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Army of Two

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Army of Two: The 40th Day slated for January


Aug 13
// Jordan Devore
Remember how much we all hate it when videogames get released during the end of the year and it's virtually impossible to play all of the good ones? Do you also remember how companies are afraid to put out their games during ...
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EA wants you to design weapons for Army of Two: The 40th Day


Jun 23
// Jordan Devore
Calling all creative types: EA Montreal is putting on a second weapon design contest, this time for Army of Two: The 40th Day.Starting today, users can submit an image of their original weapon to be implemented into "a f...
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E3 09: Army of Two: The 40th Day still rocks the destruction


Jun 03
// Ben Perlee
I’ve already seen Army of Two: The 40th Day. A few months back, I got a hands-off demo of the game, and came away pretty impressed. Too bad EA is pulling a fast one, and the only thing we got to see of Army of Two: The ...
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Metal Gear Solid 4 among six new PS3 'Greatest Hits' titles


May 28
// Nick Chester
This morning, Sony has announced a new batch of “Greatest Hits” titles that will be hitting retail on June 16. Because these releases are hitting shelves after E3, we predict that at least five or ten minutes will...
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Here are some new Army of Two: The 40th Day screenshots


May 26
// Brad Nicholson
Army of Two: the 40th Day isn’t exactly the Army of Two you remember. The fist-bumping, butt-slapping behavior of the two protagonists -- Salem and Rios -- has been greatly reduced to match the game’s new, more se...
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Worst. Zoo. Ever. New Army of Two 40th Day trailer


May 01
// Nick Chester
Later this year, Electronic Arts will be releasing Army of Two: The 40th Day, the sequel to its popular third-person buddy shooter. Today, they've released a trailer, all of which EA claims is in-game footage. In it we s...
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Is Army of Two: The 40th Day the sequel to EA's buddy shooter?


Mar 06
// Nick Chester
Publisher Electronic Arts has already confirmed that it will be announcing a new game from its Montreal studio this coming week. There's been some speculation as to what the title could be, but there's little doubt it's actua...
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Army of Two getting a movie


Oct 24
// Brad Nicholson
Just like in Brokeback Mountain, the two buddies in Army of Two just can't quit each other. In addition to an upcoming sequel to the game, it looks as though a movie incarnation is on the horizon. Variety is reporting that th...
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EA craves sequels for Dead Space, Army of Two, and Battlefield: Bad Company


Oct 23
// Jordan Devore
EA has surprised more than a few people this past year with a slew of new IPs and an improving image in the eyes of many, myself included.However, you have got to make sequels to fund these new properties, and you better beli...
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New Army of Two DLC coming out next week


Apr 19
// Hamza CTZ Aziz
New content for Army of Two will be coming out next week for the Xbox 360 and the Playstation 3. The Security and Strategy Corporation (SSC) Challenge DLC will contain a new challenge mode and new maps for the challenge mode...
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Genocide for fun and profit: horrific irony in Army of Two


Mar 17
// Anthony Burch
In my Army of Two review, I promised to talk in greater detail about the game's moral and political implications. That's what I'm fixin' to do right now, with some mild spoilerage.Army of Two may be one of the most contempora...

Destructoid review: Army of Two

Mar 08 // Anthony Burch
Army of Two (XBox 360 reviewed, PS3)Developed by EA MontrealPublished by EAReleased on March 4, 2008Army of Two is built on a really cute idea: design an entirely cooperative campaign where the two players are forced to symbiotically rely on one another at every turn, and wrap it around an intensely relevant story about private military groups and the commodification of war. Shame that it isn't very good. Without getting into the moral or political implications of the story -- that's for another day-- Army of Two's narrative is awfully boring considering the nature of the premise. Given all the horrible things we've heard about Blackwater from CNN and NBC over the past few months, one would expect Army of Two to make profound, disturbing, or at least mildly interesting statements about the privatization of the military. Instead, the game treats the premise as nothing more than an excuse for contemporary, globe-spanning warfare. I'd have been willing to accept the overall dullness of the plot were it not for the facts that every "twist" is telegraphed at least five missions in advance, both protagonists have exactly two character traits ("badass" and "compassionate" or "badass" and "selfish"), and the final boss is killed in a friggin' cut scene. And I don't mean you shoot him a bunch of times, only to watch him fall to his death or something in a noninteractive cut scene. I mean you don't even get to fight him at all. You run to the last area, and the game essentially beats the boss for you. Seriously. But story aside, is the co-op gameplay any good? Well, yes and no -- mostly, no. Starting with the good, the guys at EA Montreal did a nice job of sprinkling a few moments throughout the campaign where both players are forced to completely rely on each other. For example, several times players will find themselves floating to the ground on a parachute; one player will control the direction of the parachute, while the other shoots at enemies below with a sniper rifle. Even cooler is the scripted Back to Back mode, where both players stand facing away from one another and must blow away dozens of surrounding enemies in slow-mo. In moments like these, players must cooperate with each other to survive: if the gunner doesn't tell the parachute controller where to move and when, they'll get cut down by gunfire, and if the players in Back to Back don't cover their own areas, then a stray suicide bomber might vey well blow the duo to kingdom come.Indeed, Army of Two's best moments can be found in these scripted co-op setpieces; they channel the intrinsic fun of playing with a buddy by forcing co-dependence. At times, Army of Two feels like exactly what it should: a fun, cooperative experience.Additionally, Army of Two has some pretty clever mechanics of its own. The visual aggro system is really helpful and interesting (an "aggrometer" at the top of the screen tracks who is drawing the most fire, while the most aggro-heavy player glows bright red), and the fact that objective completion earns players money which can then be spent on weapon upgrades adds a sense of persistent progress to the campaign. These mechanics feel fresh, fun, and mildly innovative. It's just that everything else about Army of Two's campaign kind of blows. Most notably, the controls are abysmal. The pause menu only allows three freelook sensitivity settings instead of a slider, and even on the highest setting the controls are still sluggish as heck. There's a definite delay between the time a player turns in a direction and when their onscreen avatar actually begins to move -- given the high-octane nature of the game, this is almost totally inexcusable. Not only are the slow aiming controls simply irritating on a surface level, but they make the guns far less useful. In the later levels of the game, as enemies stream from multiple directions simultaneously, I actually found it much easier and more effective to run straight at the baddies and melee them to death, thanks to a one-hit-kill physical attack mechanic. I don't begrudge EA Montreal for including the melee mechanic, but it has to be said: if your aiming system sucks so much that running directly into a hail of gunfire is a more strategically viable option that shooting at enemies from a medium distance, then your control scheme has some serious problems.Better controls might have saved the campaign which, while it includes the aforementioned clever co-op moments, generally feels like a crappy Gears of War clone. From the hilariously beefy protagonists, to the bleed-out system, to the enemies who can take up to half a clip of bullets before dropping dead, the non-scripted aspects of Army of Two's campaign don't do anything that Gears of War's co-op campaign didn't do much, much better and much, much earlier. I don't fault Army of Two for being derivative of Gears of War; I fault it for being derivative and boring, with awful controls. Hell, cooperation isn't even necessary given how many bullets each soldier can take; once you get over the novelty of boosting your buddy up over a fence so he can snipe at baddies on the other side, you'll find the story mode irritatingly dull. The co-op campaign itself is awfully short (I completed it in about six or seven hours), but this isn't necessarily a bad thing; the game already begins to wear out its welcome once the final level rolls around, and a few extra hours of repetitive playtime wouldn't necessarily have helped matters. With an alternately original and irritating co-op campaign, one might assume the Versus multiplayer to fall into that same trap nearly all supposedly "next-gen" games do, where developers take the character models from the main game, plop them into deathmatch and CTF modes, and call it a multiplayer experience. Oddly -- and pleasantly -- this isn't the case in Army of Two. There's only one versus mode, but it's a real doozy. Up to four players, two on each team, fight on reasonably large maps wherein they complete objectives and earn money, which can then be used to purchase new weapons and gear. A typical versus map won't just have one or two objectives, but around a dozen: players will race to one end of the map to blow up a fuel tank, then suddenly find themselves escorting an unarmed hostage to a helipad, then afterward rushing to kill a specific NPC. That's right -- in addition to the four human players, each versus map is populated with dozens of easier-to-kill NPCs who constantly keep all players on their toes and actually do a damn good job in replicating the feel of the regular co-op campaign. The controls still suck, of course, but the varied objectives, upgrade mechanics, and numerous NPCs make the versus mode a much more entertaining and substantial experience than I ever would have imagined. Overall, Army of Two has many good ideas but ultimately falls flat on its promise. It's got some fun moments of cooperativity, some clever mechanics, and an unusually badass multiplayer mode, but its horrible controls and vanilla campaign mode prevent Army of Two from being even an above-average game. Score: 4.5
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Why aren't there more co-op games? Why are so many modern titles focused either on only singleplayer campaigns and multiplayer deathmatches, with multiplayer co-op often acting as nothing more than an afterthought? The act o...

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EA needs a geography lesson


Mar 06
// Dale North
Polish gaming Web site Polygamia tells us that the Army of Two street date was broken over there, but that's not the real news item. Our focus here is on a bit of history that Electronic Arts seems to have missed.When street ...
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EA : Xbox 360 is Army of Two's leading platform, but don't worry


Feb 12
// SRVSLPS
EA is claiming that their upcoming game, Army of Two, will offer up an identical experience on both consoles, but I'm trying hard to suppress that uneasy feeling after learning that the Xbox 360 is the lead platform for the g...
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Hands-on with Army of Two


Oct 22
// Tiff
Nuzzled deep in the inconsequential city of Millbrae, CA, EA hosted a hands-on trial of their much anticipated co-op game Army of Two at the Bay Area Paintball facilities. Press was greeted at the door with an onslaught of hi...
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Nevar Furget: Army of Two's 9/11 trailer is good stuff


Sep 19
// Jim Sterling
EA's Army of Two is not a game one might expect to court controversial subjects with any degree of class and grace. It's a big, dumb action game with two meatheaded mercenaries that drown in their own testosterone. That said,...
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EA Showcase: Army of Two: Hands-on


Sep 11
// Hamza CTZ Aziz
Ever since Electronic Gaming Monthly had their big exclusive cover story on this game awhile back, I have been latching onto every morsel of info I could find about it. It's extremely rare for a developer to create a game wit...
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Army of Two gets a November release date


Jul 24
// Nick Chester
I hope everyone is prepared for some man/man action on the Xbox 360 and PlayStation 3 this holiday season. Electronic Arts' upcoming "buddy-touching simulator," Army of Two, has been given a firm November 15, 20...
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Army of Two gameplay footage emerges


Jul 06
// Jim Sterling
Army of Two is one of the only EA games that I've actually ever anticipated for any length of time, but it has to be said that thus far, evidence of gameplay has been thin on the ground, while we've been fed pretty pi...

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