hot  /  reviews  /  videos  /  cblogs  /  qposts

Awards

King's Quest photo
King's Quest

Sierra and Odd Gentlemen show off new King's Quest at The Game Awards


Once upon an astounding time
Dec 05
// Darren Nakamura
At the Game Awards tonight, the founders of Sierra Ken and Roberta Williams were honored with the Industry Icon Award for their work in the early days of videogame development. After Ken demonstrated his inability to adjust ...
The Game Awards photo
The Game Awards

Game Awards? In this economy? Watch them here!


I had to outsource this headline to Steven
Dec 05
// Jordan Devore
Geoff Keighley's not-affiliated-with-Spike Game Awards are tonight. Gosh, it really has been a year since he co-hosted VGX with Joel McHale. (Let us never speak of that again.) The show will be streamed live out of Las Vegas...
The Game Awards photo
The Game Awards

Xbox isn't revealing anything at The Game Awards 2014


Sometimes no news is news
Dec 02
// Brett Makedonski
There are a few dates every year that we can bank on new videogames being revealed. The first couple days of E3 are the best for this. However, in recent years, the annual December videogames awards show has proven to hold it...
Metal Gear Solid photo
Metal Gear Solid

MGSV: The Phantom Pain's online mode will debut at The Game Awards


New gameplay trailer for MGO will debut next week
Nov 26
// Alessandro Fillari
Next week is looking to be a pretty exciting time for gaming. With The Game Awards showing off world premieres of upcoming titles, and the PlayStation Experience doing the same, it's definitely going to be a busy and eventful...
The Game Awards photo
The Game Awards

Move over Spike, there's a new (Dew-free?) Game Awards


No more Doritos and Mountain Dew
Nov 10
// Steven Hansen
Max and I had fun last year getting drunk and making fun of the Spike "VGX" at a slightly slower rate than its own co-host, Joel McHale, tore into it.  Former VGX producer Geoff Keighley is now putting his weight behind ...
Cool games photo
Cool games

Izle leads Game Connection Development Award winners


In the company of Limbo, Loading Human and other past winners
Oct 31
// Steven Hansen
Game Connection Europe held its annual Development Awards this week in Paris, with Area Effect's Izle leading the way with five wins. Each of the ten categories feature two possible awards, the European Games Booster Award an...

Here are Destructoid's top ten games from PAX Prime 2014

Sep 01 // Brett Makedonski
Titan Souls Most often described as Shadow of the Colossus meets Dark Souls with a healthy dose of The Legend of Zelda: A Link to the Past, it's kind of a no-brainer as to why people are into Titan Souls. Unrelentingly tough, yet supremely rewarding, Titan Souls takes you from the lowest lows of defeat to the highest highs of victory, all with just a tiny hero and a single arrow. Regardless of the results of any particular attempt, it's almost impossible to not want to have just one more go at it. One more time, over and over again. Bloodborne It's no secret that we're in love with From Software's games. We're not alone; it's a common sentiment among anyone that's deeply familiar with videogames. We gave it a game of the show at gamescom, and now it's getting one at PAX Prime. Taking systems from Dark Souls and injecting a new setting with more blood and gore? Yeah, we're sold. Game 4 The Behemoth's next game may not have a name, but it has a solid premise. Turn-based cooperative adventuring sounds grand, and it seems to have all that charm and style that always defines the studio's titles. Yes, it just got announced as PAX opened, but it already looks good enough that we can't wait to learn more -- title included. Super Smash Bros. As we draw nearer to the release of Super Smash Bros. the anticipation is palpable. Nintendo's floor space has been constantly packed with people trying to get any glimpse of the game that they can. It's a big draw and there's a good reason behind that -- because it's shaping up to be a damn fine game. Rocketsrocketsrockets Radial Games' Rocketsrocketsrockets may not be a game that a lot have heard of, but it should be on everyone's radar. It's a bunch of rocket versus rocket combat as the screen fills with soothing, colorful streaks. Fighting may technically be the premise here, but it's almost like a ballet instead of warfare. That's beautiful, man. Dreadnought Yager's Dreadnought may seem like a slow space battle game at first, but that just means that you don't understand how it plays. Designed for those that aim to learn its more advanced tactics, Dreadnought eventually rewards those that adhere to the old "slow and steady" adage. Once you get that down, you'll be laughing at the fools who try to zoom around as quickly as they can. Far Cry 4 At almost every show we go to, we find something to be excited about in Far Cry 4. We can't wait to jump into the Himalayan landscape and start exploring and blowing everything up. There's not a good chance that those murderous psychopaths are going to just stop, so we'll take matters into our own hands. All while riding an elephant. Alien: Isolation We've known for a long time now that Alien: Isolation has looked solid. It's always interesting to watch other convention-goers get immediately excited about it after playing. There's definitely a buzz around it and its difficult demo at PAX. Still, we don't recommend anyone go inside that gross alien egg. Close Castles Some people built their castles too close together, and that's what drives Close Castles. Simple premise, addictive gameplay. A combination of real-time strategy and tower defense, Close Castles is a competitive city builder that will have you feeling just as unable to put it down as developer Sirvo's last game: Threes! Never Alone Never Alone is a gorgeous platformer that tells an Inuit folktale about a city ravaged by blizzard. Following a girl and her fox, Never Alone is described by the developers as "more Limbo than Meat Boy," and looks to be an amazing adventure that tells the stories of an underrepresented culture.
Best of PAX photo
All the winners, in no particular order
PAX is always a wonderful show because of the way that it melds the presence of both the industry's largest games and the smallest developers. Into giant triple-A titles? Yup, PAX has plenty of that for you to get your hands ...

Here are Destructoid's top ten games from gamescom

Aug 15 // Brett Makedonski
Alien: Isolation It's easy to understand why everyone has initially opted to take a decidedly guarded approach to Alien: Isolation. Fool me once, and so on. But, after several hands-on sessions with the game (including three different extended sections), it's almost impossible to contain our excitement for Isolation. Creative Assembly looks to have cultivated an atmospheric thriller that's actually deserving of the highest praise -- being compared to Ridley Scott's Alien. That's elite (and almost unspeakable) company, but all the demos we've seen nail what made the film so haunting. Turns out it's a considerably more terrifying experience when you're not just watching, but actively eluding this monstrosity. Metal Gear Solid V: The Phantom Pain Horses and cardboard boxes. Bikini model posters. Stealth and theft. Shit skids. It's serious and silly, stuffed into a highly anticipated next-gen package. At gamescom this year, we didn't see much more of MGS than we saw at E3, but seeing it again made me crave it that much more. But take your time, Kojima. If this is as good as we're hoping it is, it'll be worth the wait. Evolve Turtle Rock Studios' Evolve lets you pick your play style. Prefer team-oriented action, or the god complex that comes alongside being a hulking behemoth? It doesn't matter which you choose, both look to be equally fantastic. Evolve's four-versus-one asymmetrical multiplayer thrives because of one thing -- balance. It's remarkable how despite all the different character pairings and ability combinations there are, a harmony's always struck to never give either side an unfair edge. In the many matches we've played, it's constantly up in the air as to which will prevail, proving that it'll be an ideal experience for both solo and multiplayer goers alike. Life is Strange Both of Dontnod Entertainment's efforts, 2013's Remember Me and the upcoming Life is Strange, feature prominent female characters. The team says it isn't trying to "fix" the videogame industry, but it's just telling the stories it wants to tell. After seeing Life is Strange for an hour, it's difficult to imagine the tale being told from anyone else's perspective. Thrust into the role of teenage girl Max Caughfield, Life is Strange is about exploration, adventures, curiosity, and in all likelihood, growing. As Max and her friend Chloe investigate the disappearance of a classmate, they'll investigate the world around them, too. What parts do they play in this existence? How do they fit into it? Do they even want to fit into it? To complicate things, Max has the supernatural ability to rewind time. If an event played out to her disliking, she can take a mulligan and have another go at it. Not that it'll necessarily make matters easier. How can you expect a confused, inexperienced, misunderstood, and scared girl to make perfect decisions? All you can expect is that she'll inevitably grow. No Man's Sky Hello Games' Sean Murray told us that his studio was formed to make No Man's Sky. This is their dream game, satisfying their desire for a true science-fiction game with the ability to freely navigate the universe, exploring strange alien planets. It's a world we'll have to jump in to fully appreciate, but what has been shown so far has already captured our imaginations.  Assassin's Creed Unity As the Assassin's Creed franchise commits fully and takes a leap of faith into the new generation of console gaming, it's impossible not to recognize the upgrades that the change in hardware affords it. Apart from a visual enhancement, Unity's Paris in the throes of revolution simply looks and feels more alive and complete. This is essential for Assassin's Creed to take its next step. The series has always thrived on the playground that it gives the player. By creating a world that absolutely oozes dissent and uprising, Ubisoft seems to have reached a new pinnacle for the sandbox. And, that's precisely the element that ties the entire experience together. Bloodborne Do you love From Software's Souls games? Great. Upcoming PS4 title Bloodborne is going to be your dream game. But, if you've never bothered, I still think this one is going to draw you in with how they've approached their formula with new combat mechanics, much more gore, and a seriously freaky world to explore. The new area and beasts we saw at gamescom this week have us even more excited (and scared) to start playing. Ori and the Blind Forest Yeah, Ori and the Blind Forest is gorgeous. Anyone that's laid eyes on even a screenshot of the game knows that. But, good games are a lot deeper than superficial aesthetic. Luckily, Ori is more than just some beautiful art. Ori and the Blind Forest handles wonderfully as a platformer. With several different mechanics and abilities that open up through progression, it's a skill-based endeavor that challenges the player and taunts them into mastering its systems, but is never unfair. Those visuals are just the cherry on top. A giant, delicious cherry. Yoshi's Wooly World Soft, wooly eye-candy with Nintendo's platforming know-how made Yoshi's latest outing a crowd-pleaser on the gamescom show floor this year. Making the little dino the star of the action makes for a fresh experience, like soft towels just out of the dryer. Bllleh! Until Dawn Two years ago, Sony showed a campy, horny teen horror PS3 game that would be played solely with a PS Move controller. Now, Until Dawn has completely transformed into a full-fledged PS4 adult horror game with a Hollywood cast and branching gameplay that can lead players to one of hundreds of endings. Oh, and it's legitimately scary. Most improved player award.
Best of gamescom photo
All the winners, in no particular order
Gamescom is the largest videogame trade show in the world. Sound like a big deal? It absolutely is. Hundreds of thousands of people cram together in a convention center that's massive, but doesn't feel even close to huge enou...

Awards photo
Awards

Evolve, No Man's Sky win big at the E3 Game Critics Awards


E3 2014 winners announced
Jul 01
// Jordan Devore
The Game Critics Awards for E3 2014, as determined by 29 media outlets including Destructoid, have been announced. After seeing the nominations, it's no surprise that Turtle Rock's one-versus-four multiplayer shooter Evolve c...
Game Critics Awards photo
Game Critics Awards

Evolve and 2K lead the way for E3 Game Critics Awards nominations


PS4 was the platform with the most nominees, barely
Jun 24
// Brett Makedonski
With E3 2014 in the rear-view mirror, it's time to see which publishers and games impressed the Game Critics judges the most. The Game Critics Awards are handed out after judges from 39 outlets vote on titles that were a...

Behold, the winner of our E3 2014 Community Choice Award!

Jun 18 // mrandydixon
The Witcher 3: Wild Hunt! Not only did CD Projekt Red's third entry into the fantastic Witcher series impress the pants off our own Max Scoville (not to mention numerous other editors), but it won your hearts and minds as well, blowing the rest of the competition out of the water! And what's not to like? The world is enormous, the graphics are gorgeous, and the gameplay promises to expand on the already successful Witcher formula; sounds like a winning combination to me! So please join me in congratulating CD Projekt Red and The Witcher 3, winner of the Destructoid E3 2014 Community Choice Award! ---------- Here are the nine runners-up, in order of votes received: Zelda USuper Smash BrosNo Man's SkySplatoonBloodborneXenoblade XMetal Gear Solid: The Phantom PainBatman: Arkham KnightHalo: Master Chief Collection Thanks to everyone who took the time to vote! Until next year!
E3 Community Choice photo
Witch game won your hearts?
Last week, we asked you to weigh in on your favorite games of E3 2014. And weigh in you did! There were approximately eleventy bajillion votes cast and hand-counted by yours truly, making this one of the most popular E3 award...

Our personal game of the show picks for E3 2014

Jun 18 // Steven Hansen
Night in the Woods At E3 this year, there were plenty of big, loud action-packed games that got my attention with their ridable elephants, exploding testicles, and crapping horses, one game managed to stand out as something special. A Night In The Woods is a platformer adventure game in which players take on the role of a ennui-laden twenty-year-old cat named Mae, who's stuck living in a small town at her parents house, suffering the same existential crisis that many twenty-somethings experience when they don't immediately hit their stride after high school. In my time with the game, I hopped around exploring the world, examining objects, and talking to townspeople. One of my peers had been forced into therapy after getting caught stealing codeine cough syrup. In an attic, I found some baby rats living in a decommissioned parade float. The subject matter and tone was reminiscent of movies like Adventureland, Ghost World, and Girl, Interrupted, but with an aesthetic and sense of humor more in line with Guacamelee. I ended up putting my controller down before the demo was even complete, because I didn't want to spoil anything else before I had the full game in my hands. E3 is one of the biggest, loudest, most commercial events I've ever attended. Sure, I'm still stoked for the games with the explosions and guns and ninjas ripping out peoples' spines, but it's refreshing to come across something so weird, personal and human. Even if you play as a cat. Far Cry 4 I had so so so much fun with Far Cry 3 that I'm beyond excited to get my hands on Far Cry 4. The team at Ubisoft know how much of a success that Far Cry 3 was, and they're expanding on the core elements in lots of fun ways. Ridable elephants, semi-auto grenade launchers, cutting the breaks on cars -- tons of small touches on top of a system that was near perfect already, at least in my opinion. The new setting completely encourages vertical play, so you'll be getting that awesome wingsuit way earlier this time around. Plus grappling hooks! What's even more exciting is that you can invite your friends on the PlayStation 3/PlayStation 4 to help you play through the game in co-op even if they don't own a copy of the game. That's a concept that I really hope becomes a trend going forward. Other favorites: Metal Gear Solid: The Phantom Pain, Titan Souls, Bloodborne, Super Smash Bros, Hyper Light Drifter, Batman: Arkham Knight, Splatoon, Kirby and the Rainbow Curse No Man's Sky Exploring is the best, isn't it? My favorite part of Minecraft is walking around caves and land masses just seeing what's out there and more often than not being totally amazed. No Man's Sky elevates that exploration to a whole new level. Exploring new planets and then exploring what's on those planets sounds like too much. In fact, it does sound like too much, at times. However, I know with Hello Games behind the helm that No Man's Sky will deliver. It may sound odd saying that, since their only track record is the Joe Danger series, but after meeting and chatting with Sean Murray at E3 2012, I know this ambitious title is in good hands. Plus, the Joe Danger games are amazing. Hello Games is like Thomas Jefferson, asking us, Lewis and Clark, to explore the Louisiana Purchase, which is No Man's Sky. It'll be ambitious, scary, but in the end, totally rewarding. And I'll take this moment to ask Steven Hansen to be the Meriwether Lewis to my William Clark [I do! - Ed.] If When Hello Games delivers, No Man's Sky will be their defining game, and the defining game of a generation. Assassin's Creed Unity Believe it or not, I'm still not tired of Assassin's Creed. Ubisoft has brought the kind of iterative design process you'd normally see in franchise shooters or sports games, but amazingly, managed to make it work on the scale of these open worlds, and it's working (for the most part). If Assassin's Creed Unity can provide on the fronts we've come to expect from a new entry in the franchise, while improving on what came before, then next year's romp in the chaos of the French Revolution should be pretty boss. Plus, being that far out should hopefully give the many Ubisoft teams at work on Unity time to course-correct after the debacle that is their current stance on having playable female characters. That's a real shame, considering that in the triple-A development space Assassin's Creed has been a somewhat reliable property to pay attention to diversity, at least compared to other mega-franchises. Other favorites: Metal Gear Solid V: The Phantom Pain, Akiba's Trip: Undead and Undressed, The Order: 1886, No Man's Sky, Destiny Destiny The phrase, "From the creators of Halo," has been prominently featured in just about every piece of Destiny marketing, and for an unabashed Halo fanboy such as myself (yes, I even liked Halo 4 and ODST), the phrase commands a level of trust in what Destiny could be. As time went on however, it felt like little more than a marketing tagline. You see, the problem I, and many others, have had with Destiny was how coy Bungie was being with the details. Considering the game's title and first details were forcibly outed via a court document during the West-Zampella vs. Activision lawsuit, this isn't incredibly surprising. But when you invite an army of press up to your offices, and make an appearance the previous E3, I shouldn't still be confused as to what the game is. For me, E3 2014 was Destiny's put up or shut up time, and by God, did they put on a show, not only on the show floor, but also with the recent alpha. While we knew that the game was some sort of mesh of first person shooters and MMO's, the brilliance of it can not be appreciated until you've sat with it for a few hours. With a quest filled open world, and dungeon raids with bosses who's strategies would be right at home in Guild Wars 2, Destiny has so far done an amazing job of introducing the better parts of the MMO genre to an audience, like me, who's been typically disinterested. Don't misunderstand me either; I'm well aware that Destiny's MMO sensibilities are standard fare in any proper MMO, but the way it's brought together with the familiar Halo-feeling shooting gels into something great. It also helps that the game world does a great job of, while aesthetically science fiction, invoking the mystery and intrigue of a fantasy setting. Not enough can be said for the music either. Marty's ambient, soft chanting choirs, and dramatic swells during combat make me feels some type of way. Virtual Reality More interesting than the individual games that are revealed each year at E3 are the trends that dominate it. It gives a glimpse to the direction of the industry and what we can expect more of in the near future. This year, thanks to a strong showing, it's tough to not be convinced that the virtual reality space will be a very serious one very soon. It's not surprising that those working on virtual reality had an impressive E3; almost every single show turns out that way. But, it's the strides that are being taken to make the likes of Oculus Rift and Project Morpheus more monumental each time we slide that peripheral over our eyes. Lucky's Tale and Alien: Isolation are games that look to be light years ahead of where the technology was when it was first introduced. When will it plateau? When will we stop noticing such grand advancements with relative frequency? I don't know, but it's sure exciting to watch. Other favorites: Assassin's Creed Unity, Super Smash Bros., Alien: Isolation, Titan Souls, Far Cry 4, Metal Gear Solid V Master Chief Collection If you had any friends at all whom you wanted to play games with in 2004, they were playing Halo 2. It was a phenomenon; the masses bought an Xbox for the original Halo, and they purchased Xbox Live for Halo 2. And there was good reason for that. Bungie created a multiplayer experience that, to this day, is unmatched. It was simple, classic arena style multiplayer that has somehow been lost -- even within the franchise itself, unfortunately -- in the RPG class progression system of the modern multiplayer experience. Persistent lobbies and integrated clan systems were also breakthroughs in console online experiences, all backed up with the most memorable map design in any game, ever. After the original Xbox server shutdown a few years back there's no easy way to play Halo 2 online these days. However, later this year we get to do it all again with Halo: The Master Chief Collection. It encompasses all numbered entries 1-4 in the franchise, with the focus being on the sophomore entry's visual overhaul. From the screenshots so far, ten years has made it look like that original target render from its first E3 teaser debut. It looks incredible, but is going to play exactly the same with all the original super bounces, glitches, etc. going untouched. That's everything I could hope for. The rest of the games are also there with their respective engines, multiplayer maps (over 100), and campaigns; all accessible at any time without having to switch games at 60 frames per second in 1080p. Nothing like that has ever been done, and that's why it's incredible and exciting. I've put in what has to be thousands of hours in the franchise over the years, so there's no reason I should be that excited to do it again, right? Well, that's exactly why I am. I can't wait to play countless rounds of Capture the Flag on Blood Gulch, Team Slayer on Ivory Tower, Team Swat on Terminal, and everything in-between. I'm ready to be excited about playing a stellar arena style online FPS again, even if it means being so about games that I already have a decade ago. Others I'm excited for: Final Fantasy Type-0 HD, Kirby and the Rainbow Curse, Mortal Kombat X, Phantom Dust, and Xenoblade Chronicles X DOOM 4 I play a lot of DOOM. As in, present tense. Just last month, in fact, my brothers, my dad and I all huddled around my Xbox 360 and super shotgunned our way through the entirety of DOOM II in four-player co-op -- a memory I will not soon forget. To say that id's seminal All-Father of the FPS genre holds a special place in my gib-loving heart would be a gross understatement -- I live for DOOM, even 20 years later. So when Bethesda booted up their brief-but-badass CGI teaser for the new DOOM at E3 this year, I literally punched the air above my head and shouted "YES!" Everything about this trailer excited me; from the cheesy voice over to the slow crawl across the surface of the newly-designed Cyberdemon to the quick shots of the Union Aerospace Corporation logo on its armor, I was sold. And when the video closed with the classic DOOM shotgun pump and door-opening sound (oh my god that sound) and a next-gen Cyberdemon standing ready to fill my ass full of rockets, you couldn't have put a bigger smile on my face if you had showed me John Romero's head on a pike. We still don't know much about DOOM 4 -- including if it's even called that -- but hopefully Quakecon 2014 and the upcoming beta will duct tape a flashlight onto our eyes so we can peer into its shadows and reveal a bit more about what we can expect. Until then, if you need me you can find me watching the E3 teaser on repeat in between a replay of DOOM 3: BFG Edition. Because hey, DOOM 3 wasn't that bad. Other favorites: Bloodborne, Crackdown, No Man's Sky, Splatoon Bloodborne I love all of the Souls games in my own way, but out of the current triumvirate, Demon's is still my favorite. Naturally, my interest was piqued when I heard that From Software would be working on a spiritual successor for the PlayStation 4, helmed by director Hidetaka Miyazaki. What we got was something different -- something that doesn't necessarily follow the Souls formula as closely as Demon's successors, and I'm perfectly fine with that. The long rumored Project Beast was unveiled as Bloodborne, and it looks fantastic. Guns are a go, as is a newly minted 19th century Victorian-era town called Yharnam -- which is enough to set it apart from its predecessors right there. The good news though is that the tried and true strategic combat system returns, described as a "life or death struggle." Details are still being worked out on Bloodborne (we don't even know what the death system will be like), but you'll be hearing all about them as soon as we find out, because Miyazaki and his team have once again stolen E3, and my curiosity. Other favorites: Metal Gear Solid V: The Phantom Pain, Super Smash Bros., Captain Toad: Treasure Tracker, Bayonetta 2, Zelda Wii U, Halo: The Master Chief Collection Captain Toad: Treasure Tracker Super Mario 3D World was an amazing experience. It had so many memorable moments; I could just go on about it for days. The Captain Toad stages, though, those were among my favorite parts of the game. From the moment I first experienced one of these inspired diversions, wherein players take a breather from the breakneck action to explore and solve puzzles, I longed for Mario's diminutive pal to get his own spin-off. Little did I think it would actually happen. Nintendo is actually making my dreams come true, though. Captain Toad: Treasure Tracker is coming to Wii U this winter and it looks like the developers have found plenty of ways to flesh out the concept and craft a varied, full-bodied product. I couldn't be more happy about that. Other favorites: Xenoblade Chronicles X, Bloodborne Metal Gear Solid V I could talk about my love for the Metal Gear franchise stemming from the very first time I popped Metal Gear Solid into my PlayStation, set a hard limit of two days, and finally completed it. I could go on for hours about the cinematography, the heartwrenching and yet totally engaging journeys I've gone on throughout the series, or even the fact that I can always count on a Kojima game to show me something I've never seen before. I could elaborate on how the very first full-length trailer sent actual chills down my spine, something I haven't felt from early game footage in quite some time. There are plenty of reasons why Metal Gear Solid V: The Phantom Pain remains my favorite game of E3, but the most succinct reasoning I can give boils down to four simple words: "We are Diamond Dogs." And I think I speak for every Metal Gear fan when I say that the phrase "next year" has never felt so incredibly poisonous. Other favorites: Bayonetta 2, D4, Devil's Third, Halo: The Master Chief Collection, Xenoblade Chronicles X, Amiibos, Kirby and the Rainbow Curse, Splatoon, Cuphead Starwhal: Just the Tip What's better than intergalactic Narwhals fighting each other to the death with their glorious horns? Nothing. That's what. Out of all of the games that I played at E3, the one that I had the most fun playing was Starwhal: Just The Tip. Outstanding name aside, it's actually an extremely fun multi-player battle free for all. The level of customization you can do with your respective Starwhal is pretty darn impressive. Not only can you change the basic color of you Starwhal but you can also add accessories such as... wait for it... a lightsaber for a horn. Yes. Your Starwhal can impale other Starwhals with a lightsaber. You can also dress like a Jedi, put on a Jayne hat if you're a Firefly fanatic, and you can even don a fez and bowtie like the 11th Doctor if you really want to look cool. All of my nerd senses were tingling pretty hard during just the character select. If I was having this much fun in the character select screen, I could have only imagined how awesome the game would actually be. The game did not disappoint. Your target is a giant throbbing heart (which is also customizable!) right in the Starwhal's chest unit. Your goal no matter the game mode: STABBITY THE HEART. Granted, the controls were a little difficult to get used to at first and felt a little clunky but it was still an extremely enjoyable experience. Once you get accustomed to the controls you could really have a lot of fun stabbing your friends repeatedly with your own unique Starwhal. It's a very basic set-up. You use one analog stick to move forward and another to move from side to side. There's also a taunt that you can use to troll your opponents or strike fear into their hearts. Either one. You're a fancy dressed Space Narwhal. You do what you want. Sunset Overdrive Sunset Overdrive had me more excited than anything at E3. From the giant Fizzie balloon that hung intimidatingly above the convention center to the costumed staff and giant projector in which the game was shown on the show floor, its clear Microsoft has a lot of faith in the title. From what I saw and played this past week, it pretty much delivered on every level. Insomniac Games has been building their knowledge of shooters for years and Sunset Overdrive is the perfect execution of everything they have done right over the past two decades. The shooting/platforming/grinding mechanics are solid and I was more than impressed with the fluidity of the combat. The weapons will put any Ratchet and Clank fan right at home and the platforming/grinding feels like what would happen if you mixed Jet Grind Radio with Titanfall. The game screams with neo-punk attitude, and the world is absolutely stunning and full of character. Sunset Overdrive certainly sets the bar for current gen stylized games and I have high hopes for the final release after getting my hands on it this E3. Ori and the Blind Forest Since Nintendo and Konami seem set on never returning to 2D Metroid or Castlevania, we have had to rely on independent developers to deliver that experience, and Ori and the Blind Forest looks like it will excel in that space. Combat is fast and impactful without being too easy. Traversing the environments is intuitive with impressively precise control. But what really gets people to notice are the gorgeous, hand-drawn, never-repeated visuals. Each screen in Ori and the Blind Forest is a work of art, not only making great use of color and effects, but also providing the skeleton for challenging platforming. In motion, the artwork comes together even better than it looks in still frames, and the fluidity of its gameplay complements the artwork perfectly. Other Favorites: Captain Toad: Treasure Tracker, Sunset Overdrive, Super Smash Bros., Tales from the Borderlands Grim Fandango I was surprised as anyone when I heard that an HD remastered version of Grim Fandango would be appearing on the PS4 and Vita. The final notable adventure game from LucasArt's golden era has been out of print for a while now and has been absent from online stores like GOG.com and Steam. Fans have demanded an HD re-release but let's face it, those demand are seldom met. What's even more surprising is a one of the big three console makers having a 16 year old adventure game being worthy of appearing at their E3 press conference. Tim Schafer's final game for LucasArts was a wonderfully atmospheric mix of Dia De Los Muertos mythology and classic film noir style. It tells the story of afterlife travel salesman, Manny Calavera, who stumbles on a mystery that's seeing the dead stripped of their just rewards. Grim Fandango innovated in a quite a few ways, stripping away a lot of the interface that was a LucasArts trademark and fully 3D environments. I'd be lying if I said I thought Grim Fandango is going to shift a lot of PS4s and Vitas but hey, it's good to see one of the big three understand that re-releases of classic games like these are a great addition to a console's library. Splatoon I love Nintendo, wait no, that’s not right. What I meant to say was, I absolutely adore Nintendo, and everything they do. I also love to shoot stuff (in videogames that is). Imagine how excited I was when Nintendo announced Splatoon at this year’s E3. Two of my favorite things, shooters and Nintendo, brought together in one solid looking package. For those of you, who may have missed this amazing looking game, Splatoon is a third-person shooter starring a group of squid kids who set out to paint the playing field in as much colorful ink as possible. Now, this being Nintendo, there are no “headshots” full of blood, no gore, no limbs flying everywhere, nothing gross; instead we are treated with supersoakers full of brightly colored ink wielded by kids who can literally turn into squids to swim through their ink and sneak-up on their enemies. Although we only had the chance to view a couple of different maps, I am already sold on Splatoon and cannot wait to see how the game changes and takes shape. There’s something magical that happens when Nintendo makes games, the care and polish they put into everything they do oozes with love and I have no doubt that Splatoon will turn out any different. Color me interested, Nintendo. Other favorites: Zelda Wii U, Hyrule Warriors, Captain Toad: Treasure Tracker, Bayonetta 2, Yoshi’s Wooly Word, Rainbow Six: Siege Smash Bros. The Year of Luigi may be over, but Nintendo is far from done with passionately and unabashedly embracing their current outsider image. While nearly every other big budget publisher put realism and ultra-violence at the forefront, Nintendo returned fire with... the God damn Pac-Man. Nintendo showed a lot of awesome games at E3 this year, with Zelda for Wii U, Splatoon, and Star Fox hitting particularly hard, but no other game sums up exactly where Nintendo is at this moment that Super Smash Bros. for Wii U and 3DS. It's a new spin on the old classics, fresh and exciting while familiar and comforting, completely ignoring the latest trends in AAA gaming while offering something that has more mainstream appeal than nearly anything else at the show. Smash Bros. is a perfect fit for E3. It's a celebration of videogames as a whole, and a extreme example of a feeling that only videogames can provide. A feeling that something shouldn't feel real, but it does. A feeling that all of the ingredients should taste right together, but they do. Sonic, Mega Man, Mario, and Pac-Man all kicking the crap out of each other doesn't make any sense. It also doesn't make any sense that we would want it more than anything else in the world right now, but we do. We really do. Alien: Isolation I've already written about Metal Gear Solid V: The Phantom Pain for our official Game of the Show, so for my personal pick I'll go with the other title on the tip of my tongue anytime anyone inevitably asked last week, "So, did you play anything good?" Yes, you nosy, banal bastard, I did. Alien: Isolation. It was terrifying and left my hands mildly shaky and my chest heavy. I swore a lot, but with headphones on, you never know how loud or who is hearing. How the entire game is paced out will be important, but the focused challenge map I played did well to distill the essence of Alien. You are completely, hopelessly outmatched by a superior being that lumbers with great size yet zips off into the ship's underbelly with quickness. Sitting there with the motion tracker out, wondering if you're screwed, is like Jaws' orchestral tension at all times and much bleaker. Stealth by way of survival horror rather than MGSV's stealth by way of empowerment. I really hope Isolation lives up to this showing. Other favorites: Metal Gear Solid V, D4, Cuphead, Grim Fandango, No Man's Sky, Night in the Woods -- Ciao, amiche
Favorite E3 games! photo
And then he said, that's not my podiatrist, that's my mother!
You saw our E3 2014 Game of the Show. It was Metal Gear Solid V. Saved you a click.  Now, it's a good one. In fact, I wrote about why it was our Game of the Show in that very post you just didn't click. But E3 was full o...

Destructoid's Best of E3 2014 winners!

Jun 18 // Hamza CTZ Aziz
Game of the Show: Metal Gear Solid V: The Phantom Pain The couple days of E3? A bit uneventful. Nothing matching the convention's bombastic scale. The Phantom Pain wasn't a a big, surprising reveal, but it was enough to wrest a lot of us from the throes of cynicism.  Ground Zeroes was too light an appetizer, too free of Metal Gear idiosyncrasies that make Kojima the highest budgeted auteur around despite some whacked writing (also, Konami has no games). After a goofy monologue, the demo transitioned seamlessly into gameplay and a horse started pooping in real time. I really, really hope you (or enemies) can step in the poop and respond accordingly. Metal Gear Solid V offers the excitement and technical fidelity of big budgets, but with unique ideas that manifest themselves in atypical mechanics. Like the Fulton recovery system, which can be used to balloon knocked out soldiers, vehicles, and sheep back to Mother Base. Or subtler touches like rolling onto your back while crawling so you can shoot without spinning around while inching back on your elbows. Snake smokes an e-cig with holographic smoke for aesthetic effect to pass time. It's Metal Gear's grandiose self-seriousness with enough juxtaposition of weird, quirky stuff to make it interesting. To make it surprising. That capacity to surprise, to offer something new, even within a set staple mechanics, is why it's our E3 2014 Game of the Show. -- Steven Hansen. ---------- Here's our Game of the Show nominees again, with all the other winners for each category listed below.  Nominees:  Bloodborne Sunset Overdrive Hyper Light Drifter Super Smash Bros.  The Witcher 3: Wild Hunt EVE: Valykrie  Metal Gear Solid V: The Phantom Pain Far Cry 4 Middle-earth: Shadow of Mordor No Man's Sky Best PlayStation Exclusive -- Winner: Bloodborne Nominees:  BloodBorne DriveClub The Order: 1886 Hohokum Persona 4: Dancing All Night LittleBigPlanet 3 Freedom Wars Best Xbox Exclusive -- Winner: Sunset Overdrive Nominees:  Halo: The Master Chief Collection Sunset Overdrive Forza Horizon 2 Fable Legends  Killer Instinct Ori and the Blind Forest D4 Best Nintendo Exclusive -- Winner: Super Smash Bros. Nominees:  Sonic Boom: Rise of Lyric Super Smash Bros. Pokemon Omega Ruby / Alpha Sapphire  Hyrule Warriors Yoshi's Woolly World Bayonetta 2 Splatoon Kirby and the Rainbow Curse Mario Maker Persona Q Best PC game -- Winner: Civilization: Beyond Earth Nominees:   Civilization: Beyond Earth The Sims 4 Skyforge Gauntlet Best Portable game -- Winner: Persona Q  Nominees: Pokemon Omega Ruby / Alpha Sapphire Theatrhythm: Curtain Call Persona Q Super Smash Bros Freedom Wars Harvest Moon: The Lost Valley Monster Hunter 4 Ultimate  Story of Seasons Hitman Sniper Best Action/Adventure -- Winner: Metal Gear Solid V: The Phantom Pain Nominees:  Alien: Isolation Hyper Light Drifter Assassin's Creed Unity Batman Akrham Knight Metal Gear Solid V: The Phantom Pain Middle-earth: Shadow of Mordor Hotline Miami 2: Wrong Number Bayonetta 2 Below No Man's Sky Best Shooter -- Winner: Far Cry 4 Nominees:  Call of Duty: Advanced Warfare Destiny Evolve  The Order: 1886 Battlefield: Hardline Far Cry 4 EVE: Valykrie  Sunset Overdrive Splatoon Halo: The Master Chief Collection Best Strategy -- Winner: Civilization: Beyond Earth Nominees: Civilization: Beyond Earth Defense Grid 2 GreyGoo Best Platformer -- Winner: Yoshi's Woolly World Nominees: Skylanders Trap Team Sonic Boom: Rise of Lyric Disney Infinity 2.0 - Marvel Super Heroes LEGO Batman 3 Oddworld: New 'n' Tasty To Leave LittleBigPlanet 3 Yoshi's Woolly World Kirby and the Rainbow Curse Ori and the Blind Forest Best RPG -- Winner: The Witcher 3: Wild Hunt Nominees: The Witcher 3: Wild Hunt Fable Legends Pokemon Omega Ruby / Alpha Sapphire Bloodborne Kingdom Hearts 2.5 Persona Q Harvest Moon: The Lost Valley Story of Season Dragon Age: Inquisition  Freedom Wars Best Racing -- Winner: Forza Horizon 2 Nominees: DriveClub World of Speed The Crew  Forza Horizon 2 Best Sports -- Winner: NHL 15 Nominees:  NHL 15 Madden NFL 15 FIFA 15 Best Fighting -- Winner: Super Smash Bros. Nominees:  Persona 4 Arena Ultimax Super Smash Bros. Mortal Kombat X Killer Instinct - Season 2 Legend of Raven ----------------------- Editor's note: We only nominate up to a max of ten games per category. We also only select games that were actually playable in some form here at the show. 
Game of the Show photo
And our game of the show winner is ...
E3 was all about the games this year. With the console launches out of the way, game developers have been able to focus on making great games, and we saw a ton of that at E3 2014 this year.  We shared with you our nominees for game of the show and about a dozen other categories. Now it's time to find out what games have won our Best of E3 2014 winners!

Vote now for Destructoid's E3 2014 Community Choice Award!

Jun 14 // mrandydixon
[embed]275782:54406:0[/embed]
E3 2014 Poll photo
Then defend your decision in the comments!
E3 has been all about the games this year, which means it's been a very good year to be a gamer indeed! Now that all the major press conferences have come and gone and the majority of the big reveals have made their marks, it...

Destructoid's Best of E3 2014 nominees!

Jun 12 // Hamza CTZ Aziz
Game of the Show: Bloodborne Sunset Overdrive Hyper Light Drifter Super Smash Bros.  The Witcher 3: Wild Hunt EVE: Valykrie  Metal Gear Solid V: The Phantom Pain Far Cry 4 Middle-earth: Shadow of Mordor No Man's Sky Best PlayStation Exclusive: BloodBorne DriveClub The Order: 1886 Hohokum Persona 4: Dancing All Night LittleBigPlanet 3 Freedom Wars Best Xbox Exclusive: Halo: The Master Chief Collection Sunset Overdrive Forza Horizon 2 Fable Legends  Killer Instinct Ori and the Blind Forest D4 Best Nintendo Exclusive: Sonic Boom: Rise of Lyric Super Smash Bros. Pokemon Omega Ruby / Alpha Sapphire  Hyrule Warriors Yoshi's Woolly World Bayonetta 2 Splatoon Kirby and the Rainbow Curse Mario Maker Persona Q Best PC game: Civilization: Beyond Earth The Sims 4 Skyforge Gauntlet Best Portable game: Pokemon Omega Ruby / Alpha Sapphire Theatrhythm: Curtain Call Persona Q Super Smash Bros Freedom Wars Harvest Moon: The Lost Valley Monster Hunter 4 Ultimate  Story of Seasons Hitman Sniper Best Action/Adventure:  Alien: Isolation Hyper Light Drifter Assassin's Creed Unity Batman Akrham Knight Metal Gear Solid V: The Phantom Pain Middle-earth: Shadow of Mordor Hotline Miami 2: Wrong Number Bayonetta 2 Below No Man's Sky Best Shooter: Call of Duty: Advanced Warfare Destiny Evolve  The Order: 1886 Battlefield: Hardline Far Cry 4 EVE: Valykrie  Sunset Overdrive Splatoon Halo: The Master Chief Collection Best Strategy: Civilization: Beyond Earth Defense Grid 2 GreyGoo Best Platformer: Skylanders Trap Team Sonic Boom: Rise of Lyric Disney Infinity 2.0 - Marvel Super Heroes LEGO Batman 3 Oddworld: New 'n' Tasty To Leave LittleBigPlanet 3 Yoshi's Woolly World Kirby and the Rainbow Curse Ori and the Blind Forest Best RPG: The Witcher 3: Wild Hunt Fable Legends Pokemon Omega Ruby / Alpha Sapphire Bloodborne Kingdom Hearts 2.5 Persona Q Harvest Moon: The Lost Valley Story of Season Dragon Age: Inquisition  Freedom Wars Best Racing: DriveClub World of Speed The Crew  Forza Horizon 2 Best Sports: NHL 15 Madden NFL 15 FIFA 15 Best Fighting: Persona 4 Arena Ultimax Super Smash Bros. Mortal Kombat X Killer Instinct - Season 2 Legend of Raven ----------------------- Editor's note: We only nominate up to a max of ten games per category. We also only select games that were actually playable in some form here at the show. 
Best of E3 photo
The best games for the Xbox One, PlayStation 4, Wii U, PC, and more!
E3 2014 is all about the games this year. The consoles launched last year, so now it's time for everyone to put up or shut up with their lineups that will make the new-gen worth it. We nominated a ton of game s for Destructoi...

 photo

Our top 10 must play games of PAX East 2014


See what our favorite games of the show were!
Apr 13
// Hamza CTZ Aziz
Despite an overall smaller show than in years past, PAX East still had a great amount of games worth seeing. A big reason for that was the Indie MEGABOOTH, a segment of the show that's slowly getting bigger with each passing ...
 photo

GDC Awards led by The Last of Us, Papers, Please


All the winners from GDC Awards 014
Mar 19
// Hamza CTZ Aziz
The Game Developers Choice Awards, the premiere peer-based awards show in the gaming industry, took place today in San Francisco, and the big winner of the night was The Last of Us with Game of the Year.  Other bigg...
2014 IGF winners photo
2014 IGF winners

Papers, Please leads 2014 Independent Game Festival winners


Play Jazzpunk though
Mar 19
// Steven Hansen
Papers, Please took the $30,000 Seumas McNally Grand Prize at this year's IGF awards, joining last year's Cart Life.  The other winners include Gorogoa (Excellence in Visual Art), Papers, Please (Excellence in Narrative...
2014 BAFTA winners photo
2014 BAFTA winners

Last of Us wins most BAFTA awards, Tearaway gets some love


The BAFTA Us
Mar 13
// Steven Hansen
The Last of Us cashed in on five of its nine 2014 BAFTA nominations, including winning Best Game and Best Story. Not quite 10 awards at D.I.C.E., but good. Tearaway overtook it for Artistic Achievement while also winning in t...
Xbox One photo
Xbox One

Oh really? Xbox One named a 'Product of the Year'


The winner in home entertainment
Feb 26
// Brett Makedonski
Microsoft can add a bit more hardware to the Xbox One's trophy case. The Xbox One has been named the Product of the Year in the home entertainment category by the Consumer Survey of Product Innovation. While more than 45,000 ...
Cage gets awarded photo
Cage gets awarded

David Cage awarded France's Legion of Honor


The nation's highest decoration
Feb 18
// Steven Hansen
Quantic Dream's David Cage (Heavy Rain, Beyond: Two Souls) is being awarded France's highest decoration, the Legion of Honor, for his contributions to the country's videogame industry, Le Figaro reports. Cage is the first vid...
 photo

SXSW Gaming Awards finalists announced, fan vote open


Get in there: voting open now
Feb 13
// Dale North
The first-ever SXSW Gaming Awards have announced the first finalists. These were picked from games that were released in 2013, by industry judges and cool folks such as yours truly. You'll see the usual suspects in the Game o...
Awards photo
Awards

2014 BAFTA game award nominations announced


The usual suspects
Feb 12
// Jordan Devore
The British Academy of Film and Television Arts has come out with its nominations honoring last year's videogames. We've seen enough awards that you surely know what I'm about to type. Much like the D.I.C.E. Awards, it's plau...
 photo

Watch the D.I.C.E. Awards live right here!


See who wins
Feb 06
// Hamza CTZ Aziz
[Update: It's over, see the full results below. The Last of Us won 10 of the 13 awards they were nominated for, including Game of the Year. Congrats, Naughty Dog!] The 17th Annual D.I.C.E. Awards are happening live in Las Veg...
Rockstar photo
Rockstar

Rockstar founders will be inducted into AIAS Hall of Fame


The Houser brothers and GTA producer Leslie Benzies will receive the honor on Thursday
Feb 04
// Alasdair Duncan
Dan and Sam Houser, founders of Rockstar Games, and GTA producer Leslie Benzies will be the latest inductions into the Academy of Interactive Arts and Sciences' (AIAS) Hall of Fame at the D.I.C.E. awards ceremony on Thursday....
The Last of Us photo
The Last of Us

Writers Guild of America gives award to The Last of Us


For Outstanding Achievement in Writing for Video Games
Feb 03
// Brett Makedonski
It's no secret that Naughty Dog's The Last of Us has taken home a lot of proverbial hardware this year. It can add one more trophy to the case, as Neil Druckmann, the game's writer, won the 2014 Writers Guild of America'...
The Last of Us photo
The Last of Us

The Last of Us leads D.I.C.E. Awards with 13 nominations


Awards to be livestreamed on February 6 at 7:30PM PT
Jan 16
// Hamza CTZ Aziz
The 17th Annual D.I.C.E. Awards take place in Las Vegas from February 4 to February 7 and the nominations have been announced by The Academy of Interactive Arts & Sciences. Last year the Sony exclusive Journey was up for...

Huge News: Censorship strikes again

Jan 13 // Conrad Zimmerman
 photo
SUSHI BOOBS!
We have a very passionate episode of Dtoid Huge News of the Week today, as the dynamic duo address the throbbing controversy over a sexy trailer for Sengan Kagura Cooking Rhythm pulled down by YouTube. Plus, Caitli...

Videogame writing awards photo
Videogame writing awards

Uh, the Writers Guild Award game nominees are weird


I put more stock in the Lollipop Guild's assessment of game writing
Jan 09
// Steven Hansen
The Writers Guild Awards has been giving games writing awards for a number of years now. I'm always confused. Past winners include Dead Head Fred, Star Wars: The Force Unleashed, Uncharted 2, Assassin's Creed: Brotherhood, Un...
GDC Awards photo
GDC Awards

GDC Awards led by The Last of Us, Tearaway, and Gone Home


Five nominations each
Jan 09
// Brett Makedonski
The Game Developers Choice Awards, the gaming industry's premiere peer-based awards show, has revealed its nominees across the ceremony's ten categories. Leading the way with five nominations a piece are The Last of Us, Teara...

Auto-loading more stories ... un momento, corazón ...