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8:00 AM on 07.08.2013

Aliens: Colonial Marines campaign DLC uncovered

Aliens: Colonial Marines is getting downloadable campaign content in the near future, with leaked PS3 trophies revealing all. Stasis Interrupted is the name of the DLC, and it'll be part of the Season Pass some people actuall...

Jim Sterling

12:15 PM on 07.01.2013

Pitchford encourages Aliens: Colonial Marines PR tactics

Randy Pitchford is far from ashamed that Aliens: Colonial Marines looked nowhere near as good in real life as it did in highly scripted showcase demos, going so far as to encourage the industry to do it more. According to the...

Jim Sterling

8:00 AM on 05.03.2013

Aliens: Gearbox defends its right to mislead customers

Both Gearbox and SEGA have responded to a class action suit that alleges customers were lied to during the development of Aliens: Colonial Marines. Both companies are happy to defend themselves and seem unswayed by the threat...

Jim Sterling

8:00 AM on 05.01.2013

Aliens: Colonial Marines gets class action suit for lies

SEGA and Gearbox have been slapped with a class action suit for Aliens: Colonial Marines, accused of lying about the game to get it sold. It was only a matter of time.  Edelson LLC has taken the case, which alleges that ...

Jim Sterling



SimCity, Colonial Marines, and The Silence  photo
SimCity, Colonial Marines, and The Silence
by Jim Sterling

Recently, John Walker at Rock, Paper, Shotgun wrote a compelling article on SimCity, and how Electronic Arts' maintenance of radio silence has demonstrated total effectiveness in getting everybody to shut up. The basic argument is that any controversy can be sufficiently buried, provided those involved keep their lips glued and wait for the media to wander off bored. 

"Silence is a powerful weapon in the industry," Walker wrote. "The mad truth is, when it comes to gaming controversies, if you ignore it it will go away. This article is a fairly futile attempt to not let it, and to make sure our readers know that EA and Maxis never spoke to us, never responded to any of our questions, and never sent so much as a statement."

This is, sadly, a very stark reality in the game industry. No matter how badly a publisher screws its customers, no matter how controversial a game release, all a company has to do is close ranks and hold a phalanx position until the attackers stop poking -- and they will

Being indignant, no matter how righteously, is a game of diminishing returns, one that always ends in silence. 

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12:45 PM on 04.05.2013

Aliens: Colonial Marines Wii U canceled

Those of you left caring may have noticed Aliens: Colonial Marines missed its Wii U release launch window. There's a very good reason for that -- SEGA finally decided to shoot the lame dog in the head, and has quietly cancele...

Jim Sterling

8:00 AM on 04.03.2013

SEGA admits Colonial Marines trailers are unreflective

Following an upheld complaint with the UK's Advertising Standards Authority, SEGA Europe has admitted that trailers for Aliens: Colonial Marines do not reflect the game's final (shoddy) content.  The complaint was upheld...

Jim Sterling

8:30 PM on 03.22.2013

Aliens vs. Predator Evolution gameplay demonstrated

Aliens vs. Predator: Evolution has been out on Android and iOS devices for a little while now, but a new dev diary video going over gameplay mechanics and the abilities of the Xenomorph and Predator characters has arriv...

Conrad Zimmerman

10:15 AM on 03.21.2013

Aliens: Colonial Marines 360/PS3 update released

I'm sorry, dear readers. I've still not "gotten over" Aliens: Colonial Marines. After a set period of time, gamers tend to get aggressively apathetic over certain situations, and seem to grow angry if someone else isn't as re...

Jim Sterling

8:30 AM on 03.20.2013

Aliens: Colonial Marines 'Bug Hunt' DLC out now

Aliens: Colonial Marines' long-awaited (haha) "Bug Hunt" downloadable content is now available on Steam, Xbox Live, and PlayStation Network. It's a wave-based survival mode that, given the general brevity of the game's hyped ...

Jim Sterling

6:00 PM on 03.19.2013

4GB Aliens: Colonial Marines patch available for PC

Gearbox continues to demonstrate that, contrary to popular idioms, you can actually polish a turd. Aliens: Colonial Marines is being made shinier -- but no less stinkier -- in a 4GB PC patch that improves textures, A.I. behav...

Jim Sterling







Review: Alien vs. Predator: Evolution photo
Review: Alien vs. Predator: Evolution
by Jim Sterling

When the makers of Alien vs. Predator: Evolution saw the negative press and subsequent fallout regarding Aliens: Colonial Marines, they must have laughed. I imagine them bellowing obnoxiously, roaring their gleeful approval that no matter what their game will be like, there's no way it could be considered anywhere near as bad. 

Sadly, these hypothetical developers are wholly mistaken. Evolution is ironically titled, as backward and inefficient as it is. It manages to do the seemingly impossible and rival Colonial Marines in its awfulness. Just when Aliens fans thought things could only get better, along comes Angry Mob Games to demonstrate that, no, the franchise isn't done being pissed on yet. 

In fact, the flood's only just begun. 

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Developer on why Aliens' E3 demo was better than game photo
Developer on why Aliens' E3 demo was better than game
by Allistair Pinsof

That Aliens: Colonial Marines E3 demo sure was neat, but you know what wasn't neat? The actual game. According to an anonymous source that spoke with Kotaku, this was always going to be the case since the demo ran on hardware that far outmatched the power of current gen consoles.

"We were told many times through demo production, 'Don't worry about performance, just make it awesome,'" said Kotaku's mysterious source. "There was a reason [the demos] were never playable."

According to Kotaku, the E3 demo was built by TimeGate with animation by Gearbox and it ran in real time. Due to budgeting and the realities of current gen hardware, the development team (jury is still out on who exactly that is; TimeGate or Gearbox) had to cut back on visuals for the final product and don't the results show:

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Anonymous whistle blower claims Gearbox stole from SEGA photo
Anonymous whistle blower claims Gearbox stole from SEGA
by Jim Sterling

[Update: Just to make it clear, I have been able to corroborate the basic information presented by "Danielson," not his more editorialized opinions. I can't back his claims of "embezzlement" -- likely more an emotional response on his part than anything else. I cannot vouch for the blogger firsthand, only the information I've been able to double check with my trusted sources -- chiefly that Gearbox had at least tried to present SEGA an unfavorable contract, the game was slated for cancellation and later resurrected, and that Gearbox was not fully truthful with the publisher on how much work it was putting into Aliens. Naturally, with no official word, this is all still just off-record stuff until someone can actually explain something publicly.

After chatting with some developers from various studios, I've edited the headline to be more clear, and am adding this update.]

An anonymous writer, who has been regularly spilling details from within SEGA on the blog SEGA Awakens, has addressed the ongoing Aliens: Colonial Marines saga, adding fresh perspective and blaming SEGA, TimeGate, and Gearbox in different ways. Mostly Gearbox, though. 

I've independently corroborated the blogger's information using my own resources, which is why I'm confident enough to share his rather valuable insight. In his blog, the man writing under the alias "Bryan Danielson" states that the torrent of rumors following Colonial Marines' release are "99% true," but wished to correctly apportion the blame. 

In an engrossing read, the writer separated the culpability of the three main entities involved, detailing exactly how SEGA, TimeGate, and Gearbox messed up. He begins with TimeGate, the studio rumored to be responsible for most of Aliens' development under Gearbox's command.

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9:00 AM on 02.21.2013

TimeGate resumes show a LOT of Colonial Marines work

The Aliens community has been digging hard to get to the bottom of the ever-winding Aliens: Colonial Marines story. The latest development involves the unearthing of a number of resumes attributed to TimeGate employees, revea...

Jim Sterling

12:30 AM on 02.21.2013

Previewing a Crysis on Infinite Universes

Had your fill of all the Sony news? If so, awesome, because we recorded this episode of Office Chat before any of that could happen! In this conversation from Destructoid's news room, Jim Sterling, Jordan Devore and I someho...

Conrad Zimmerman