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Adventure Time

Adventure Time CE photo
Five copies up for grabs
[Update: Contest over! Winners are Octorockandroll, wrathofpink, Pawel Przeslanski, wastelanderone, and Blchalifax!] I have in my grubby little hands five copies of the Adventure Time: Explore the Dungeon Because I DON'T KNOW...

Adventure Time photo
Adventure Time

Ski Safari - Adventure Time is out today


It's literally Ski Safari with Finn and Jake
Dec 12
// Chris Carter
What do you get when you cross a super mathematical show with the mobile game Ski Safari? Well, Ski Safari Adventure Time would make sense, and that's just what is launching today on the Google Play and iTunes marketplaces. I...

The best and worst games of the week - Game of the Month

Nov 30 // Wesley Ruscher
Previous November Round-ups: Week ending 11/23Week ending 11/16Week ending 11/9  Stick It to the Man! (PlayStation 3 [reviewed], PS Vita)Developer: Zoink!Publisher: RipstoneRelease Date: November 19, 2013 (PS3), Early December (Vita)MSRP: $12.99 (with Cross-Buy) I enjoyed the ever-loving crap out of this game. From the cast of zany characters -- many of whom you may think are throwaways only for them to show up again in later levels -- to the crazy art style, level and puzzle design, and whimsically hilarious script. Everything is pitch-perfect. And while Stick It to the Man! isn't a particularly long title (it may only take you between three to five hours to complete the game's ten chapters) there's loads to observe and listen in on, and dozens of minds per level to explore, leaving you wanting more. I couldn't get enough of it. Read the full Stick It to the Man! review Adventure Time: Explore the Dungeon Because I Don't Know! (3DS [reviewed] PC, PS3, Wii U, Xbox 360)Developer: WayForward TechnologiesPublisher: D3 PublisherRelease Date: November 19, 2013MSRP: $29.99 (3DS), $39.99 (PC, PS3, Wii U, Xbox 360) At some point during the development process of Adventure Time: Explore the Dungeon 3DS, someone should have looked at the current build, and scrapped the project entirely. Whereas Regular Show 3DS was a flawed love letter to retro fans, Explore the Dungeon is a sheet of paper with chicken scratch scrawled on it. It's the worst game WayForward has put out in years, and yet another example of a wasted licensed game opportunity. Read the full Adventure Time: Explore the Dungeon review Borderlands 2 Headerhunter 2: The Horrible Hunger of the Ravenous Wattle Gobbler (Mac, PC, PlayStation 3, Xbox 360 [reviewed])Developer: Gearbox SoftwarePublisher: 2K GamesReleased: November 26, 2013MSRP: $2.99 After the disappointingly mediocre T.K. Baha's Bloody Harvest, I went into The Horrible Hunger of the Ravenous Wattle Gobbler with tempered expectations, but I was pleasantly surprised. Though the core gameplay is largely unchanged and the set of missions are just as short in length, Wattle Gobbler features a more fleshed out narrative, with funnier and more important dialogue. Mister Torgue shines as one of the most well-written characters in all of Pandora, and that brilliance helps make this DLC pack more worthwhile than the last one. Read the full Borderlands 2 Headerhunter 2: The Horrible Hunger of the Ravenous Wattle here Fighter Within (Xbox One)Developer: AMA, Ltd.Publisher: UbisoftRelease Date: November 22, 2013MSRP: $59.99 Fighter Within is a lazy tech demo with a poor story, unimpressive fighting engine, and a forgettable cast. Maybe one day we'll have a cool Kinect fighting game, where everyone at EVO is flailing around with some semblance of strategic value. But this is not that day. Read the full Fighter Within review Soulcalibur II HD Online (PSN, XBLA [reviewed])Developer: Project SoulPublisher: Namco BandaiRelease Date: November 20, 2013MSRP: $19.99 Soulcalibur II HD Online is a nearly flawless update of a decade old title. While it’s unfortunate that the online mode isn't nearly as polished as the rest of the game, the true soul of the game has never looked so beautiful. Hopefully Namco works out the kinks in the netcode, but even with its shortcomings there is more than enough game here to warrant another go with this fighting game classic. Read the full Soulcalibur II HD Online here Mario Party: Island Tour (3DS)Developer: Nd CubePublisher: NintendoRelease Date: November 22, 2013MSRP: $39.99 The only true merit of Mario Party: Island Tour is the ability to play Mario Party with your local friends on the 3DS. As long as they have a 3DS and are close-by, playing via Download Play is fairly quick and painless. However, the lack of online play and the overall single-player experience is a pretty big bummer. Unless you’re desperate and need a quick Mario Party fix on the go, stick with a console version if you can. Read the full Mario Party: Island Tour here BandFuse: Rock Legends (PlayStation 3, Xbox 360 [reviewed])Developer: Realta Entertainment GroupPublisher: Mastiff GamesRelease Date: November 19, 2013MSRP: $69.99 (Artist Pack:  game + 1/4" to USB guitar cable), $79.99 (Band Pack: 2 guitar cables, mic, 4-port USB hub, acoustic guitar adapter - game NOT included), $179.99 (Guitar Bundle - Guitar Center Exclusive: game, guitar cable, & Fender Squire Bullet guitar) It's impressive to see a game such as this, focused on not only teaching you how to play guitar, but also how to have fun with it. The multiplayer extensions are a blast (if you have that many guitars, or friends that can play), and the karaoke and backing track selections can really further the creativity. While the jumps in difficulty can be drastic at the higher levels, there's still plenty of ways to adapt, and BandFuse surprises at each step. Read the full BandFuse: Rock Legends here   Read the full Super Mario 3D World review
Game of the Month photo
Week ending 11/30 & November Game of the Month
Thank goodness November is finally over. It was a hectic month -- that will go down in gaming history as one of the greatest ever -- thanks, in no part, to the launch of two brand spanking new consoles from both Sony and Micr...

Review: Adventure Time: Explore the Dungeon (3DS)

Nov 25 // Chris Carter
Adventure Time: Explore the Dungeon Because I Don't Know! (3DS [reviewed] PC, PS3, Wii U, Xbox 360)Developer: WayForward TechnologiesPublisher: D3 PublisherRelease Date: November 19, 2013MSRP: $29.99 (3DS), $39.99 (PC, PS3, Wii U, Xbox 360) As the name might imply, Explore the Dungeon is predictably a dungeon crawler through and through, as players are tasked with completing a randomly generated 100-floor labyrinth. There's no real plot to speak of (and that's fine), as Princess Bubblegum wants you to get to the bottom of why prisoners are escaping from said dungeon. From start to finish as either Finn, Jake, Marceline, or Cinnamon Bun (as well as a few other secret characters), you'll basically just battle your way to the end in the exact same way -- but you most likely won't make it very far. On the 3DS, the presentation is lazy, lackluster, and shameful. As a fan of retro games, I'm actually quite fond of an 8- or 16-bit style every so often, if it's done right. But here, it's clearly a placeholder for a rush-job, as the cutscenes look like they were created in Microsoft Paint, and the animation is awful all around. It doesn't help that the voice acting sounds tinny on the 3DS (like it was recorded in a parking garage) and the writing is devoid of any charm or wit whatsoever. But this lack of effort pales in comparison to the animation in-game, which renders it borderline unplayable. Simply put, the game is constantly chugging along at a snail's pace, with a perpetual framerate problem. There's no run button by default to make it better, so it feels like the entire game is running in slow motion. I honestly have no idea how the 3DS version was allowed to be released in its current condition. [embed]266260:51570:0[/embed] Gameplay isn't much better, unfortunately. It's as bare-bones as you can get. You'll have your standard attack button at your disposal (which can be charged), as well as blocking, dodging, sub-weapons, and a super power. The sad part is you won't need to mix up any of these concepts beyond mashing your normal attacks -- the AI is so poorly designed that you can get by without any sort of deviation in strategy. Although each character has a different playstyle or power (Jake and Marceline can traverse gaps, Finn can equip more items), your choice won't matter in the end because you can just breeze through the boring dungeons with any of them. While the first few floors start out promising, you'll quickly realize that each level is a ghost town, with the same few enemies repeating over and over 10 levels at a time until a new theme arises. In lieu of any sort of multiplayer found in other versions, you get a cute BMO on the bottom screen that barely talks. Foes consist of uninspired designs that vaguely resemble characters from the show, and bosses aren't that much better. The only real value the game has in terms of fan service is at the very end, where it reveals a plot point that is yet to be presented in the show. That's... literally it. The actual dungeon layouts, which tend to follow the same formula of "the staircase is always on the opposite end from where you start," are utterly uninteresting. When coupled with the boring enemy designs and the fact that you don't actually earn experience from killing anything, there's absolutely no incentive to explore in Explore the Dungeon. Speaking of experience, you have to "buy" your actual upgrades in town with the gold you acquire from the dungeon. Should you choose to go back up (you'll get the option every five floors), you better spend all the money you have -- because you lose it when you leave the hub world. It's a design choice that makes no sense whatsoever considering the game is far from "hardcore" in any other aspect. Why limit your ability to develop your character and at least have fun? Although this review is based on the 3DS game, I did get a chance to play the console version, and it's a much better experience in every respect. Not only does the game not suffer the perpetual slowdown problem of its portable cousin, but it's four players, and generally looks better all around. There are also a number of other small improvements, like the fact that Lady Rainicorn's dialog is in Korean -- small touches that show more effort. It still has the same dull gameplay as it's essentially identical in terms of feature parity, but with three other Adventure Time fanatics it could be a good bargain-bin purchase -- because it will hit the bin sooner than later. At some point during the development process of Adventure Time: Explore the Dungeon 3DS, someone should have looked at the current build, and scrapped the project entirely. Whereas Regular Show 3DS was a flawed love letter to retro fans, Explore the Dungeon is a sheet of paper with chicken scratch scrawled on it. It's the worst game WayForward has put out in years, and yet another example of a wasted licensed game opportunity.
Adventure Time review photo
Unacceptableeeeeee!
I remember my first episode of Adventure Time. It randomly came on the TV one day and I had no idea what it was -- but I couldn't stop watching. There was something about the show that kept my eyes glued to the screen, watchi...

Adventure Time trailer photo
Adventure Time trailer

Adventure Time: Explore the Dungeon gets a launch trailer


Because I DON'T KNOW!
Nov 19
// Brett Zeidler
In case it slipped under your radars, Adventure Time: Explore the Dungeon Because I DON'T KNOW! has a quick new launch trailer to remind you that this is a thing that came out today among all the awesome stuff launching thes...

Contest: Win a cool Adventure Time watch!

Nov 11 // mrandydixon
About the watches: Nooka has partnered with Cartoon Network Enterprises again (CNE) to create a limited-edition timepiece based on Adventure Time, the fun, irreverent series from creator Pendleton Ward that has people everywhere saying things like "algebraic," "mathemagical" and "rhombus!". The Adventure Time Finn watch from Nooka features graphics and colors inspired by Finn, Jake's loveable human companion and best friend. Size: 38 x 38 x 10mmBand Width: 20mm Water Resistance: 3ATM Functions: Alarm, Chronograph, Date, Time Battery: CR2016 Battery (3.0VDC Operating Voltage) Module: 32,768Hertz Quartz Crystal Oscillation Frequency Display: TDF LCD Display Electroluminescent(EL) Case Material: Co-molded With PU Body Case Back: Stainless Steel/Screw In
Adventure Time watches photo
Celebrate the launch of the new game
[Update: Contest over! Winners are ATBro and Swishiee!] To celebrate the impending release of Adventure Time: Explore the Dungeon Because I DON'T KNOW on November 19 (that's next week!), our friends at Cartoon Network and D3P...

Pendleton Ward Broken Age photo
Pendleton Ward Broken Age

Pendleton Ward joins the voice cast of Broken Age


Plays the part of 'the lovable Gus'
Nov 04
// Brett Zeidler
Hot off the heels of Day of the Devs, a video was posted on Double Fine's YouTube account today announcing -- and showing proof! -- that Pendleton Ward (best known as the creator of Adventure Time) will be lending his v...
3DS photo
3DS

Zelda, Pikmin, and Frederator cartoons coming to 3DS


Nintendo Video snags Bravest Warriors, Bee and PuppyCat
Nov 01
// Jonathan Holmes
Nintendo's dabbled in 3DS-exclusive animation before with the short-run Kid Icarus: Uprising series, and it looks like that dabbling is about to reach new heights. They're rolling out five new Nintendo Video series, starting ...
Peppermint Butler photo
Peppermint Butler

Adventure Time Steam pre-order bonus: Peppermint Butler


Free with pre-order, $2 after the fact
Oct 15
// Steven Hansen
Still deciding which console deserves your Adventure Time: Explore the Dungeon Because I DON’T KNOW! pre-order? Aside from the 3DS-exclusive collector's edition, platform choices seemed a wash. Just pick wherever you ha...
Adventure Time ETDBIDK photo
Adventure Time ETDBIDK

Adventure Time gets more friends to explore dungeons with


About adventure time!
Oct 10
// Steven Hansen
The upcoming Adventure Time game, Explore the Dungeon Because I DON'T KNOW, got a new trailer showing off its hub world from where you can boost stats and purchase things, as well as listen to the fully voiced show character...
Adventure Time  photo
Adventure Time

New Adventure Time game gets 3DS-only collector's edition


Exclusive to the 3DS because I DON'T KNOW!
Aug 16
// Steven Hansen
The upcoming Adventure Time: Explore the Dungeon Because I DON'T KNOW! looks great. I enjoyed my hands-on time with the game, which has gone in a decidedly different direction from the Zelda II-styled Hey Ice King! Why'd You ...
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Poke BEEMO in the face with this new Adventure Time app


It also has games!
Jul 19
// Hamza CTZ Aziz
BEEMO! IT'S BEEMO! ON YOUR PHONE-O! The lovably little computer from Adventure Time is now a free app for your iPhone and iPad! BEEMO will happily greet you upon launch, and then you can do all sorts of things with the app. P...
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Adventure Time skips PS Vita, Namco trolls system fans


'Who has a PS Vita?'
Jul 18
// Jim Sterling
The new Adventure Time game is coming to Xbox 360, PS3, 3DS, and Wii U, noticeably omitting the long-suffering PlayStation Vita from its lineup. As you might expect, Vita owners are a bit upset at the snub, and have taken to ...
New Adventure Time game photo
New Adventure Time game

Exploring Adventure Time's dungeon because I DON'T KNOW


New Adventure Time game from WayForward looking better than last year's Hey Ice King
Jul 17
// Steven Hansen
WayForward is coming with a follow-up to last year's Hey Ice King! Why'd You Steal Our Garbage?!, but it's not quite a sequel. Adventure Time: Explore the Dungeon Because I DON'T KNOW is a multiplayer dungeon crawler and, in...
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Go create your very own Adventure Time game


UNACCEPTABLE!
Jul 11
// Hamza CTZ Aziz
Cartoon Network has released a free-to-play browser game where you can create your very own Adventure Time game! Adventure Time Game Creator let's you design levels, set up enemies, power-ups, and more. Right now you can only...
Adventure / Regular photo
Adventure / Regular

Scope these Adventure Time, Regular Show game covers


Wii U and 3DS box art for the upcoming WayForward projects
Jun 24
// Tony Ponce
As you've already heard, WayForward is helming another pair of Cartoon Network games. There is Adventure Time: Explore the Dungeon Because I DON'T KNOW!, a follow-up to last year's Hey Ice King! Why'd You Steal Our Garbage?!,...
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Shaqfighter, Ride A Pokémon, The Bureau, & Metro Reviews


The Destructoid Show shuts up and JAMS
May 14
// Max Scoville
Hey gang, here's today's Destructoid Show! ...It's a weird one. Did you see those new Pokémon from Pokémon X & Y? You can ride one of them, but mostly, they just look like regular animals. If you like weird...
Adventure Time photo
Adventure Time

New Adventure Time game coming, will be multi-platform


Party, party, PARTY! AWOOOOOOO!
May 14
// Tony Ponce
A GameFly listing appeared yesterday, reconfirming the existence of the upcoming Regular Show videogame. D3Publisher has put out a press release this morning officially announcing Regular Show: Mordecai and Rigby in 8-Bit Lan...
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Videogame art show parties hit New York and Toronto


New games, new art, and free beer?
May 02
// Jonathan Holmes
[Snake and Spider-Man by Reyyy] The good people at Attract Mode have not one, but two big gallery shows for you to have. The first is No Quarter 2013, which opens this Friday at NYU's Game Center at  the T...
Adventure Time photo
Adventure Time

Listen to the Adventure Time 3DS OST now on SoundCloud


Greatest. Soundtrack. Ever.
Dec 20
// Brett Zeidler
Guys, Adventure Time: Hey Ice King! Why'd you steal our garbage?!! (also known as the greatest thing to ever happen to me) has an amazing soundtrack. I don't even know how to begin to describe it to you guys. Which is good, ...
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LA Game Space fund offers new games from big names


Katamari creator, Vlambeer, and more to release new titles
Nov 24
// Jonathan Holmes
We've talked about the L.A. Game Space kickstarter and its absurdly generous rewards before, but they bear repeating. Gaijin Games is putting the backer who donated $5,000 into their upcoming game Runner 2 as a playable char...
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Adventure Time: HIKWYSOG!?'s Secret Self Portrait Screen


Up Up Down Down Left Right Left Right B A Start
Nov 24
// Jonathan Holmes
It's feels a little wrong write this post. Publicizing the existence of this "secret screen" obliterates any semblance of secrecy that it once had. I blame Pendleton Ward for this. Some secrets are just too gr...

Review: Adventure Time: Hey Ice King! Why'd You Steal...

Nov 22 // Jonathan Holmes
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?! (3DS [reviewed], DS)Developer: WayForward IndustriesPublisher: D3 PublisherRelease: November 20, 2012MSRP: $29.99 / $39.99 (Collector's Edition) Adventure Time: HIK!WYSOG?! starts with a nightmare where an owl kicks your ass. From there, things quickly transition to a conversation between a boy named Finn, his shape-changing dog Jake, and a little Game Boy-esque robot named BMO. The robot encourages the boy and his dog to destroy every tea cup in the basement. Next, the two protagonists talk to another robot -- one that looks like a talking microwave -- about stat building (of course), before leaving the house. Just as they step outside, an old flying man steals their garbage. The heroes deem that behavior to be unethical, so they decide to go to the old man's house and beat him up. To Adventure Time fans, all of this will seem perfectly normal, and only works as a teaser for what's to come. To those who've never seen the show, it's a perfect primer for the brazenly bizarre, effortlessly charming world of Adventure Time. [embed]239115:45880[/embed]  Like some of the best episodes of the show, the game's storyline is fairly barebones, but the writing is excellent. I laughed out loud and not just because I'm a fan of the show. In fact, I'd wager that a lot of the charm and humor in the game may have a greater effect on people who aren't already familiar with Adventure Time, as the concepts and characters will feel more fresh. If you're a fan of the style found in games like Katamari, Scott Pilgrim, Earthbound, Animal Crossing, or other sweet and strange videogame series, chances are you'll feel right at home.  The similarities to Scott Pilgrim go deeper than that. Paul Robertson, one of the head animators on Scott Pilgrim vs. the World: The Game, worked on the art for Adventure Time: HIKWYSOG. If you're as big a fan of Mr. Robertson's work as I am, you'll pick up on his style right away, as it's quite prevalent during some of the bigger, more beautiful enemy graphics. Mr. Robertson was joined by Joakim "Konjak" Sandberg, one of the best sprite artists in the business, as well as Shiho Tsutsuji, a 10+ year veteran in the pixel art field, whose past credits include the Fire Emblem series and just about every 2D Kirby game of the past decade. All of these artists under one roof makes for one of the best-looking sprite-based games in recent memory. The animation here is more fluid and expressive than just about anything you might find on television, including Adventure Time.  The sound design and score on the game are equally impressive. Sound effects and voice samples from the show's excellent cast are peppered throughout, which comes as no surprise. The quality of the original songs and arrangements by Jake "Virt" Kaufman of the WayForward sound team are another subject entirely. They came out of left field, and totally blew my mind. There are a shocking amount of songs that feature full vocals, from the opening theme, to the candy graveyard theme (complete with creepy ladies whispering "death" in your ears), to a new song written specifically for a 1,000-year-old vampire queen, and many more. These songs don't mimic the exact songwriting style you'd find in the show, but that's a good thing. They stay true to the feel of the source material while giving even diehard Adventure Time fans something that they've never experienced before. The ending theme includes the lyrics "our friendship is stronger than any butt." I shouldn't need to tell you that you've just witnessed greatness. While the writing, graphics, and sound are all near perfect, the actual game design is more of a mixed bag. The game takes inspiration from Zelda II, offering a 2D, top-down RPG overworld and side scrolling town/dungeon/set piece action sequences. The pacing is far more dense than Zelda II, with important locations much closer together, faster-paced combat, and fewer instances of unavoidable random battles in Ooo to slow you down.  You'll need to have a healthy sense of exploration to get through the game, which requires searching both the overworld and the sidescrolling areas for new items and abilities in order to proceed. The structure is generally fetch-quest focused, which some may qualify as "padding," but if you love being in the game's world as much as I did, you'll take any excuse to spend more time with Peppermint Butler or the Earl of Lemongrab, even if it means searching every corner of Ooo looking for Wildberry Princess's diary. Thankfully, you'll need more than passive item collecting to pass through some of the game's various gates. There is also a fair amount of ability collection for both Jake and Finn, both of whom are controlled simultaneously. (Jake's actions are mapped to X and R, while Finn's actions are controlled with the remainder of the inputs.) Jake starts off with nothing more than a slow, weak, long-distance punch (he's clearly feeling lazy), but through various tomes of knowledge and personal experience, he learns to float in the air, Princess Peach style, to form an ear shield that protects from projectile attacks and repels harsh winds. He can also learns to turn into a cute little boat, and much more. Finn's abilities are more direct, generally focused on swordplay. He starts with a slide attack, ground pound, three-hit-punch combo, and an uppercut, but over the course of the game, he acquires a sword and multiple ways to make use of it.  To further mix things up, Finn and Jake can grab various pick-ups from enemies and treasure chests. Other than the well-hidden Wizard Stars which are generally used for health recovery, temporary stat enhancement, and special moves. Most of these items have links to the show, like the frozen business man's brief case, the crystal apple, beauteous wings, everything burrito, tiger hand, etc. Quite a few of them are rare, which makes hunting for them all the more fun. Only truly dedicated explorers find The Enchiridion (note: I still haven't found it myself). To add a further sense of discovery, there is an item-mixing system that can lead to unexpected results. Mix salt with a milkshake and chug it down -- you'll begin to spout ice shurikens straight out of The Chamber of Frozen Blades. It's a shame that this aspect of the game wasn't more fully integrated into the overall design. You can go the whole game without mixing a single item, or bothering with any non-quest oriented pick-ups. That speaks to my main issue with the game -- it doesn't ask enough of the player. Most enemies are fairly passive beasts. They have distinct and expressive attack patterns, but are all fairly easy to defeat or avoid. All the game's bosses have easy patterns to learn too. Other than the last two fights, experienced players will likely beat them all on the first try. Worse, the game is over way too soon. I didn't up my speed stats -- which increase your overworld and side-scrolling area walking speed -- until close to the end of the game, and I did a fair amount of extra running around and exploring (though there are still plenty of secrets I've yet to see), but I still beat the game in less than six hours. Although there is a New Game+ option, it's largely the same experience. In both difficulty and length, Adventure Time: HIKWYSOG?! feels like an extended first level of a much larger, potentially more challenging game. It's better that WayForward and D3 used their resources to create a short but expertly crafted game than to use the same budget to make a larger but more watered-down experience, but that doesn't change that fact that most consumers will expect a larger game for the retail asking price.  As for the collector's edition stuff, it's fairly barebones, but still worth owning for hardcore fans of the show. Like the game itself, the overworld map and bestiary book are small but made with genuine love of the source material. You also get a plastic stylus in the shape of Finn's sword, which will likely be most appealing to those with smaller hands. My favorite bit is the Enchiridion-shaped metal case the package comes in. It's extremely well put together, and gives even an old jerk like me a sense of wonder.  There was a time when a game like Adventure Time: HIK!WYSOG?! would qualify as a near perfect game, length and all. Ironically, WayForward's own excellent digital offering Mighty Switch Force has caused that standard to change. The game feels more like a top class, $15 download than retail title. That said, it's still an incredibly well-crafted game, and easily the best piece of self-contained Adventure Time artwork I've seen yet. With 50+ characters from seasons 1-3 of the show in appearance, it feels like more than a love letter to fans. It's closer to an expertly blended Megazord of everything that makes the show great. If you are a huge fan of Adventure Time, and/or are a less experienced videogame player, feel free to tack two points on to the score.
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I don't love it when you get small, Jake
Adventure Time is currently my favorite show on television. It offers the same kind of nonchalant surrealism, iconic but expressive characters, and the simple delivery of complex themes that got me interested in videogames in...

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Here is how Adventure Time: HIKWYSOG? was made


Now in podcast form!
Nov 14
// Jonathan Holmes
Last week on Sup Holmes, we were lucky to talk to WayForward's James Montagna, the director of Adventure Time: Hey Ice King Why'd You Steal Our Garbage? for the DS and 3DS (podcast available here). James was kind enough...
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Sup Holmes gets BMO'ed with WayForward's James Montagna


Adventure Time dev gets totally math
Nov 11
// Jonathan Holmes
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe ...
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Adventure Time 3DS goes gold, launching November 20th


Oh my glob!
Oct 26
// Brett Zeidler
Guys, we finally have a release date for Adventure Time: Hey Ice King! Why'd you steal our garbage?!! I mean, November 20th has been the day that I saw floating around for quite a while now, but it's the official date now as...
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Tons of awesome free Adventure Time games here


Sep 18
// Jonathan Holmes
[Update: Here's a game by some of the lads who brought you Octodad and the forthcoming Octodad: Dadliest Catch. Neat!] In the last story I wrote about the Adventure Time Game Making Frenzy, I said that if I had been able to p...
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Adventure Time game making frenzy is a go


Sep 14
// Jonathan Holmes
Starting today, game developers from all over the World Wide Web will be holding the first ever game jam dedicated to Adventure Time. Series creator Pendleton Ward kicked off the event himself, live form the internet. He did...
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Indie game site Venus Patrol launches with awesome games


Sep 11
// Allistair Pinsof
Venus Patrol has been "really honestly actually finally launched," according to creator and indie game curator/journalist/adventurer Brandon Boyer. One click on this hyperlink will prove that he is in fact not a scheming...

Oh my GLOB: Hands-on with WayForward's Adventure Time

Aug 29 // Steven Hansen
Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?! (DS, 3DS [previewed]) Developer: WayForward Publisher: D3 Publisher Release: Fall 2012 Pendleton Ward has a firm affinity for video games, putting the deliciously named Hey Ice King! Why’d You Steal Our Garbage?! in the enviable situation of a being a game adaptation of a successful property with direct input from the original creator. Ward wrote the story and signed off on WayForward’s original soundtrack, yielding a game that, from the onset, absolutely feels like you’re in an episode of the show. Hey Ice King! begins in Finn and Jake’s unmistakable tree house, with the pair waking up from a bad dream involving the enigmatic Cosmic Owl. Jake suggests Finn go down to a never-before-seen secret basement to smash things in order to raise his spirits and so begins the tutorial, following an adorable appearance by BMO, who chooses to join his pals on the adventure of the day as the touch screen, which serves as a map, loot screen, and stat layout. Down in the basement, you can smash teacups to your heart’s content (actually, I expected more) while learning the system, which is undoubtedly familiar to someone who’s played a 2D sidescroller. Y to punch (mash it quickly for a combo), down Y for a crouched kick, B to jump, down B for a slide attack, and so on. While you play through the game as Finn, Jake tags along, lazily nestling himself into Finn’s backpack, from where he can use his wonderfully stretchy arms for a weaker long range punch, with X. As the adventure progresses, Jake’s enthusiasm goes up and he’ll employ new powers, like the ability to make bridges for Finn to cross gaps over interminable trenches. Finn will also gain access to his sword later in the game, allowing him to dice up chumps. Once you get out of the tutorial, outside you’ll find your garbage mysteriously missing and who’s to blame? The Ice King, naturally, who has pilfered your garbage in order to construct a garbage princess. Finn resolves to track down the Ice King to find out what he’s up to and to teach him a lesson about stealing garbage. After a brief stop at a screen with water nymphs at a fountain explaining that these locations are where you can restore your health and save your game, it’s off to the world map, a top-down sort of overworld right out of an RPG. There are four areas of Ooo to explore, including Candy Kingdom, the Ice Kingdom, Red Rock Pass, and starting with the grasslands. On the overworld, you can stop at landmarks that stand in for Adventure Time locales, at which point you’re transitioning back into the 2D, sidescrolling view and able to talk to denizens and accept sidequests. Visiting the Village of the Housies, I met up with Princess Bubblegum, who told me there was a map cartridge hidden around that she could install in BMO if found; I heard that Donnie was causing trouble again, stealing mail; and I met a dog-house’s owner who informed me a big blue guy flew over and gave the dog fleas. While the central story thread involves solving Ice King’s riddles to catch up to the abominable no-man, you can essentially do what you like, when you like, albeit some of Ooo is restricted until Jake’s special powers are unlocked. Also on the overworld are floating shadows that represent random enemy encounters. Touch a shadow and you go into a 2D battle mode, in which you must kill all the things. Delightfully, someone has started strapping knives to bunnies and hammers to turtles, so they rank among your enemies, along with expected Adventure Time staples, like those obnoxious worms, King Worms, and dumb rocks. Clearing the space of enemies yields a chest, which vomits loot out with hilarious force. From the overworld, you’ll also have to go through transitional “dungeons” to get to different parts. Tracking down Donnie, for example, required me to go through one to get up to a higher hill. These dungeons are long, 2D stretches filled with enemies, some mild platforming, and occasional treasure, though you don’t have to off each enemy to reach the end. From BMO’s loot screen, you have access to healing items -- food -- which can be combined with condiments to great effect. Combing a hamburger and a ketchup bottle, for example, creates a restorative item that yields full health, whereas the hamburger on its own only gives you a fraction. Certain combinations, however, can actually drain your health. Apparently putting syrup on a cupcake was a bad idea, but it sounded good in my head. From the loot screen, you also have easy access to power-ups, which generally last about 20-30 seconds and give Finn some sort of boost, like quicker attack speeds or higher jumps. There are also some light RPG elements in the form of collectible wizard stars, which can be used to upgrade your base stats (health, strength, speed). Finding one also makes an empowering tune play, though it’s not as great as the Finn and Jake boss battle victory dance. It’s great, of course, to have more of an idea of how the base gameplay is going to pan out, with WayForward’s staple retro sensibilities coupled with Adventure Time flair. That last part is most important, however. Undoubtedly thanks to Ward’s collaboration and story writing, playing Hey Ice King! feels so much like watching an episode of the show. I was chuckling consistently while reading dialogue steeped in the show’s distinct lexicon and linguistic style. Seeing familiar faces, like the pitiful Neptr, or hearing LSP say “Oh my GLOB” in one of the game’s voiced one liners, makes you feel right at home if you’re a fan of the series.
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If you’ve been reading Destructoid with any regularity, you know that we love us some Adventure Time. I side quite happily with my Dtoid kin, having been enamored with the program for some time now. Perhaps it was meant...


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