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Ark sale photo
Ark sale

Amazon has Ark: Survival Evolved cheaper than it has ever been


Even cheaper than that Steam sale
Aug 13
// Brett Makedonski
Anyone in the market for some more dinosaurs in their video games might be happy to know that Amazon has Ark: Survival Evolved discounted deeper than it has ever been before. The Early Access title has been on digital st...

amiibo madness, again photo
amiibo madness, again

Palutena PSA: Exclusive amiibo up on Amazon in 15 minutes!


amiibo madness, again
Jul 24
// Steven Hansen
Hello my amiibo amici. As we reported earlier this week, Amazon's exclusive Palutena amiibo will be available three hours from now (2PM Pacific). In three hours 15 minutes, when the doll is officially listed for sale, yo...
amiibo photo
amiibo

Everything you need to know to get a Palutena amiibo


This might actually go well
Jul 22
// Brett Makedonski
The first amiibo figure released as part of wave 5a is Palutena, and it's exclusive to Amazon. While retailer-exclusive amiibo have generally been a bad omen in the past, this has potential to actually work out for people who...
Deals photo
Deals

Here are the top gaming deals with Amazon UK Prime Day


Get Primed
Jul 15
// Vikki Blake
Amazon has been hyping up "Prime Day" as Black Friday's more generous sibling, and there's plenty on offer today for those of us with a penchant for gaming. The catch? You need to be a Prime Member to access the sale. Althoug...
Palutena exclusive photo
Palutena exclusive

Palutena amiibo is an Amazon exclusive


Here we go again
Jul 14
// Brett Makedonski
While four of the five other major retailers have had multiple exclusive amiibo figures, Amazon's just now getting its first. Palutena, which makes up half of North America's wave 5a release, will only be available to order t...
Amazon photo
Amazon

Amazon's started offering game discounts to Prime members (and some are really good)


This is an interesting development
Jun 30
// Brett Makedonski
Amazon's started something new and interesting -- it's offering Prime members discounts on some games without explicitly stating that it's offering discounts on those games. Yeah, it's weird, but Prime members benefit which t...
amiibo for amiigos photo
amiibo for amiigos

Fire Emblem amiibo is first item ever sold on Amazon Mexico


I kind of love this
Jun 30
// Brett Makedonski
Amazon México finally opened its doors to selling physical goods this morning. For more than a year prior, it only dealt Kindle e-books. What was the first item ever sold once the servers went live? An amiibo from Fire...
Pip-Boy photo
Pip-Boy

More Fallout 4 Pip-Boy editions are on sale at Amazon!


These should go quick
Jun 24
// Brett Makedonski
Last week at E3, Bethesda revealed an edition of Fallout 4 that comes with a replica, functional Pip-Boy. It ended up being the most in-demand item at the show. Pre-orders went up and sold out shortly thereafter. Well, t...
Controller photo
Controller

That fancy Xbox One controller is $150


The price of the high life
Jun 15
// Brett Makedonski
It may not have gotten a ton of attention this morning, but one of the more interesting reveals at Microsoft's press conference was the Xbox One Elite Controller. It's made for both Xbox One and PC, and the hook is that it's...
MS games photo
MS games

All of Microsoft's games are up for pre-order now


And Dark Souls III
Jun 15
// Brett Makedonski
Well, this is going to be a recurring theme today. As soon as press conferences end, Amazon's going to go live with pre-orders for all the games. Convenient for those who like that sort of thing. The first instance (apart fro...
Rock Band 4 photo
Rock Band 4

Rock Band 4 pre-orders are up, and the bundle will cost a pretty penny


And 24,998 more pretty pennies
Jun 15
// Brett Makedonski
Harmonix's Rock Band was a significant investment last generation. The barrier to entry for a proper full band experience meant buying a drum set, two guitars (if you didn't have any from Guitar Hero) a microphone, and t...
Bethesda photo
Bethesda

All the Bethesda games are up for pre-order now


Amazon's on it
Jun 15
// Brett Makedonski
Bethesda kicked off E3 2015 with a nice little press conference last night. The stars of the show were Fallout 4, Doom, and Dishonored 2. Each title got a fair chunk of time dedicated to it, so we know what they look like (ev...
Xbox One photo
Xbox One

Now it's Xbox One's turn to have a really good Amazon bundle


But it won't last long
Jun 09
// Brett Makedonski
It's fully expected that Microsoft's going to announce an Xbox One with a souped-up hard drive at E3. As such, it seems like Amazon wants to clear out some stock of those older versions, maybe making for the best time to buy ...
Amazon photo
Amazon

Amazon looking to develop its own PC game


Please make a Tarzan game
Jun 08
// Joe Parlock
Amazon has been trying to get a foot in the door for a while when it comes to gaming. Originally it was the move into digital distribution, then it was the the acquisition of Twitch.tv, and now it looks like it wants to ...
Weekend deals photo
Weekend deals

Fallout 4 deal, $40 PlayStation TV, plus PC Summer Sales


How is it June already?
Jun 06
// Dealzon
We already noted the discount earlier this week, but the Fallout 4 pre-order deal is still alive and kicking at GMG for $48 after using their 20% off code. Interestingly enough, while there's no release date in sight, the gam...
Xbox One photo
Xbox One

Amazon confirms Microsoft's poorly-kept E3 surprises


The cat is so far out of the bag
Jun 05
// Brett Makedonski
Every company goes through the pre-E3 rumor mill. Most of them are just the subject of well-founded (or sometime ill-founded) speculation. The build-up to Microsoft's show has been a little different in that most of the gossi...
Uncharted 4 photo
Uncharted 4

The Uncharted 4 box art is inspired


It's always either a gun or a sword
Jun 03
// Joe Parlock
Amazon has unveiled the official box art for Uncharted 4: A Thief’s End, and dang is it a stroke of artistic genius. The way the light plays off of Drake’s back, making sure your eye is drawn directly to the litt...
White Xbox photo
White Xbox

That white Xbox One Master Chief bundle's available now


And Microsoft says it's limited
Jun 02
// Brett Makedonski
Do you have an urge to pick up an Xbox One, but aren't so keen on the black design that sinks into the background of every entertainment center? You need a console that pops, a hot white machine that boldly writes off any pre...
Amazon amiibo Wave 4 photo
Amazon amiibo Wave 4

Amazon announces timed amiibo Wave 4 and Splatoon availability, happening right now


Available during random time frames
May 29
// Jed Whitaker
[Update: it's happening right now. Good luck!] Amazon has announced its plans for Super Smash Bros. Wave 4 and Splatoon amiibo, just under 24 hours from release on June 29. The company shared a list of time windows for w...
Deals photo
Deals

Bayonetta 2 gets 25% price cut at Amazon and GameStop


Wii U owners rejoice
May 27
// Dealzon
The thing about console game is that they just don't get discounted enough -- even months after release (particularly the good ones, for some odd reason). Wii U owners that still haven't picked up a copy of Bayonetta 2 gets a...
PS4 bundle photo
PS4 bundle

Amazon's selling PS4s bundled with a free year of PlayStation Plus


Not a bad time to get in on that
May 26
// Brett Makedonski
The late adopters continually have justification for putting off purchasing a new console. You know, as long as they don't mind the extra time on legacy systems. The latest reasoning comes from Amazon in a sneaky good deal. A...

Adam Tierney and Mariel Cartwright on the evolution of Til Morning's Light

May 17 // Jonathan Holmes
Tell us about the origins of Til Morning’s Light. Where did the concept come from and how did you two get involved? Adam: It started as an original WayForward pitch that Mariel and I teamed up on 5 or 6 years ago. In fact, I think it might have been the first project we worked on together. Mariel: I had just gotten started working with WayForward at the time, as one of my earliest game industry gigs. I do a lot of art for WayForward’s game pitches, and this was one of the first ones I did art on! I always thought it was a cool concept so it was great to see it come back after all this time. Five years is a long time. What changed about the concept between that initial document and the game you ended up making? Adam: Not as much as you'd think. From the beginning, the main character was always a teenage girl named Erica, locked in a haunted house, trying to survive overnight and escape by morning. The enemies were different - just bugs and rats and bats, from what I recall. And the concept was originally envisioned as a 2D sideview game (like the original Clocktower), whereas the final game is fully 3D. But thematically, it didn't change much. Mariel: Yeah, surprisingly, from my end the biggest thing visually that changed about Erica was her outfit. It was actually fun to revisit just a few drawings I did back then and really try to bring that character to life. Can you talk about each of your roles on the game? Mariel: I was the lead concept artist.  I designed Erica, the NPCs, and most of the creatures under Adam’s direction. I also storyboarded all the cutscenes in the game, and did a few bit illustrations you’ll see in the game. Adam: I wrote and directed Til Morning's Light, and led the design team. I basically oversaw all creative aspects of the production, working with all the artists and coders as they implemented everything. How would you describe Erica? What did you hope to accomplish with her? Adam: I've always loved the standard setup of a young female protagonist in horror games and films. In the original pitch, we had a very clear visual for Erica (from Mariel's art), but she didn't have much of a defined personality back then. After the game was signed with Amazon Game Studios, we came up with the idea of making her very meek and timid at the start of the game, then slowly evolving her to be more aggressive and powerful over the course of her adventure, so that the girl who came out at the end would feel like a completely different character. Mariel: I think Erica is someone that a lot of girls can relate to— smart, self-aware, but shy and afraid to stand up for herself. Adam: Stephanie Sheh (who voices Erica) really brought Erica to life as sort of a cute dork. Once we heard her take on the character, all remaining dialog was written with that personality in mind. So Erica got a little more hammy and sarcastic as production went along. In what ways does Erica “evolve” over the course of the game? Adam: In terms of VO and story, she begins the game timid and easily-frightened. Her wit and sarcasm is still there, but it's less confident. As the game progresses and she has to defeat all these insane bosses and creatures, Erica gets more and more frustrated and aggressive, so that by the end of the game she's the strongest person in the house. It was a lot of fun to build a story around the idea of your main character slowly evolving over the course of 12 story hours. Mariel: She also changed visually as well - starting with just her normal outfit at the beginning and becoming more tattered, dirty and messy as she progresses through the house. It’s a cool way to evolve her both mentally and physically and show how far she’s come. How would you compare Erica to other WayForward characters? Adam: She's much more subtle than most of WayForward's heroines. With characters like Shantae, Patricia Wagon, and Kebako (Cat Girl) you have very loud, action-packed, dynamic personalities that hit the ground running. With Til Morning's Light, there were still the usual WayForward sensibilities (especially in the visual design and gameplay), but we wanted a very slow build of the characters, and a slow reveal of plot points, with more emphasis on emotional highs and lows than we typically include in our game stories. Mariel: Yeah, Erica is less cartoon-y and more relatable of a character, I think. I definitely I see a bit of myself in her and I’m sure many others will too. Is Til Morning’s Light a “horror” game? How scary is this thing? Adam: Most people would consider it a horror game, I think. "Spooky" might be a slightly more accurate term. There are lots of unsettling, creepy moments, but there's no real blood or gore. If you've ever seen the film Coraline - which is kind of a film for teens, although there is still real risk and death - we're tonally pretty close to that, but maybe a little bit older and darker. I'd say our bosses are probably the scariest thing in the game - even though they're each charismatic (in their own ways), they're also a tremendous, deadly threat to Erica. What’s the gameplay like? Is it a mix of action and puzzling? Adam: Yeah, the game is equal parts exploration, combat, and puzzling. You explore the mansion grounds, which spans over 100 unique locations. Advancing through the game is very lock-and-key driven (in typical horror genre fashion). Combat is rhythm-based, using a touch input system of taps and swipes that get more complicated and challenging as you advance. And puzzling involves a little of everything - deciphering clues, finding pieces, combining and manipulating objects - everything you've come to expect in this genre. Mariel: Erica is a normal girl that’s been thrown into a crazy situation, so she doesn’t have an arsenal of weapons to blow up her enemies. She instead has to rely on what she has, which is basically just herself, so the combat and puzzles were designed around that. Are there any unique features in the game you can talk about? Adam: Most of the ghosts you encounter in the game are friendly. As a general rule in this game, ghosts are good and creatures are bad (and it's explained why through the story). But occasionally you'll come across a ghost that's lost and attempts to flee from Erica. These moments provide a game-long secondary objective to locate and essentially rescue all the 'lost souls' in the game (ghosts without memory of who they are or where they come from). This process involves first revealing the ghost by using the camera on Erica's phone (a mode that's enhanced in the Fire phone version of the game), then after the ghost is revealed, chasing it around the area until Erica absorbs it. Performing this process on all lost souls in the game yields a very special reward. What’s the story like in this game? And how did that come together? Adam: As I mentioned, it's really all about Erica. Although there are over a dozen speaking characters in the story, the story revolves around her. And even the types of secondary characters we included were done as a way to highlight different aspects of Erica (romance, confidence, being a child, being an adult, etc). I'd say the story legitimately runs the gamut of being very funny at times, then very unsettling, then very depressing, and ultimately a (hopefully) very satisfying conclusion. Mariel: I did all the storyboards, so it was important to really show how she changed from scene to scene. Everything from her expressions, posture, and appearance changed as the story progresses, so I’m hoping people really relate to that. Adam: The story was developed between WayForward and Amazon Game Studios. As a publisher, they are very collaborative and tend to assign 'experts' in each area of the game. So rather than me working on the game's story with only producers, they had a story expert who would go back and forth with me on plot, characters, and drafts of the script. The process was very exciting, and I think the story and dialog we ended up with is more developed than if we'd just put it together on our own. The game is getting a release on iOS, Fire phone, and tablets. Were there any challenges in making a game like this for mobile devices? Adam: Not really challenges as much as things we needed to keep in mind. Thematically, there are a lot of complex actions Erica performs in the game. But we wanted the game's controls to essentially support single-touch throughout the adventure. So boiling down a fairly complex, traditional horror game design to a handful of single screen taps took some real thought. The combat, as I mentioned before, is rhythm-based, and this came from us experimenting with a variety of different approaches early on. Initially, we tried combat that was directly-controlled (hit for hit), but to get that feeling good on a mobile device, we had to essentially overpower Erica (which worked against the game being a horror title). So, we ultimately went with a minigame-like rhythm interface, similar to Buddha Finger or Elite Beat Agents. Once we did that, we were able to have tight, challenging combat, but still keep Erica as only a semi-confident combatant. How is TML different from other action-adventure games offered on the iOS and Fire devices? Adam: First and foremost, it's a really meaty game. I think gamers will be surprised by just how much content is here - story, characters, locations, secrets, battles, etc. It feels like a console experience shrunk down for mobile devices, rather than the more bite-sized adventures you often see on mobile. There also doesn't seem to be a tremendous amount of deep horror games on mobile devices. There are a few that attempt this – Amazon Game Studios just shipped another great horror game, Lost Within, on mobile devices a few weeks ago. But overall, I think most publishers and developers don't attempt the genre on mobile because they doubt the possibility of something being creepy and immersive on a tiny screen. Hopefully Til Morning's Light will go toward proving that these types of games are very possible, and work well, on mobile devices.  How has working with Amazon on this game been? Adam: Amazon Game Studios has been a dream to work with. They're very hands on, but at the same time never interfered with the process or put up walls. I think their primary goal is to understand the kind of game that the developer is envisioning and then do everything they can to help realize that vision. Whether we were tackling story or combat or puzzling, I don't recall ever getting any mandates or notes I disagreed with (which as publisher, would be completely within their rights to do). They just sought to fully understand what this game was all about then use any and all expertise they had available to help make it as great as possible. I look forward to working with them on another project in the future. Were there any previous games in particular that influenced your work on Til Morning’s Light? Mariel: Oh man, I love horror games— Silent Hill, Clock Tower, Resident Evil, Fatal Frame — with a soft spot for ones with female protagonists, like Haunting Ground. I love stories where a normal girl is thrown into a terrifying situation and has to fight her way out, so I tried to channel that into Erica. Adam: I've loved horror games and films ever since I was a kid, so I'm sure it all had a subtle influence on this game. My project previous to Til Morning's Light was a Silent Hill title, which is my favorite game series. So SH fans might note some similarities in this game. The same goes for Resident Evil, Luigi's Mansion, Castlevania, Metroid - anything creepy with room-by-room progression.  Who’s the target audience for this game? Adam: Core gamers, the same people enjoying the best games on PS4, Xbox One, Wii U, and Steam PC right now. From the beginning, Amazon Game Studios let us know that this product should appeal primarily to core gamers, which is why Til Morning's Light is a very robust, console-like experience. Obviously we tailored the controls to what works best for mobile devices and tweaked some of our design implementations based on how people enjoy mobile games. But the goal was generally to create something very substantial and immersive. At the same time, there's no real blood or gore in the game. So although it can get pretty dark and unsettling and tense at times, younger gamers who aren't easily frightened should also find the game appropriate to play. Anything else you want to let our readers know about Til Morning’s Light? Mariel: I’ve wanted to be part of a horror game for a long time, so it was awesome to be given the opportunity to work on Til Morning’s Light. I can’t wait ’til it’s out so everyone can see what we put together! Adam: This is the most personal game I've ever worked on, and the talent on this team was some of the best that WayForward's ever put together. I can't wait for gamers and horror fans to check the game out, and hopefully it resonates with you all the same way it did with us.
Til Morning's Light photo
Skullgirls and WayForward devs speak
[Til Morning's Light is a new horror adventure title from WayForward and Amazon Game Studios, bringing together talent from titles such as Aliens: Infestation, Skullgirls, and... Sailor Moon? We've got a v...

Til Morning's Light is a smart take on traditional survival horror

May 15 // Jonathan Holmes
Til Morning's Light starts off with protagonist Erica Page being forced into a big spooky house by two of her more narcissistic, subtly sociopathic peers. While they aren't as overtly monstrous as some of the enemies Erica will encounter later in the game, they definitely come across as soulless. I won't be surprised in the slightest if they turn out to be cannibals. Erica doesn't seem deterred, even in the face of harsh teenage snark and a probable death trap. This is the point in the game where Til Morning’s Light first shows you're playing as a character who has probably played a lot of the same survival horror games you have. Like the movie Kick-Ass, where the costumed heroes are open fans of superhero comics like Batman and Spider-Man, Erica seems to recognize how much her current dilemma feels like something from a PS1- or PS2-era horror title. It's a risky move, which if done poorly, could have easily broken suspension of disbelief. Thankful, Til Morning's Light has the tact needed to have the opposite effect. Erica seems even more believable and easy to relate to given her knowledge of survival horror. If you are the kind of person whose mind might wander to memories of virtual Raccoon City if you were ever trapped in a old, abandoned mansion, then you and Erica already have something in common.  You won't have too much time to sit and relate with Erica, though. It only takes her a few minutes of mansion exploring before she comes into contact with some serious threats in the form of giant flying insects. In the face of actual danger, she's less apt to wear her experiences with horror games on her sleeve and more apt to get into a kill-or-be-killed mentality, which also makes her easy to relate with.  Til Morning's Light is coming to multiple platforms, but it was designed for touch screen interfaces, which might have some of you worried about how fun its combat might be. Much as Superbrothers did with Sword and Sworcery, WayForward has found a smart way around the touch-only design interface that keeps the action simple but tense. Bumping into an enemy on the exploration screen triggers a battle not unlike in a turn-based RPG. Once you start fighting, there's no time for passivity. Things break down into a design that's probably most easily comparable to Elite Beat Agents, except without the upbeat party feel and all the fear of total failure. Tap a circle at just the right time as a ring closes around it. Hit it at the perfect time, do big damage. Come close, you'll squeak by. Fail outright, and you take a hit. Circles appear on screen at unpredictable rhythms and placements, so you'll have to keep your eyes and fingers active to stay alive.  It might not sound like it should work for a horror game, but the level or powerlessness and tension I felt during these encounters was a perfect fit for the genre. Like most real-life fights, combat in Til Morning's Light seems like it should be simple -- just hit the thing that's causing you problems and don't screw up. Of course, these fights are rarely that simple (especially as you gain new weapons that change the combat system) leading to teeth-clenching suspense where even the smallest mistake can make you suffer. These bloodthirsty bugs might feel like arbitrary horror game enemies at first, but dig a little deeper and you'll find that there is a valid explanation for their place in the mansion. I don't want to give too much away, but rest assured that in my time with Til Morning's Light, none of the action, exploration, and puzzle solving felt like it was there just to follow the "rules" of survival horror game design. Everything had an explanation, even the Resident Evil 4-like shop keeper who manages to pop up in the most unusual, dangerous places. Knowing that those explanations are there, should I be brave enough to discover them, was just one of the things that kept me wanting more from Til Morning's Light.
Til Morning's Light photo
Self-aware, spooky, but not smug
[Til Morning's Light is a new horror adventure title from WayForward and Amazon Game Studios, bringing together talent from titles such as Aliens: Infestation, Skullgirls, and... Sailor Moon? We've got a variety of exclusive ...

Star Wars photo
Star Wars

For some crazy reason, Amazon discounted a Star Wars: The Old Republic bundle today


May the Grohl be with you
May 04
// Brett Makedonski
People are very excited that it's May 4. Internet content creators on digital services such as Facebook.com and Twitter.com are all pointing out the date. I don't get it. Maybe this is like the day a bunch of people put ...
Amazon deal photo
Amazon deal

Amazon has one of the best Xbox One bundles we've seen yet


What would Grohl do?
Apr 28
// Brett Makedonski
Amazon isn't offering one of the lowest prices we've seen on an Xbox One bundle, but it might have the most packed in. This Assassin's Creed console bundle comes with the standard Assassin's Creed Unity and Assassin's Cr...

Review: Lost Within

Apr 23 // Chris Carter
Lost Within (Android FireOS [reviewed on a Kindle Fire HD], iOS)Developer: Amazon Game Studios, Human Head StudiosPublisher: Amazon Game StudiosReleased: April 17, 2015MSRP: $6.99 The setting of this spooky affair is the old Weatherby Asylum -- an abandoned relic of the past, set to be demolished in one day's time. Of course, your stupid idiot police officer avatar winds up "checking it out" one last time to see if there are any stragglers, and you get sucked into a hellish underworld of scary fun. It's a setup you've seen a million times before, but Lost Within has a level of polish rarely seen from the genre, not to mention that it's a mobile-only affair. Using touch-style controls you'll navigate the labyrinthine tunnels of horror, and they are surprisingly responsive. All you have to do is touch an area to get there, double-tap to run, swipe to turn, tap to use defensive items, and you can even use your device to lean around corners with an optional gyro setting. Mobile games have really come a long way, and co-developers Amazon Game Studios and Human Head should be commended. That polish extends to the visual style as well, which is stunning on an Amazon Fire HD tablet. The crazy writing on the wall that you'd expect out of an asylum is clear and concise, and every environment looks like there was a lot of work put into it. Screenshots don't really do it justice, as the framerate and smooth engine are the strongest aspects of Lost Within. [embed]290846:58289:0[/embed] This is a jump-scare game under-the-skin though, and it won't really offer up a lot that you haven't seen or rolled your eyes at before. I really like the literature that narrates the history of the asylum and its inhabitants, as it strays from the typical "diary" setup often with things like newspaper clippings, but once you're done reading up, it's back to a corridor simulator with "scary" monsters. In case you couldn't pick up on that obvious sarcasm, those creatures aren't really all that threatening, or nearly as interesting as the lore bits. Said corridors are often fun to roam through thanks to the mechanics, and freaky flashbacks are a constant source of entertainment beyond running and outwitting the baddies in the "real" world. What Lost Within really thrives on is the ability to tell a compelling story in an easily-digestible way throughout the experience. In-between the jumps and frights I had a burning desire to unravel the game's various mysteries, and press on to the next area. Amazon Game Studios only has a few games under its belt, but it's already making a name for itself in the industry. With a little more creativity Lost Within could be a full-blown retail game, which could be where the publisher is heading with the acquisition of Double Helix and a few other talented developers. [This review is based on a retail build of the game provided by the publisher.]
Lost Within review photo
Warning: it's another asylum game
Jump-scare horror games, or "YouTube Bait" as they're often now called, are a dime-a-dozen. Especially ones based in an asylum. Lost Within is a jump-scare horror game that takes place in an asylum (cue the laugh track). Thankfully, it has a handful of redeeming qualities that elevate it above the competition.

Amazon Fire TV photo
Amazon Fire TV

The Amazon Fire TV is getting a few much-needed upgrades


This thing plays games, you know
Apr 14
// Chris Carter
As a device, I really like the the Amazon Fire TV. In many ways I use it more than my Roku 3, mostly due to the ability to play more interesting games from time to time with the native controller. It's also getting a hea...
Esteban photo
Esteban

Amazon's taunting amiibo collectors, and the amiibros love it


The Tale of Esteban
Apr 09
// Brett Makedonski
Amiibo enthusiasts are all taking a minute to laugh. That's rare because the vast majority of them have been on-edge for the past week, looking to do the near impossible: secure wave four pre-orders. A tweet from Amazon Games...
Bloodborne bundle photo
Bloodborne bundle

Amazon's giving away Bloodborne with new PS4s


Now that's a deal
Mar 30
// Brett Makedonski
It's not exactly a new concept for Amazon to bundle the hot game of the week with consoles. That's been happening for a while with the likes of Grand Theft Auto V and Dying Light being two of the more recent example...
Evolve sale photo
Evolve sale

Evolve turns $40 tricks on Amazon


And some Bethesda stuff too
Mar 24
// Brett Makedonski
Psst. Hey, kid. No, not you; go back to licking the wall. I'm talking to your cool friend. The one that doesn't eat paint chips. You look like the sort of dude that likes videogames -- maybe asymmetric multiplayer ones. But, ...

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