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Arkane Studios

Dishonored 2 photo
Dishonored 2

Harvey Smith points out things we'd missed in the Dishonored 2 reveal trailer

Revenge really DOES solve everything!
Sep 03
// Joe Parlock
Every time I remember Dishonored 2 is coming, emotions my normal grumpy demeanor are simply not used to emerge. Emotions I have never felt before like… like… sheer excitement. Playing as Emily Kaldwin being a b...
Dishonored photo

Ahh, so that's how you're supposed to play Dishonored

Why is he... oh
Jul 13
// Jordan Devore
Dishonored gives us the freedom to look like a total fool or an unstoppable force of nature. In this video, YouTube user StealthGamerBR shows once again that he knows what his targets are thinking before they do. And he even makes use of the rat swarm! Daud never stood a chance.
Prey 2 photo
Prey 2

Confirmed: Prey 2 has been cancelled

Bethesda no longer working on follow up
Oct 30
// Alessandro Fillari
Well you certainly could have seen this one coming. During an interview with Pete Hines, the Vice President of Bethesda, CNET confirmed that the long elusive and troubled development of Prey 2 has come to an end. Taking place...
Arkane Studios photo
Arkane Studios

Arkane Studios is making its next game with CryEngine

Maybe a new Dishonored?
Nov 04
// Brett Makedonski
Whatever projects are on the horizon for Arkane Studios, it looks like CryEngine will play a significant part in at least one of them. ZeniMax is looking to hire developers who have experience with the engine for both Arkane ...


GTA, CoD, & Dishonored Multiplayer! Plus: Prey 2 Reboot?

The Destructoid Show does a little dance
Aug 16
// Max Scoville
Hey gang! I'm back from my important business trip to give you hard-hitting news about video games! Hooray! Today we talk about Grand Theft Auto Online, which sounds totally nuts, and apparently involves submarines?! Dying L...

Review: Dishonored: The Brigmore Witches

Aug 16 // Fraser Brown
Dishonored: The Brigmore Witches (PC [reviewed], PlayStation 3, Xbox 360)Developer: Arkane StudiosPublisher: Bethesda Release: August 13, 2013MSRP: $9.99 The Knife of Dunwall's slightly contrived tale of a broken assassin attempting to atone for his heinous acts was surprisingly impersonal. Daud's not very charismatic, helped little by Michael Madsen's half-hearted vocal talents, and while his investigation into the mysterious painter known as Delilah was a good excuse for lots of wonderful stealth and murder, it wasn't in the least bit gripping. The Brigmore Witches immediately fixes this with its sharp focus: Daud's out for revenge. There's still a lot of nonsense about atoning for past sins, but playing in high chaos like I was, there's little forgiveness to be found or earned. Instead it's a hunt for Delilah. She who caused Daud's protégé to betray her master. We're still dallying in the realm of clichés, but it's one that doesn't come with the baggage of dissonance.    The first of the three missions sees Daud sneak into Coldridge Prison, not long after Corvo's escape. What could have so easily been a regurgitated level manages to be entirely fresh, and Arkane use it to expertly showcase the features that make The Brigmore Witches stand out from both the core game and its sister DLC.  Favors remain, introduced in The Knife of Dunwall, and continue to completely change the dynamic of a mission. For a fairly small amount of gold, Daud's able to get his hands on an Overseer disguise, and makes it into Coldridge right through the front door, unimpeded. None of the intensity provided by slowly sneaking into the imposing prison is lost, as Daud's instructed to stick to only a small part of the facility, and there's always that sense that he's going to be discovered.  Goodies locked away behind bars, like gold or elixirs, are a splendid excuse to use Daud's new power. A simple ability gifted to him by the Outsider, allowing the master murderer to pull items towards him. Upgraded, it can even snare people, leaving them vulnerable to a killing blow from Daud's bloodied knife.  Coldridge is on edge after Corvo's escape. The guards are meaner, more paranoid; the river has been drained, stopping anyone from leaping off the bridge; and those considered responsible for letting the Lord Protector slip through the grasp of the Lord Regent are about to be executed. It's the smallest of the three missions, but it does the best job of connecting the old with the new. It is in Drapers Ward, the textile and seamstress district making up the second act, where most of Brigmore takes place. Canals, sewers, once glamorous streets now filled with detritus and crumbling buildings, factories, and a dock collide, making it by far the most diverse location. A savage gang war is tearing the place apart, with the dapper, top hat-wearing Hatters on one side, and the Dead Eel smugglers on the other. While criminals paint the streets red with blood, Daud prowls above them. They fight amongst themselves, against the hungry rats, and like all the enemies in both expansions, they patrol erratically, making them tricky bastards to predict. Initially, both gangs will attack Daud on sight, but a side is taken, and deals are struck. Where The Knife of Dunwall fleshed out the grisly whaling industry, Brigmore gives depth to Dunwall's criminal element and its textile industry. There's plenty of history to be devoured, all of it interesting, despite textiles not normally conjuring up exciting images. It's a history of oppression, and a fall from grace that revealed the true face of one of the city's most popular districts. The criminals are just more open about being criminals now. Dark, claustrophobic tunnels sit beneath towering apartments and wide open spaces, demanding players switch strategies to tackle the varied geography of this slice of Dunwall. Options are plentiful, with additional objectives, side-missions, secrets, and puzzles making the ward a content-rich space. A quest from Granny Rags involving a corpse wedding, locked safes and homes, the opportunity to eradicate a whole section of the city in one fell swoop -- there's plenty to keep Daud busy. Even while exploring a prison filled with mechanical security systems and the one-time heart of the textile industry, magic flows throughout The Brigmore Witches. Runes and bone charms return, of course, giving Daud new abilities or upgraded old ones, but with them comes corrupted charms. Made from broken bits and pieces of other charms or put together by amateurs, they do not work as intended. A charm designed to make its owner's attacks stronger also makes said attacks slower, while another gives the wearer preternatural speed at the cost of hardiness.  Frankly, they are a bit crap. Daud's a pretty deadly fellow as it is, so they payoff isn't really worth the negative side effects. There are so many regular bone charms (especially if you're using a save from Knife of Dunwall, letting you keep all the ones you found in the earlier DLC) that there's simply no reason to cripple yourself unless you want a bit of extra challenge.  It's a missed opportunity. There are a few books and accounts of these corrupted charms scattered throughout the maps, and there's a huge difference between those being described and those Daud finds. One charm apparently made its bearer able to deflect attack as if he wore armor, but every time he was struck, one of his teeth would turn black and fall out. Another account describes a man purchasing a charm that would allow him to dream of a night spent with the object of his affections, but instead fed him nightmares where he saw her sleep with every single one of his enemies. I would have loved to see a more creative application of these dark objects, but instead they provide some minor buffs and debuffs. Elsewhere, magic is more deftly handled. The eponymous witches are bloody horrifying. Decaying women consumed by magic and nature, they fight with powers similar to Daud's, but with greater intensity. Blinking in and out of existence, they viscously stab and slice, before vanishing only to appear far away, where they start to shriek like banshees, assaulting Daud with their screams.  Deadly and unpredictable on their own, these harridans are unfortunately rarely alone. In the once beautiful and now dilapidated Brigmore Manor, the setting of The Brigmore Witches' final act, they not only tend to patrol in groups, but are flanked by hellish mutts that will hunt their quarry to the ends of the earth. What both Dishonored and The Knife of Dunwall sorely lacked were truly threatening antagonists. The Brigmore Witches is not so hampered.  Daud's final mission is undoubtedly his most challenging. I confess that I'm glad I was going for a high-chaos run, as staying hidden from this army of eldrich women and avoiding all conflict would be a tall order -- though it's one I will endeavour to attempt somewhere down the line. It is only in the final moments where I felt let down by The Brigmore Witches. A shaky, humdrum "boss" confrontation that throws stealth and planning out the window, and then an epilogue that flies in the face of my own experiences in Dishonored felt tacked on, but they fail to mar an otherwise superb expansion. All I really wanted was more Dishonored, but what I got was something that surpasses it. Intricate level design, nuanced worldbuilding, and gameplay that demands a thoughtful approach even when resulting in flashy, bloody violence -- The Brigmore Witches is setting the bar very high for future stealth romps. 
Brigmore Witches review photo
Never anger a witch
I'm meant to be playing a cold, calculating murderer -- a man who assassinated an empress and gave her innocent daughter to traitors. So why am I hiding atop a broken chandelier, a mess of tightly wound nerves and sweat? Beca...

Prey 2 photo
Prey 2

Arkane Studios' Prey 2 reboot confirmed via leaked e-mail

Pitched as a spiritual successor to System Shock
Aug 15
// Tim Sheehy
For months, rumors have been floating around the web regarding the status of Human Head's upcoming shooter, Prey 2. Despite a relatively strong showing at E3 2011, the title remained in development hell, plagued with del...
Dishonored photo

Arkane hints at what's next for Dishonored

The studio is 'keeping an eye out for ways to do multiplayer the right way'
Aug 15
// Jordan Devore
Arkane Studios has -- for the time being, anyway -- wrapped up Dishonored, now that The Brigmore Witches DLC is out. The stealth-action title has done well enough to be considered a full franchise by publisher Bethesda and it...
Dishonored photo

The Dishonored saga ends with The Brigmore Witches

Find out what happens to Daud
Aug 14
// Chris Carter
If you're ready to jump into the world of Dishonored yet again, The Brigmore Witches is out now on PC, PS3, and Xbox 360, and you can get a taste with the above launch trailer. The story brings an end to the tale of Daud, an...
DLC photo

Dishonored: The Brigmore Witches sets it all to rest

Fire burn and cauldron bubble
Aug 05
// Abel Girmay
All great things must end, and it has been a great run for Dishonored, which is set to conclude with Dishonored: The Brigmore Witches. This final DLC is meant to wrap up Daud's story, as he confronts Delilah Cooperspoon...
Prey 2 photo
Prey 2

Bethesda: Arkane Studios isn't working on Prey 2

It's still Human Head's baby
Aug 02
// Brett Makedonski
Prey 2 was announced a bit more than two years ago, and its existence has been nothing short of tumultuous. It's gone from highly anticipated to pronounced dead to on life-support, and no one's really sure what its statu...
Dishonored photo

'The Brigmore Witches' DLC for Dishonored dated

You can wait another month, right?
Jul 16
// Jordan Devore
Bethesda has lifted the curtain on the next and final DLC for Arkane Studios' Dishonored. Picking up right where The Knife of Dunwall left off, The Brigmore Witches is heading to PC, Xbox 360, and PlayStation 3 on August 13 i...
Dishonored photo

More Dishonored DLC teased by Bethesda

Two images hint at the conclusion of Daud's story
Jul 15
// Alasdair Duncan
Bethesda has teased more upcoming Dishonored content with a pair of mysterious images posted on its blog, with the promise of more to come. In the previous DLC, The Knife of Dunwall, the assassin Daud encountered a witch name...
Prey 2 quagmire photo
Prey 2 quagmire

Predation: Bethesda tried to buy Human Head

And more unconscionable reasons why I wasnít playing Prey 2 a year ago
Jun 06
// Steven Hansen
Yeah, I did a double take, too. Developer Human Head's Prey 2, recently considered vaporware much to the chagrin of all of us who fell head over heels for the Bladerunner-esque title two years ago, resurfaced recently followi...
Dishonored photo

Upcoming Dishonored DLC bundles pre-order rewards

Void Walker's Arsenal dated
May 03
// Jordan Devore
Pre-order bonuses aren't going anywhere, it seems. And if that truly is the case, the least a developer can do is make retailer-exclusive rewards available after the fact. I'll never buy this stuff, but someone else presumabl...

Review: Dishonored: The Knife of Dunwall

Apr 22 // Fraser Brown
Dishonored: The Knife of Dunwall (PC [Reviewed], PlayStation 3, Xbox 360)Developer: Arkane StudiosPublisher: Bethesda Release: April 16, 2013MSRP: $9.99 The clock has been reset, and Dunwall is once more under the oppressive heel of the Lord Regent, Empress Kaldwin is recently deceased, and Corvo Attano is wanted for her murder. The real murderer, the veteran assassin Daud, takes center stage in this bloody drama. The Knife of Dunwall eschews the silent protagonist of its predecessor, giving Daud a voice in the form of gravel-throated Michael Madsen. I was not a fan of keeping Corvo mute throughout the original game, not merely because of the dissonance created by having people constantly talking to someone who never so much as utters a word, but also because it simply made him a frustratingly boring protagonist. So, on paper, having a more chatty assassin seemed like a wonderful idea. It is a shame, then, that Daud is almost as bland as Corvo. He feels bad about killing the late Empress (sort of), and is seeking redemption for her murder (sort of), and he does this by embarking on a convoluted investigation into a woman called Delilah that sees him assassinating a whole bunch of people. The narrative is far from gripping, and the lip service paid to themes like guilt and redemption are at odds with the murderous nature of Daud. Of course, much like its forebearer, the entire three-mission piece of DLC can be completed without murdering anyone, but unlike Corvo, Daud is a genuine assassin, and The Knife of Dunwall always seems like it leans more towards high chaos -- in great part due to the amount of enemies and their patterns. Foes are rarely by themselves, and when I spotted a solitary guard, he'd usually have a chum (or four) right around the corner, waiting to jump out at the most inopportune time. The Shadow Kill perk, which makes a welcome return, was my best friend, turning dead bodies to ash and allowing me to continue my murderous activities without alerting the veritable army of enemies.  There's a lot more urgency in The Knife of Dunwall, with harder-to-predict patrols making hiding an unconscious body a nerve-wracking affair, and close calls punctuated the whole experience with great frequency. I tried to use non-lethal approaches as much as I could, but I'd often find myself in situations where I'd be taking a huge risk by not permanently dispatching someone.  I recall one attempt I made to find an appropriate nook to hide a slumbering chap that ended in a significant amount of bloodshed. I was making past some boxes, looking for a good place to dump my snoring friend, when no less than three guards walked around the corner. I chucked the body aside, unfortunately dropping it over a rail and into the river, and blinked up onto the boxes above my foes. The new blink mechanic is rather delightful, stopping time entirely when you are standing still to allow for plenty of time to analyze the situation. From my spot atop the crates, I summoned a friendly assassin -- another of Daud's special abilities -- and managed to drop all three guards with bolts launched from my wrist-mounted crossbow as they struggled to deal with my swirling, vanishing ally. I could have dealt with these party crashers in a completely different fashion, mind you. If I'd been feeling less like sticking around, for instance, I could have blinked away, leaving one of Sokolov's ingenious ark mines behind as a little present. The guards would have inevitably given chase, and found themselves reduced to nothing more than ash on the ground, as the mine shot out fatal streaks of electricity.  Even when painting my blade with the blood of my foes, I never stopped trying to be a stealthy assassin. All three of the sprawling levels must have been designed by those familiar with staying out of sight, as they are laden with secret routes, high perches, and underground passages. Sneaking through a tunnel drenched in the blood of tortured whales might allow Daud to completely avoid a confrontation, while blinking up onto a walkway puts him in a perfect position to take dangerous foes out from afar, or even drop on top of them, blade first, before they can react. It is entirely possible to run through each mission in an almost straight line, slicing flesh, firing off bullets and bolts, and launching grenades with wild abandon, but to do so would ignore most of the DLC. Bone charms and runes return, there's a lot of new reading material for those with an appetite for Dishonored's rich lore, and little touches that breathe life into the world litter every level. Truly exploring each area can take up to six hours or more, but turning it into a blood-drenched sprint warps it into a half-hour-long, less-satisfying experience. While The Knife of Dunwall's missions may not reach the heights of the Boyle's masquerade or the Golden Cat, the first mission -- which sheds more light on Dunwall's grisly whaling industry -- is undoubtedly one of the best designed game-spaces in both the DLC and game proper. It both encapsulates what makes Dishonored such a delight to play and introduces a few new things, including the horrific Butchers -- a particularly nasty enemy who requires a wee bit more thought that most to dispatch. The new protagonist and plot may have been underwhelming -- and completely unfinished until Arkane releases the next piece of DLC -- but I'm less disappointed due to the polished gameplay. Daud has less tricks than Corvo, and damn do I miss the talking heart, but it all goes towards making The Knife of Dunwall a more focused package. Solving puzzles by silently watching guards, figuring out who to dispatch and when; uncovering new paths when you find your progress blocked by criss-crossing guard patrols; and being able to adapt to increasingly challenging encounters lie at the core of the experience, not the narrative or plethora of powers. Dunwall also remains an intriguing place, filled with mystery and character, even if this particular yarn isn't all that interesting. After finishing Dishonored I wanted more, and The Knife of Dunwall gives me exactly that. Hell, at moments I even completely forgot that I was no longer playing Corvo, as both he and Daud do play in generally the same way. The promise of more DLC has me excited, if not to finish Daud's adventure, then to explore more of this detailed world, and embark on more devilishly challenging assassinations. 
Knife of Dunwall review photo
A honed blade
Crouching on the rooftop of a dilapidated building in the whale oil-fuelled Victorian dystopia of Dunwall, I felt like I had never left. I'd cleared the name of Corvo Attano, saved a child who would become an Empres...

Dishonored photo

Dishonored's lore summed up in a minute

They make it sound so simple
Apr 19
// Allistair Pinsof
Dishonored is the game with the racists people in the sky? Or is it the one with the head crabs? I've been playing Black Mesa and BioShock Infinite recently, so Dishonored feels like a distant memory, despite it being my per...
Dishonored: Knife of Dunw photo
Dishonored: Knife of Dunw

Dishonored: Knife of Dunwall gives you new powers

Hidden crossbow, and an ability to summon allies
Apr 11
// Hamza CTZ Aziz
Dishonored: The Knife of Dunwall sees you in control as Daud, the assassin responsible for killing the Empress at the very beginning of Dishonored. Daud is on a mission of redemption and players will find themselves explorin...
Dishonored photo

Dishonored's Corvo goes on a live action killing spree

With great powers come total carnage
Apr 05
// Hamza CTZ Aziz
Dishonored's combination of magic and weaponry made for a perfect mixture of making you feel like a total overpowered badass. Stringing together kills all while teleporting around levels like your Nightcrawler from the opening of X-Men 2 can be thrilling, but you probably want to make sure you're not about to kill anyone important while on your spree.

I liked Knife of Dunwall more than Dishonored

Mar 31 // Chris Carter
In addition to abilities and items, Daud can also buy "favors," which are essentially optional bribes and special level variations Daud can set up through his influence -- such as having someone "accidentally leave a door open" and so forth. Based on my playthrough of the slaughterhouse, Knife of Dunwall features the same open-ended gameplay as the full release. I had at least three events where I could have approached the situation in a variety of ways, one of which may even leave a few players uncomfortable, given Daud's more violent and criminal nature. Michael Madsen's solid performance and recognizable voice also helps add to the allure. The DLC is three missions long, and it'll take you around an hour to fully explore each stage -- and of course, multiple playthroughs and item hunting are encouraged. From what I can tell, Knife of Dunwall ramps up the difficulty a bit to accommodate for Daud's prowess in the shadows. Specifically, the new Butcher enemy, who wields a high powered circular saw, can be a huge problem in tight corners. Butchers do a ton of damage up close, can block bullets, and take a ton of damage. They have whaleoil reserve tanks on their backs, which serve as weakpoints -- but often times, getting a clear shot can be harder than it sounds -- especially when other enemies are running after you. One thing's for sure -- I hope there's more of these encounters in the rest of the DLC. After I had all of my parameters taken care of, determined to win, I evaded my pursuers, and completed the mission -- at which point an Arkane developer came up to me and said, "dude, you've been playing this for over an hour! You're the only person today that's beaten the demo." Yep, through my sheer force of will to conquer the mission, I had completely lost track of time. Another cool aspect of the DLC was content in further exploring one of the biggest parts of the game's lore: the whaling industry. I don't want to spoil one of the big surprises of the DLC, but there was one event that was so disgusting, that it was sicker than anything I had seen prior in Dishonored. It's clear that Arkane is putting in the same amount of effort here as the core campaign. For those of you who are worried that it was taken out of the game, an Arkane developer was able to confirm to me that they didn't start working on the DLC until the full retail game was finished. Daud has a large selection of Corvo's weapon-set at his disposal, like the wristbow, sleeping darts, and more, but there's also new weapons like the Arc Mine (a zap trap), Chokedust grenades (gas based stun grenades), and new abilities that can be leveled up just like Corvo. The major difference between the two playstyles is the fact that Daud's blink, when standing still, freezes time entirely -- even in mid-air. It sounds like a subtle difference, but using the ability really gave off the aura of a master assassin. It was a ton of fun to be able to stop and think mid-combat, planning my next route. Of course, I didn't use it all the time, and you can simply blink quickly, just like Corvo. Knife of Dunwall really didn't give me any hint of it being a cash-in during my hour long playthrough of the first mission. So if I enjoyed it, despite my reservations with Dishonored, odds are you hardcore fans out there will dig it. Daud could stand to be a little more unique compared to Corvo from a pure gameplay perspective, but I still enjoyed my time with him, and his deep backstory makes him much more interesting than Dishonored's silent protagonist out of the gate. The real question is are you willing to pay $9.99 for story-centric DLC like this -- especially when there's a second $9.99 Daud DLC pack (The Brigmore Witches) on the way?
Dishonored DLC photo
The three mission DLC has more sandboxes to play in
Shortly after launch, Dishonored sprung some mini-DLC on us with the Trials of Dunwall challenge pack. But fans wanted so much more than that. They wanted full sandboxes, more story, and more of the world to explore...

Game of the Year et al. photo
Game of the Year et al.

Journey kills at the Game Developers Choice Awards

More than half of the awards, including Game of the Year
Mar 28
// Steven Hansen
Game of the Year, Innovation Award, Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game. That’s 6 out of 11 total awards, and the game was ineligible for two of them (and I’m still not sure why ...
Dishonored's initial plan photo
Dishonored's initial plan

Dishonored was originally to be set in medieval Japan

Don't call it steampunk. Or do, but it's not meant to be.
Mar 28
// Steven Hansen
Arkane Studios’ Sebastien Mitton gave a talk at GDC in which he revealed the warmly received Dishonored was originally set to take place in medieval Japan. Mitton continued, “We thought medieval Japan was not goo...
Single-player lives photo
Single-player lives

Single-player games still alive says Dishonored dev

All this negativity is just a phase
Mar 27
// Raz Rauf
With so many online multiplayer games such as Halo and Call of Duty becoming successful franchises, console online gaming really took off this generation. In doing so, the demise of single-player games has become a hot topic ...
Dishonored photo

Dishonored: The Knife of Dunwall DLC out April 16

Step into the murderous boots of Daud
Mar 13
// Jim Sterling
Bethesda has today announced the second bag of add-on content for Dishonored, titled The Knife of Dunwall, is slated for a worldwide April 16 release date. It'll be available for systems across the board, enjoying release on ...
Awards photo

Journey wins big at the BAFTA Game Awards

The Walking Dead and Unfinished Swan win two awards each
Mar 06
// Alasdair Duncan
Looks like the folks at thatgamecompany might need a new trophy cabinet after Journey picked up five BAFTA Game Awards last night at the ceremony in London. The PlayStation Network title won awards for Artistic Achievement, A...

Dishonored's 'Dunwall City Trials' DLC gets a trailer

Complete with a rap and everything!
Dec 06
// Jordan Devore
Dishonored is one of those games that's mesmerizing to watch someone play well, and this trailer for the impending Dunwall City Trials add-on is no different. Releasing across all platforms on December 11, the downloadable c...

Bethesda: Dishonored sales 'exceeding expectations'

Success paves way for franchise
Nov 27
// Jim Sterling
Bethesda has told Destructoid that Dishonored, the critically acclaimed stealth-action title released last month, is performing above sales expectations, and the publisher is definitely pleased. While it declined to reveal ac...

Dishonored: Dunwall City Trials DLC coming December 11

Ten challenge maps and new Achievements
Nov 27
// Jim Sterling
Bethesda has announced that Dishonored will be getting its first downloadable content offering on December 11. Dunwall City Trials is a series of ten challenge maps designed to test you on stealth, combat, and agility.  ...

Dishonored has three bits of DLC on the way

Bethesda announces expansion content for murder simulator
Oct 25
// Conrad Zimmerman
More content will be coming for Dishonored, according to Bethesda. They've confirmed plans for three expansion products, the first arriving in December. "Dunwall City Trials" will include ten challenges for players to attempt...

Dishonored region-locked in Russia, just like Borderlands

Bethesda acts without honor
Oct 12
// Jim Sterling
Eastern European gamers are being diddled again, this time by Bethesda. Hot off the heels of Borderlands 2's controversial Russian-version region lock, it's become apparent that Dishonored is also using a locked version in Ea...

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