hot  /  reviews  /  video  /  blogs  /  forum

Army of Two

 photo

New Army of Two: 40th Day DLC gets released early


Mar 19
// Hamza CTZ Aziz
The new Army of Two: The 40th Day DLC has been released early... on the Xbox 360. PlayStation 3 owners still have to wait until April 1 to get the new content. The original plan made it sound like the "Chapters of Deceit" DL...
 photo

EA announces Army of Two 'Chapters of Deceit' DLC


Feb 23
// Nick Chester
Time to pull your Salem's and Rios' out of retirement. EA Montreal has announced a new campaign map pack, "Chapters of Deceit," for Army of Two: The 40th Day. The pack will feature two new cooperative campaign maps, and the ...
 photo

Army of Two's Salem and Rio see the world


Jan 17
// Matthew Razak
Army of Two: The 40th Day is out on store shelves now, and we've reviewed it. Usually this means the end of the line for trailers and such, but Electronic Arts has one more up its sleeve. Above you can watch Salem and Rio tr...

Review: Army of Two: The 40th Day

Jan 13 // Jim Sterling
Army of Two: The 40th Day (Xbox 360, PlayStation 3 [reviewed])Developer: EA MontrealPublisher: Electronic ArtsReleased: January 12, 2010MSRP: $59.99 Here is this game's story: There are bad guys. That is literally the plot to The 40th Day. First, there were not some bad guys, and then there were some bad guys. Salem and Rios have been hanging out in Shanghai, doing their mercenary thing, when all of a sudden, planes start crashing and buildings start falling over. Then those damn bad guys appear and shooting happens at them until the game ends. High brow stuff, for sure.  Of course, Army of Two isn't about the plot, it's about the sexually ambiguous co-op shooting, and Army of Two is pretty decent at it. Not spectacular, but not terrible either. The cover based shooting generally works well, with the same shooting mechanics we've seen in plenty of other games. It's all been done before so often that it's hard to do wrong anymore, and 40th Day makes sure to keep its third-person shooting strictly by the book. The game plays it safe, never trying to switch up the gameplay. This can be quite repetitive, but at least it keeps the quality consistent.  EA Montreal tries to keep things fresh by throwing optional gimmicks at you. The big thing this time around is the "Morality" system, and it's about as dreary as it sounds. Every now and then, Salem and Rios will come across civilians that are being abused by bad guys. The duo can choose to ignore the plight of the innocents, or rescue them for a Morality boost and a reward. While these segments are pretty neat the first few times, they soon break the gameplay flow and grow irritating.  At various points in the game, the mercenaries will encounter a more pressing moral dilemma. Between them, players will have to decide which course of action to take, although they are usually very clearly "good" or "bad" decisions. Morality in gaming often feels forced, by 40th Day takes the overbearing and strained nature of this gimmick to new heights, as it desperately struggles to make you care about characters and situations in a game where characters and situations mean absolutely nothing. After each decision, you're treated to a small comic book style cutscene showing the consequences, but you'll be hard pressed to care. The more promising gimmickry comes in the form of the various tactical options open to Salem & Rios before and during combat. This can range from sneaking up behind an enemy and taking them hostage, or pretending to surrender so that you can quickly whip out a gun to blast an unsuspecting foe. Players can pretend to have died, or spot and tag various enemies for easier pickings. While none of these options are essential, they are sometimes fun to screw around with at least once, before the novelty wears off.  The "Aggro" system returns from the first game, and it works out pretty well, allowing the tactical nature of the gameplay to shine. Using one player to draw fire so the other can sneak around and pick off priority targets works surprisingly well and expands the potential for tactical gameplay. Again, it's never really required for anything, especially as the game is pretty damn easy, but it's nice to play around with for a while.  As always, there is also plenty of cash to be earned from callously gunning down enemies, most of which are white this time. There is a wealth of customization options, and the ability to wield diamond encrusted grenades and paint your guns in gaudy bright gold remains Army of Two's biggest draw. It's just charming to have an AK-47 painted with flowers.  The single player campaign is short and unremarkable, and the lack of a drop-in/drop-out system for online co-op is a real hindrance, since you'll need to set up a game and stick with it. If you'd rather just go it solo, the allied AI is surprisingly good, able to hold his own in a firefight and obey commands given with the D-Pad. He will occasionally screw up, and has a tendency towards dragging you out from cover if you need healing, but he'll generally do a good job.  As well as the main campaign, there is a survival based "Extraction" mode and a full online Versus mode. As with the single-player mode, there is nothing really remarkable about any of it. There are better games out there that provide better online modes. What is in 40th Day is pretty solid and somewhat enjoyable, but there's just very little reason to play any of it, since it's not only been done before, it's been done far, far better.  That's the problem with Army of Two: The 40th Day. It's really not bad at all. In fact, it's pretty good at what it does. It's just outshined and outclassed by so many other games. There are titles out there with tighter combat, more enthralling co-op play, better online, and more interesting gimmicks. 40th Day brings nothing essential to the table, making it feel rather humdrum in comparison to the competition. Also, it's not even very funny anymore. Aside from one brilliant bit of dialog in which Rios talks about the time he raped a panda (and that's what he did, Rios actually sexually assaulted a panda), the lack of humor in the game is quite apparent, when a dose of inappropriate comedy could have helped set it apart.  Army of Two: The 40th Day is a good, but entirely forgettable experience. It's worth a quick play if you've got nothing else to do, and a weekend rental would serve you very well. However, it's definitely not something you'll want to keep on your gaming shelf for very long. Score: 7.0 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)
 photo

Army of Two didn't exactly set the gaming world aflame when it released back in 2008. In fact, the only remarkable thing about EA Montreal's co-op shooter was its sheer tastelessness, as daring duo Salem and Rios fist-bu...

 photo

EA: No more Killing brown people for cash in Army of Two


Jan 13
// Jim Sterling
When Army of Two was released in 2008, it upset a number of people because it starred two fist-bumping mercenaries who shot terrorists in Afghanistan so that they could gold-plate their guns. Apparently, this was wrong, and E...
 photo

Army of Two: The 40th Day launch trailer is full of chaos


Jan 12
// Hamza CTZ Aziz
Army of Two: The 40th Day is out in stores today for the PlayStation 3 and Xbox 360. What better way to celebrate the release of the game then with a trailer giving away some key plot points! Also, explosions. Lots and lots ...
 photo

Army of Two: the 40th Day TV spot appears, is serious


Jan 07
// Brad Nicholson
One of the first -- if not the first -- TV spots for Army of Two: the 40th Day doesn’t measure up to the brilliant bit of marketing we witnessed with Borderlands. No midgets, no three-balled bosses, or loot are shown. ...
 photo

Salem and Rios like GameStop, hate cash registers


Jan 07
// Brad Nicholson
This morning’s Army of Two: the 40th Day trailer is a return to the ridiculous. It features the functionally retarded (and venerable) Salem and Rios during a release day event at a GameStop.  If you care to take a...
 photo

Army of Two: the 40th Day has multiplayer, guns


Jan 05
// Brad Nicholson
A developer would be out of its mind to not include a competitive multiplayer component in its game nowadays, right? This afternoon we were reminded that EA Montreal’s cooperative-focused shooter Army of Two: the 40th ...
 photo

Army of Two: 40th Day teaser is short but sweet


Dec 25
// Jim Sterling
Sometimes, saying very little says much more than saying a lot. This small teaser for Army of Two: 40th Day perfectly demonstrates the beauty of the understatement. If you're like me and have to spend more time than is fair ...
 photo

Army of Two: the 40th Day lets you design your own mask


Dec 21
// Brad Nicholson
Mask designs don’t define Army of Two: the 40th Day’s Salem and Rios. The two are their own dudes, capable of making their own bro-tacular choices. But what badass in the PMC universe doesn’t paint his stee...
 photo

Isaac and Dante are in Army of Two: The 40th Day for PSP


Dec 18
// Jordan Devore
There are a few new interesting tidbits to take away from this latest trailer for the PlayStation Portable version of Army of Two: The 40th Day. The fact that it's a drastically different experience than its console brethren...
 photo

Destructoid confirms zombies in Army of Two: the 40th Day


Dec 17
// Brad Nicholson
We’re no strangers to odd narrative twists, but who would have thought zombies would make an appearance in Army of Two: the 40th Day -- a game that seems grounded in physical reality?But zombies are exactly what Nick C...
 photo

We tried to play the Army of Two: the 40th Day demo


Dec 17
// Brad Nicholson
Earlier this afternoon, Nick Chester and I gave the Army of Two: the 40th Day demo a spin. We didn’t finish it -- two deaths, the lack of guitar support, and the constant wrangling with the cover mechanic combined to f...
 photo

Army of Two: 40th Day demo coming this week


Dec 15
// Jim Sterling
Can't wait until 2010 to get your fist-bumps on? Electronic Arts has you covered, with a demo for Army of Two: 40th Day scheduled to hit PSN and Xbox Live on December 17. A demo for the PSP version is prepping for a January ...
 photo

Army of Two: the 40th Day intro video has fire, explosion


Dec 10
// Brad Nicholson
It all starts when terrorists fist bumps a 468-meter tall tower … with explosives. There wasn’t much doubt that Army of Two: the 40th Day would start with an explosion or two or sixteen. In fact, we were pretty ...
 photo

Europe thought Army of Two was 'ridiculous and tasteless'


Dec 08
// Jim Sterling
According to Electronic Arts, North America thought that everything in Army of Two was fine and dandy, while Europeans found the experience ridiculous and tasteless. While EA's Mark Reid says that you can't please everyone, h...
 photo

Watch Army of Two's Salem and Rios go trick or treating


Oct 30
// Brad Nicholson
In the latest EA Montreal-created live-action trailer for Army of Two: the 40th Day, we see the game’s two goons, Salem and Rios, participating and enjoying a little bit of immediate holiday joy. Don’t come into ...

Purple bullets and co-op kills: Army of Two: The 40th Day

Oct 23 // Ben Perlee
Army of Two: The 40th Day (Xbox 360, PS3)Developer: EA MontrealPublisher: EATo be released: January 12, 2010The first thing you'll notice when you boot up the multiplayer mode of Army of Two: The 40th Day is that the multiplayer options have been increased exponentially. Original versus mode Warzone is back, but it is no longer the 2v2 deathmatch mode, but rather a 12-player mode. While I am mostly unfamiliar with the original version of Warzone, I am well aware of how it functions, and this update is startlingly bizarre. The changing objectives are just that much more chaotic with the increase in players. The team-based mechanics of the single player are still in place, so you can restock from your partner, heal up, and make last minute saves, but it all spread out over large battlefields based upon ruined locations in Shanghai, such as a zoo or a shopping area. Teaming up with your buddy to pop shots over the corpse of a hippo is strangely satisfying. The goal is to follow a series of changing objectives and beat out the other team. It is actually much faster than I expected, and you  have to be careful for sneaky opponents coming up from behind for a kill. Killzone players should have a very good time with this mode as the changing objectives (VIP, Destruction, Assassination, and Infiltration) keep things interesting. Co-op Deathmatch is one of the new modes in the game. Six teams of two duke it out in a deathmatch, and it plays out just like you would suspect over the six levels. However, instead of two teams of six, it is six teams of two. And like Warzone, it is very fast for a third person over-the-shoulder shooter, so gamers should expect to work hard on tuning their reflexes. Talking to Eric Chartrand, the Lead Designer of Multiplayer, I found out that if you just split from your partner, you're going to be dead pretty quickly. Stick with your buddy, and you'll always have someone at your back. However, one thing that concerns me is how there is so much going on. It doesn't seem like a problem with the amount of players, it is just there are so many damn teams. Unlike a traditional versus mode, where it is 1 versus all or whatever, a mode like Co-op Deathmatch is teams of two versus all. That means, if you are really good, and your partner is really bad, tough it out buddy, because you ain't going to win. It's very fast, and the chance of dying seems to be really high. You have got to communicate to your partner, because there are ten other players who really want to make sure you stay dead. Interesting? Yes. Will people like it compared to other types of deathmatch modes? Let us see. One more traditional “new” mode, Control, is a team based Capture the Flag with two teams, TWO and FDI, working against each other to gain the most points. There is a pole in the middle and the two teams compete to control the pole and defend it to score points. Fairly simple stuff. Actually, it is probably the most recognizable mode in the game, and fans of this sort of multiplayer will probably be most comfortable here. The final mode, Extraction, is basically Horde from Gears of War, with four player co-op against rising waves of enemies, with four maps to choose from. A group of journalists and I worked to get through the entirety of the zoo level, and while the initial zones were easy enough, by the fourth area we were getting crushed by enemies with rocket launchers. Communication was really key, as one of us would die, and another would try to save him and get shot in the process. Like Horde, things can ratchet up really quickly, so communicating with your partners is very important. Apparently we can't communicate very well. Oops. Army of Two: The 40th Day looks really nice. Things have not changed negatively since the last time I saw this game, and the multiplayer keeps the tradition of looking good. The maps are particularly large and fluid, and the whole destruction theme of the single player has moved over into multi, as each level looks like some serious s**t went down. One neat little feature I liked was how the bullet trails for different teams would match their team colors. This was helpful for a couple reasons, as it made it easier to see what team was shooting at you, especially in the 6-team Co-op deathmatches, and it also gives an opportunity for purple garbed muscle heads to shoot you with fabulous purple bullets, a humiliating sight to behold. While it is not an overblown effect, it can make modes a little too polychromatic, and Chartrand confirmed that this feature might be taken out. Something to expect in the third Army of Two multiplayer would be the inclusion of customized weapons in multiplayer. I asked Chartrand about this, and while it is something that they would love to include in the future, don't expect diamond encrusted Uzis this time around. DLC, like always, should be expected, and generally the multiplayer in Army of Two: The 40th Day has received a lot more attention than in the previous game. Don't expect this to be an afterthought. So what do I think? It looks cool, actually. I'm a little concerned that there just might be too much going on, especially in the Co-op Deathmatch, but I certainly had fun with it. Besides, the peppy speed of the game was surprising and appreciated, and the cooperative elements of the game made sure you are constantly interacting with a team mate. Certainly an interesting game to look forward to for the post holiday blues.
 photo

You know, I've been looking at Army of Two: The 40th Day for about six months now. After an initial preview, followed by another hands-off opportunity at E3, as well as a solid play through of the first level of the PSP versi...

 photo

Army of Two: The 40th Day's Extraction mode revealed


Oct 22
// Jordan Devore
In an effort to increase reservations of Army of Two: The 40th Day as well as steer potential buyers away from picking up a used copy of the game a day after launch, EA is offering one-month exclusive access to the Extraction...
 photo

Games on Demand update: Army of Two and fast stuff


Oct 20
// Brad Nicholson
A few new (old) games hit Microsoft’s Games on Demand digital distribution platform this morning, dudes. According to Mr. Xbox LIVE, Major Nelson, the kickin’ rad cooperative shooter Army of Two, the bold racer Mi...
 photo

Army of Two dudes still mixing it up with real people


Oct 12
// Brad Nicholson
Salem and Rios doesn’t want EA Montreal to have nice things. In the above, the two digital stars of Army of Two: the 40th Day can be seen wrecking their creator’s office with a particularly high-powered and preci...
 photo

'300'-dude to make music for Army of Two: the 40th Day


Oct 09
// Brad Nicholson
Butt-slapping, blinged-out guns, and music can mix. At least, that’s what EA Montreal is thinking. The studio announced earlier this afternoon that film and television composer Tyler Bates is the man creating the &ldquo...

Preview: Army of Two: The 40th Day (PSP)

Sep 21 // Ben Perlee
Army of Two: the 40th Day (PSP)Developer: Buzz Monkey SoftwarePublisher: EATo be released: January 6, 2010Rios and Salem are completely different dudes this time around. Instead of a third-person co-op shooter, this time you're going to be running on a through the streets of Shanghai, only having to worry about dodging bullets and killing dudes that run up to you. While, yes, you can roll and crouch, and give commands to the guy you are not playing, pretty much all you're going to be focusing on is shooting. The analog pad controls your character, and the four face buttons control the direction of your shooting. So if you want to shoot up-right, you mash triangle and circle. Honestly, if this sounds...yucky, trust me, it becomes something ignorable after a few minutes. Controls were not the biggest problem, and with a game as simple as this, it's fine. Traditional Army of Two concepts remain. Each character is going to be alternating between the aggro, you'll be able to buy new weapons and upgrades (but not customize), and you be able to kill innocents or save them. You'll gain a bunch of money for saving them, “taxed” for killing them, and money is good for upgrades to your weapons. While most people will probably play this game solo, with the computer taking control of the other half of your "bromance," ad hoc multiplayer co-op is available, which probably makes it a whole lot easier to deal with the mini and end-level tank bosses. Like its big brother version, the aggro system is in play, and when a tank decides that it wants to shoot only you, having a smart human controlled player to take out the turrets would be appreciated. Remember back in the days of the Nintendo 64 or the GameCube? Where a major title would come out, and a studio would port a game onto the Game Boy Color or Game Boy Advace, and it would be a platformer and only vague ideas of the main game's features would come over? This is the exact feeling I get for the PSP version of Army of Two: The 40th Day. No, it's not something that would make the game a bad game, it just feels really really different from a third-person shooter. Considering that this is a portable version (sort of...I guess...) of a console title, there's actually some PSP to PlayStation 3 compatibility. I wasn't told what this content would be, but unlockable weapons or money exchange wouldn't be unrealistic guesses. Army of Two: The 40th Day really does feel like you're playing a shooter in the sense of The Red Star or Contra. I'm not sure if this is going to be a game that is going to stand up to a high pedigree of other overhead side-scrolling shooter, or if it's going to be a cheap cash-in. I'm certainly interested in where the development team at Buzz Monkey takes this, and hope they can polish the game in time for its January release.
 photo

I've spent a lot of time looking at Army of Two: The 40th Day. I say looking, because although I was one of the first people to preview the game earlier this year, and I had the opportunity to check it out again this summer a...

 photo

Army of Two: The 40th Day box art needs more dead hippos


Sep 09
// Jordan Devore
Up until recently, I was only casually interested in Army of Two: The 40th Day. It hovered on my radar, but it was far from top priority since there are a sea of other worthy games on the way at the end of this year and even ...
 photo

Army of Two: the 40th Day: Salem and Rios to the rescue


Aug 19
// Brad Nicholson
Army of Two: The 40th Day’s world isn’t pretty. The latest trailer for the 2010 title starts with a sense of urgency -- camera wobble and filters and then a shot of a plane tumbling to the ground. Explosions. A ma...
 photo

Army of Two weapon contest results are surprising


Aug 18
// Jordan Devore
EA Montreal's weapon design contest for Army of Two: The 40th Day has finally come to a close, and the results are in. The two winning entries are Angryjoeshow1's "AS-KR1 'The Ass Kicker' Rifle" and Uberblargh's &qu...
 photo

Army of Two: The 40th Day slated for January


Aug 13
// Jordan Devore
Remember how much we all hate it when videogames get released during the end of the year and it's virtually impossible to play all of the good ones? Do you also remember how companies are afraid to put out their games during ...
 photo

EA wants you to design weapons for Army of Two: The 40th Day


Jun 23
// Jordan Devore
Calling all creative types: EA Montreal is putting on a second weapon design contest, this time for Army of Two: The 40th Day.Starting today, users can submit an image of their original weapon to be implemented into "a f...
 photo

E3 09: Army of Two: The 40th Day still rocks the destruction


Jun 03
// Ben Perlee
I’ve already seen Army of Two: The 40th Day. A few months back, I got a hands-off demo of the game, and came away pretty impressed. Too bad EA is pulling a fast one, and the only thing we got to see of Army of Two: The ...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -