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Animal Crossing

Animal Crossing photo
Animal Crossing

This gorilla wants to give you gifts in the new Animal Crossing

Do you trust him?
Sep 22
// Jordan Devore
I'm not sure whether to laugh or cry while looking at Louie. He initially seems funny in an off-brand Donkey Kong sort of way, but the longer I stare, the more unsettling his appearance becomes. He's headed to Animal Crossing...

Review: Animal Crossing: Happy Home Designer

Sep 22 // Ben Davis
Animal Crossing: Happy Home Designer (3DS)Developer: NintendoPublisher: NintendoRelease Date: September 25, 2015MSRP: $39.99 Happy Home Designer puts the player in the role of interior decorator as an employee of the Happy Home Academy. It's your job to listen to clients' requests, fulfill their needs, and add your own bit of flair to their home designs. There are more than 300 villagers in need of decorating advice, and Isabelle will visit with requests to design public facilities around town. Each villager request will have a special theme to follow pertaining to their vision of an ideal home, such as "a tropical resort," "a forest of books," or "a bamboo playground." They'll bring along a few pieces of their favorite furniture which must be used in the design, but the rest is up to you. Design their yards, the exterior of their homes, and of course the inside as well, and try to fit the theme to make the clients happy. Isabelle will also drop by occasionally with requests to design larger public spaces, such as restaurants, schools, hospitals, and more. Many of these buildings have multiple rooms to decorate, each with their own set of requirements. These were the most fun for me, because I got to use items which I never wanted to use in my own home in previous Animal Crossing games, and the layouts were a lot different than what I was used to working with, so everything felt new to me. [embed]311329:60430:0[/embed] Every new request adds new items to the catalog of furniture at your disposal. Any of these new items are sure to make the client happy, although ultimately it really doesn't matter too much. They will be pleased as long as the furniture they brought along is used, and it's actually not possible to say that the house is finished until those items have been placed, so there's really no way to make any of the clients unhappy. This was the most disappointing thing about the game to me. I was hoping to be graded on my designs, with the ability to make clients happier with more thoughtful interior decorating skills or upset if their house turned out to be a disaster. In reality, they'll be just as happy if you take time designing a beautiful house as they will be if you walk in, unpack their boxes, and say that everything is finished without adding or moving anything at all. It's terribly unsatisfying, but I suppose it does give players the freedom to play however they like without the fear of upsetting any of the villagers. Fortunately, your designs can be graded by other players if you choose to upload them to the Internet via the Happy Home Network. Houses and public facilities can be rated by four different categories: cuteness, coolness, uniqueness, and the "I'd live here!" factor. If you find an interesting design online, you can visit that person's house to walk around and check it out before giving an assessment. It's a pretty neat feature and a good way to get some feedback, but it's not quite the same as having the game score your designs. That being said, designing rooms is still super fun, and easier than ever to do. Just drag, drop, and rotate furniture with the touch screen, add more items from the catalog, duplicate items with the L and R buttons, drag unwanted stuff to the trash can, and voila! No more slowly pushing and pulling furniture into place (but you can do that too if you want). Also, there are no bells to worry about, so the only limit to the amount of items which can be added to a room is the space afforded by the floor plan. Decorating rooms in Animal Crossing has never been simpler. There are also options to add ceiling fixtures, create your own custom designs, have Cyrus refurbish stuff, add background noise other than music, and more which can all be unlocked with Play Coins. Once a house or public space is finished, you're free to go back and visit it whenever to hang out with the residents or offer a remodel (although public spaces can only be remodeled after they have all been built). Villagers who have been helped already can be found walking around town, and new potential clients can also be found wandering around with thought bubbles above their heads. Finished public spaces will also be used by villagers, and their roles within the buildings can be chosen by the player (meaning you can decide which villagers are customers or employees). Happy Home Designer features support for amiibo cards. The game includes one amiibo card to start with, and more can be bought in packs for $5.99. The cards can be used to design homes for special villagers who wouldn't normally come by as clients. I got Lyle's card, for example, a higher-up at the Happy Home Academy, so I got to decorate my coworker's home. The cards can also be used to summon villagers to public spaces, so the town can be populated by all of your favorite villagers. That's essentially all there is to Happy Home Designer. Just design homes and admire the finished projects. But even for such a simple idea, I still find myself going back in to see which villagers are looking for a new home and how interesting their theme sounds. It's strangely addicting, and designing homes for some of the more offbeat villagers like the mad scientists, wrestling fanatics, and criminal masterminds is really fun. I just wish they had built in some kind of grading rhetoric for how well your designs resonated with the clients. There has always been a grading mechanic for your own homes in previous Animal Crossing games, where the Happy Home Academy would award points based on how well the furniture fit together, how everything was arranged, and so forth. It's strange they would scrap that idea for a game built entirely around the Happy Home Academy, but that's the way it is. I would recommend Happy Home Designer for anyone who really enjoys designing and decorating virtual spaces. If finding the perfect furniture for your house in Animal Crossing was your favorite part of the series, then you'll surely get some enjoyment out of this game. [This review is based on a retail build of the game provided by the publisher.]
Animal Crossing review photo
Comfortable living
Animal Crossing's home design feature was actually the thing that got me hooked on the series in the first place. Back when I was addicted to building houses in The Sims, one of my friends came over for a visit and broug...

amiibo photo

Who wants a closer look at the Animal Crossing amiibo?

Aug 24
// Brett Makedonski
We've seen a fair amount about Animal Crossing and amiibo, but a lot of it has to do with the first use of amiibo cards. Well, when both Happy Home Designer and amiibo Festival release, they'll also get so...
Never coming here photo
Never coming here

If Chao Garden and Animal Crossing had a love child, it would be Monster Hunter Diary

Cameo by Tom Nook!
Aug 13
// Jed Whitaker
Today in "things I really want to be localized but probably never will," I've come across Monster Hunter Diary: Poka Poka Airou Village DX, an upgraded port of a PSP game from 2010 that was developed by From Software, strang...
Forever A Loan photo
Forever A Loan

Are Animal Crossing amiibo cards worth $6 per six pack?

Walmart is listing them as such
Aug 12
// Jed Whitaker
Walmart is listing Animal Crossing amiibo cards on its website for $5.96 for a pack of six, so essentially a dollar a card. That isn't that surprising as they go for around the same price when imported from Japan, though...

Video game movies to watch this weekend instead of Pixels

Jul 23 // Jed Whitaker
Ace Attorney (Gyakuten Saiban) [embed]296492:59644:0[/embed] Whether or not you're a fan of the Phoenix Wright: Ace Attorney games, the movie based on the series is pretty decent. All the characters look and act like their game counterparts and even with the subtitles the movie still nails the games' humor. Sadly the film has never officially been released for sale in the US, but if you have a way to watch it I highly recommend it. Sweet Home [embed]296492:59645:0[/embed] Sweet Home had a Famicom game by the same name, which Resident Evil was planned as a spiritual sequel to. It might not be the best horror film but it is certainly worth a watch. Those who go in thinking the movie will be a Resident Evil movie will be disappointed, as this is more a haunted mansion story than a zombie story. The Sweet Home game influenced a lot of survival horror games and could be painted as the original survival horror game. The King of Kong: A Fistful of Quarters [embed]296492:59646:0[/embed] This documentary follows Steve Wiebe as he attempts to take the world record high score in Donkey Kong from (at the time) current champion Billy Mitchell. While that alone may not sound exciting, the real life characters in the movie make it something special. The film plays more like a drama than a documentary, so much in fact that a scripted film adaptation has been said to be in the works. The documentary was also parodied in a South Park episode where Randy Marsh attempts to take a larger shit than U2 frontman Bono Vox. It's one of my favorite movies ever and highly recommended. Dead Rising: Watchtower [embed]296492:59647:0[/embed] When the free-to-watch Dead Rising: Watchtower was announced I wasn't too excited, and upon release I went into it with low expectations. Turns out it is a rather competent zombie film and has enough fan service to make Dead Rising fans happy. Frank West may not be the lead character but he makes many appearances throughout the film as part of a news program, dickish charm intact.  Animal Crossing (Dōbutsu no Mori) [embed]296492:59648:0[/embed] Does anime count? Well I'm saying it does and you should watch the Animal Crossing anime film that was released in Japanese theaters. The anime follows the same plot as the games; a new girl moves to town, is an indentured servant to Tom Nook, and befriends and helps the other animals in town. Animal Crossing's anime adaptation was never officially released outside of Japan but a fan dubbed version is out there somewhere. The Lawnmower Man [embed]296492:59649:0[/embed] What list of video game-related movies would be complete without The Lawnmower Man, a movie that is more relevant now than when it came out as it deals with virtual reality headsets. A dumb dumb lawnmower man in town is approached by a scientist to be his human guinea pig in an experiment using drugs and a VR headset, and this somehow turns him into a genius with magical powers... I remember watching the movie when it came out and being amazed at the cutting edge special effects, though today they look extremely dated. Strangely enough the effects were made by Angel Studios, which later became Rockstar San Diego and went on to make Red Dead Redemption, L.A. Noire, and Grand Theft Auto V.  Scott Pilgrim Vs. The World [embed]296492:59651:0[/embed] Whether or not you've read the graphic novel series you should give the Michael Cera-led Scott Pilgrim vs. the World a shot, as it may be the best video game movie out there. The film is basically oozing with references to video games from band names, to Zelda music, to epic fight scenes that would feel at home in any beat 'em up. Speaking of which, if you haven't already, give the game a try because it is just as good as the film and plays very similarly to one of the greatest beat 'em ups of all time, River City Ransom. -- These are some of the best video game-related movies I've seen and surprisingly I don't see them getting the credit they deserve. Also don't let me stop you from watching Pixels, by all means tell Hollywood you want more garbage Adam Sandler films if you so wish. I know I'll probably be watching Pixels sometime this weekend because clearly I'm a masochist, and I'm part of the problem. 
#StopSandler photo
Think of the children
This week the critically lampooned Pixels movie opens in theaters nationwide in the United States, and if you'd rather spend your time and money on movies that don't blow consider these other video game-related films. Don't worry though, this list won't just be the movies you've all seen before, because I'm so much cooler than that.

Bigger in America photo
Bigger in America

Animal Crossing amiibo cards get firmer dates, pack details

100 cards, different sizes by country
Jul 21
// Steven Hansen
The first set of collectible cards with amiibo functionality are releasing at the end of this month, July 30, in Japan in conjunction with Animal Crossing: Happy Home Designer. In Europe the cards launch October 2 alongside t...
Nintendo UK Happy Home photo
Nintendo UK Happy Home

Check out 30 minutes of Animal Crossing: Happy Home Designer

With slightly out of sync audio!
Jul 17
// Jed Whitaker
Nintendo UK livestreamed the upcoming Animal Crossing: Happy Home Designer for thirty minutes to show off how the game is played and drop new bits of information along the way.  Happy Home Designer will feature ove...
amiibo > videogames photo
amiibo > videogames

Nintendo: New Animal Crossing games were made because 'we just wanted amiibo'

Egg to chicken, amiibo to game
Jul 09
// Jed Whitaker
In an interview with USgamer, Animal Crossing: Happy Home Designer and Animal Crossing: amiibo Festival creative lead Aya Kyogoku was asked if amiibo Festival was conceptualized as a game involving amiibo or if the ...
Animal Crossing photo
Animal Crossing

Fauxlusive: Nookling Junction dumps Trump

Dumpster behind store now super classy
Jul 03
// CJ Andriessen
Trump, the Republican frontrunner for the 2016 Presidential nomination, has had a bit of a rough week after NBC and Macy's both parted ways with the reality TV star in light of comments he made about illegal immigra...

Animal crossover: Oh my god KK Slider covering Outkast

Hey you
Jun 26
// Steven Hansen
Hey, what are you doing right now? Fuck you, because it's not as cool as what I'm doing right now, which is listening to KK Slider covering Outkast's "Hey Ya!" Now I'm listening to KK Slider doing Johnny Cash's "Hurt." Get on...
Animal Crossing photo
Animal Crossing

Animal Crossing gets its PONPONPON on

Stitches just blew her mind...
Jun 24
// Jonathan Holmes
Animal Crossing: Happy Home Designer is almost here, but I'm not seeing much excitement for it. Maybe that's because it's a full priced game that looks to offer just a fraction of the features found in the previously re...
Animal Crossing photo
Animal Crossing

Animal Crossing: Happy Home Designer debuts September 25

Also, AC: amiibo Festival announced
Jun 16
// Kyle MacGregor
Today, during Nintendo's E3 showcase, the publisher took some time to talk Animal Crossing. The decorating-focused Animal Crossing: Happy Home Designer is coming to Nintendo 3DS on September 25, the company announced just be...
More amiibo amigo photo
More amiibo amigo

8-bit Mario, Animal Crossing, and possibly other amiibo incoming

New Animal Crossing / Pikmin TBA?
Jun 14
// Jed Whitaker
Nintendo of Europe have uploaded an image to its server a bit early revealing new series of amiibo, pictured above. 8-bit Mario would most likely be used for Mario Maker, and the Isabelle amiibo card is for Animal Crossing: H...
Animal Crossing photo
Animal Crossing

Animal Crossing: Happy Home Designer costs 4,000 Yen in Japan

That's about $32
May 31
// Jonathan Holmes
When we first heard about Animal Crossing: Happy Home Designer, it was easy to look at it as a stop gap measure to satiate people's hunger for more of the series that would also work to cash in on the current amiibo craze. F...
Animal Crossing photo
Animal Crossing

Go rock this unofficial Splatoon outfit in Animal Crossing

You're a kid now
May 25
// Chris Carter
Do you still boot up Animal Crossing: New Leaf every once in a while? I'm a terrible neighbor -- I've probably caused a lot of woodland creatures to skip town because I never leave my house. For those of you who are stil...

Experience Points .13: Animal Crossing

May 09 // Ben Davis
The mouse next door Animal Crossing is all about the villagers. Whenever I start a new town, I pray I'll get at least a couple cool neighbors. I usually try to pester or ignore the less desirable ones until they eventually move out to be replaced by someone better. And when an awesome neighbor finally moves in near me, I make a point of hanging out with them every day, hoping they'll be my best friend. There are a ton of animal villagers I really like, but I think my favorite will always be my first friendly villager, Samson the mouse. Samson lived in the acre right below me in my very first town. He has the sporty personality, so he's constantly talking about lifting weights and keeping active, with a very optimistic and happy attitude. I used to visit his fruit-themed house every evening before bed, listening to him brag about how many push-ups he could do and asking if there were any errands I could run for him. I was always glad to see him walking around town. Then I tried visiting my friend's town one day, and a while later I noticed that Samson had moved. He'd left to go live in my friend's town, and I was super bummed. It always seems to happen to the villagers I like the most, while the ones I don't particularly care for seem to stick around forever. Luckily, I've had plenty of other cool neighbors to keep me company ever since Samson left, like Punchy, Apollo, Puck, Leopold, Lobo, and Octavian. I never managed to get Bob in any of my towns, though. Bob is the best. A blast from the past The GameCube version of Animal Crossing was the only one to get NES games as items (at least in the US), which is a shame because it was one of my favorite things about the original game. The NES titles are furniture items which can be placed in players' houses. Interacting with them while they're on display will allow the game to be played. And not just a demo of the game. The entire thing was playable! NES games were particularly hard to come by, usually only found in Tom Nook's lottery at the end of the month, or in Crazy Redd's black market tent. There are 19 in total that can be obtained, although some of them can only be found through cheat codes. I only owned a few of these games growing up (Excitebike, Super Mario Bros., Punch-Out!!, and Legend of Zelda), so the rest of them were completely new to me. I spent a ton of time playing all of the NES games, which I collected and displayed in my basement. I probably spent the most time playing Balloon Fight, Clu Clu Land, and Ice Climber, since those titles were very unfamiliar to me, and also Pinball, which was strangely addictive. It was crazy that they included so many, though. Animal Crossing was essentially twenty different games in one package. It just took a bit of work to find them all. Gone fishin' If you know me at all, you know that I love the ocean and everything in it. So it should come as no surprise that my favorite activity in Animal Crossing is fishing, of course! Fishing in Animal Crossing is pretty simple, compared to most fishing in videogames. The player only needs to line the lure up with the fish's face, wait for it to bite, then hit A and voila! The fish is caught! No need to worry about reeling anything in or having the line break. It's all about careful aim and a bit of patience. It's also probably the quickest way to make money, so I often found myself fishing out of necessity to pay off my debts, but still had fun doing it. I love how specific the game gets with the various types of fish, too. All of the fish featured in Animal Crossing can be found in the real world. There's normal fish that everyone has heard of, like goldfish, piranha, and catfish, and also some really exotic ones that only ichthyologists would know about, including arowana, arapaima, and coelacanth. I actually learned a lot about real-life fish and bugs just from playing Animal Crossing! Oh, and the player character likes to come up with the most awful puns for everything they catch. So there's always that to look forward to while waiting for a fish to bite! The cat without a face There are tons of animal characters to encounter, aside from just the villagers living in town. Special characters will occasionally stop by for a visit, depending on the time, the date, or other circumstances. There's a giraffe fashionista, a wandering walrus, a carpet-dealing camel, an accident-prone seagull, and more. One such character is Blanca, who will sometimes appear on the train when a player goes to visit another town. Blanca is a white cat with a blank expression, and I mean that in the most literal sense. She does not have a face. It's actually kind of horrific when you think about it. I mean, how is she even talking to me? How does she eat? How does she breathe?! After a rather unsettling conversation (apparently she washed her face off?), she asks the player to draw her a new face. A menu pops up, similar to the menu for designing clothing at the Able Sisters' shop, allowing the player to draw whatever they want on Blanca's head. Players can make her look as beautiful or as scary as possible. And I'm sure there are plenty of people who drew immature things for a laugh, like drawing on a roommate's face with a marker after they've passed out. Later, she can be found walking around town with her freshly designed face. Even though I usually tried to give her normal features, they often still looked rather strange and stretched out. Poor Blanca! Her appearance is forever at the mercy of others, and other people can be pretty cruel. At least she provides a fun little mini-game, and the results are almost always amusing. Canine in concert Everybody loves K.K. Slider, right? He's the hip hound that stops by the train station on Saturday nights to play live music. He basically makes Saturday the most exciting day of the week. I always made it a point to play the game every weekend around 8pm to see him. K.K. will play just about any style of music imaginable, from rock 'n' roll, to country, to reggae. He'll take specific requests, or just play whatever, and after a concert he'll give the player an air check so they can listen to his music at home. Obviously, I had to collect them all. There's a ton of K.K. songs that I enjoy, but the songs I had playing most often on the stereo were K.K. Cruisin', Go K.K. Rider!, and K.K. Ballad. Of course, I'm sure everyone else has their own favorites. You really can't go wrong with a K.K. song. Well, except for maybe K.K. Dirge... that music makes my skin crawl. Between K.K. Slider's tunes and the ambient music that changes depending on the time of day, Animal Crossing has one of the most unique applications of a soundtrack I've seen. Certain songs will always scream "Animal Crossing!" to me more than others, just because of how and when I played. For me, it's all about the 8pm music and K.K. Cruisin', but other players could have an entirely different opinion. Happy holidays Animal Crossing handles time mechanics in a rather remarkable way. Not only is there a day and night cycle, but even the seasons change in real time. Different seasons bring different weather, different events, and different animals into the game. Playing during winter almost feels like an entirely new experience after playing during the autumn months for so long. And as if that wasn't enough, Animal Crossing even has several in-game holidays which correspond with actual holidays in the real world. That means if the player starts their game on October 31, for example, the villagers will be celebrating Halloween, running around dressed as Jack-o'-Lanterns, asking for candy, and handing out prizes. The holiday events were always entertaining. The fireworks displays on New Year's Eve and July 4 are really pretty and fun to watch from the pond. During the Harvest Festival, players have to save a frightened turkey from becoming a feast. A reindeer comes to visit on Toy Day, handing out toys to the player when he's found. On Groundhog Day, the resident mole -- I mean, "groundhog" -- makes an appearance to predict the upcoming weather. They even celebrate the player's birthday, which the other villagers will sometimes ask about in order to get the date right. All of these time-sensitive events are a great way to keep players thinking about the game even after they've stopped playing for a while. Once Christmas season began, I found myself wondering what kinds of events might be happening in the world of Animal Crossing, and planning a time when I could jump into the game and explore. And when spring rolled around, I felt compelled to visit the game again just to find all of the new fish and insects the warmer weather attracted, and to see if anything changed around town. I had Animal Crossing on the mind all year round! Waiting 'til the end of time Time doesn't stand still in the world of Animal Crossing, even when it's no longer being played. If a player boots up the game after a year-long hiatus, they'll notice that the town has changed a lot since they last played. It will become overrun with weeds, houses will become infested with cockroaches, mailboxes will be overflowing. It's a huge mess to deal to with. And yet, the villagers that still haven't moved away have not forgotten about their human friend. In fact, they've been counting the months since they last spoke with the player. Even if it's been several years, they still count the months. Every single month, waiting, hoping, feeling sad and abandoned, refusing to pull their weight and CLEAN UP THE DANG TOWN THAT THEY LIVE IN, LIKE I'M THE ONLY ONE-- ahem. Got a bit carried away there. I apologize. I always thought it was really crazy that the game carries on without me even when I'm not playing. It makes me wonder what's going on in all the different towns I've created over the years, hiding away in various memory cards. Are my favorite villagers still there waiting for me? Or have they moved on to a new home after feeling neglected? Maybe I'll pop into the game again someday and find out. Past Experience Points .01: The Legend of Zelda: Majora's Mask.02: Shadow of the Colossus.03: EarthBound.04: Catherine.05: Demon's Souls.06: No More Heroes.07: Paper Mario.08: Persona 4.09: Final Fantasy IX.10: Mega Man Legends.11: Rayman Origins.12: Metal Slug 3  
Animal Crossing photo
So, you've decided to move out?
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p...

Laura Shigihara photo
Laura Shigihara

Laura Shigihara does a song for Animal Crossing's cafe pigeon Brewster

No mention of pigeon milk in the song
Apr 23
// Darren Nakamura
I always love a good Laura Shigihara piano/vocal piece. Though she is probably best known for the iconic credits song from Plants vs. Zombies, these days when her name comes up I mostly think about To the Moon's haunting "Ev...
Mario Kart 8 photo
Mario Kart 8

Mario Kart 8's Animal Crossing DLC is out today

Eight tracks, three (four) characters, and four karts
Apr 23
// Chris Carter
Want more Mario Kart 8? Today is your lucky day! DLC Pack 2, otherwise known as the "Animal Crossing DLC" is out on Wii U. This follows-up the first pack from November 2014. 200cc races and eight new Mii costumes will be avai...
Animal Crossing jams photo
Animal Crossing jams

Set your life to Animal Crossing jams with this free Chrome extension

New songs by the hour
Apr 06
// Jordan Devore
Life is better with Animal Crossing's hourly music playing in the background. I knew this, thanks to a website we covered years ago that does the heavy lifting, but had forgotten. While that site is still up (and remains one ...
amiibo cards photo
amiibo cards

Animal Crossing gets the first wave of amiibo cards

All home decor, no chores
Apr 01
// Brett Makedonski
This fall, Nintendo plans to roll out its much-talked about amiibo cards. These let players forego the difficult to obtain amiibo, and just buy (presumably cheaper) cards. It's currently unknown if amiibo figures will release...
Most popular photo
Most popular

Nintendr: Tumblr loves Pokmon, Zelda, Animal Crossing, Smash

Also, Attack on BORING, BAD ANIME
Dec 04
// Steven Hansen
Ok, first: When you make the next billion dollar dating application "Nintendr" (or "Nintinder"), I want my royalties paid out weekly and top billing, branding-wise. In fact, let's call it "Steven Hansen's Nintendr" (or "Steve...
Promoted Blog photo
Promoted Blog

Giving Thanks: Turning over a New Leaf

Promoted from our Community Blogs
Nov 12
// StriderHoang
[Dtoid community blogger StriderHoang is thankful for his lady. Though distance may keep their bodies apart their love blooms in the world of Animal Crossing. Want to see your own stuff appear on the front page? Go writ...

Nintendo doesn't always let you buy the things that you want

Oct 26 // Jonathan Holmes
[embed]283034:56105:0[/embed] The GameCube entry in the Animal Crossing series had NES games that could only be unlocked by those who bought a Game Boy Advance, a Game Boy Advance e-Reader, and got lucky enough to get an NES game card in a pack of random Animal Crossing trading cards. Ironically, one of those games was Ice Climbers, the game featuring the titular Arctic scalers that many are hoping will be made playable through future Super Smash Bros. Wii U DLC. Nintendo required that you buy a GameCube, a GameCube game, a Game Boy Advance, an e-Reader, and god knows how many packs of Animal Crossing cards to play the God Damn Ice Climbers. I have no doubt that they might make people work just as hard to play Mewtwo in Smash.  There were other NES games in Animal Crossing that Nintendo never provided us with "official" methods to unlock. You can get Punch-Out via a cheat, but The Legend of Zelda and Super Mario Bros. remain walled off to this day. then there was the four game Zelda compilation for the GameCube,  containing Zelda 1, Zelda 2, Ocarina of Time, and Majora's Mask. It was never made available in stores, and was instead given out as a free gift to Nintendo Power subscribers. The same goes for the Ocarina of Time: Master's Quest disc for the GameCube. One could only obtain that by pre-ordering Wind Waker. [embed]283034:56106:0[/embed] One of my favorite examples of Nintendo creating scarcity is Deoxys, the Game Boy Advance-era event Pokémon. It was only available to people who could visit the Nintendo World Store in New York between June 21st and July 8th, 2008, or to those who lived in Europe and were willing to mail their Pokémon Ruby/Sapphire/Emerald carts to Nintendo Headquarters. I missed the boat on that one, so I hatched an elaborate scheme to trick Nintendo of Europe into believing I was not one, but two Pokémon-loving British children in order to get double the Deoxys. Needless to say, those two Deoxys are the most interesting Pokémon in my collection. You might think this kind of stuff would have stopped after we entered the world of high speed internet, but you'd be wrong. Not that long ago, Nintendo released a DSiWare game called Nintendoji, but only for Club Nintendo members in Japan. Before that they did the same with Doc Louis's Punch-Out on WiiWare, but at least that wasn't Japan only. There were also several DS carts that were only available as Club Nintendo gifts, like Tingle's Balloon Fight and Zekkyō Senshi Sakeburein. These are all games Nintendo could have sold at some point after the fact. They haven't. They either don't want to diminish their value to collectors, don't care about those potential sales, or both.  [embed]283034:56103:0[/embed] More recently they released a special edition of Hyrule Warriors with a scarf. It wasn't cheap, but many people still wanted this scarf. Some wanted it more than the game. It's fair to guess that Nintendo could have sold ten thousand of these special edition game-and-scarf bundles. Instead, they put them on sale for one night only, in one place. Reports state they sold 500. There were around 600 people in line. As of today, they have announced no plans to produce and distribute more. They know the demand is there. They know they could make a profit off more game-and-scarfs. They are consciously walking away from money in the bank.  And don't even get me started on the 3DS Ambassador program's GBA games. Knowing this makes me less than confident that Nintendo will make the Mewtwo DLC available as a separate purchase at a later date. Sure, they would make money from it. They'd also risk betraying all the people who are going to buy the 3DS and Wii U games because that's the only way they know for sure they'll get Mewtwo. They've created an economy where Mewtwo is the most valuable character in the current Smash Bros. world. Is it worth it to diminish that value by putting him up for sale later? It all depends on how many more copies of the Wii U and 3DS games they'll sell because of this deal, and how much they want to instill the idea that they mean it when they say the only way to get (blank special Nintendo thing) is to (do blank ridiculous task or buy blank amount of stuff). [embed]283034:56108:0[/embed] I can see both sides of it from a business perspective, and from a consumer perspective. As a consumer, it feels kind of awesome to have a story attached to your virtual possessions, to know that you went through extraordinary means to obtain some relatively useless code on a Game Boy Advance cartridge. Would I feel the same way if I didn't have those means at my disposal? If that were the case, would I find some other way to get that Pokémon? More so, would we be as motivated to work and create if everything we wanted was always on-hand? Would the developers of Project M have bothered to put so much time and energy into their amazing fan project if Super Smash Bros. Brawl had all the characters from prior games in the series, and played "pretty much" like Super Smash Bros. Melee?  It's undeniable that some people feel bad when Nintendo sets up barriers between their games and their potential players, but that doesn't mean it's an entirely bad strategy. Those barriers can sometimes lead to interesting things. Like a lot of big business concepts, it's not a black or white, all pros or all cons scenario. What are the pros and cons for you, and how does your perspective reflect what you value? 
Nintendo photo
Mewtwo may not be for mew-you
Nintendo recently announced that classic Pokémon character and fan favorite Mewtwo will be in Super Smash Bros. for the Wii U and 3DS, but only for those who buy both games. Immediately, fans wondered if this meant tha...

Mario Kart 8 photo
Mario Kart 8

Good lord, Nintendo gave Link a motorcycle!

This pleases me
Oct 15
// Jordan Devore
We've seen a couple images of Link in Mario Kart 8 before but nothing like this. Take special note of the front of the motorcycle. So cool! Hope the vehicle's stats are good. As a reminder, the DLC is coming in two waves. Lin...
Animal Crossing photo
Animal Crossing

This Isabelle purse is absolutely adorable

Cute kid not included
Oct 01
// Brittany Vincent
Isabelle is one of the most adorable faces to come out of Animal Crossing: New Leaf, that's for sure. Have you ever wanted to yank her cute little face off and carry it around with you as a purse? Now you can, thanks to the O...
MH x Animal Crossing photo
MH x Animal Crossing

Mr. Resetti is in Monster Hunter 4 Ultimate, you guys

And so is Isabelle!
Sep 22
// Jordan Devore
There's yet another tie-in for Monster Hunter 4 Ultimate and it's the best one yet -- Animal Crossing! Players will be able to make their Felyne companions look like Mr. Resetti and Isabelle. Now, I'm not much of a Monster H...
Castaway Paradise photo
Castaway Paradise

Castaway Paradise is the iPad's answer to Animal Crossing

iPad gamers, you might want to check this one out
Jun 20
// Brittany Vincent
I took one look at Castaway Paradise and I knew it would be perfect for me. Lately all I seem to want to do is live vicariously through my digital avatars across different platforms. The colorful atmosphere of Castaway Parad...
Fantasy Life photo
Fantasy Life

Level-5 is doing us a solid and bringing us Fantasy Life

It's no Yokai Watch, but it's still awesome
Jun 10
// Brittany Vincent
Level-5 is bringing its glorious MMO-inspired Fantasy Life to Western gamers, and it looks to be every bit of a treat. Combining Animal Crossing-like sensibilities with the role-playing and combat of an MMO, Fantasy Life is ...
Metal as hell photo
Metal as hell

Get stuck in the metal with this 17-minute tribute to video games

Make the gamers dance 'cause he's rock 'n' rollin'
May 31
// Brittany Vincent
What's more metal than a 17-minute instrumental medley featuring some of your favorite video game tracks? Anything Nathan Explosion touches, but that's beside the point. This impressive project was three years in the making,...

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