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ATLUS

Stella Glow launches on 3DS this holiday season


Complete with that $49.99 'Atlus tax'
Jun 15
// Kyle MacGregor
Stella Glow is coming to North America this holiday season, Atlus USA just announced. The upcoming RPG is likely to be the swansong project for Luminous Arc developer Imageepoch, whose recent bankruptcy filing isn't expected to impact the title's release. Atlus is exhibiting Stella Glow at E3 this week, so expect some impressions out of us soon.
E3 2015 badge reveal photo
E3 2015 badge reveal

E3 2015 badge artwork revealed


A beary Persona E3
Jun 12
// Steven Hansen
You all had a lot of fun fielding guesses and doing Photoshops last week when we teased the 2015 E3 badge. Now take a look at the real dang thing. A double whammy. Lot of people were guessing Persona 4: Dancing All Night and ...
Atlus photo
Atlus

Atlus redesigns its entire US website


It's way easier to find actual info now
Jun 11
// Chris Carter
Often times for eastern studios, you'll find that their Japanese-language sites are incredibly detailed, but their international productions are lacking. Lately though, more and more developers have been patching up their ove...
ATLUS photo
ATLUS

Atlus USA officially announces Legend of Legacy


FuRyu RPG heads west this fall
Jun 11
// Kyle MacGregor
The Legend of Legacy is coming to North and South America, Atlus USA proclaimed today. This isn't exactly a revelation, considering the studio's PR manager John Hardin inadvertently spilled this particular can of beans while ...
Dungeon Travelers 2 photo
Dungeon Travelers 2

Censored RPG travels to Europe October 16


チーズ トイレ
Jun 05
// Kyle MacGregor
[Note: This image was created by Destructoid. It is not a reflection of Dungeon Travelers 2's in-game graphics, or how Atlus has gone about applying "minor edits" to four of the game's images. Sorry for any confusion.] A...
Persona 4 photo
Persona 4

Margaret gets down in this Persona 4: Dancing All Night trailer


Can't wait for this
Jun 05
// Chris Carter
Persona 4: Dancing All Night is set to debut this month in Japan and September overseas on the Vita. It's pretty much one of the only major exclusives that's coming to the platform, and Atlus seems to be having a lot of fun ...
Who's that Pokemon? photo
Who's that Pokemon?
Everyone loves good teas. Green teas, black teas, barley teas (the best tea despite not technically being tea), Charles Barkley teas. Well, how about an E3 badge teas? I will stop the unfunny joke now. The stretch was steep. ...

Etrian Mystery Dungeon photo
Etrian Mystery Dungeon

Etrian Mystery Dungeon explores Europe September 11


Courtesy of NIS America
May 31
// Kyle MacGregor
Etrian Mystery Dungeon is coming to Europe on September 11, NIS America has announced. Destructoid's reviews baron Chris Carter was enamored with the game when it landed in North America last month, saying "the more [he] play...
ATLUS photo
ATLUS

Etrian Odyssey 2 Untold charts western release


Soon in America, not so much in Europe
May 30
// Kyle MacGregor
Etrian Odyssey 2 Untold: The Fafnir Knight is penciled in for an August 4 launch in North America, Atlus has announced. Oh, and Europe will (predictably) have to wait until February 12, 2016. The dungeon crawler is an enhance...
ATLUS photo
ATLUS

Lost Dimension finds Europe on August 28


One month after North American launch
May 21
// Kyle MacGregor
Lancarse's Lost Dimension is coming to Europe on August 28, NIS America announced today. The tactical role-playing game debuted on PlayStation 3 and Vita in Japan last year and is on its way to North America on July 28, ...
SMT photo
SMT

Shin Megami Tensei: Luciferís Call now available on PSN


Hee-ho!
May 19
// Kyle MacGregor
More than a year after coming to PlayStation Network in North America, Shin Megami Tensei : Lucifer’s Call -- Nocturne, if you're nasty -- is now available on European shores. If you can withstand its soul-cru...
Lost Dimension photo
Lost Dimension

Lost Dimension will launch on July 28 with free DLC


First character trailer released
May 13
// Alissa McAloon
It's a good news day for fans of the upcoming tactical sci-fi RPG, Lost Dimension. In addition to the announcement of a July 28 release date, Atlus has announced that $20 of DLC will be given away for free during the tw...

Review: Attack on Titan: Humanity in Chains

May 11 // Chris Carter
Attack on Titan: Humanity in Chains (3DS)Developer: Spike ChunsoftPublisher: AtlusReleased: May 12, 2015MSRP: $39.99 Just like the TV show, you'll embark upon a campaign that takes place across multiple points of view -- Eren, Mikasa, Armin, Levi, and Sasha. It re-explains the gist of the anime, where humans are under constant threat from mysterious Titans, and have subsequently sealed themselves into cities with giant walls. Thankfully it picks up after Eren, the main super shonen hero has been trained, and it doesn't waste much time with the Battle of Trost happening in mere minutes. The actual cutscenes are not new information or footage, as they are ripped directly from the anime, and the dialog is only in Japanese. It's a recap of sorts of the show, but with a lot of filler cut for time, which is definitely a good thing. Battles take place in an arena-like format, kind of like a baby God Hand, but not nearly as open or interesting. In other words, there's enough room to move about and locate boxes to slash, but they're not packed with secrets or anything.Amazingly, Humanity in Chains' gameplay emulates the feeling of zipping about in the show. You can use the R trigger to "Spider-Man swing" around cities at will, which is a blast. Y allows you to aim your hooks (you can even do it in the air), and players will be doing most of their combat in the air, which makes for a fairly action-packed experienced -- if you want, you can beat some missions without ever touching the ground. [embed]291391:58445:0[/embed] Most of your attacks will be swooping in to engage Titans (and their weak spots at the nape of their neck) with a timed QTE of sorts. It's cinematic, with a zoomed-in camera to boot, but it's also functional and easy to use -- and it's ever so satisfying to cut off an arm or a leg even if you don't get a killing blow. The Circle Pad Pro or New 3DS nub can be used as a camera if you have either one. I wouldn't recommend playing with 3D on, as it slows the frame rate down to a crawl, even on the New 3DS, which is a massive disappointment. The action is all very cool looking and fun to play, if a bit muted by enemies who practice similar mechanics, and déjà vu  environments (with plenty of retreading and re-used maps). Part of the reason the Titans aren't all that compelling to fight is that the AI is fairly easy to counter, and a lot of foes are kind of just "there," wandering around. Still, it does accurately capture the feeling of the show, and when Titans are aggressive, it's an odd balancing act that works. I'd actually claim that it looks more badass than the anime does on a consistent basis. After a couple of hours into the roughly 10-hour campaign you'll unlock "World Mode," the real meat of the game. Here you'll access the sole multiplayer component of Humanity in Chains (both offline and online with matchmaking), as well as an RPG-heavy system that allows you to create a character, level him up, and recruit new members into your party. It's a lot more involved than I thought, forcing you to scale up your base of operations, purchase supplies, pay to recruit soldiers, and embark upon missions much tougher than the story. You'll have to repeat a lot of missions to grind up more currency, but if you're so inclined you can also start up online sessions (which were smooth, in my experience) to mix things up a bit, and hire "mercenaries" by way of StreetPassing friends. My favorite aspect of World Mode is access to more open plain levels, where you can't rely on fluttering about on invisible buildings, and have to rely on horseback riding and pinpoint Titan attacks. It still has a lot of the same closed city maps though, so it's not a game-changer. Attack on Titan: Humanity in Chains often can't shake the limitations of the 3DS platform, but it captures most of what makes the anime's world so captivating. If you can deal with similar environments and a lack of compelling objectives outside of the rat-race of World Mode, you'll have a lot of fun here. But in some ways, it feels like a tech demo for the next title. [This review is based on a retail build of the game provided by the publisher.]
Attack on Titan review photo
Now with slightly less crybaby Armin
If you even have one friend who enjoys anime, odds are you've heard of Attack on Titan. As a fan myself it seemed right up my alley, and my weekly anime club ended up giving it a shot last year. Sadly, I wasn't impressed. Whi...

Abyss Odyssey PS4 photo
Abyss Odyssey PS4

Abyss Odyssey: Extended Dream Edition is coming to the PS4


Dodge-cancels are in
May 11
// Chris Carter
Abyss Odyssey was a pretty neat little action game that was built on fighting game mechanics, and in addition to the PC, PS3, and Xbox 360 release, it's also coming to the PS4 as an Extended Dream Edition. The game will...
Persona 4: Dancing All Ni photo
Persona 4: Dancing All Ni

101 screenshots of Persona 4: Dancing All Night killed me


Save yourself, it's too late for me
May 11
// Joe Parlock
Kill me. No, please do kill me. Anime girls laid eggs under my skin a few weeks ago, and now it is time for them to emerge. They’re flaying and burrowing away at my flesh. They’re in my eyes. Oh my fucking god the...
Sega not at E3 photo
Sega not at E3

Sega continues to wind down relevancy, won't have an E3 booth


Japan's gaming giants lumber off
May 05
// Steven Hansen
As a business, Sega is doing fine. It has two mobile games that, on their own, each turn over $5 million a month. That's to say nothing of Sega's succesful non-gaming businesses. The company's projected revenue forecast on th...

Shin Megami Tensei: Devil Survivor 2 is now better than ever

May 04 // Kyle MacGregor
Shin Megami Tensei: Devil Survivor 2 Record Breaker (3DS)Developer: AtlusPublisher: AtlusReleased: May 5, 2015 (NA), Fall 2015 (EU)MSRP: $49.99 Tokyo is in shambles. Earthquakes have ravaged the city, knocking out all lines of communication, derailing trains, and flattening entire buildings. There are fires, riots, refugee camps, oh, and an army of demons that threaten humanity's continued survival. Enter a band of plucky teens with demons of their own to save the day and stave off the apocalypse. That's the lead-in to the "Septentriones Arc," the main story from the original Devil Survivor 2, which is now accompanied by a second campaign called the "Triangulum Arc." The epilogue picks up right where the first part leaves off, leaving our heroes to deal with a new threat. The continuation isn't quite a full-blown sequel so much as it's a sizable expansion, one that should keep you busy for an extra couple dozen hours on top of the base game. Thankfully, the Triangulum Arc is available from the get-go; so if you've already played through the main story and just want to see the new content, you needn't start from square one. Of course, newcomers will want to begin with the Septentriones Arc. Despite including a quick refresher at the outset of the journey, the new campaign likely won't make much sense to neophytes jumping into the narrative in media res.  [embed]291439:58422:0[/embed] In addition to the new campaign, Atlus has put in the effort to upgrade the overall experience. After doing a side-by-side comparison with the original game, Record Breaker's music really caught my ear. The soundsmiths at Atlus really cleaned up the audio quality, making it sound way more crisp and clear while eliminating a scratchy, fuzzy quality that mars the DS release.  On top of the enhanced sound quality, the team at Atlus USA went ahead re-localized the entire script and kitted it out with full English voiceover, which is a massive improvement over the text-only original. Being able to hear the cast goes a long way to helping flesh out these characters, especially given how lively and rich many of their performances are. The visuals are also a shade nicer. Again, looking at the games side-by-side, I noticed Record Breaker looks a tad sharper and features slightly more vivid colors. The camera perspective in battle has also been pulled back, which make the sprites appear less chunky. One of the major complaints a lot of folks seemed to have with Devil Survivor 2 when it launched in 2012 was the difficulty. In our review, Dale North said "the first game's difficulty bar was already set pretty high, but Atlus has turned it up even higher in this sequel with battles that are so difficult that [he] came dangerously close to snapping [his] DS in half." This time around there are multiple difficulty settings, which hopefully should help you keep your system intact. At its core, Devil Survivor 2: Record Breaker is still a satisfying fusion of classic "MegaTen" and strategy gameplay. And with the new story content and other additions and enhancements, this is definitely the best version of the game. Whether it's enough to warrant a second purchase is debatable, but given a choice between the two, this is without question the one to get.
Break Record impressions photo
Record Breaker is finally here, and it was worth the wait
If you've ever wanted to experience Shin Megami Tensei: Devil Survivor 2 or wondered what happened to its colorful cast of demon tamers after the credits rolled, now is the time. Atlus is about to unleash Record Breaker, a new version of the 2012 tactical role-playing game that not only improves the title, but expands upon it with a new arc that advances the story.

Attack on Titan 3DS photo
Attack on Titan 3DS

Copyright forces Atlus to rename Attack on Titan


Complications cause delay for Europe
May 02
// Kyle MacGregor
Attack on Titan: Humanity in Chains appears to be having some difficulty coming to Europe, as a copyright claim has forced Atlus to rename the game and delay its release. The publisher didn't provide specifics on when we...

Things that the Persona 5 trailer is better than

May 01 // Steven Hansen
[embed]287234:58408:0[/embed] The first thing I did the morning I knew the trailer would launch was paw around in the dark, eyes half closed, for my phone to watch it and it was somehow as good as I expected it to be despite unreasonable expectations. But how good is that? We need context. Here are some things that the Persona 5 trailer is better than: 1) Star Wars: Episode II: Attack of the Clones. 2) Having ten thousand spoons when all you need is a knife. 3) The love and acceptance of a parent, because a parent is just going to die and leave you alone. Persona 5 will never leave you. 4) The Iditarod. 5) The episode of Seinfeld where Elaine dances badly. 6) When America legalized standing with your feet close together, thus freeing public transport from sweaty, leg splayed wafts. 7) Ants. 8) Some cats. 9) This joke: "Need a friend named Nick so I can say 'what do you call a guy with no balls?' Eunuch." 10) The time 50 Cent's grandma made him take out the trash and he tweeted, "I'm rich fuck this I'm going home I don't need this shit." 11) Brett Makedonski's basketball game. 12) The time when I was like five years old, playing on the top of a bunk bed. I grabbed the guard rail, looked over the side, and the guard rail came loose, taking me down with it. I split my head open and lost so much blood that I had to be carried around the house (no, of course I didn't go to the hospital, what am I, made of money?) 12) List posts.
Persona 5? It's good photo
The Persona 5 trailer is better than a lot of things and here are some of those things
Kyle posted some new Persona 5 screenshots earlier, which got me excited, which got me watching the Persona 5 trailer again, which just got me more excited. I like when a trailer can turn me on (not sexual). I watch a lo...

Persona 5 photo
Persona 5

Take another peek at Persona 5


Still looking all kinds of sexy
May 01
// Kyle MacGregor
Atlus has been all quiet on the Persona 5 front lately, but today we get another look at the most anticipated game of  the century, courtesy of this Sony-hosted product page. There's a bounty of images to gape at, but we...
ATLUS photo
ATLUS

Atlus censoring upcoming RPG for western audiences


Dungeon Travelers 2 avoids AO rating
Apr 24
// Kyle MacGregor
While publishing our initial report on Dungeon Travelers 2, a PlayStation Vita role-playing game based on an erotic visual novel, I wondered what sort of concessions Atlus would have to make to localize such a game for wester...
Persona 4: DAN photo
Persona 4: DAN

Naoto comes out of her shell in her Persona 4: Dancing All Night trailer


The detective prince of dance
Apr 24
// Alissa McAloon
Naoto's character trailer for Persona 4: Dancing All Night shows a sexier side of everyone's second favorite Persona 4 girl. The trailer shows off her new-found dancing skills, but more importantly it gives us anot...
Persona 4: DAN photo
Persona 4: DAN

Persona 4: Dancing All Night's cast is dressed to impress in this new trailer


As expected, Nanako is freaking adorable
Apr 17
// Alissa McAloon
I know we're all waiting patiently for Persona 4: Dancing All Night's US release date, but a new trailer is almost as exciting. This second official trailer offers a look at some choice dance moves from different member...
ATLUS photo
ATLUS

NIS announces a bushel of Atlus games for Europe


RPGs and tigers and bears! Oh my!
Apr 14
// Kyle MacGregor
Poor European Atlus fans... They're always so upset. I wish I could brighten their day somehow. Oh, hey, what's this? A press release from NIS... Four Atlus titles coming to Europe? Hot damn! Apparently Shin Megami ...
ATLUS photo
ATLUS

Atlus USA publishing Vita RPG Dungeon Travelers 2


Coming to North America this summer and Europe by fall
Apr 14
// Kyle MacGregor
Atlus USA just announced plans to localize Dungeon Travelers 2: The Royal Library & the Monster Seal, a PlayStation Vita-exclusive role-playing game "for dungeon crawling fan-service devotees."   ...
Etrian Odyssey 2 photo
Etrian Odyssey 2

Etrian Odyssey 2 Untold's Fafnir Knight looks pretty dapper


A look at our hero
Apr 09
// Chris Carter
Etrian Odyssey 2 Untold: The Fafnir Knight is arriving sometime this summer in the US, with a solid "unknown" date in Europe -- good ol' Atlus. As you can probably tell it's a remake of the second game, much like The Mi...
Persona 4 Vita photo
Persona 4 Vita

Persona 4's best character (also, Kanji) get Dancing All Night trailers


Kanji likes boys
Apr 06
// Steven Hansen
Oh maaaaaaaan. I am only ever dancing as Chie in the yellow Bruce Lee Game of Death jumpsuit. Criminal to only show that off for like four seconds (:58). Either don't show it all and leave it a lovely surprise, or parade that thing around like it's a bright yellow jumpsuit. Oh. Kanji dances, too, I guess. I think his default costume is background character in House of Pain's "Jump Around" video.

Review: Etrian Mystery Dungeon

Apr 06 // Chris Carter
Etrian Mystery Dungeon (3DS)Developer: Spike Chunsoft, AtlusPublisher: AtlusRelease Date: April 7, 2015MSRP: $39.99 If you've never played a Mystery Dungeon title before, it's fairly easy to explain, despite the fact that each title is quite difficult to master. It's a roguelike (and I actually mean roguelike, not the overuse of the buzz term to denote permadeath) that takes place mostly within randomly generated labyrinthine locations, tasking one with staving off monsters, earning loot, and leveling up a swarthy crew. It's entirely turn-based and takes place on an invisible grid that can be toggled at will -- so if you don't move, even if there are enemies in the room, nothing happens. It's less of an action game and more of a tactical affair, where position and conservation of gear and skill points matter. In Etrian Mystery specifically this is mostly due to the fact that every step takes FP (Food Points), you can only carry a certain amount of items into a dungeon, and the toughest limitation of all -- your party has to actually finish or escape a dungeon to get any loot and prevent any losses of gold or items. If you fail in any fashion, it automatically saves your game and it's back to town with your tail between your legs. The way movement and combat works is through a "leader" system, controlling one of four members with the other three in tow. While you're in control one can manipulate any character at will, but the others will go about their business automatically with a sort of Gambit-like system. You'll also be able to change your formation to protect more fragile members, and since many monsters can one-shot casters, it's important to get used to the practice. [embed]289800:58006:0[/embed] Party composition absolutely matters too, and having two melee with two ranged characters will make a world of difference. Naturally choosing what classes will take you quite a while to decide, as there are ton of options, including but not limited to tanks (Defender), healers (Medic), debuffers (Hexer), warriors (Landsknecht), ninjas, samurai (Wanderer), dancers, casters (Runemaster), and more eccentric hybrid classes like royals. CPU characters mostly make good decisions, but unfortunately the Gambit mechanic only has an "on or off" toggle for abilities -- no complicated formulas to flip through to get exactly what you want. Of course, that's where manually switching leaders comes in, and bosses give you direct control over each member for every action. There's no way to sugar coat it, Etrian Mystery Dungeon is tough. At one point in the second dungeon, I descended a flight of stairs into a room with five enemies who could each two-shot the party. One of them killed my caster instantly, grew stronger as a result, and one-shot my subsequent characters. Shortly after I realized the auto-level system was off, and I hadn't assigned skills for my party. I returned after some grinding and my runemaster smoked half the room with his newly acquired spells before they could make a move while my tank taunted the remaining foes to soak damage. It was immensely satisfying. Each individual dungeon is no joke, and you pretty much have to do sidequests and level up a balanced party, including your reserves. A decent chunk of quests that are required to buff up individual classes also must be done solo without help, which can get very dicey on lower dungeon levels. Etrian Mystery Dungeon makes you work for pretty much everything, and punishes you for failing. That's perfectly okay with me as the tools to succeed are sufficiently provided, but one should definitely know what they're getting into. The reason what Etrian Mystery works so well is mostly due to the fact that the game opens up the more you play it. Each dungeon layout is randomly generated, but you can build "forts" to lock in certain levels for a hefty fee. As a secondary benefit you can also send standby party members there to train at a higher experience rate, and later in the game they serve a new purpose of keeping gigantic monsters away from town. As you start to unlock new parts of town you'll also have the option to redevelop areas of your choice for extra benefits, like more reserve spots in a party or extra stock in the town shop. The town itself is all menu-based, but it's incredibly easy to move around, organize your party, save, locate missions, buy items, and eat one-dungeon food buffs. The art style isn't all that impressive once you're in the actual dungeons, but the character models, town, and landscapes are breathtakingly beautiful, as is the soundtrack. It's also important to note that a rich engrossing story isn't really the core focus here so much as constantly entering dungeons and bettering yourself. While there is a tenuous narrative afoot, the real meat of the universe is found in tomes or in-game database entries, as most of the dialog is basically table-setting for more dungeon crawling. I really enjoyed some of the relationships between the townsfolk, but they didn't have a lot of interesting insights or meaningful backstories. The more I played Etrian Mystery Dungeon the more I fell in love with it. While the learning curve is pretty steep and the rewards are fairly low-end early on, you really do get as much as you put in. It gives existing Mystery fans a lot to stick around for, and serves as a nice entry point for newcomers, so long as you are willing to learn. [This review is based on a retail build of the game provided by the publisher.]
Etrian Mystery Dungeon photo
Same old dungeon, lighthearted new feel
Mashups are often born purely for fanservice-related reasons, and as you can probably guess, the results are mixed. For instance, it would be tough for an RPG developer to make an action game based on two different puzzle pro...

Attack on Titan 3DS photo
Attack on Titan 3DS

Atlus localizing Attack on Titan 3DS game this May


Confirmed for both North America and Europe
Apr 01
// Kyle MacGregor
Attack on Titan: Humanity in Chains is officially on its way to North America and Europe. Atlus USA just formally announced plans to publish the Nintendo 3DS action game as part of today's Nintendo Direct presentation. Expec...
ATLUS photo
ATLUS

Atlus USA localizing Nintendo 3DS RPG Stella Glow


Coming in 2015
Mar 31
// Kyle MacGregor
Nintendo 3DS role-playing game Stella Glow is coming to the Americas, Atlus just announced.  Players take on the role of Alto, a young knight who must convince Witches throughout the Regnant Kingdom to join his si...

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