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Purrrrr-fect photo

This Fallout cosplay proves cats are better than dogs

That tiny Pip-Boy is so cute
Jul 02
// Jed Whitaker
The argument about whether cats are better than dogs has finally come to a close. Cats win. I mean, just take a look at these cats cosplaying as a character from Fallout -- how could you ever consider dogs better after seeing...

Top Tentacles: Gaming's greatest cephalopods

May 29 // Ben Davis
Blooper - Super Mario Bros. series Bloopers are the classic squids of gaming. They've been a part of the Super Mario Bros. series ever since the first entry, and have appeared in many different forms, including the Gooper Blooper from Super Mario Sunshine, the Big Blooper from Super Paper Mario, King Calamari from Super Mario RPG, and many more. Blooper was even a playable character once in Mario Party 8. He was the only character I ever played as in that game, of course, but it made me wish Blooper was playable more often. I hope we see him in Mario Kart as a racer sometime, or participating in one of the Mario sports games, or even just appearing as a party member in a Paper Mario game. We need more friendly Bloopers! Ultros - Final Fantasy VI Oh, Ultros. This musclehead-hating, fire-fearing octopus acts as a comic relief boss fight, whom players must battle several times throughout Final Fantasy VI. He'll fight you in the water, on land, in the air, and even on stage during a live opera performance! It's hard to pick a favorite character in Final Fantasy VI, because the cast is so rich and diverse, but Ultros is pretty high up there. The game just wouldn't be the same without him, popping up in the most unexpected places with a big, goofy grin on his face. How can you not love adorable old Uncle Ulty? Octorok - Legend of Zelda series Another classic video game cephalopod, like the Bloopers. Octoroks are octopus-like enemies from the Zelda series, although unlike real octopuses, they often only have four tentacles and they like to spit rocks instead of ink. Octoroks have undergone some major design changes over the years. They started out as little round red and blue land-dwelling dudes who barely resembled octopuses, then moved into the water, turned purple, and began to look more like their namesake in Ocarina of Time, and then became more of a giant squid-like enemy in Wind Waker in the form of the Big Octos. The Big Octos are my favorite incarnation; it was always quite a thrill to encounter one in the big open ocean. No matter what they look like, though, you can almost always expect to run into an Octorok at some point during Link's adventures. Ikachan - Ikachan Splatoon isn't the first game where you could play as a squid! Way back in 2000, Daisuke "Pixel" Amaya released a freeware game called Ikachan, the predecessor to his wildly popular indie game, Cave Story. Ikachan follows the story of the titular hero, a cute little squid on a mission to aid his fellow sea creatures who have been trapped in a cave after a series of earthquakes and are running out of food. It's a rather short game, but it's free and unique enough to be enjoyable. Plus, Ikachan has a little starfish buddy named Ben, so of course I'm gonna like the game! Ikachan actually makes a cameo appearance in Cave Story as well. If players manage to beat Ironhead (another character from Ikachan) in the Waterway without getting hit, a swarm of squid that look just like Ikachan will flood the screen! Octavian, Marina, and Zucker - Animal Crossing series Ever since the first Animal Crossing game, all I've ever wanted was to have an octopus neighbor move into my town. At first, the only available octopus villager was Octavian, the grumpy red dude. I saw him in a list of possible villagers, and dreamed that one day he'd move in next to me, walking around on land like it's no big deal. But alas, it never happened. I never even saw him visiting in a tent or igloo. The newer iterations of Animal Crossing have introduced two more octopus neighbors into the mix: Marina, the cute, pink one; and Zucker, the one that looks like a walking takoyaki. While I was playing New Leaf last year, I somehow had one spectacular week where both Octavian AND Marina moved into my town! They're both still there today, and I'm never letting them leave. Now all I need is Zucker, and I'll have the holy trinity of Animal Crossing neighbors! Launch Octopus - Mega Man X Launch Octopus is the robo-octopus boss from Mega Man X who resides in an underwater military base. He's able to fire homing torpedoes and create huge whirlpools, which can be very dangerous when X is trapped underwater. I also love his opening animation, where he points at X with a tentacle and then points to the ground. "You're goin' down!" There was another cephalopod boss later on in the series in Mega Man X5, who goes by the name of Squid Adler. Unfortunately, I have yet to play X5, but I heard Squid Adler is named after Steven Adler from Guns N' Roses, so that's pretty cool. It reminds me of the Squid Vicious character from the newest Chibi-Robo game. I'm liking this trend of rock star squids. Who's next, Ringo Squid? Inkay and Malamar - Pokémon series Inkay and Malamar are a pair of squid Pokémon from the newest generation. They're pretty interesting because, while based on aquatic animals, they're actually not water-types and cannot learn any water-type moves (aside from one TM move). Instead, they are Dark/Psychic-types. With special techniques like Topsy-Turvy and Contrary, these squids like to pull the old switcheroo, reversing stat changes on themselves or the enemy. Inkay also has a really weird method of evolving. Players actually have to hold the 3DS upside down while it levels up in order for it to evolve into Malamar. Of course, Inkay and Malamar aren't the only cephalopod Pokémon. There's also Octillery, a pretty cool octopus Pokémon, although I've never understood why it evolves from Remoraid. I mean, remoras and octopuses don't really have anything to do with each other. It would have made more sense for Remoraid to evolve into Mantine or Sharpedo, or just not evolve at all. But I guess Pokémon doesn't really have to make sense biologically, so whatever. They can have a fish evolve into a cephalopod; why not? Octodad - Octodad series Hmm... I must have made a mistake. I figured a game called Octodad would be about an octopus, but all I'm seeing here is a normal human dad in a fancy suit standing alongside his beautiful family. How strange. Sorry for the mix-up, folks! Moving along... Giant Squid - Endless Ocean series This one's a bit more on the realistic side. What makes the giant squid in Endless Ocean so exciting for me is the fact that real life giant squids are so incredibly rare that only a few people have ever actually seen one alive. Even though they live on our planet, the chances of actually seeing one are slim to none. So encountering one in Endless Ocean is really as close as I'm ever going to get to meeting my favorite animal. In Endless Ocean: Blue World, players can find the giant squid in a deep ocean crevasse. It blocks the entrance to a cave, threatening to attack, so it has to be lured out by leading a sperm whale (its natural enemy) over to the cave. The squid and the whale then begin an epic fight for survival, right in front of you! Swimming alongside the giant squid in Endless Ocean was such a magical experience for me. I usually went out of my way to visit it, just to watch it float gracefully through the water, propelling itself with its tentacles, staring at me with its huge eyes. It's honestly one of my most cherished video game memories. Inklings - Splatoon I've only played about an hour of Splatoon so far, during the Global Testfire, but I can already tell that these squid kids are amazing. I mean, they're humans with squid-like features and the ability to turn into cephalopods at will. How great is that? If I had the ability to transform into any animal in real life, there's a very good chance I would choose to be a squid, just like the Inklings. This game really speaks to me. I'm a kid now! I'm a squid now!
Top Tentacles photo
Octopus, I love you
Happy Splatoon Day, everyone! With the release of Nintendo's new squid-based cooperative shooter, it only seems appropriate to celebrate by taking a look at some of the great cephalopod video game characters out there. For th...

One with nature: Playing as animals in videogames

May 10 // Ben Davis
Playing as a shark in Depth is my new favorite thing. Controlling the sharks feels incredible; they move and behave exactly the way I feel a real-life shark might, darting swiftly through the water, stalking their prey, and thrashing about in the heat of battle. The sharks' controls are simple: move through the water with the mouse and WASD, right click for a short lunge, left click for a long lunge, and once it's got something in its mouth, thrash the mouse around like crazy to kill it faster. That's pretty much it, aside from holding shift to swim faster and pressing E to activate a special passive ability, but that's really all a shark would need to be able to do. Players get to choose between four types of sharks: the tiger, the great white, the mako, and the hammerhead. Each has its own strengths and weaknesses. The great white is sort of like the tank shark -- lots of health but little stamina, with a special ability to increase defenses. The mako (my personal favorite) is the opposite; it has lots of stamina but little health, with the ability to mark targets for extra points. Tigers and hammerheads are somewhat balanced stats-wise, but the tiger has the ability to blend into the environment while the hammerhead is able to quickly kill divers by ramming them into walls. There's also an all-powerful and truly terrifying megalodon, but he's only available in a special mode. You'd think a shark would clearly have the upper hand in a fight against divers in the water, but it's not so simple in Depth. The divers come armed with a vast array of equipment to fend off the sharks, including sea mines, sonar buoys, nets, shields to disrupt the sharks' senses, and weapons like bang sticks, harpoons, and rifles which can easily take down the large predators with careful aim. This means sharks have to be very careful about when and how they choose to attack. After a while, I start trying to think like a shark. What would a hungry shark do in this situation? Wait for the opportune moment to strike, or go all in and hope for the best? Those seals swimming around are starting to look mighty tasty and much easier to kill than these humans, but they're just a side dish. It takes a bit of work to get to the main course. The challenge of playing as a shark comes from planning an attack strategy. Swimming recklessly into a room full of divers with no escape plan will most likely lead to a quick death. It's better to examine the area for all possible entrances and exits, then swim in, grab a diver, and quickly swim out while killing them before the other divers have time to react. Another good plan is to circle the area and wait patiently for any divers to venture away from their group, picking them off as they swim out into open waters, greedily searching for treasure. These strategies of circling and waiting, examining the surroundings, and attacking at swift speeds all seem to mirror behaviors that real sharks often employ. Of course, it's good to keep in mind that actual sharks are not normally as aggressive towards humans as the sharks in Depth need to be in order to win. More often than not, real sharks are circling out of curiosity rather than hunger. But that's where the videogame aspect of Depth comes in. It wouldn't be nearly as fun to swim passively around the divers as they leave the sharks alone to collect gold. There needs to be action, and hungry sharks need to eat something, so why not humans? Sorry divers, but we can't be friends in this game! Getting into the mind of a shark for a few hours, even in a fictional world, just feels awesome. Sharks are not something I see everyday. I've seen some at the aquarium, although plenty of other people have encountered them personally out in the ocean. They're scary, but they're also beautiful, intelligent creatures. We may never know what a real shark is thinking, but taking the role of one in a videogame might bring us a bit closer to understanding them. And this is true for other videogame characters as well. Aside from Depth, several other games have managed to capture realistic animal gameplay in the past too. While the main character in Mister Mosquito may appear very stylized and cartoonish, he flies around and bites people in a way that feels like I could be controlling a real-life mosquito (barring his inexplicable ability to push buttons on electronics by throwing his weight around). The Shelter series also lets players take control of animals in their natural habitats, with games centered around families of badgers and lynxes. Another one of my favorite games in this regard is Tokyo Jungle. The animals in Tokyo Jungle feel really great to control, as they go around hunting for food, mating, and generally trying to survive like any animal would. I particularly enjoy the variety of animals available to choose from in Tokyo Jungle. There's everything from cats and dogs, to chickens, lions, bears, porcupines, ostriches, elephants, and even dinosaurs. I can inhabit the minds of all sorts of animals! I hope to see more games adopt realistic animals as main characters in the future. With so many different kinds of animals in the world, there are surely an endless amount of possible ideas for fun and exciting games centered around them. Now if we could just create a game where I could play as a majestic whale...
Playing as animals photo
I'm a shark!
One of the greatest aspects of the videogame medium is its ability to allow players to inhabit the mind of someone, or something, other than themselves. You can be people from all different walks of life, with all kinds of sk...

Sonic photo

Forget Sonic Boom, this is what the next Sonic should really be

Just look at him, so cute
Apr 23
// Robert Summa
For those that have lost faith that a proper Sonic game will ever come out again, please feel comforted in the fact that with videos like these, there is always hope. Honestly, wouldn't you rather play a game that looks like this than the horrors of Sonic Boom? [Image]

Final Fantasy XV photo
Final Fantasy XV

Final Fantasy XV nature video showcases vibrant wildlife, Behemoths

It's like Square Enix's version of the Discovery Channel
Mar 02
// Ben Davis
"And here we see the majestic Behemoth on the hunt for food in its natural habitat. Watch as it establishes dominance over the other Behemoths within its territory." We've already seen trailers and gameplay footage of Final ...
Things fish do photo
Things fish do

Watching fish play Street Fighter II live is actually entertaining

What a world we live in
Aug 20
// Jordan Devore
First there was a fish playing Pokémon over a Twitch stream like it was a human or something, and now we've got two fish fighting each other in Super Street Fighter II Turbo. If you're new to this phenomenon, the tank...

The 5 best parts from the E3 demo of MGS V: The Phantom Pain

Jun 20 // Max Scoville
 photo under 2 minutes!
Sure, you could go watch the whole half-hour demo of Metal Gear Solid V: The Phantom Pain we saw at E3, but then you don't get to look at my pretty face. Also, an animal shows up at the end of this video! Can you guess what it is? 


PlayStation Vita Pets is pure nightmare fuel, buy it now

...if you dare
Jun 04
// Kyle MacGregor
"Ah, dear tree, I honor you with my wee." This is the type of thing dogs say in the dystopian alternate reality depicted in PlayStation Vita Pets. I never really wanted to know what my dog thinks when he's ruminating ov...

PSA: PlayStation Vita Pets comes out this Tuesday!

Jun 01
// Kyle MacGregor
Awww! Look at the doggies! So cute! Or at least until they were until they started talking. Stop that, guys. Seriously. It's giving me the creeps. I'm out of here. The Drop: New PlayStation Games for 6/3/2014 [PlayStation Blog]

Yuji Naka makes a whale photographing game

Whale, whale, whale
Jan 03
// Dale North
Prope, the studio founded by Sonic the Hedgehog main programmer Yuji Naka, has just released a whale photographing game called Real Whales. Yep. This iOS and Android release lets you visit locations all over the world in you...

Review: Zoo Tycoon

Nov 22 // Chris Carter
Zoo Tycoon (Xbox 360, Xbox One [reviewed])Developer: Frontier DevelopmentsPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $59.99 Far and away the best part of Zoo Tycoon is interacting with the animal kingdom. There are tons of creatures to choose from, all the way from the noble lion to the smallest lizard, and pretty much everything in between. Going a step above expectations, animals have individual names, personalities, and can be adopted and released. You'll have some idea of what to expect when bringing them in and you'll get updates when they're shipped out, so there's a connection there that's not usually found in simulation games. It's expected that you'll take care of these animals mind you, with a number of different requirements for each exhibit. Throughout the course of the game you'll monitor your animal pens, and check to make sure they're enjoying their environment, that they're clean, and that they're fed. It's nothing major, really, and it can all be monitored very easily with the press of a button, with meters for each necessity and a few clicks to solve each problem. But that's all you're going to be doing in terms of the simulation aspect, as there's very little you can influence beyond your animal's welfare. While it may seem like you can control the macro elements of the zoo at first, most of the changes are extremely bare-bones -- in other words there's no "exact percentage" sliders to speak of. For example, instead of upping your park tickets by "55%" to find that sweet spot, you're limited to "free, low, normal, and high" -- a concept that carries over to every other facet of the actual park. [embed]265874:51513:0[/embed] Most of your fun is going to come out of wandering around your creation -- not navigating the game's (lack of) menus. While you can take a traditional overhead real-time strategy viewpoint to manage your whole park, you can just as easily take control of a customizable avatar to walk around your zoo in third person, as well as call upon a golf car to zip around. There actually is a point to the game as well, with various story missions with unique objectives. Goals usually center around earning more patrons or more cash, with the occasional twist. For instance, some missions might task you with taking a specific picture using the first-person camera function -- putting further emphasis on the exploration aspects of the game. Kinect functionality is completely optional here, and it's mostly for feeding and interacting with animals. Family members will love this feature in particular, especially when they're holding out their hand to feed their favorite creature. There are a few other mini-games you can play with your furry residents (like making faces at them or hosing them down for a bath), and the result almost always ends in a smile. You can enjoy all these features by way of three major modes -- campaign, challenge mode, and free play. Some of the challenges are puzzle-like in nature, like the ones that force you to build on certain pieces of land with limited resources. Since you can't just expand everywhere to brute force the mission, you'll have to figure out how to make the best of your real estate. There are also a number of social features, like the ability to take care of other player's animals -- but there's no full-on Minecraft-esque multiplayer mode. Free play is just how it sounds, as the game provides you with unlimited funds to build the zoo of your dreams. It literally is an interactive zen garden, as there's no fear of reprisal for building one too many incorrect environments, and you can fill your park with as many cute animals as you like. I spent more than a few hours in this, and my wife would occasionally look in with an "awww" every now and then during a cute moment. In other words, this mode is perfect for handing off to your kids or non-gamers without a need to coach them at every turn. Zoo Tycoon has a distinct lack of depth, but if you're capable of sitting down with this simplistic simulator, you'll smile more times than you can count. The simulator fan in me was a bit disappointed by the ease of it all, but the child in me couldn't help but enjoy myself.
Zoo Tycoon review photo
Perfect for kids and animal lovers alike
Not all simulators are created equal. While some let you dabble into the tiniest microcosmic detail like individual wages of specific levels of society, others are content to let you roam free in a zen garden-like state. The ...

Vita Pets photo
Vita Pets

PlayStation Vita finally gets its killer app -- Pets

Aug 15
// Chris Carter
For all of you out there who have been waiting for something other than ports to hit the PlayStation Vita, your wait is finally over. The killer app from Sony has arrived, and it goes by the name of -- PlayStation Vita Pets....

Mad Max gameplay, GTA's dogs & Dishonored's witch hunt

The Destructoid Show puts its pants on one leg at a time
Jul 16
// Max Scoville
Today's Destructoid Show is brought to you by vacation! Which I am going on, tomorrow. Because I feel like it. The News: Avalanche Studios' Mad Max will probably be cool, but I'm unimpressed, Dishonored's final DLC...

Sega and BBC Earth team up for Orbi attraction

Coming to Yokohama this year
May 29
// Dale North
When Sega trademarked the name Orbi the internet went nuts. New console? New game? Nope. It's a new interactive experience coming to Yokohama, Japan this August.  Sega partnered with BBC Earth to create Orbi, an innovat...
pretty badass photo
pretty badass

Become the crazy nastyass badger in Shelter

By Pid developer, Might and Delight
Apr 15
// Allistair Pinsof
Pid was one of the most charming games I played in 2012, so it's no surprise that developer Might and Delight's next project, Shelter, focuses on the most mighty and delightful creature in the animal kingdom: the crazy nasty...
Chainsaw Pogo Gorilla photo
Chainsaw Pogo Gorilla

I-Mockery's next game is Bionic Chainsaw Pogo Gorilla

Man's greatest question answered
Apr 11
// Tony Ponce
Last year, fans of I-Mockery's irreverent brand of pop culture humor were treated to Abobo's Big Adventure, a mashup of all things NES starring the muscle-bound Double Dragon boss Abobo. As hilarious as Abobo's Big Adventure ...
Animales de la Muerte photo
Animales de la Muerte

Animales de la Muerte lives on as a mobile game

High Voltage Software's zoo animal slaughterhouse coming to iOS and Android
Apr 05
// Tony Ponce
Remember High Voltage Software's Animales de la Muerte? Originally one of the most promising-sounding titles for the then-new WiiWare service, it stewed in limbo for a few years before dropping WiiWare and becoming an XBLA /...
Tamagotchi  photo

Tamagotchi mounting a comeback on iOS and Android

What 90s fad will they resuscitate next?
Feb 10
// Kyle MacGregor
Bandai has announced plans to resurrect Tamagotchi on iOS and Android devices. While the handheld digital pet never truly went away, its star certainly has faded since the late nineties. Perhaps the popular egg-shap...
Sly Cooper launch trailer photo
Sly Cooper launch trailer

Sly Cooper sneaks into his fourth adventure today

Watch the new launch trailer
Feb 05
// Chris Carter
Sly Cooper is in for his biggest adventure yet as he travels through the ages in Sly Cooper: Thieves in Time. The new launch trailer gives you a decent look at what to expect from the franchise's decidedly Saturday morning c...
That's our Gaben photo
That's our Gaben

Gabe Newell will sign your horse mask, and then put it on

See the footage, complete with a Half-Life 3 'reference' and everything
Jan 31
// Jordan Devore
Don't let anyone say that Gabe Newell isn't a man of the people. After speaking to students at The University of Texas at Austin, which is where his quote about Apple being competition for the PC industry in the living room ...
Japan World Cup photo
Japan World Cup

Japonies 2013

A reminder that Japan World Cup is real
Jan 13
// Tony Ponce
So, like, this is nothing new. We briefly brought up Japan World Cup, a weird-ass horse race-betting DVD game, a couple years back. You might not have heard of it. Or, if you are like me, you completely forgot that this is a thing that exists. Consider this a refresher course in "Japan is f*ckin' nuts" 101. [Vinesauce] Studyguy - Japonies 2013 [YouTube]
Edmund McMillen of Team Meat has just announced that he and Tommy Refenes are hard at work on their follow-up to Super Meat Boy. It's about cats. Mew-Genics was conceived during a game jam session, but the duo felt it had pot...


Flightless looks quacktastic, shooting for Steam release

You can't go wrong with ducks (and drop-in, drop-out co-op)
Oct 15
// Tony Ponce
Indie developer Nitrome, known for its disgustingly massive selection of free web games, is prepping its first major commercial release, Flightless. It's a fairly basic puzzle-platformer starring a thieving duck who has had ...

Tokyo Jungle gets four new DLC animals today

Oct 09
// Jordan Devore
As announced on the PlayStation Blog, Tokyo Jungle will be getting four additional playable animals today, and I think there's something here for everyone. Available for download at $0.99 each or bundled together for $2.49 ar...

More Ecco the Dolphin? Creator is talking with Sega

Sep 24
// Jordan Devore
I know! But before you get your hopes up, let's go through this one step at a time. Game designer Ed Annunziata, the creator of Ecco the Dolphin, tweeted this last week: "Ecco fans, I need you to follow & tweethank @scott...

Incredible unseen footage of Twelve Tales: Conker 64

Sep 17
// Tony Ponce
Sometimes it's hard to remember that Conker was not always the foul-mouthed drunkard we all know and love. He was supposed to be another kid-friendly mascot in Rare's software stable. He even managed to squeeze out a forgett...

Review: Tokyo Jungle

Sep 13 // Dale North
[embed]234885:45048[/embed] Tokyo Jungle (PlayStation Network)Developer: C.A.M.P, Crispy'sPublisher: Sony Computer EntertainmentReleased: September 25, 2012 MSRP: $14.99 First off, if you don't laugh your ass off at Tokyo Jungle, there's something seriously wrong with you. It's not the deepest or most polished game out there, but it makes up for any faults with ceaseless hilarity. Reading about how you'll first control a cute little Pomeranian pup to go up against other animals is one thing, but actually mashing the button to have the little guy swipe his paw at a roaring lion -- or a massive, chomping alligator -- is another. And when you nail a perfect takedown, where blood spurts from your prey's neck? Uproarious! I've dumped a lot of time into Tokyo Jungle's survival mode this past week, but the strangeness of its setting has yet to wear off for me.  Alligators and lions, you ask? Oh yes, as well as many other animals that you wouldn't expect to find among the highrise buildings of Japan's capital. Domesticated animals like dogs, cats, and rabbits run wild in the streets alongside beasts from the rural outer fringes, like pigs and deer. The really crazy animals, such as hyenas and bears, originate from the city zoo, now out on the loose to find enough prey to live through another day. Survival is key in Tokyo Jungle. The game's primary mode has you selecting an animal and immediately hitting the streets to look for prey to munch on. For every second that you're not eating, a hunger gauge continually decreases. When that gauge is fully depleted, your life bar begins to decrease, bringing you closer to death. It's as simple as kill (and eat) or die. When you finally do die, the game rates you on how long you've managed to stay alive. For the carnivores, learning to hunt is the only thing that will have them seeing another day. Early on, animals will have to track down smaller prey, like birds and rabbits, as anything else would be too dangerous to take on directly. But as the animal eats these smaller prey, it becomes larger and stronger, enabling it to take down bigger beasts and have an even meatier meal. All the while their caloric intake is counted; more food eaten makes for a stronger animal. These animals have both a clawing and biting attack to work with in the jungle. Clawing (square button) will swipe away at an enemy's life bar slowly, and biting (right button) will have it literally going for the jugular with a dash attack. Once dead, and if the coast is clear, the animal can begin devouring its kill, with each bite turning into experience points that can lead to increased levels. Only having two attacks may sound limiting, but it turns out that each animal type requires a slightly different approach. Plus, I never felt like scratching the faces off of cats was anything less than entertaining. Stealth play comes in handy when you have a small animal that is going up against a much larger one -- or worse, a full pack of beasts. All animals can quietly creep in high grass scattered all over the city to try to stay concealed until an attack opportunity arises. Hidden there, a correctly timed press of the bite button has the attacker jumping out and latching onto its prey's neck directly, instantly killing it. At the very top level, thorough patience, it's possible for even a little puppy to take down huge jungle-type creatures. And, as I said before, it's never not funny. Stealth play is the only way to go for the herbivores. Playing as a deer, for example, is much different than playing as a dog. The deer is forced to sneak around and nibble on plant life, working to avoid falling prey to roaming carnivores. It may have speed on its side, but they're always on the move as edible plant life is scarce in this post-apocalyptic world. Herbivores do have attack abilities, but they're more for defense, as a kill will never be a meal for these animals.  All animals can increase their chances of survival by mating. This involves "marking" territory in a given area, finding a compatible mate, taking it back to the nest, and then mounting that mate (Really! The mounting is shown) to make babies. If all goes right, the offspring will take on some of the traits and abilities of the parents, and then travel in a pack to carry on in the world. The pack works together from then on out while hunting and exploring, and should one member die, another immediately takes over. Hopefully, at least one will survive to find its mate to have their own offspring, bringing another generation into the world.  Although there's a lot to take in here, in practice, the gameplay really is as simple as trying to live for as long as possible. While there are equippable items (your dog can wear a cute hat or jacket) to find to improve stats a bit, Tokyo Jungle's survival game really boils down to scrambling to find enough food to last until you find a mate, procreating, and then doing it again. I've had stretches where I've lived through five or six generations and dozens of years, through rain storms, animal revolts, and toxic air outbreaks. But you will eventually die. That's just how it is. Each animal type has a list of challenges to take on to keep things interesting in survival mode. Early challenges have the animal doing simple things, like racking up kills, or marking territory. High-level challenges are more like quests, and have animals working to dominate an area. The top-level quest for the Pomeranian has it going to one district of Tokyo to take out all the cats in an all-out turf war. It gets messy! Completion of these top-level challenges unlocks a new animal to play as in survival mode. Tokyo Jungle's story mode features unlockable chapters (earned in survival mode) where some animals star in their own special tale. They use artwork and text to set up situations with a bit of a backstory, though the stories are pretty silly. Gameplay consists of missions that use survival mode's combat and exploration play, making for bite-sized sessions that aren't too much different than the game's main mode. While these stories can be fun, they don't have the holding power that the survival mode does. While mutilating and devouring the flesh of cute little animals under ruined, famous Japanese landmarks is a riot, there's not much more than this to do in Tokyo Jungle. The control is sufficient, and the hunting action is quite fun, but as soon as the thrill of the hunt wears off, it's really just running around in circles until you eventually die. And, unfortunately, there's not too much of a difference in the way the various animals control, which doesn't help the feeling of repetitiveness. While some may take pleasure in trying to top the leaderboards for their survival skills, I feel that most will quickly tire of this game after putting it through its paces. That said, you should still dive into Tokyo Jungle. While a bit shallow, it's an insane idea done really well. If nothing else, it's worth your cash just to see your fantasy animal match-ups go down. Really, you haven't lived until you've seen a pack of puppies take down an alligator.

We're not sure what took so long for Tokyo Jungle to be localized (we first played it at the 2010 Tokyo Game Show), but it's finally here and it's every bit as silly and hilarious as we had hoped it would be.   This acti...


The gun for Cabela's Dangerous Hunts 2013 is absurd

Two heartbeat sensors and infrared. Yep.
Sep 06
// Jordan Devore
"Fearmaster controller? What the hell is that?" I found out, and promptly had to write a post about it. The Top Shot Fearmaster is a gun peripheral for Cabela's Dangerous Hunts 2013, otherwise known as the series with some of...

Far Cry 3's lead designer explains what turtles are for

Dude, seriously -- look at all the turtles!
Sep 06
// Max Scoville
Hey guys, guess what? There's turtles in Far Cry 3. I know what you're thinking, you're like "Whoa, turtles?" and I'm like, "Yeah dude, I know!" I got to talk to Jamie Keen, the lead designer, at PAX this weekend. I aske...

Tokyo Jungle coming to North America September 25

Aug 20
// Jim Sterling
Tokyo Jungle, the demented "animal survival" game about a Tokyo chock-full of lions and bears, is destined to hit North America on September 25. What's more, the crazy game is going to be available for the rather pleasant pri...

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