart from the rest of the package, even if Batman doesn't get said EX suit until roughly halfway through the add-on.  As usual, while you're unwinding the tale of Freeze and his motivations, you'll engage in a series of predator and combat arenas, which don't really show off any new mechanics outside of some cronies that now pack freeze-ready cryo-guns. Your adventures will quickly take you out of Wayne Manor and into the massive skyscraper of GothCorp itself, as well as one of Penguin's hideouts. The locations are well presented and fun to romp through, even if they aren't the most strikingly original locales. You'll also get a chance to do battle with Freeze himself in a two-phase fight -- one that involves a lot of cronies and a cat-and-mouse game -- and another that mirrors your encounter with him in Arkham City. What I like most about Cold, Cold Heart though is the attention to detail. The icy theme permeates throughout the add-on, and in addition to almost everything being coated in it, there are a lot of nuances like warm breaths from characters, ice on Batman's cap, and frozen stalactites that can be broken and used against your enemies. The DLC as a whole is roughly three to five hours long, and has its own sidequests, most notably the ability to free 20 citizens from their icy fates with the EX suit before they freeze to death. You'll also get to explore a portion of Arkham itself in open-world format, without getting too out of hand and offtrack. Cold, Cold Heart feels like a legitimate addition to the Arkham Origins lore, and not just a cheap cash-in. It's definitely a side story that's too big to be shoved into the core game, even if it doesn't really innovate in any meaningful way. While I wouldn't go out of my way to buy Arkham Origins just for it, I'd implore any current owner to take a look.
Batman DLC review photo
Goodnight... humanitarian
So far, the Batman Arkham Origins Season Pass has been a steaming pile of poop. Buyers have received some extremely underwhelming skin packs, and a piss-poor series of challenge maps for their cash, with the promise...

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Batman: Arkham Origins Cold, Cold Heart DLC launched


New trailer to tease the Freeze
Apr 22
// Conrad Zimmerman
The next bit of additional content for Batman: Arkham Origins has released today and I'm personally hoping that they deliver when it comes to Victor Fries. I find him to be criminally under-appreciated as a villain for ...
Mr. Freeze DLC photo
Mr. Freeze DLC

Here's a half hour of the Arkham Origins Mr. Freeze DLC, if you want to watch that


Personally, I don't
Apr 15
// Brett Makedonski
I've never quite understood why people want to watch extended gameplay videos of upcoming content. I mean, if you're excited and want to play it, why would you want to spoil a long chunk of it? Conversely, if you couldn't ca...
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Batman goes all Iron Man in the Arkham Origins Mr. Freeze DLC


Cold, Cold Heart DLC out on April 22
Apr 09
// Hamza CTZ Aziz
DC All Access is showing off what we can expect out of the Batman: Arkham Origins "Cold, Cold Heart" downloadable content, and it looks like DC is taking a page out of Iron Man's playbook. To deal with Mr. Freeze, Batman wil...
PS+ freebies photo
PS+ freebies

Mercenary Kings, Batman: Arkham City free for PlayStation Plus


How about a 90's/Crypt Keeper style 'PlayStation Pus' Halloween sale?
Mar 31
// Steven Hansen
I kept forgetting to buy into Mercenary Kings' Early Access, but now who's the shrewd consumer, huh? Mercenary Kings is going to be free with PlayStation Plus tomorrow. Oh, on PS4? Damn. Almost. Meanwhile, PS3 owners get to t...
Dtoid News Update! photo
Fulgore Warning: Fulgore
Today, I can finally talk about my impressions of Batman: Arkham Knight, which I saw back and GDC. There’s some new stuff about Watchdogs that’s actually gotten my attention, Sonic has Zelda-themed DLC, Fulgore...

Batman photo
Batman

These Batman: Arkham Knight screenshots are eye candy


Who *is* the Arkham Knight?
Mar 27
// Jordan Devore
The two big things to know about Batman: Arkham Knight are that you can drive the Batmobile, and there's a new villain -- the titular Arkham Knight -- created by Rocksteady, Geoff Johns, and Jim Lee. If you need more to go on...

Arkham Knight has the right playground for Batman's new toys

Mar 27 // Brett Makedonski
Truth be told, the latter might be spot-on. During the 45-minute hands-off demo, Arkham Knight was at its finest as the The Caped Crusader sailed across the cityscape, rain pounding the screen as his dozens of stories-long nose dives lead to intense upthrusts that kept him afloat. As always, the staples of the arsenal such as the grappling hook are available to make traversal easier, if not much quicker, too. Arkham Knight sees Batman's tools make a dynamic shift in functionality, though. New to this installment is what the developers called "Gadgets While Gliding." This enhancement to the franchise's core systems is meant to provide for seamless transitions between flight, exploration, and combat. For instance, The Dark Knight can now shoot the Line Launcher while in the air to come to an immediate perch between two buildings. Likewise, he can descend upon a group of enemies and throw his first Batarang to start the fight off before he even hits the ground. Judging by some presentation decisions that permeated the demo, Rocksteady's intently focused on providing as much seamless transition as possible. One of the most impressive things shown was the way that gameplay segued perfectly into a cut scene once an objective was reached. It looks like cut scenes will be a treat too, as the ones presented were nothing short of gorgeous. Rocksteady has the same mentality for the environments, as the game smoothly moves from external to internal settings. While on the topic of the way Arkham Knight looks, it seems as good a time as any to mention that the demo we saw was plagued by framerate issues, stuttering and chugging along every few seconds. Seeing as the game's seven months out from release, and given Rocksteady's track record, it doesn't feel right to judge it yet based on that. However, it happened, and it's worth noting as we chronicle our time with the preview build. One of the defining mechanics of the Arkham games is the combat system. Always a friend to the rhythmically-conscious instead of the button-masher, Arkham Knight is poised to carry this tradition on. The fighting appears to be exactly what we've seen in past games. If it ain't broke, don't fix it, right? However, there are two small augmentations; Batman now has two new moves -- a throw counter and a disarm where he can use the enemy's weapon until it breaks. Presumably this won't extend to firearms, 'cause, you know, Batman doesn't kill people. But, the biggest and most talked about addition this time 'round is the inclusion of the Batmobile. The storied vehicle will add variety in the way that it's possible to traverse Gotham. Rocksteady pointed out that it designed Gotham in service to the Batmobile, and thusly, added a lot of destructible environments. One of the more noteworthy features of the Batmobile that we were shown is the ability to eject Batman, and use the momentum to send him flying up and forward at an incredible rate. That doesn't mean that you leave your car behind, however. At any given time, the Batmobile is just a press of a button away, and seconds later it'll reappear. The Batmobile isn't just used for travel, though. It's going to change the structure of the series that we're used to. One example of this is the introduction of Riddler Caves. It seems that The Riddler's puzzle sections are now gone, replaced by driving circuits that Batman must best. These play out as three-lap solo races, where the player has to drive and press a button to change the environment and add paths/remove obstacles. Honestly, it wasn't clear at first glance whether these will be a worthwhile addition to the game, or a thinly-veiled means of justifying the Batmobile's existence. By the time the demo ended with Arkham Knight, the game's newly created super villain, ambushing Batman, it was apparent that we were shown a lot, yet shown nothing at all. We were given a glimpse at some of the changes Rocksteady's making, and the introduction of the mechanics that will tie the entire game together. However, we saw next to none of the interactions with villains or narrative setpieces that make Batman fans so giddy when playing the Arkham games. And, ultimately, it'll be those experiences that make or break Arkham Knight.
Arkham Knight preview photo
It's the car, right? Chicks love the car
Rocksteady Studios has found itself in a somewhat precarious position with Arkham Knight. The team's two previous installments in the series are so universally revered that it begs the question "What can it do to live up to, ...

Batman photo
Batman

A closer look at the villains of Batman: Arkham Knight


Is it just me, or is The Riddler, uh, scary?
Mar 21
// Jordan Devore
No multiplayer. Kevin Conroy voicing Batman. The Batmobile. Rocksteady developing. Hell yeah, I'm eager to hear more about Batman: Arkham Knight. Particularly given that I skipped Origins and am coming into this one with a lo...
DTOID News photo
KAZAAM!
Sweet Christmas do we have some great news about video games today! Let’s see… My previews for Metal Gear Solid V: Ground Zeroes went up, a new Batman game was announced by Rocksteady, Batman: Arkham Knight...

Awesome art photo
Awesome art

More beautiful game-inspired woodblock prints you can buy


I want to wad the Katamari Damacy print up into my life
Mar 06
// Steven Hansen
We've shown off Jed Henry's Japanese woodblock renditions of game characters before. I'm still in love with that original Samus one. But Henry's catalog is growing, to my wallet's growing concern. Shadow of the Colossus, Fina...






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