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Arc System Works

Guilty Gear Xrd photo
Guilty Gear Xrd

Players can vote for the next potential Guilty Gear Xrd character


Japan-only at the moment though
Aug 27
// Chris Carter
Still miffed that there weren't enough characters in Guilty Gear Xrd? Well, the Revelator update is getting Johnny and Jack-O, but it looks like more might be in the pipeline. Arc System Works is opening up a vote in Septembe...
Guilty Gear Xrd photo
Guilty Gear Xrd

Guilty Gear Xrd -REVELATOR- debuts in August with playable Jam Kuradoberi


Heaven or hell? Maybe we'll finally know
Aug 15
// Ben Pack
Right before the conclusion of the Arc Revolution Cup 2015, Arc System Works decided to drop a bomb on everyone watching the Guilty Gear Xrd -SIGN- tournament. The studio announced the follow-up to the current version of...
Dragon Ball Z Extreme photo
Dragon Ball Z Extreme

PSA: Arc System Works' Dragon Ball Z: Extreme Butoden demo is out in US


It's on 3DS eShop now
Aug 12
// Chris Carter
Bandai Namco announced a Dragon Ball Z Extreme Butoden demo for Europe recently, but come to find out, it's actually available in North America too. All you have to do is search the 3DS eShop manually for "Dragon Ball Z,...
EVO 2015 photo
EVO 2015

Everything that happened day one of EVO 2015


Ultra Street Fighter and Persona 4A
Jul 18
// Ben Pack
Evolution 2015, the largest fighting game tournament of the year, did not disappoint on day one. But with two more whole days of high octane action, things are only going to get more intense as they go along. 

DBZ photo
DBZ

DBZ: Extreme Butoden's 'Get a free SNES game' bonus is coming to the US


Right on
Jul 09
// Chris Carter
Dragon Ball Z: Extreme Butoden is looking pretty sharp, and will arrive overseas this year from Arc System Works. We finally have some concrete information on pre-order bonuses as it applies to the US (the UK gets a limi...
Revelator  photo
Revelator

Guilty Gear Xrd: Revelator videos show off Johnny, newcomer Jack-O


Face down, ass up
Jun 22
// Steven Hansen
Guilty Gear Xrd: Revelator is the totally normal and appropriately named follow up to Guilty Gear Xrd -SIGN-, which Chris loved. Johnny is a series mainstay, but pumpkin faced Jack-O is a newbie and, uh, interesting. That's definitely the most sexual crouch animation I can remember seeing. She is 2 live.
Arc System Works photo
Arc System Works

Arc System Works buys out Double Dragon, River City Ransom rights


Nice
Jun 12
// Chris Carter
Arc System Works has just informed Destructoid that it has acquired the rights to Double Dragon, the Kunio-Kun series (River City Ransom), and Super Dodge Ball. Whoa. I'm totally ok with this! In case you've forgotten, A...
Dragon Ball Z photo
Dragon Ball Z

Dragon Ball Z: Extreme Butoden rated in AU, western release likely


From Arc System Works
Jun 09
// Chris Carter
Arc System Works has been busy crafting Dragon Ball Z: Extreme Botuden, a new 2D fighting game that looks pretty kickass. There wasn't a whole lot of information that led us to believe there would be a western release anytime...
BlazBlue photo
BlazBlue

BlazBlue: Chronophantasma Extend is coming this month


Aksys Games localizing
Jun 05
// Chris Carter
Want to get your hands on BlazBlue: Chronophantasma Extend? It's getting localized this month actually, set for a June 30 release date on PS3, PS4, Vita, and Xbox One, compliments of Aksys Games. Extend is an updat...
íMas Butoden!  photo
íMas Butoden!

Another trailer for the new 2D Dragon Ball Z fighter


Mas Butoden!
Jun 05
// Steven Hansen
Gosh, it was so hard to get more than a boring Goku on Vegeta still out of the new Arc System Works 3DS fighter for months. Then there was the meaty 8 minutes and cheese head lady. And now here's another commercial. Makes sense. It comes out next week in Japan. And remember, the fan-made Dragon Ball Z fighter still looks amazing.
Guilty Gear Xrd photo
Guilty Gear Xrd

Guilty Gear Xrd is getting a follow-up called Revelator


Here's Johnny
May 27
// Chris Carter
I really enjoyed Guilty Gear Xrd on PS4. It was smooth, it looked beautiful, and mechanically, it was sound. But people really took issue with the limited cast, and wanted more. Arc System Works is partially addressing t...
Eurovision photo
Eurovision

Six months later, Guilty Gear Xrd: Sign comes to Europe


Eurovision
May 22
// Steven Hansen
Things are going your way right now, Europe. That whole Eurovision thing is going on and you're finally getting Guilty Gear Xrd: Sign, which Chris totally loved when it came out in the US back in December.  Plus, you hav...
2D will ride again! photo
2D will ride again!

More footage from the new 2D Dragon Ball Z fighter


2D will ride again!
May 22
// Steven Hansen
Last month we finally got a look (in video form) at the new 2D Dragon Ball Z fighter from BlazBlue developer Arc System Works. One month ahead of its Japanese release date, Bandai Namco has released another decent length loo...
Dragon Ball Z photo
Dragon Ball Z

Dragon Ball Z: Extreme Butoden looks great in action


Finally, gameplay
Apr 20
// Chris Carter
Dragon Ball Z: Extreme Butoden by Arc System Works sounds amazing on paper, and no we longer have to settle for a brief look -- we can ogle at the whole damn thing thanks to YouTube user ShonenGameZ. The entire demo is on di...
Tease photo
Tease

First brief look at Dragon Ball Z: Extreme Butoden


Arc System Works 2D fighter needs a longer trailer
Mar 23
// Steven Hansen
Please cut a longer trailer, Namco. Arc System Works' (Guilty Gear) upcoming Dragon Ball Z: Extreme Butoden is the best thing to hit DBZ videogames since this unsanctioned 2D fan fighter. But damn, I just want to see more of...
Dragon Ball Z photo
Dragon Ball Z

Dragon Ball Z: Extreme Butōden dated in Japan


June 11
Mar 19
// Chris Carter
Dragon Ball Z: Extreme Butōden, developed by Arc System Works, is coming this year on the 3DS. It's all set for a Japanese-only release for now, and as of this week we have a final release date -- June 11. If you pick up...
Guilty Gear Xrd photo
Guilty Gear Xrd

Guilty Gear Xrd's newest patch will address the netcode


I still play it
Mar 12
// Chris Carter
Guilty Gear Xrd -SIGN- is still going strong, and Arc System Works has a new patch in the works, primarily to improve the netcode. Additionally, cross-platform play will be stabilized, and a few other bugs will be fixed ...
BlazBlue photo
BlazBlue

BlazBlue: Chrono Phantasma Extend is getting a localization


This summer
Mar 06
// Chris Carter
Aksys Games has announced that BlazBlue: Chrono Phantasma Extend will be getting a localization on PS3, PS4, Xbox One, and Vita this summer. Can't keep track of BlazBlue's updates and sequels? The "Extend" is q...
BlazBlue photo
BlazBlue

BlazBlue: Battle Cards looking to take that card crown


First gameplay footage released
Feb 27
// Robert Summa
The BlazBlue franchise continues to diversify its portfolio. Whether it be a mobile rhythm game or a visual novel, the series has grown from its fight-game roots. With BlazBlue: Battle Cards, that trend continues -- but only...
UNIEL out in Europe photo
UNIEL out in Europe

Under Night In-Birth Exe: Late out today in Europe


Arc System Works and French Bread's fighter completes its world tour
Feb 27
// Kyle MacGregor
Under Night In-Birth Exe:Late is now available at retailers across Europe, NIS America tells us. The PS3 fighter will see a digital release next week, starting March 4. For more information about Under Night In-Birth you can...
Xblaze Lost: Memories photo
Xblaze Lost: Memories

BlazBlue spin-off Xblaze 2 coming west this summer


こんにちは読者
Feb 26
// Kyle MacGregor
Xblaze Lost: Memories is coming west this summer, Aksys Games just announced. The "RPG-style" visual novel is the follow-up to XBlaze Code: Embryo, which Aksys localized for western audiences last spring. This PS3 a...
BlazBlue photo
BlazBlue

There's a new BlazBlue rhythm game and it's out now


Brace yourselves, anti-mobile and free-to-play comments are coming
Feb 25
// Kyle MacGregor
"This isn't the BlazBlue game you're looking for," he persuades you with a small wave of the hand. Okay, maybe it is. Maybe you're in the market for a "gluttonous" rhythm game where you "eat to the beat of BlazBlue." In that ...
UNIEL on sale photo
UNIEL on sale

Under Night In-Birth Exe:Late discounted to just $24


Gordeau is slashing prices!
Feb 25
// Kyle MacGregor
Under Night In-Birth Exe:Late just launched in North America and it's already being offered at a deep discount via the PlayStation Store. Plus members can grab the PS3 fighter for a measly $23.79, while those without a subscr...
DBZ Arc System Works photo
DBZ Arc System Works

Dragon Ball Z: Extreme Butoden by Arc System Works looks amazing


Loving the art style
Feb 23
// Chris Carter
Arc System Works is developing the Dragon Ball Z fighting game Extreme Butoden right now for the Nintendo 3DS, and these early pictures are sweet. As a fan of the Butoden franchise they really bring me back, and I'm loving th...

Review: Under Night In-Birth Exe:Late

Feb 20 // Kyle MacGregor
Under Night In-Birth Exe:Late (PS3)Developer: French Bread, Arc System WorksPublisher: Aksys GamesReleased: February 24, 2015 (NA) February 27, 2015 (EU)MSRP: $39.99  Under Night In-Birth has a story, but it certainly isn't much of a draw. Arc System Works may have helped French Bread bring Under Night In-Birth to consoles, but don't go in expecting a tale on the same level as other titles in Arc's prolific catalog. A paranormal phenomenon called the Hollow Night is happening and demons are spilling from the rift. So, naturally, it's fighting time. And that's really why we're all here, isn't it? Thankfully, the combat at play is just fantastic, as French Bread has carved out a niche for itself between the breakneck air-dashers and slower, more grounded titles like Street Fighter. It's fast, but, with precious little in the way of aerial defense, you'll probably want to keep planted on terra firma most of the time. Space control is a critical element of Under Night In-Birth, as nearly every character on the roster has some sort of long-range attack to jab at opponents and keep them at bay. This creates a fascinating dichotomy at the heart of the experience, giving players the tools to zone adversaries and bait them into vulnerable positions while also heavily encouraging aggressive play. Notice that bar at the bottom of the screen between the special gauges? That's the "GRD." It's a baffling thing, really. In the center of the meter there's a ring that makes a rotation every 17 seconds. At the end of each cycle one player is awarded "Vorpal" status, granting the winner a damage bonus and the ability to "Chain Shift," which can be used to perform special combos and momentarily pause the fight. It certainly adds a layer of strategy to the game. One gains GRD by landing attacks, blocking them successfully, and rushing forward. It can also be charged manually, though it's risky. This doubles as way to deplete the opponent's reserves. GRD is lost by moving away from the enemy, backdashing, or having one's attacks blocked. GRD essentially punishes those clinging to predictable strategies and attack patterns, thereby incentivizing intelligent play and giving rise to all sorts of mindgames. Matches often feel like a tug-of-war, where the timing of an assault or execution of a block or pushback could be the tipping point in battle. That said, a Vorpal bonus is a fleeting advantage, not a surefire path to victory. [embed]287677:57430:0[/embed] Melty Blood fans will be glad to see Sion make an appearance as a guest character in Under Night In-Birth, though she's now named Eltnum. Her dialogue is brilliant too, as she frequently references the fact she shouldn't be in this universe, breaking the fourth wall and even giving the Type-Moon franchise a plug here and there. French Bread also pays homage to its doujin roots with another guest, the title character from Subtle Style's 2D fighter Akatsuki Blitzkampf. All the game modes you'd expect (arcade, training, versus, time attack, survival, and score attack) make an appearance here, though the overall presentation is somewhat spartan. That's not a knock on Under Night In-Birth's visuals, mind you. The art and animation here is just stellar, even if some of the character designs and background environments look pretty run-of-the-mill. Arc System Works did a great job with the network mode, which works seamlessly across all regions. I was able to take on a number of players from Japan (as well as westerners who decided to go ahead and import the game) without experiencing any lag or disconnects. I do have concerns about the title's longevity, though. It's a niche game, one currently lacking a vibrant community. While finding a match wasn't a tremendous challenge, I never noticed more than a dozen or so players in the unranked lobbies at any given time. Hopefully the impending localization can inject some new blood and give the online mode a good kick in the pants. That's really my one concern, how much appeal an obscure fighter on a sunsetting system will have. It's an apprehension not levied at Under Night In-Birth itself but the circumstances surrounding it. French Bread has crafted an intelligent, tactical fighting game that I'll surely be playing for a long time to come. I certainly hope you'll join me.  [This review is based on a retail build of the game provided by the publisher.]
UNIEL reviewed photo
It's a total knockout!
The competition is fierce, and I'm not just talking about the folks delivering beat downs online. With so many fighting games on the market nowadays, fans of the genre are spoiled for choice. Studios are vying for mindshare, ...

Block cats! photo
Block cats!

Why does Japan get the best cat block puzzle games?


And where is our Puyo Puyo Tetris release?
Jan 20
// Steven Hansen
Nyandafuru Puzzle Nekoburo, an Arc System Works published puzzler, released in Japan last Christmas Eve and I would like to play it. It's also on the Hong Kong PlayStation Store as CatsBlock Vestival. My roommate recent...

Review: Guilty Gear Xrd -SIGN-

Dec 16 // Chris Carter
Guilty Gear Xrd -SIGN- (PS3, PS4 [reviewed])Developer: Arc System Works Team RedPublisher: Aksys GamesReleased: December 16, 2014MSRP: $49.99 (PS3), $59.99 (PS4) Whether you're jumping in for the first time or you want to dust some of that rust off, Xrd has a comprehensive (and funny) tutorial mode. As a six-button fighter (four for attacks), picking up Guilty Gear is easy -- there's a punch, kick, slash, and heavy slash button, as well as throws, air dashes, and cancels. Easy, right? Well, at first! Eventually you'll work into the core mechanics of the game, which involve dust attacks (launchers), the intricate combo system (including easy-to-use beginner Gatling combos), Roman Canceling, and a lot more. Some of the advanced techniques include variations of the canceling system, including Purple Romans, which work as anti-whiff recovery in case you're expecting a big punish. Then there's the Gold Psych burst move that grants maximum tension gauge (super) when used correctly, and the Blue Psych, which is basically a combo-breaker of sorts. Instant Blocks work as a "just defense" mechanism, Faultness Defense is a nuanced pushback counter, and the Blitz Shield blocks one hit of your choice with a Dragon Ball Z-esque power-up frame of sorts. The best part about Blitzing is that you can do it back and forth, which can get comical if you hit it off just right. [embed]284491:56671:0[/embed] This is all on top of the core principle of the game -- aggression is king. In order to keep your Tension up, you need to constantly rush down your opponent and actually get in the thick of it. Turtling for too long will deplete your gauge, which is used for nearly every major ability including supers. It gives Guilty Gear a unique feel where even zoning has to be more aggressive, and it's all the better for it. With Xrd, the entire graphical style has been overhauled. The game looks insanely detailed by way of 3D cel-shaded animation, even though it looks and feels like a 2D fighter. Everything from Dust Attacks to Overdrives (supers) also have a cinematic feel to them, and insta-kills feel like they're ripped directly out of an anime. At one point I couldn't tell a custscene apart from the in-game animation, which is crazy. For reference, it runs at 720p on PS3, but glorious 1080p on the PS4. To add to the upgraded sense of style, the new soundtrack (although a bit small), is worthy of its place in the series. Characters like Chipp have a new dimension to them stylistically, to the point where it feels like I'm meeting them for the first time. Seeing Venom open up his pool cue is just as awesome as it was years ago, and nuances like Sol's Dragon Install modifying his physical state and his Tyrant Rave animation are nice touches. I also love the Potemkin and Millia revamps more than the old models. Oh, and Slayer's haikus are back. Speaking of the cast, you'll find everything from the arcade version, and 17 fighters in all if you include the two DLC characters (one of which is free for a limited time). The console version adds Sin Kiske, boss Ramlethal Valentine, and the DLC-specific Elphelt and Leo Whitfang. The newcomers in the mix are extremely welcome, as Ram has the ability to manipulate two swords separately, and Bedman can recall past versions of himself to enact abilities he has used previously. Existing characters also have plenty of fun gimmicks to differentiate themselves, like Zato using Eddie as a summon/minion of sorts. All in all you'll find the following: Faust, Millia, Sol, Ky, May, Chipp, Potemkin, Slayer, I-No, Axl, Ramlethal, Venom, Zato-1, Bedman, and Sin pre-DLC. Sadly, a number of classic characters are missing like Jam, Baiken, and Johnny. It stings -- and unlocking Sin by grinding for tons of points is a massive pain -- but the new cast fits right in. You'll have a bit more to chew on in terms of a story as well, as each character has at least an intro, mid-movie, and ending in Arcade mode. Though the dub is quite serviceable and features a cast that treads the perfect line between serious and cheese, you can simply switch to Japanese voices in the options menu. Default dual-audio? Yes, please. The visuals once again are employed perfectly in the main story as it deals with yet another "world ending" scenario, intertwining the entire cast in one giant plot. There's plenty of single-player goodness to enjoy here as you see the events unfold through multiple sets of eyes, and there's even a full "story" mode that serves as a miniature movie to wrap this particular plotline up. It should really appeal to fans of the series and anime fans in general. There's also an objective challenge mode for every character, a linked mission mode, and the survival-esque Medal of Millionaire (M.O.M.) returns. The online modes are fairly robust, with gigantic 64-player lobbies, reserve slots, "winner stays" settings, room passwords, the ability to "quarter up," track records, and the option to train while you wait. You can tweak nearly every option, including individual round settings and spectator options. There can be four battles going on in each lobby, leading to some intense matches going on simultaneously. Cross-Play between the PS3 and PS4 is the cherry on top. The netcode itself is running smoothly as tested at launch (12/16). The system is server-based, and you can access a number of regions like North America and Asia. Lobbies vary, as Japan is completely maxed with multiple 64-person lobbies, but some North American regions only have a few full rooms. Once you're rocking, though, the good times keep on rolling. You can even queue up a ranked match and do any other activity in the game while waiting. Guilty Gear is still one of the most badass fighting franchises out there, and Xrd -Sign- honors that legacy. It looks breathtaking, the action is constant and in-your-face, and although the roster is smaller than I'd like, there is a lot of variation to be found once you start digging into the game. [This review is based on a retail build of the game provided by the publisher.]
Guilty Gear reviewed photo
Heaven or Hell, rock again
I've spent many late nights with Guilty Gear. Week-long tournaments, money-matches between friends; it was the perfect series to play around with, and one of my most competitive. But as time went on, the franchise started to ...

BlazBlue PC photo
BlazBlue PC

BlazBlue: Continuum Shift Extend coming to Steam


H2 Interactive unleashes the fighter on PC in December
Nov 16
// Kyle MacGregor
BlazBlue: Continuum Shift Extend is heading to Steam next month, H2 Interactive has announced. It will feature both online and local multiplayer as well as English, Japanese, Korean, and Chinese language options. The pulbishe...
Japanese indie games! photo
Japanese indie games!

Fighter Under Night In-Birth gets a due date for PS3


'Get In-Birthed!'
Nov 13
// Kyle MacGregor
Under Night In-Birth Exe:Late is coming to PlayStation 3 in North America on February 24, 2015, localization house Aksys Games announced today. The 2D fighting game was developed by Japanese independent studio French Bread with netcode assistance from BlazBlue maker Arc System Works. The European release is being handled by NIS America, who are also targeting a 2015 launch.
Fantasy Hero Vita photo
Fantasy Hero Vita

Arc System Works action game hits Vita in December


Fantasy Hero: Unsigned Legacy debuts early next month
Nov 12
// Kyle MacGregor
Fantasy Hero: Unsigned Legacy is punching and piledriving to PlayStation Vita in North America on December 2. The action game, developed by Guilty Gear and BlazBlue developer Arc System Works, is said to feature four-player co-op and luchadores. Yes, you'll be able to beat up monsters with the power of friendship and lucha libre moves. Sounds like a romp.

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