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3:30 PM on 03.03.2015

Oxenfree is bringing some flair to new-school adventure games

Last year a group of former Telltale and Disney employees came together to form Night School Studio. At GDC this morning, the indie developer unveiled its first project, "supernatural teen thriller" Oxenfree. The studio's Te...

Darren Nakamura

10:30 AM on 03.02.2015

Psycho-Pass game dated on Xbox One, with a badass new console decal

Psycho-Pass is a pretty great anime, and I'm excited for the upcoming Xbox One game, set to debut in Japan this year. We won't have too long to wait either, as developer 5pb has announced a release date -- May 28. There ...

Chris Carter



Review: The Deer God photo
Review: The Deer God
by Ben Davis

In a lot of ways, The Deer God is a love letter to nature. The idea was born from the developers' childhood memories of playing in the woods and seeing wild deer, and that admiration of the outdoors is quite apparent. The forests, fields, and other natural locations are simply gorgeous, and playing as a deer is as soothing as you might expect.

However, these tranquil moments eventually give way to some rather unfortunate gameplay decisions. I got a good sense of what the developers were going for, and in some respects they succeeded. But at times, it felt like they had too many ideas, or were trying to please too many people, resulting in a few areas of gameplay that fall flat or don't seem to fit in very well. It's still a very charming adventure, but it's hard to look past its flaws.

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9:00 PM on 02.26.2015

Can 2015 be the year of clay, please?

Ooh, a chance to talk about clay animation and armatures without straying away from videogames. Better jump on it. This video takes us behind the scenes of Armikrog, a point-and-click adventure that made it through Kickstar...

Jordan Devore

6:30 PM on 02.26.2015

Life is Strange Episode 2 launch has been delayed

[Update: Square Enix declined to provide more information when pressed for comment. However, Dontnod addressed the matter over Twitter, saying "development is on track and we're looking to release it before the end of Ma...

Kyle MacGregor

5:00 PM on 02.25.2015

Damn, Hunger is unsettling

LittleBigPlanet Vita developer Tarsier's new project, Hunger, is looking impressive. And spooky. It's that good kind of "everything is off kilter and uncanny" beat of constant unnerving versus any sort of aggressive scare. T...

Steven Hansen





1:00 PM on 02.25.2015

Get possessive over Gotham in this Batman: Arkham Knight trailer

The upcoming, M-rated end to Rocksteady's Arkham trilogy has a lovely new trailer out today. And this one isn't polished, artsy CG the series is known for. Some well cut in-game footage, a view of the rogues gallery teaming ...

Steven Hansen

2:30 PM on 02.24.2015

Batman: Arkham Knight has an M rating

The end of Christopher Nolan's Batman trilogy, The Dark Knight Rises, squeaked by with a PG-13, but it looks like Rocksteady's Arkham trilogy didn't have the same luck. Arkham Knight director Sefton Hill told IGN that the gam...

Steven Hansen

12:30 PM on 02.24.2015

Telltale's first original series is a TV show and videogame crossover

Telltale Games has a propensity for surprising when it comes to revealing new projects. The news that it was creating a story-based Minecraft was so far out of left field, that it prompted us to wonder aloud what the nex...

Brett Makedonski



Review: Hot Tin Roof: The Cat That Wore a Fedora photo
Review: Hot Tin Roof: The Cat That Wore a Fedora
by Jason Faulkner

I’ve really been delving into the indie scene lately. There’s a huge amount of games coming from smaller development studios, and I’ve found a few that really impressed me. When I heard that a “crime noir Metroidvania with a cat in a fedora” was available to review, I was all in. I mean Cave Story, Terraria, and Shovel Knight are indie titles that could all fall under the fairly vague “Metroidvania” genre and they’re some of the most critically acclaimed games of all time.

As I played Hot Tin Roof: The Cat That Wore a Fedora, I found myself alternately intrigued and absolutely disinterested. Some things were well executed, while others were distracting and annoying. Having such fond memories of exploring Castle Dracula and Zebes, I expected a title that took on their mantle to continue the gaming traditions they established, but what was here was sandpaper compared to those classics’ smooth marble.

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Starr Mazer adds Transformers composer Vince DiCola, high profile crossovers photo
Starr Mazer adds Transformers composer Vince DiCola, high profile crossovers
by Darren Nakamura

Starr Mazer came out of the gate with an impressive roster of artists working on its soundtrack. Despite having a huge list of talent to pull from, developer Imagos Softworks has added another composer sure to pull on some nostalgia strings. Vince DiCola, composer of the 1986 Transformers movie soundtrack, has joined the team of contributors.

Over the past couple weeks, Starr Mazer has also announced crossover projects with other high profile Kickstarter titles. The inclusion of Children of Morta, Hyper Light Drifter, and Shovel Knight has been known, but the video above collects the interactions together, along with the announced voice cast. Paradise Lost: First Contact has also announced a crossover, though it is not featured in the video.

Below, a new trailer has been cut together, and it features the scene that made people interested in the point-and-click/shmup mashup in the first place. Yes, I want to jump off a ledge and have my remote-controlled spaceship catch me on the way down.

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3:30 PM on 02.09.2015

Worlds Adrift has open-world swinging, flying ships

The thought of harvesting more trees and crafting more trinkets is unappealing, but I'll put up with those mechanics if it means getting to swing around in an open world. This is Worlds Adrift, an adventure game from Surgeon...

Jordan Devore

2:30 PM on 02.09.2015

Shelter 2 dips its adorable little lynx toes into March

Despite the typical Portland bleakness, I'm all warm and fuzzy after rewatching this Cuteness in Shelter 2 video Steven posted the other week. Those lynx cubs had better not die young. We've been saying February for months no...

Jordan Devore



Review: Sunless Sea photo
Review: Sunless Sea
by Ben Davis

Adrift at sea in a massive underground cavern. No natural lighting to speak of. Your ship's hull has taken a beating from enemy cannon fire and giant crustaceans. Fuel and supplies are running low, but you might be able to survive the journey back home if you're willing to make some sacrifices. Your crew is growing scared and restless. You think you hear something moving under the water...

Sunless Sea is a game of choices. Will you risk smuggling illegal cargo to faraway ports if it means extra money for supplies? Will you offer sacrifices to the gods of the sea, or remain firm in your belief that your frightened, pious crew are just being superstitious? Will you resort to feeding on rats if you can't find anything else to eat? If it comes down to it, would you even be willing to eat your own crew if it meant you could survive another day? These are all questions you will eventually have to ask yourself if you ever hope to be victorious in the cold, dark waters of the Unterzee.

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9:30 AM on 02.06.2015

Impact Winter's post-apocalyptic squad survival goes to Greenlight

Impact Winter looked cool when it showed up last year on Kickstarter, but potential backers gave it an icy reception; it only made about 22% of its initial funding goal. Any who were worried that it may not see the light of ...

Darren Nakamura

7:00 PM on 02.04.2015

It's hard to believe Grow Home is a Ubisoft game

In my dream world, Ubisoft would primarily put out smaller personal projects like Grow Home, but, I get it -- there's substantially more money to be made on Assassin's Creed and its ilk. I'll cherish these moments whenever I...

Jordan Devore