hot  /  reviews  /  videos  /  cblogs  /  qposts

Arc System Works

Eurovision photo
Eurovision

Six months later, Guilty Gear Xrd: Sign comes to Europe


Eurovision
May 22
// Steven Hansen
Things are going your way right now, Europe. That whole Eurovision thing is going on and you're finally getting Guilty Gear Xrd: Sign, which Chris totally loved when it came out in the US back in December.  Plus, you hav...
2D will ride again! photo
2D will ride again!

More footage from the new 2D Dragon Ball Z fighter


2D will ride again!
May 22
// Steven Hansen
Last month we finally got a look (in video form) at the new 2D Dragon Ball Z fighter from BlazBlue developer Arc System Works. One month ahead of its Japanese release date, Bandai Namco has released another decent length loo...
Dragon Ball Z photo
Dragon Ball Z

Dragon Ball Z: Extreme Butoden looks great in action


Finally, gameplay
Apr 20
// Chris Carter
Dragon Ball Z: Extreme Butoden by Arc System Works sounds amazing on paper, and no we longer have to settle for a brief look -- we can ogle at the whole damn thing thanks to YouTube user ShonenGameZ. The entire demo is on di...
Tease photo
Tease

First brief look at Dragon Ball Z: Extreme Butoden


Arc System Works 2D fighter needs a longer trailer
Mar 23
// Steven Hansen
Please cut a longer trailer, Namco. Arc System Works' (Guilty Gear) upcoming Dragon Ball Z: Extreme Butoden is the best thing to hit DBZ videogames since this unsanctioned 2D fan fighter. But damn, I just want to see more of...
Dragon Ball Z photo
Dragon Ball Z

Dragon Ball Z: Extreme Butōden dated in Japan


June 11
Mar 19
// Chris Carter
Dragon Ball Z: Extreme Butōden, developed by Arc System Works, is coming this year on the 3DS. It's all set for a Japanese-only release for now, and as of this week we have a final release date -- June 11. If you pick up...
Guilty Gear Xrd photo
Guilty Gear Xrd

Guilty Gear Xrd's newest patch will address the netcode


I still play it
Mar 12
// Chris Carter
Guilty Gear Xrd -SIGN- is still going strong, and Arc System Works has a new patch in the works, primarily to improve the netcode. Additionally, cross-platform play will be stabilized, and a few other bugs will be fixed ...
BlazBlue photo
BlazBlue

BlazBlue: Chrono Phantasma Extend is getting a localization


This summer
Mar 06
// Chris Carter
Aksys Games has announced that BlazBlue: Chrono Phantasma Extend will be getting a localization on PS3, PS4, Xbox One, and Vita this summer. Can't keep track of BlazBlue's updates and sequels? The "Extend" is q...
BlazBlue photo
BlazBlue

BlazBlue: Battle Cards looking to take that card crown


First gameplay footage released
Feb 27
// Robert Summa
The BlazBlue franchise continues to diversify its portfolio. Whether it be a mobile rhythm game or a visual novel, the series has grown from its fight-game roots. With BlazBlue: Battle Cards, that trend continues -- but only...
UNIEL out in Europe photo
UNIEL out in Europe

Under Night In-Birth Exe: Late out today in Europe


Arc System Works and French Bread's fighter completes its world tour
Feb 27
// Kyle MacGregor
Under Night In-Birth Exe:Late is now available at retailers across Europe, NIS America tells us. The PS3 fighter will see a digital release next week, starting March 4. For more information about Under Night In-Birth you can...
Xblaze Lost: Memories photo
Xblaze Lost: Memories

BlazBlue spin-off Xblaze 2 coming west this summer


こんにちは読者
Feb 26
// Kyle MacGregor
Xblaze Lost: Memories is coming west this summer, Aksys Games just announced. The "RPG-style" visual novel is the follow-up to XBlaze Code: Embryo, which Aksys localized for western audiences last spring. This PS3 a...
BlazBlue photo
BlazBlue

There's a new BlazBlue rhythm game and it's out now


Brace yourselves, anti-mobile and free-to-play comments are coming
Feb 25
// Kyle MacGregor
"This isn't the BlazBlue game you're looking for," he persuades you with a small wave of the hand. Okay, maybe it is. Maybe you're in the market for a "gluttonous" rhythm game where you "eat to the beat of BlazBlue." In that ...
UNIEL on sale photo
UNIEL on sale

Under Night In-Birth Exe:Late discounted to just $24


Gordeau is slashing prices!
Feb 25
// Kyle MacGregor
Under Night In-Birth Exe:Late just launched in North America and it's already being offered at a deep discount via the PlayStation Store. Plus members can grab the PS3 fighter for a measly $23.79, while those without a subscr...
DBZ Arc System Works photo
DBZ Arc System Works

Dragon Ball Z: Extreme Butoden by Arc System Works looks amazing


Loving the art style
Feb 23
// Chris Carter
Arc System Works is developing the Dragon Ball Z fighting game Extreme Butoden right now for the Nintendo 3DS, and these early pictures are sweet. As a fan of the Butoden franchise they really bring me back, and I'm loving th...

Review: Under Night In-Birth Exe:Late

Feb 20 // Kyle MacGregor
Under Night In-Birth Exe:Late (PS3)Developer: French Bread, Arc System WorksPublisher: Aksys GamesReleased: February 24, 2015 (NA) February 27, 2015 (EU)MSRP: $39.99  Under Night In-Birth has a story, but it certainly isn't much of a draw. Arc System Works may have helped French Bread bring Under Night In-Birth to consoles, but don't go in expecting a tale on the same level as other titles in Arc's prolific catalog. A paranormal phenomenon called the Hollow Night is happening and demons are spilling from the rift. So, naturally, it's fighting time. And that's really why we're all here, isn't it? Thankfully, the combat at play is just fantastic, as French Bread has carved out a niche for itself between the breakneck air-dashers and slower, more grounded titles like Street Fighter. It's fast, but, with precious little in the way of aerial defense, you'll probably want to keep planted on terra firma most of the time. Space control is a critical element of Under Night In-Birth, as nearly every character on the roster has some sort of long-range attack to jab at opponents and keep them at bay. This creates a fascinating dichotomy at the heart of the experience, giving players the tools to zone adversaries and bait them into vulnerable positions while also heavily encouraging aggressive play. Notice that bar at the bottom of the screen between the special gauges? That's the "GRD." It's a baffling thing, really. In the center of the meter there's a ring that makes a rotation every 17 seconds. At the end of each cycle one player is awarded "Vorpal" status, granting the winner a damage bonus and the ability to "Chain Shift," which can be used to perform special combos and momentarily pause the fight. It certainly adds a layer of strategy to the game. One gains GRD by landing attacks, blocking them successfully, and rushing forward. It can also be charged manually, though it's risky. This doubles as way to deplete the opponent's reserves. GRD is lost by moving away from the enemy, backdashing, or having one's attacks blocked. GRD essentially punishes those clinging to predictable strategies and attack patterns, thereby incentivizing intelligent play and giving rise to all sorts of mindgames. Matches often feel like a tug-of-war, where the timing of an assault or execution of a block or pushback could be the tipping point in battle. That said, a Vorpal bonus is a fleeting advantage, not a surefire path to victory. [embed]287677:57430:0[/embed] Melty Blood fans will be glad to see Sion make an appearance as a guest character in Under Night In-Birth, though she's now named Eltnum. Her dialogue is brilliant too, as she frequently references the fact she shouldn't be in this universe, breaking the fourth wall and even giving the Type-Moon franchise a plug here and there. French Bread also pays homage to its doujin roots with another guest, the title character from Subtle Style's 2D fighter Akatsuki Blitzkampf. All the game modes you'd expect (arcade, training, versus, time attack, survival, and score attack) make an appearance here, though the overall presentation is somewhat spartan. That's not a knock on Under Night In-Birth's visuals, mind you. The art and animation here is just stellar, even if some of the character designs and background environments look pretty run-of-the-mill. Arc System Works did a great job with the network mode, which works seamlessly across all regions. I was able to take on a number of players from Japan (as well as westerners who decided to go ahead and import the game) without experiencing any lag or disconnects. I do have concerns about the title's longevity, though. It's a niche game, one currently lacking a vibrant community. While finding a match wasn't a tremendous challenge, I never noticed more than a dozen or so players in the unranked lobbies at any given time. Hopefully the impending localization can inject some new blood and give the online mode a good kick in the pants. That's really my one concern, how much appeal an obscure fighter on a sunsetting system will have. It's an apprehension not levied at Under Night In-Birth itself but the circumstances surrounding it. French Bread has crafted an intelligent, tactical fighting game that I'll surely be playing for a long time to come. I certainly hope you'll join me.  [This review is based on a retail build of the game provided by the publisher.]
UNIEL reviewed photo
It's a total knockout!
The competition is fierce, and I'm not just talking about the folks delivering beat downs online. With so many fighting games on the market nowadays, fans of the genre are spoiled for choice. Studios are vying for mindshare, ...

Block cats! photo
Block cats!

Why does Japan get the best cat block puzzle games?


And where is our Puyo Puyo Tetris release?
Jan 20
// Steven Hansen
Nyandafuru Puzzle Nekoburo, an Arc System Works published puzzler, released in Japan last Christmas Eve and I would like to play it. It's also on the Hong Kong PlayStation Store as CatsBlock Vestival. My roommate recent...

Review: Guilty Gear Xrd -SIGN-

Dec 16 // Chris Carter
Guilty Gear Xrd -SIGN- (PS3, PS4 [reviewed])Developer: Arc System Works Team RedPublisher: Aksys GamesReleased: December 16, 2014MSRP: $49.99 (PS3), $59.99 (PS4) Whether you're jumping in for the first time or you want to dust some of that rust off, Xrd has a comprehensive (and funny) tutorial mode. As a six-button fighter (four for attacks), picking up Guilty Gear is easy -- there's a punch, kick, slash, and heavy slash button, as well as throws, air dashes, and cancels. Easy, right? Well, at first! Eventually you'll work into the core mechanics of the game, which involve dust attacks (launchers), the intricate combo system (including easy-to-use beginner Gatling combos), Roman Canceling, and a lot more. Some of the advanced techniques include variations of the canceling system, including Purple Romans, which work as anti-whiff recovery in case you're expecting a big punish. Then there's the Gold Psych burst move that grants maximum tension gauge (super) when used correctly, and the Blue Psych, which is basically a combo-breaker of sorts. Instant Blocks work as a "just defense" mechanism, Faultness Defense is a nuanced pushback counter, and the Blitz Shield blocks one hit of your choice with a Dragon Ball Z-esque power-up frame of sorts. The best part about Blitzing is that you can do it back and forth, which can get comical if you hit it off just right. [embed]284491:56671:0[/embed] This is all on top of the core principle of the game -- aggression is king. In order to keep your Tension up, you need to constantly rush down your opponent and actually get in the thick of it. Turtling for too long will deplete your gauge, which is used for nearly every major ability including supers. It gives Guilty Gear a unique feel where even zoning has to be more aggressive, and it's all the better for it. With Xrd, the entire graphical style has been overhauled. The game looks insanely detailed by way of 3D cel-shaded animation, even though it looks and feels like a 2D fighter. Everything from Dust Attacks to Overdrives (supers) also have a cinematic feel to them, and insta-kills feel like they're ripped directly out of an anime. At one point I couldn't tell a custscene apart from the in-game animation, which is crazy. For reference, it runs at 720p on PS3, but glorious 1080p on the PS4. To add to the upgraded sense of style, the new soundtrack (although a bit small), is worthy of its place in the series. Characters like Chipp have a new dimension to them stylistically, to the point where it feels like I'm meeting them for the first time. Seeing Venom open up his pool cue is just as awesome as it was years ago, and nuances like Sol's Dragon Install modifying his physical state and his Tyrant Rave animation are nice touches. I also love the Potemkin and Millia revamps more than the old models. Oh, and Slayer's haikus are back. Speaking of the cast, you'll find everything from the arcade version, and 17 fighters in all if you include the two DLC characters (one of which is free for a limited time). The console version adds Sin Kiske, boss Ramlethal Valentine, and the DLC-specific Elphelt and Leo Whitfang. The newcomers in the mix are extremely welcome, as Ram has the ability to manipulate two swords separately, and Bedman can recall past versions of himself to enact abilities he has used previously. Existing characters also have plenty of fun gimmicks to differentiate themselves, like Zato using Eddie as a summon/minion of sorts. All in all you'll find the following: Faust, Millia, Sol, Ky, May, Chipp, Potemkin, Slayer, I-No, Axl, Ramlethal, Venom, Zato-1, Bedman, and Sin pre-DLC. Sadly, a number of classic characters are missing like Jam, Baiken, and Johnny. It stings -- and unlocking Sin by grinding for tons of points is a massive pain -- but the new cast fits right in. You'll have a bit more to chew on in terms of a story as well, as each character has at least an intro, mid-movie, and ending in Arcade mode. Though the dub is quite serviceable and features a cast that treads the perfect line between serious and cheese, you can simply switch to Japanese voices in the options menu. Default dual-audio? Yes, please. The visuals once again are employed perfectly in the main story as it deals with yet another "world ending" scenario, intertwining the entire cast in one giant plot. There's plenty of single-player goodness to enjoy here as you see the events unfold through multiple sets of eyes, and there's even a full "story" mode that serves as a miniature movie to wrap this particular plotline up. It should really appeal to fans of the series and anime fans in general. There's also an objective challenge mode for every character, a linked mission mode, and the survival-esque Medal of Millionaire (M.O.M.) returns. The online modes are fairly robust, with gigantic 64-player lobbies, reserve slots, "winner stays" settings, room passwords, the ability to "quarter up," track records, and the option to train while you wait. You can tweak nearly every option, including individual round settings and spectator options. There can be four battles going on in each lobby, leading to some intense matches going on simultaneously. Cross-Play between the PS3 and PS4 is the cherry on top. The netcode itself is running smoothly as tested at launch (12/16). The system is server-based, and you can access a number of regions like North America and Asia. Lobbies vary, as Japan is completely maxed with multiple 64-person lobbies, but some North American regions only have a few full rooms. Once you're rocking, though, the good times keep on rolling. You can even queue up a ranked match and do any other activity in the game while waiting. Guilty Gear is still one of the most badass fighting franchises out there, and Xrd -Sign- honors that legacy. It looks breathtaking, the action is constant and in-your-face, and although the roster is smaller than I'd like, there is a lot of variation to be found once you start digging into the game. [This review is based on a retail build of the game provided by the publisher.]
Guilty Gear reviewed photo
Heaven or Hell, rock again
I've spent many late nights with Guilty Gear. Week-long tournaments, money-matches between friends; it was the perfect series to play around with, and one of my most competitive. But as time went on, the franchise started to ...

BlazBlue PC photo
BlazBlue PC

BlazBlue: Continuum Shift Extend coming to Steam


H2 Interactive unleashes the fighter on PC in December
Nov 16
// Kyle MacGregor
BlazBlue: Continuum Shift Extend is heading to Steam next month, H2 Interactive has announced. It will feature both online and local multiplayer as well as English, Japanese, Korean, and Chinese language options. The pulbishe...
Japanese indie games! photo
Japanese indie games!

Fighter Under Night In-Birth gets a due date for PS3


'Get In-Birthed!'
Nov 13
// Kyle MacGregor
Under Night In-Birth Exe:Late is coming to PlayStation 3 in North America on February 24, 2015, localization house Aksys Games announced today. The 2D fighting game was developed by Japanese independent studio French Bread with netcode assistance from BlazBlue maker Arc System Works. The European release is being handled by NIS America, who are also targeting a 2015 launch.
Fantasy Hero Vita photo
Fantasy Hero Vita

Arc System Works action game hits Vita in December


Fantasy Hero: Unsigned Legacy debuts early next month
Nov 12
// Kyle MacGregor
Fantasy Hero: Unsigned Legacy is punching and piledriving to PlayStation Vita in North America on December 2. The action game, developed by Guilty Gear and BlazBlue developer Arc System Works, is said to feature four-player co-op and luchadores. Yes, you'll be able to beat up monsters with the power of friendship and lucha libre moves. Sounds like a romp.

Review: Persona 4 Arena Ultimax

Sep 29 // Kyle MacGregor
Persona 4 Arena Ultimax (PS3 [reviewed], Xbox 360)Developer: Arc System Works, AtlusPublisher: AtlusReleased: September 30, 2014MSRP: $59.99 Ultimax picks up right where P4A left off, taking place almost immediately after the events of the first game in the familiar setting of Inaba. The region suffers a blackout and suddenly is blanketed with a mysterious red fog. It isn't long before shadowy doppelgangers appear and our heroes are thrust back into the ring. Unlike most fighting games, Ultimax honors its RPG lineage by offering a substantial story mode. The narrative plays out much like a visual novel, featuring an abundance of dialogue, glossy character art, and vintage tunes from composer Shoji Meguro. Oh, and there's a handful of fights tossed in there every so often. The story is divided across two campaigns, one focusing on the cast of Persona 4, while the other centers around the group from Persona 3. The tale takes place from several vantage points, and struggles with the new structure. You will be forced to witness repetitious events, as one character comes to grips with what's going on, only to see someone else go through a similar scenario. Eventually these threads intertwine and the story picks up, but until then it can be a bit of a drag.  Really though, the conceit is just an excuse to spend more time with characters we know and love. The opportunity to catch up with Yukari Takeba, Junpei Iori, and Ken Amada is a real treat, as the new combatants join the roster and give us a glimpse at what life is like after the events of P3. This isn't the strongest Persona story, but it certainly has its moments. Maybe you didn't understand anything I just wrote, though. Perhaps you're here for the combat and couldn't care less about Persona. Well, Arc System Works still has you covered. This is an exceptional fighting game, irrespective of the source material. It's just one fans of the series will be able to appreciate on a different level. Ultimax is the type of experience that takes a day to learn and a lifetime to master. It's simultaneously accessible and incredibly intricate, providing newer players a shallow end of the pool to play in, while veterans are given the tools to go deep sea diving in the Marianas Trench.  The fighting engine at work here has a myriad of sub-systems, but is constructed to be incredibly flexible. Hammering on the light attack button will launch the character into a string of impressive-looking combos, which can feel gratifying for the type of person who has trouble pulling off quarter circles consistently. On the other end of the spectrum, there's an incredible amount of nuance to be discovered for those who wade out of the shallows. Much like with Guilty Gear and BlazBlue, Arc System Works has created a fighter with a satisfying sense of weight and momentum. It's fast-paced and the animation is amazingly fluid, which is something everyone can appreciate --  whether for focusing on landing those one-frame links or just for the spectacle. Ultimax also helps bridge the gap between players of varying skill levels with its practice modes. The lessons on hand here go at great lengths to communicate the basics, and really set beginners on the path to mastering the systems at play. The game's real strength is in its roster, which is sure to please Persona fans and fighting game aficionados alike. There's a wide variety of characters with equally diverse play-styles, ranging from keep-away and rushdown characters to zoning types and grapplers. There's something here for everyone. One of my favorite parts of the experience is how faithful it is to the source material. Little things like new addition Rise Kujikawa swinging around a microphone stand in battle or just seeing Persona Skills and All-Out Attacks recreated so lovingly in a fighting game make the moment to moment gameplay such a joy. Aside from Rise and the trio of new P3 characters, the most notable addition is newcomer Sho Minazuki. Sho is the game's antagonist and comes in two forms, one of which doesn't have a Persona. To make up for that shortcoming, he's incredibly fast and powerful -- maybe a little too fast and powerful. I suppose time will tell if that is the case. Most of the characters also come equipped with Shadow variants. These are more precarious skill-based fighters that sacrifice normal attack damage, defense, and instant kills. In exchange, they gain the ability to carry SP across matches and rampage, granting them an infinite amount of SP for a limited time. So look out for that! Beyond the story and standard modes like arcade and versus are score attack and the Golden Arena, which should be something of a curiosity for anyone looking for a more RPG-like experience. While the main game already incorporates little touches like temporary status ailments for players who fight too defensively, (in an effort to encourage aggressive play) the Golden Arena lets you fight through "dungeons." There, you will attempt to survive while leveling up, improving your stats, and learning new skills. It even involves building Social Links with your navigator character. The netcode seems largely unchanged from P4A, which was just fine. My tests with the online features were lag free and completely functional. One new component is a lobby area that is set up to look like an arcade. It's a nice little addition that allows you to design a Persona-style avatar and sit down at a cabinet with another player to initiate a match. Yep. It's pretty adorable. Persona 4 Arena Ultimax is pretty much everything a fan could ask for. It's a satisfying, high-octane fighter that's synchronously accessible and fathomless. Atlus and Arc System Works have forged an experience that tops its predecessor, adding new content, characters, and story to the mix; thereby coming as an easy recommendation to both Persona fans and fighting game enthusiasts alike. 
Persona 4 Ultimax review photo
It's a knockout!
It's still tough to believe a fighting game based on the Persona series exists, let alone is any good, but Persona 4 Arena certainly came as a pleasant surprise. Atlus and Arc System Works are two distinctive studios kno...

Persona 4 Ultimax photo
Persona 4 Ultimax

Margaret, Marie, Adachi will be $5 DLC in Persona 4 Ultimax


Also, that initial shock at Margaret's new voice
Sep 26
// Steven Hansen
Marie and Adachi will be free to download for the first week of Persona 4 Arena Ultimax's release. On October 7, they revert to paid DLC, at which point the Sadistic Stud-Keeping Secretary of the Velvet Room, Margaret, will release as well. Each character will cost $5. 
Persona 4 Ultimax Europe photo
Persona 4 Ultimax Europe

Sega to publish Persona 4 Ultimax in Europe


The fighting game travels across the pond this November
Sep 19
// Kyle MacGregor
Persona 4 Arena Ultimax is coming to Europe this November, courtesy of Sega. The fighter's release will mark the first occasion Sega acts as a distributor for Atlus since the publisher acquired the Shin Megami Tensei&nbs...
Arc System Works photo
Arc System Works

Arc System Works debuts new international website


Get up to date
Sep 17
// Chris Carter
Developer Arc System Works has never really had a wieldy website for English speakers, but this week they're launching a brand new site -- ArcSystemWorksU.com. The site will keep people up to date mostly in regards ...
P4U tops Japan charts photo
P4U tops Japan charts

Persona 4 Ultimax tops Japanese sales charts


Yo-Kai Watch 2 dethroned after nearly two months as Japan's best-seller
Sep 03
// Kyle MacGregor
Persona 4 Arena Ultimax made its debut atop the Japanese software charts with 89,000 units sold, according to the latest figures from sales tracking authority Media Create. In doing so, the fighting game from Atlus and Arc Sy...
Persona 4 Ultimax photo
Persona 4 Ultimax

Atlus shares Persona 4 Ultimax opening cinematic


Arc System Works' latest fighter assaults Japan this week
Aug 26
// Kyle MacGregor
Persona 4 Arena Ultimax strikes Japan later this week, just about a month ahead of the fighting game's September 30 launch date in North America. Until then, why not check out the title's gorgeous opening cinematic? And maybe find something else to do for a few weeks to while away the time.
Japanese indie games! photo
Japanese indie games!

NIS announces Under Night In-Birth for Europe


Indie fighting game coming to PS3 in the west next year
Aug 09
// Kyle MacGregor
Under Night In-Birth Exe:Late will strike Europe next year, NIS America has announced. The PlayStation 3 fighting game comes from Japanese indie studio French Bread, the team behind the Melty Blood series. The title was published in Japan earlier this year by BlazBlue developer Arc System works, and recently announced for a North American release by Aksys Games.
Fighting Games photo
Fighting Games

Arcana Heart 3: Love Max hits PS3, Vita next month


And then Europe sometime later this year
Aug 09
// Kyle MacGregor
Arcana Heart 3: Love Max is connecting with North America on September 23, localization house Aksys Games has announced. The all-girl fighter from Ark System Works and Examu will then gear up to strike Europe later this year, courtesy of NIS America. According to both publishers, the title will be distributed physically at retail as well as digitally via PlayStation Network.
BlazBlue: Clone Phantasma photo
BlazBlue: Clone Phantasma

BlazBlue: Clone Phantasma still coming to North America


EU may still be out of luck
Aug 05
// Brittany Vincent
Arc System Works has been fairly faithful in bringing its BlazBlue games to the West. One game in particular that hasn't been localized, however, is BlazBlue: Clone Phantasma, released in 2012 on the Japanese eShop for Ninten...
Guilty Gear Xrd -Sign- photo
Guilty Gear Xrd -Sign-

A look at Guilty Gear Xrd -Sign-'s practice and multiplayer


Cast in the name of God, ye not guilty
Aug 05
// Brittany Vincent
Arc System Works released Guilty Gear Xrd -Sign- in arcades earlier this year in Japan, with console versions coming soon. Famitsu released a sneak peak of Network and Training Modes coming to the PlayStation 3 and 4. It has ...
Persona fighter photo
Persona fighter

Hollow Forest Tsundere Poet: Marie joins Persona 4 Ultimax as DLC


Also, lobby
Jul 16
// Steven Hansen
The waifu wars rage on as Marie joins the cast of the region free Persona 4 Ultimax. She is the second DLC character announced for the game. The first, Adachi, will be free for the first week of launch before revert...

Auto-loading more stories ... un momento, corazón ...