hot  /  reviews  /  videos  /  cblogs  /  qposts

Army of Two

 photo

Isaac and Dante are in Army of Two: The 40th Day for PSP


Dec 18
// Jordan Devore
There are a few new interesting tidbits to take away from this latest trailer for the PlayStation Portable version of Army of Two: The 40th Day. The fact that it's a drastically different experience than its console brethren...
 photo

Destructoid confirms zombies in Army of Two: the 40th Day


Dec 17
// Brad Nicholson
We’re no strangers to odd narrative twists, but who would have thought zombies would make an appearance in Army of Two: the 40th Day -- a game that seems grounded in physical reality?But zombies are exactly what Nick C...
 photo

We tried to play the Army of Two: the 40th Day demo


Dec 17
// Brad Nicholson
Earlier this afternoon, Nick Chester and I gave the Army of Two: the 40th Day demo a spin. We didn’t finish it -- two deaths, the lack of guitar support, and the constant wrangling with the cover mechanic combined to f...
 photo

Army of Two: 40th Day demo coming this week


Dec 15
// Jim Sterling
Can't wait until 2010 to get your fist-bumps on? Electronic Arts has you covered, with a demo for Army of Two: 40th Day scheduled to hit PSN and Xbox Live on December 17. A demo for the PSP version is prepping for a January ...
 photo

Army of Two: the 40th Day intro video has fire, explosion


Dec 10
// Brad Nicholson
It all starts when terrorists fist bumps a 468-meter tall tower … with explosives. There wasn’t much doubt that Army of Two: the 40th Day would start with an explosion or two or sixteen. In fact, we were pretty ...
 photo

Europe thought Army of Two was 'ridiculous and tasteless'


Dec 08
// Jim Sterling
According to Electronic Arts, North America thought that everything in Army of Two was fine and dandy, while Europeans found the experience ridiculous and tasteless. While EA's Mark Reid says that you can't please everyone, h...
 photo

Watch Army of Two's Salem and Rios go trick or treating


Oct 30
// Brad Nicholson
In the latest EA Montreal-created live-action trailer for Army of Two: the 40th Day, we see the game’s two goons, Salem and Rios, participating and enjoying a little bit of immediate holiday joy. Don’t come into ...

Purple bullets and co-op kills: Army of Two: The 40th Day

Oct 23 // Ben Perlee
Army of Two: The 40th Day (Xbox 360, PS3)Developer: EA MontrealPublisher: EATo be released: January 12, 2010The first thing you'll notice when you boot up the multiplayer mode of Army of Two: The 40th Day is that the multiplayer options have been increased exponentially. Original versus mode Warzone is back, but it is no longer the 2v2 deathmatch mode, but rather a 12-player mode. While I am mostly unfamiliar with the original version of Warzone, I am well aware of how it functions, and this update is startlingly bizarre. The changing objectives are just that much more chaotic with the increase in players. The team-based mechanics of the single player are still in place, so you can restock from your partner, heal up, and make last minute saves, but it all spread out over large battlefields based upon ruined locations in Shanghai, such as a zoo or a shopping area. Teaming up with your buddy to pop shots over the corpse of a hippo is strangely satisfying. The goal is to follow a series of changing objectives and beat out the other team. It is actually much faster than I expected, and you  have to be careful for sneaky opponents coming up from behind for a kill. Killzone players should have a very good time with this mode as the changing objectives (VIP, Destruction, Assassination, and Infiltration) keep things interesting. Co-op Deathmatch is one of the new modes in the game. Six teams of two duke it out in a deathmatch, and it plays out just like you would suspect over the six levels. However, instead of two teams of six, it is six teams of two. And like Warzone, it is very fast for a third person over-the-shoulder shooter, so gamers should expect to work hard on tuning their reflexes. Talking to Eric Chartrand, the Lead Designer of Multiplayer, I found out that if you just split from your partner, you're going to be dead pretty quickly. Stick with your buddy, and you'll always have someone at your back. However, one thing that concerns me is how there is so much going on. It doesn't seem like a problem with the amount of players, it is just there are so many damn teams. Unlike a traditional versus mode, where it is 1 versus all or whatever, a mode like Co-op Deathmatch is teams of two versus all. That means, if you are really good, and your partner is really bad, tough it out buddy, because you ain't going to win. It's very fast, and the chance of dying seems to be really high. You have got to communicate to your partner, because there are ten other players who really want to make sure you stay dead. Interesting? Yes. Will people like it compared to other types of deathmatch modes? Let us see. One more traditional “new” mode, Control, is a team based Capture the Flag with two teams, TWO and FDI, working against each other to gain the most points. There is a pole in the middle and the two teams compete to control the pole and defend it to score points. Fairly simple stuff. Actually, it is probably the most recognizable mode in the game, and fans of this sort of multiplayer will probably be most comfortable here. The final mode, Extraction, is basically Horde from Gears of War, with four player co-op against rising waves of enemies, with four maps to choose from. A group of journalists and I worked to get through the entirety of the zoo level, and while the initial zones were easy enough, by the fourth area we were getting crushed by enemies with rocket launchers. Communication was really key, as one of us would die, and another would try to save him and get shot in the process. Like Horde, things can ratchet up really quickly, so communicating with your partners is very important. Apparently we can't communicate very well. Oops. Army of Two: The 40th Day looks really nice. Things have not changed negatively since the last time I saw this game, and the multiplayer keeps the tradition of looking good. The maps are particularly large and fluid, and the whole destruction theme of the single player has moved over into multi, as each level looks like some serious s**t went down. One neat little feature I liked was how the bullet trails for different teams would match their team colors. This was helpful for a couple reasons, as it made it easier to see what team was shooting at you, especially in the 6-team Co-op deathmatches, and it also gives an opportunity for purple garbed muscle heads to shoot you with fabulous purple bullets, a humiliating sight to behold. While it is not an overblown effect, it can make modes a little too polychromatic, and Chartrand confirmed that this feature might be taken out. Something to expect in the third Army of Two multiplayer would be the inclusion of customized weapons in multiplayer. I asked Chartrand about this, and while it is something that they would love to include in the future, don't expect diamond encrusted Uzis this time around. DLC, like always, should be expected, and generally the multiplayer in Army of Two: The 40th Day has received a lot more attention than in the previous game. Don't expect this to be an afterthought. So what do I think? It looks cool, actually. I'm a little concerned that there just might be too much going on, especially in the Co-op Deathmatch, but I certainly had fun with it. Besides, the peppy speed of the game was surprising and appreciated, and the cooperative elements of the game made sure you are constantly interacting with a team mate. Certainly an interesting game to look forward to for the post holiday blues.
 photo

You know, I've been looking at Army of Two: The 40th Day for about six months now. After an initial preview, followed by another hands-off opportunity at E3, as well as a solid play through of the first level of the PSP versi...

 photo

Army of Two: The 40th Day's Extraction mode revealed


Oct 22
// Jordan Devore
In an effort to increase reservations of Army of Two: The 40th Day as well as steer potential buyers away from picking up a used copy of the game a day after launch, EA is offering one-month exclusive access to the Extraction...
 photo

Games on Demand update: Army of Two and fast stuff


Oct 20
// Brad Nicholson
A few new (old) games hit Microsoft’s Games on Demand digital distribution platform this morning, dudes. According to Mr. Xbox LIVE, Major Nelson, the kickin’ rad cooperative shooter Army of Two, the bold racer Mi...
 photo

Army of Two dudes still mixing it up with real people


Oct 12
// Brad Nicholson
Salem and Rios doesn’t want EA Montreal to have nice things. In the above, the two digital stars of Army of Two: the 40th Day can be seen wrecking their creator’s office with a particularly high-powered and preci...
 photo

'300'-dude to make music for Army of Two: the 40th Day


Oct 09
// Brad Nicholson
Butt-slapping, blinged-out guns, and music can mix. At least, that’s what EA Montreal is thinking. The studio announced earlier this afternoon that film and television composer Tyler Bates is the man creating the &ldquo...

Preview: Army of Two: The 40th Day (PSP)

Sep 21 // Ben Perlee
Army of Two: the 40th Day (PSP)Developer: Buzz Monkey SoftwarePublisher: EATo be released: January 6, 2010Rios and Salem are completely different dudes this time around. Instead of a third-person co-op shooter, this time you're going to be running on a through the streets of Shanghai, only having to worry about dodging bullets and killing dudes that run up to you. While, yes, you can roll and crouch, and give commands to the guy you are not playing, pretty much all you're going to be focusing on is shooting. The analog pad controls your character, and the four face buttons control the direction of your shooting. So if you want to shoot up-right, you mash triangle and circle. Honestly, if this sounds...yucky, trust me, it becomes something ignorable after a few minutes. Controls were not the biggest problem, and with a game as simple as this, it's fine. Traditional Army of Two concepts remain. Each character is going to be alternating between the aggro, you'll be able to buy new weapons and upgrades (but not customize), and you be able to kill innocents or save them. You'll gain a bunch of money for saving them, “taxed” for killing them, and money is good for upgrades to your weapons. While most people will probably play this game solo, with the computer taking control of the other half of your "bromance," ad hoc multiplayer co-op is available, which probably makes it a whole lot easier to deal with the mini and end-level tank bosses. Like its big brother version, the aggro system is in play, and when a tank decides that it wants to shoot only you, having a smart human controlled player to take out the turrets would be appreciated. Remember back in the days of the Nintendo 64 or the GameCube? Where a major title would come out, and a studio would port a game onto the Game Boy Color or Game Boy Advace, and it would be a platformer and only vague ideas of the main game's features would come over? This is the exact feeling I get for the PSP version of Army of Two: The 40th Day. No, it's not something that would make the game a bad game, it just feels really really different from a third-person shooter. Considering that this is a portable version (sort of...I guess...) of a console title, there's actually some PSP to PlayStation 3 compatibility. I wasn't told what this content would be, but unlockable weapons or money exchange wouldn't be unrealistic guesses. Army of Two: The 40th Day really does feel like you're playing a shooter in the sense of The Red Star or Contra. I'm not sure if this is going to be a game that is going to stand up to a high pedigree of other overhead side-scrolling shooter, or if it's going to be a cheap cash-in. I'm certainly interested in where the development team at Buzz Monkey takes this, and hope they can polish the game in time for its January release.
 photo

I've spent a lot of time looking at Army of Two: The 40th Day. I say looking, because although I was one of the first people to preview the game earlier this year, and I had the opportunity to check it out again this summer a...

 photo

Army of Two: The 40th Day box art needs more dead hippos


Sep 09
// Jordan Devore
Up until recently, I was only casually interested in Army of Two: The 40th Day. It hovered on my radar, but it was far from top priority since there are a sea of other worthy games on the way at the end of this year and even ...
 photo

Army of Two: the 40th Day: Salem and Rios to the rescue


Aug 19
// Brad Nicholson
Army of Two: The 40th Day’s world isn’t pretty. The latest trailer for the 2010 title starts with a sense of urgency -- camera wobble and filters and then a shot of a plane tumbling to the ground. Explosions. A ma...
 photo

Army of Two weapon contest results are surprising


Aug 18
// Jordan Devore
EA Montreal's weapon design contest for Army of Two: The 40th Day has finally come to a close, and the results are in. The two winning entries are Angryjoeshow1's "AS-KR1 'The Ass Kicker' Rifle" and Uberblargh's &qu...
 photo

Army of Two: The 40th Day slated for January


Aug 13
// Jordan Devore
Remember how much we all hate it when videogames get released during the end of the year and it's virtually impossible to play all of the good ones? Do you also remember how companies are afraid to put out their games during ...
 photo

EA wants you to design weapons for Army of Two: The 40th Day


Jun 23
// Jordan Devore
Calling all creative types: EA Montreal is putting on a second weapon design contest, this time for Army of Two: The 40th Day.Starting today, users can submit an image of their original weapon to be implemented into "a f...
 photo

E3 09: Army of Two: The 40th Day still rocks the destruction


Jun 03
// Ben Perlee
I’ve already seen Army of Two: The 40th Day. A few months back, I got a hands-off demo of the game, and came away pretty impressed. Too bad EA is pulling a fast one, and the only thing we got to see of Army of Two: The ...
 photo

Metal Gear Solid 4 among six new PS3 'Greatest Hits' titles


May 28
// Nick Chester
This morning, Sony has announced a new batch of “Greatest Hits” titles that will be hitting retail on June 16. Because these releases are hitting shelves after E3, we predict that at least five or ten minutes will...
 photo

Here are some new Army of Two: The 40th Day screenshots


May 26
// Brad Nicholson
Army of Two: the 40th Day isn’t exactly the Army of Two you remember. The fist-bumping, butt-slapping behavior of the two protagonists -- Salem and Rios -- has been greatly reduced to match the game’s new, more se...
 photo

Worst. Zoo. Ever. New Army of Two 40th Day trailer


May 01
// Nick Chester
Later this year, Electronic Arts will be releasing Army of Two: The 40th Day, the sequel to its popular third-person buddy shooter. Today, they've released a trailer, all of which EA claims is in-game footage. In it we s...
 photo

Is Army of Two: The 40th Day the sequel to EA's buddy shooter?


Mar 06
// Nick Chester
Publisher Electronic Arts has already confirmed that it will be announcing a new game from its Montreal studio this coming week. There's been some speculation as to what the title could be, but there's little doubt it's actua...
 photo

Army of Two getting a movie


Oct 24
// Brad Nicholson
Just like in Brokeback Mountain, the two buddies in Army of Two just can't quit each other. In addition to an upcoming sequel to the game, it looks as though a movie incarnation is on the horizon. Variety is reporting that th...
 photo

EA craves sequels for Dead Space, Army of Two, and Battlefield: Bad Company


Oct 23
// Jordan Devore
EA has surprised more than a few people this past year with a slew of new IPs and an improving image in the eyes of many, myself included.However, you have got to make sequels to fund these new properties, and you better beli...
 photo

New Army of Two DLC coming out next week


Apr 19
// Hamza CTZ Aziz
New content for Army of Two will be coming out next week for the Xbox 360 and the Playstation 3. The Security and Strategy Corporation (SSC) Challenge DLC will contain a new challenge mode and new maps for the challenge mode...
 photo

Genocide for fun and profit: horrific irony in Army of Two


Mar 17
// Anthony Burch
In my Army of Two review, I promised to talk in greater detail about the game's moral and political implications. That's what I'm fixin' to do right now, with some mild spoilerage.Army of Two may be one of the most contempora...

Destructoid review: Army of Two

Mar 08 // Anthony Burch
Army of Two (XBox 360 reviewed, PS3)Developed by EA MontrealPublished by EAReleased on March 4, 2008Army of Two is built on a really cute idea: design an entirely cooperative campaign where the two players are forced to symbiotically rely on one another at every turn, and wrap it around an intensely relevant story about private military groups and the commodification of war. Shame that it isn't very good. Without getting into the moral or political implications of the story -- that's for another day-- Army of Two's narrative is awfully boring considering the nature of the premise. Given all the horrible things we've heard about Blackwater from CNN and NBC over the past few months, one would expect Army of Two to make profound, disturbing, or at least mildly interesting statements about the privatization of the military. Instead, the game treats the premise as nothing more than an excuse for contemporary, globe-spanning warfare. I'd have been willing to accept the overall dullness of the plot were it not for the facts that every "twist" is telegraphed at least five missions in advance, both protagonists have exactly two character traits ("badass" and "compassionate" or "badass" and "selfish"), and the final boss is killed in a friggin' cut scene. And I don't mean you shoot him a bunch of times, only to watch him fall to his death or something in a noninteractive cut scene. I mean you don't even get to fight him at all. You run to the last area, and the game essentially beats the boss for you. Seriously. But story aside, is the co-op gameplay any good? Well, yes and no -- mostly, no. Starting with the good, the guys at EA Montreal did a nice job of sprinkling a few moments throughout the campaign where both players are forced to completely rely on each other. For example, several times players will find themselves floating to the ground on a parachute; one player will control the direction of the parachute, while the other shoots at enemies below with a sniper rifle. Even cooler is the scripted Back to Back mode, where both players stand facing away from one another and must blow away dozens of surrounding enemies in slow-mo. In moments like these, players must cooperate with each other to survive: if the gunner doesn't tell the parachute controller where to move and when, they'll get cut down by gunfire, and if the players in Back to Back don't cover their own areas, then a stray suicide bomber might vey well blow the duo to kingdom come.Indeed, Army of Two's best moments can be found in these scripted co-op setpieces; they channel the intrinsic fun of playing with a buddy by forcing co-dependence. At times, Army of Two feels like exactly what it should: a fun, cooperative experience.Additionally, Army of Two has some pretty clever mechanics of its own. The visual aggro system is really helpful and interesting (an "aggrometer" at the top of the screen tracks who is drawing the most fire, while the most aggro-heavy player glows bright red), and the fact that objective completion earns players money which can then be spent on weapon upgrades adds a sense of persistent progress to the campaign. These mechanics feel fresh, fun, and mildly innovative. It's just that everything else about Army of Two's campaign kind of blows. Most notably, the controls are abysmal. The pause menu only allows three freelook sensitivity settings instead of a slider, and even on the highest setting the controls are still sluggish as heck. There's a definite delay between the time a player turns in a direction and when their onscreen avatar actually begins to move -- given the high-octane nature of the game, this is almost totally inexcusable. Not only are the slow aiming controls simply irritating on a surface level, but they make the guns far less useful. In the later levels of the game, as enemies stream from multiple directions simultaneously, I actually found it much easier and more effective to run straight at the baddies and melee them to death, thanks to a one-hit-kill physical attack mechanic. I don't begrudge EA Montreal for including the melee mechanic, but it has to be said: if your aiming system sucks so much that running directly into a hail of gunfire is a more strategically viable option that shooting at enemies from a medium distance, then your control scheme has some serious problems.Better controls might have saved the campaign which, while it includes the aforementioned clever co-op moments, generally feels like a crappy Gears of War clone. From the hilariously beefy protagonists, to the bleed-out system, to the enemies who can take up to half a clip of bullets before dropping dead, the non-scripted aspects of Army of Two's campaign don't do anything that Gears of War's co-op campaign didn't do much, much better and much, much earlier. I don't fault Army of Two for being derivative of Gears of War; I fault it for being derivative and boring, with awful controls. Hell, cooperation isn't even necessary given how many bullets each soldier can take; once you get over the novelty of boosting your buddy up over a fence so he can snipe at baddies on the other side, you'll find the story mode irritatingly dull. The co-op campaign itself is awfully short (I completed it in about six or seven hours), but this isn't necessarily a bad thing; the game already begins to wear out its welcome once the final level rolls around, and a few extra hours of repetitive playtime wouldn't necessarily have helped matters. With an alternately original and irritating co-op campaign, one might assume the Versus multiplayer to fall into that same trap nearly all supposedly "next-gen" games do, where developers take the character models from the main game, plop them into deathmatch and CTF modes, and call it a multiplayer experience. Oddly -- and pleasantly -- this isn't the case in Army of Two. There's only one versus mode, but it's a real doozy. Up to four players, two on each team, fight on reasonably large maps wherein they complete objectives and earn money, which can then be used to purchase new weapons and gear. A typical versus map won't just have one or two objectives, but around a dozen: players will race to one end of the map to blow up a fuel tank, then suddenly find themselves escorting an unarmed hostage to a helipad, then afterward rushing to kill a specific NPC. That's right -- in addition to the four human players, each versus map is populated with dozens of easier-to-kill NPCs who constantly keep all players on their toes and actually do a damn good job in replicating the feel of the regular co-op campaign. The controls still suck, of course, but the varied objectives, upgrade mechanics, and numerous NPCs make the versus mode a much more entertaining and substantial experience than I ever would have imagined. Overall, Army of Two has many good ideas but ultimately falls flat on its promise. It's got some fun moments of cooperativity, some clever mechanics, and an unusually badass multiplayer mode, but its horrible controls and vanilla campaign mode prevent Army of Two from being even an above-average game. Score: 4.5
 photo

Why aren't there more co-op games? Why are so many modern titles focused either on only singleplayer campaigns and multiplayer deathmatches, with multiplayer co-op often acting as nothing more than an afterthought? The act o...

 photo

EA needs a geography lesson


Mar 06
// Dale North
Polish gaming Web site Polygamia tells us that the Army of Two street date was broken over there, but that's not the real news item. Our focus here is on a bit of history that Electronic Arts seems to have missed.When street ...
 photo

EA : Xbox 360 is Army of Two's leading platform, but don't worry


Feb 12
// SRVSLPS
EA is claiming that their upcoming game, Army of Two, will offer up an identical experience on both consoles, but I'm trying hard to suppress that uneasy feeling after learning that the Xbox 360 is the lead platform for the g...

Auto-loading more stories ... un momento, corazón ...