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Angry Birds

Angry Birds photo
Angry Birds

Angry Birds Transformers rolling out soon, everyone rolls eyes

What won't Rovio do?
Jun 16
// Brett Makedonski
Rovio's temporarily trading warfare of the avian type for a more mechanized approach. Angry Birds Transformers was revealed today, much to the delight of eight-year olds that love wearing all of their favorite things on ...
Angry Birds Star Wars photo
Angry Birds Star Wars

Rovio announces Angry Birds Star Wars 2: Rise of the Clones

Extra levels in Stars Wars 2
Jun 02
// Chris Carter
I've always maintained that the Angry Birds series isn't bad from a gameplay perspective, but hot damn there are a lot of iterations of them at this point. The latest announcement is Angry Birds Star Wars 2: Rise of the...
Retro covers photo
Retro covers

What if Flappy Bird and Candy Crush rocked vintage covers?

They might look a little something like this
May 28
// Brittany Vincent
Ever wonder what Flappy Bird or Angry Birds would have looked like in a different, much simpler time? A time like the early '80s and '90s? Dorkly has made it possible with these absolutely ridiculous vintage covers. You've go...

Ex-Rovio members form Boomlagoon, land $3.6 million in funding

BRB, launching a mobile studio
May 06
// Dale North
Helsinki-based studio Boomlagoon was founded a couple of years ago by ex-Rovio team members, coming off of their work on a little game called Angry Birds. They released a game called Noble Nutlings (great name!) last year. No...
Farts 'N' Crafts photo
Honk if you hate geese
Here's this week's Farts 'N' Crafts! I'm a little burnt-out following GDC, so today's topic involves children attacking a goose with a broom. If you'd like to hang this on your wall, you can buy a print here. If you'd like to make your own picture of kids fighting a geese, go right ahead and drop it in the comments here, or shoot me an email.

Princess Punt photo
Princess Punt

Princess Punt gets guest enemies from Attack on Titan

Haha, what?
Mar 17
// Chris Carter
In case you haven't heard, the developer behind Puzzle & Dragons has crafted an Angry Birds-like game with RPG elements called Princess Punt. You'll control the titular hero as she attempts to slide into enemies and push...
Angry Birds Epic photo
Angry Birds Epic

See Angry Birds get their Final Fantasy on in this new trailer

Angry Birds Epic
Mar 17
// Chris Carter
Angry Birds Epic is coming, and it's going to be a turn-based RPG. Wait what? It has crafting, turn-based battles, magic, and of course, microtransactions. It also stands to reason that given the mass appeal of Angry Birds, ...
DTOID News salutes ursine iconoclasm
Everyone’s off playing Titan Souls or Darkfall or whathaveyou, so news this week is a lot of non-news. The Witcher 3: The Wild Hunt has been delayed, which sucks, but apparently won’t derail Cyberpunk 2077. Sony ...

Angry Birds Epic photo
Angry Birds Epic

Angry Bards: The next Angry Birds is a turn-based RPG

Angry Birds Epic
Mar 12
// Steven Hansen
If Angry Birds Stella was Rovio playing it safe (make the same game but the bird is pink, that way girls will know it's for them even though girls and everyone else already play Angry Birds), the newly announced Angry Birds E...

Art Hawk: Flappy Bird

Feb 15 // Jonathan Holmes
Art Hawk photo
It's like stand up tragedy
Rumor has it that people are sick of Flappy Bert. Like your Kardash-a-Hilton, the game has become famous for being famous, and as such, has started to get on people's nerves. To many it entered the public eye as a pariah, bu...

More Angry Birds photo
More Angry Birds

Rovio announces Angry Birds Stella

A new chapter in the Angry Birds franchise
Feb 13
// Chris Carter
You didn't think Rovio was going to stop putting out Angry Birds games anytime soon, did you? Because the studio has just announced "a never before seen part of the Angry Birds Universe," titled Angry Birds Ste...

Great, now the NSA is using Angry Birds to spy on you

I'm serious, this isn't like a joke headline
Jan 28
// Hamza CTZ Aziz
Both the National Security Agency and the British Government Communications Headquarters has been spying on us through Angry Birds. They're able to get personal data from phone apps, and Angry Birds is one app that's bee...
Angry Birds photo
Angry Birds

Angry Birds has been downloaded two billion times

Rovio's ambitious plans sound increasingly plausible
Jan 22
// Jordan Devore
Speaking at the Pocket Gamer Connects conference in London, Rovio chief marketing officer Peter Vesterbacka announced Angry Birds has achieved two billion downloads, reports Mobile Entertainment. "We started as a mobile games...
Angry Birds photo
Angry Birds

Angry Birds with men instead of birds and pigs

Also guns and swords and silliness
Jan 10
// Conrad Zimmerman
As the guy who does the editing for our Huge News of the Week program, I'm not really in the best position to be making comments about how stupid gaming-related video content can be. Anybody who has seen my work th...

Angry Birds Go! has a $125 car because of course it does

Microtransactions gone absurd
Nov 27
// Hamza CTZ Aziz
Angry Birds Go! has soft launched over in New Zealand, and Pocket Gamer is giving a nice little break down of how the game plays. Their hands-on has discovered that the game is heavy on microtransactions, one of which include...
Puzzle & Dragons photo
Puzzle & Dragons

Sigh, Puzzle & Dragons now has Angry Birds dungeons

And I hate everything
Nov 18
// Kyle MacGregor
The plague that is Angry Birds is infecting everything. Even the cocaine-coated fusion of Pokemon and Bejeweled that is Puzzle & Dragons cannot resist the avian epidemic. The feverishly popular role-playing...
Puzzles & Dragons photo
Puzzles & Dragons

Angry Birds heads south to Puzzles & Dragons this month

This collaboration makes a little more sense
Nov 10
// Wesley Ruscher
Hot off their Batman: Arkham Origins crossover, GungHo Online Entertainment has landed another collaboration that makes a little more sense for their addictive dungeon-crawling puzzler. Beginning November 18, till December 1,...
Angry Birds photo
Angry Birds

Angry Birds Go! is a kart racer coming this December

And yeah, it's free to play
Oct 15
// Jordan Devore
If M&Ms are allowed to have a kart racer, surely Rovio can try its hand at the genre free of guilt. Those angry birds are certainly iconic, and I suppose that's what matters most here. Angry Birds Go! is exactly what you...

Review: Angry Birds Star Wars II

Sep 20 // Chris Carter
Angry Birds Star Wars II (Android, iOS [reviewed on an iPhone 5], Windows Phone)Developer: Rovio EntertainmentPublisher: Rovio EntertainmentReleased: September 18, 2013MSRP: $0.99 Whereas the first Angry Birds Star Wars dealt with A New Hope through Return of the Jedi, Angry Birds Star Wars II takes place in the prequel timeline, from The Phantom Menace through Revenge of the Sith. Unfortunately, that means starting with the tandem of Qui-Gon Jinn and a young Obi-Wan Kenobi trekking their way across Naboo, which isn't one of the more particularly engaging settings in the franchise. Thankfully, the following chapter of Tatooine is a bit more fun, even if it feels like a minor re-tread of the first game. In addition to Naboo and Tatooine, you'll also have access to special "reward chapters," which are basically a few challenges involving specific characters. Other than that, the rest of the content is "coming soon," and at this time you're basically still stuck in Phantom Menace. What you're doing is essentially purchasing the promise of more updates and levels, which thankfully Rovio consistently provides (they're still updating the original Angry Birds four years later). This time around, you can play as the "Pork Side" [Dark Side], which puts you in control of the pigs. When this feature was first announced, I was pretty excited at the prospect of maybe setting up bases to defend myself against the birds. Lo and behold, the Pork Side is simply more levels with different characters, flung exactly like birds. It's not like these levels are inherently worse, since you're playing as characters like Jango Fett and Darth Sidious, it's just that it's more of the same -- Angry Birds in a nutshell, really. Gameplay-wise things are relatively the same, drawing from the classic Angry Birds flying formula, and even a bit of space physics from Angry Birds Space. That said, it's still fun, and the sheer amount of characters (Light, Dark, and Star Wars Episode 4-6) and the diversity of their powers helps to move things along rather nicely, and cut down on the boredom factor. In-app purchases are available (of course), but they're thankfully just tools to allow you to use certain characters on every level. So for instance, when a stage may stick you with a crew of Yoda birds, you would be able to sub in other birds if you use your in-game currency of coins earned through achievements, or buy more coins with real money. It's fairly inoffensive (surprisingly), because every level can be completed legitimately without buying anything, and if future updates are like they were in the first Angry Birds Star Wars, you'll be able to unlock DLC areas by three-starring every level when they arrive for free. Another new feature is the ability to place physical toys on your device and scan them in using a camera. Like Pokemon Rumble U, they're completely optional additions that don't really break the game in any way. Similar to purchasing birds and pigs with the in-game currency system mentioned above, all the toys allow you to do is once again use special characters in place of another. You should know where you stand on Angry Birds. If you absolutely hate the IP, the concept, and the sound of them yelling as they fly through the air, this won't do much to change your mind, even if the Star Wars factor will help ease in Jedi junkies a bit. But if you don't mind spending a few minutes a day just having some silly fun, Angry Birds Star Wars II delivers once again. And yes, it is totally possible to enjoy Angry Birds and other things at the same time.
Angry Birds Star Wars II photo
Join the Pork Side, Anakin
I don't get the widespread outrage over so called "casual," simple-minded games. I can spend an afternoon plugging away at the most time-consuming and complex RPG imaginable, and if Angry Birds is thrown in every now and then, so be it. Yes, I'm reviewing an Angry Birds game. Deal with it.

Angry Birds Star Wars 2 photo
Angry Birds Star Wars 2

Emperor Palpatine wants you to play Angry Birds Star Wars

Those angry birds won't quit
Aug 23
// Chris Carter
Ian McDiarmid (Emperor Palpatine in the Star Wars films), wants you to "Join the Pork Side" in Angry Birds Star Wars 2. Set to drop on September 19 for iOS, Android, and Windows Phones, it'll be a $0.99 app -- on Android, th...

Activision bringing Destiny, Ghosts, more to gamescom

Plus Skylanders SWAP Force and Angry Birds
Aug 17
// Hamza CTZ Aziz
Activision will be at gamescom and are planning to wave their giant wads of money around as they will have the biggest ever demo-theater ever built in gamescom history for Destiny. It comes in at 72ft in length, 43ft wide, a...
Angry Birds Star Wars photo
Angry Birds Star Wars

Angry Birds Star Wars is coming to consoles

360, PS3, Vita, Wii U, Wii and 3DS
Jul 18
// Chris Carter
Since I know everyone here asked for it, Angry Birds Star Wars is heading to pretty much every system under the sun on October 29, 2013. Specifically, it'll hit the Xbox 360, PS3, PS Vita, Wii U, Wii and 3DS. It'll come with...
Angry Birds photo
Angry Birds

Angry Birds Star Wars II will use real-world toys

You can play as the pigs!
Jul 15
// Jordan Devore
Rovio's tease from last week has been unveiled and it's pretty much what we expected: Angry Birds Star Wars II. Releasing September 19 for mobile devices, this sequel will span the three prequel movies and even incorporate p...
Angry Birds Star Wars  photo
Angry Birds Star Wars

Rovio teases a possible Angry Birds Star Wars prequel

Anakin Birdwalker
Jul 12
// Chris Carter
Rovio has just teased a new picture today that hints at what's coming next for the Angry Birds franchise -- specifically, Angry Birds Star Wars. Pretty much everyone will recognize this as the iconic poster for Star Wars: A P...
Angry Birds Trilogy photo
Angry Birds Trilogy

Angry Birds Trilogy is still a thing for Wii and Wii U

As Marge Simpson would say, like it or lump it
Jun 27
// Chris Carter
I'm pretty sure you've heard of Angry Birds by now. It's a game where you fling vengeful birds across a screen so you can murder other animals, who cooked up and ate the birds' young. It's a pretty sick game but people seem ...
Angry Birds photo
Angry Birds

Apple counts down to 50 billion downloads, lists top apps

Them birds are still so darn angry
May 03
// Allistair Pinsof
It's a monumental weekend for Apple, which is days (hours? minutes?) away from 50 billion downloads. It's not hard to think back to a time when the App store seemed insignificant, but looking at Apple's published lists of the...

Rovio ain't angry: $194m in revenue, 45 percent from toys

A record year for the casual games company
Apr 04
// Dale North
Who says you have to make AAA console games to make money? While the big guys are shutting down left and right, Rovio flings off their financial results for 2012 showing that they're growing at an amazing rate. The Espoo, Fin...
Angry Birds Space Steam photo
Angry Birds Space Steam

Angry Birds Space finally makes its way onto Steam

What platform is this freaking game not on?
Mar 07
// Brett Zeidler
Rovio has expanded their Angry Birds empire today, conquering the last foreseeable platform left with Angry Birds Space: Steam. It's weird to think about, but, yes, this is the very first time an Angry Birds title h...
Music photo

Some classic game songs with a Middle-Eastern twist

Contra, Mario, Angry Birds, and more all get covered
Mar 06
// Hamza CTZ Aziz
I've listened to plenty of videogame musical covers in the seven years I've worked at Destructoid. Yet, this is the first time I've heard of a musical cover montage with a Middle-Eastern twist to them. There's even some games covered here I'd never expect, like Alley Cat. [Via The Awesomer]

Five most notorious videogame ripoffs of all-time

Feb 22 // Vito Gesualdi
Zynga wasn't even creative enough to come up with their own RGB skintone values... Thing is, the laws regarding which aspects of a video game are covered by copyright are actually quite fuzzy, and unfortunately, EA and Zynga have settled the matter out of court, failing to establish the precedent so badly needed in this legal gray area. Just one look at the app store and you'll find hundreds of blatant clones, quick hack jobs thrown together to capitalize on the success of other popular games. Though if you dig deeper into the history of the industry, it becomes obvious that ripoffs have been a big part of the gaming industry since its very beginning. So, as a bit of a history lesson, here are five of the most notorious game ripoffs of all-time. The Great Giana Sisters When Super Mario Bros. first released in 1985, it revolutionized gaming forever; the wildly successful game laid the foundations for the side-scrolling platformer and showed off just how powerful Nintendo’s Famicom system was. In fact, the Famicom was actually more powerful than many home computers of the time, something made very apparent by Hudson’s disgustingly ugly PC port of Nintendo's most famous game. Who needs sidescrolling when you've got screen flicker? Interestingly enough, though developers eventually figured out how to make sidescrollers work on the PC, by that point Nintendo was no longer interested in porting their games, even turning away a spot-on a Mario demo put together by id Software (who would go on to use the technology in Commander Keen). So, with PC gamers eager for their own Mario game, it seemed obvious that someone would eventually come along with a simple clone to help fill this hole in the market. What people didn't expect is just how blatant they'd be about it. See, Time Warp Productions might’ve almost gotten away with cloning Mario if they’d had the sense to not make their lifts so painfully obvious. Despite some minor graphical changes (diamonds instead of coins, owls instead of goombas), The Great Giana Sisters looks exactly like Super Mario Bros. In fact, the first stage of the game is an almost perfect copy of the first stage of Mario, with the few extra pits thrown in before the final flag not enough to fool Nintendo's copyright lawyers. See, our warp pipes are orange. It's a totally different game. Though Nintendo never took any legal action against Time Warp, they did make it very clear to retailers that those continuing to peddle this blatant Mario clone might find their orders for Nintendo product going strangely unfulfilled. As a result, the game was quickly removed from store shelves, and is now quite a desired item for Atari ST and Amiga collectors.   However, the strangest thing about The Great Giana Sisters is that this strange, forgettable clone survived to the modern age. While as recently as 2009 the series was still ripping off Mario, the latest Giana Sisters’ game was actually a wholly unique puzzle/platformer. Though the series will likely always carry the stigma of having ripped off gaming’s most beloved franchise, it’s definitely interesting to see a series finally trying to find its own identity.    Most of Square's early game catalog Though Square (now Square Enix) has earned a reputation as one of the finest purveyors of RPGs (at least until Final Fantasy XIII…), there was a time when this fledgling game company was barely a blip on the radar. It wasn’t until Square got approved to develop games for the original Nintendo system that they really got to work… ripping off Sega. And don't ask why a company named Square has a stylized Triangle in their logo... See, in the mid '80s Sega had some of the most popular arcade games around, but the home ports were only available on their own Master System console. Square saw the chance to cash in with some quick clones and capitalized on it. One of their first releases, 3D World Runner, was a terrible ripoff of Space Harrier which kept most of the action on the ground, only letting you fly around and shoot dragons (see: the fun parts) during the tragically short boss battles. Not long after came Rad Racer, a blatant copy of Sega's arcade racer Outrun, which, despite being a minor hit, wasn't enough to pull Square's revenues out of the red. With Square’s money running out, company director Hironobu Sakaguchi decided to take a risk on ripping off the work of a different company, now looking to Enix’s wildly popular Dragon Quest (itself a ripoff of Origin’s Ultima series) for inspiration. Knowing that if the game failed he’d quit the game industry and head back to school, Sakaguchi realized this ripoff could be his “Final Fantasy.” Ms. Pac-Man When Pac-Man first hit American arcades in October of 1980, the little yellow circle immediately began gobbling up not just power pellets, but quarters as well, quickly becoming one of the most popular arcade games of all time. Given this wild success, North American distributor Midway was eager to put out a sequel, though the developers at Namco were strangely dragging their feet. Around this same time, three young programmers were realizing the potential market for arcade conversion kits. Arcades were constantly purchasing new games in order to keep players interested, but each new machine was a risky investment, as a bad game might not bring in enough money to cover the cost of the machine. Conversion kits were the perfect solution, letting arcade operators upgrade games that they already knew players would like, while costing much less than a new machine. The trio quickly formed the General Computer Corporation (GCC) and set to work making plug-in boards. The original Plug n' Play game. Unfortunately for the boys at GCC, their idea wasn’t too popular with arcade manufacturers, who stood to lose plenty to this new technology. Atari was the first to react, taking GCC to court over Super Missile Attack, a mod of Missile Command. Though the two parties settled, GCC realized it could be fairly risky to continue with their new venture. However, they’d already sunk much of their time into a ripoff of Pac-Man, called Crazy Otto. With nothing to lose, they decided to see if Midway would consider buying their mod. See, it's like Pac-Man with legs! Totally new! What happened next is gaming history. Midway liked Crazy Otto so much they actually signed a deal behind Namco’s back, rebranding the game as Ms. Pac Man and quickly releasing it to arcades. Though Namco’s own sequel, Super Pac-Man, would release later that same year, the souped-up ripoff of the original Pac-Man’s code was the better game by far. What’s even more interesting is that GCC would later take Midway to court over their game Baby Pac-Man (a similarly unauthorized sequel), claiming they were originally responsible for the idea of a Pac-Man family. I mean, it’s one thing to ripoff a game, another to have your ripoff become the game’s official sequel, and another entirely to sue the company who helped make your ripoff an official sequel because they liked your ripoff so much they started making their own ripoffs based on it. GCC makes laser printers now, which seems like a much less confusing industry. Angry Birds If you think you're sick of seeing crappy Angry Birds merchandise littering your local shopping mall, imagine how the developers of Castle Clout must feel, having devised the simple game formula which has now made Rovio millions of dollars in app sales and licensing deals.  This ranks right below Decca Records not signing The Beatles on the "missed opportunity" list. Though Castle Clout is definitely a bit rough around the edges, all the basic elements of Angry Birds are in there. Structures waiting to be toppled, various bad guys to be squished by the falling blocks, and a big catapult firing off a variety of projectiles. Though Angry Birds added some serious polish, and replaced the awkward catapult mechanism with some wonderfully responsive slingshot touch controls, at heart, it's still a clear evolution of this now forgotten flash game, and you hope they'd at least have the courtesy to send the guy a free t-shirt. Indeed. Thing is, it’s kind of hard to be upset at Angry Birds. After all, the mechanic of using catapults to knock down structures can be traced back to, oh I don’t know… the ancient greeks? If anything, the real moral of the story is that if you have a successful flash game, get that thing on mobile phones as soon as possible, preferably adding a bunch of crappy cartoon animal mascots to it, so you can later brand every piece of merchandise known to humankind. The Simpsons: Road Rage The Simpsons: Road Rage is what happens when you have the rights to one of the most successful television franchises of all time and zero total creativity. I like to imagine that someone in the planning meeting for this game asked, “Why would the Simpsons be driving taxis?” before being dragged down to the basement and bludgeoned to death with sacks of money. Remember, this is Electronic Arts: the same guys who invented a bunch of crappy original characters just so they could try to ripoff Marvel vs. Capcom. The same guys who wanted to make their own Goldeneye and came up with the idea of a guy with an actual golden eye.  This is unfathomably stupid. Point is, EA is full of dangerous psychopaths who care more about money than logic, and if they say the Simpsons are going to be driving taxis then you best shut your mouth and start programming. So, you might be wondering what makes Road Rage a notable ripoff. After all, there are plenty of crappy licensed titles which blatantly steal their ideas from other games, with The Simpsons having copied everything from Tony Hawk's Pro Skater to Grand Theft Auto without incident.  See, our game has a hand instead of an arrow. totally new! What Electronic Arts didn’t know is that, unlike the other developers they stole from, Sega actually owned patents on some very specific Crazy Taxi features. For instance: pedestrians that jump out of the way of a car, or giant floating arrows which show the player where to go. That’s right, Sega owns the rights to people not wanting to get hit by cars and arrows that point at things. They should’ve really pushed their luck and tried to get a patent for cars that drive really fast. Rather than take a chance on forfeiting all the money they’d made from the million or so copies of Road Rage sold, EA choose to settle the eventual lawsuit, much like they did this month in response to Zynga's counter-suit (saying it's okay that The Ville ripped off The Sims Social, because The Sims Social was ripping off CityVille to begin with). It seems that until a big company like EA decides to grow a pair and actually fight it out in court, small game developers are pretty much forced to accept that their original ideas will be endlessly cloned, as has been the case in this industry for decades now. Now, if only we could pass some laws outlawing crappy Simpsons games…
Videogame ripoffs  photo
Okay games, great lawsuits
When I first heard that Electronic Arts was suing Zynga over The Ville, a rather blatant ripoff of EA’s The Sims Social, I was pretty excited to see the outcome. After all, there’s nothing worse than a company whose only business model is to steal the works of small game developers, and given some of The Ville's obvious lifts, it seemed as though EA had a very solid case.

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