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5:00 PM on 03.11.2015

The Just Cause 3 collector's edition is open to a vote

It's rare that I buy collector's editions any more, but I'm also not above laughing at "9 inch Rico," so here we are. It's one of the items that, based on your vote, might end up in the Just Cause 3 CE. Other choices include ...

Jordan Devore

12:30 PM on 03.11.2015

Sega and Game Freak join forces for Tembo the Badass Elephant

Game Freak (Pokémon, Drill Dozer) and Sega (Sonic Runners, Sonic Boom) are collaborating on Tembo the Badass Elephant, a side-scrolling action game about a commando elephant who will seemingly level entire cities on h...

Jordan Devore



Harebrained Schemes nails it once again with Necropolis photo
Harebrained Schemes nails it once again with Necropolis
by Rob Morrow

As I explored the opening area of Harebrained Schemes' third-person action roguelike Necropolis at PAX East 2015, I discovered an inviting treasure chest. Upon opening it, I realized too late that I wasn’t alone in that first room. While my back was turned, a shadowy, crystalline figure called the Grine had seized the opportunity to launch a flurry of attacks at my unprotected rear; all the while, my character stood there helplessly locked in place throughout the chest’s opening animation.

It was at this point in the Necropolis demo that the game made complete sense to me. In that singular moment I felt as though I’d been here many times before. Not here in the literal sense of playing the demo beforehand, of course, but here in that the game’s unspoken rules were so familiar to me that it felt like coming home. And what a treacherous home it is.

It’s become passé to compare titles to the Souls games, but in this particular instance, I feel the comparison is completely justified. Anyone familiar with From Software's work will know, almost instinctively, what will be expected of them when they pick up the controller. The control scheme (light and heavy attack buttons, shield, jump, and evasion) and stamina system are very much in line with what we're used to in those titles, with a couple of notable deviations.

Necropolis doesn't feature a parrying system, for starters. Instead, your character can use their equipped shield to perform a bash maneuver as well as block incoming attacks. However, stamina is drained when doing so and should be used sparingly in battle. For example, if you try to hold off enemy attacks with the shield indefinitely, you'll soon wear yourself out as your enemy lands each attack, thereby leaving your character susceptible to taking damage.

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2:45 PM on 03.10.2015

The DmC Devil May Cry: Definitive Edition changelog is extensive

With DmC Devil May Cry: Definitive Edition out now, fans of the series have another title to keep them satiated till the next one is ready. As you've likely read, Chris gave his impressions of the game earlier. He was im...

Alessandro Fillari

2:30 PM on 03.10.2015

Remember Me 2 is written, Capcom just has to give the nod

French developer Dontnod may be working on episodic teen drama Life is Strange right now but it hasn't forgotten its roots. In fact, it's eager to get back there. But first, Dontnod needs the greenlight from Capcom. Spea...

Brett Makedonski







3D Realms: Bombshell is the only one who could kick Duke Nukem's ass photo
3D Realms: Bombshell is the only one who could kick Duke Nukem's ass
by Brett Makedonski

3D Realms is keenly aware of what players know it for. Sure, there are plenty of titles in the publisher's history that should stand out, but for all intents and purposes, the company might as well re-name itself The Duke Nukem Guys.

In the case of its next project, Bombshell, 3D Realms is absolutely looking to distance itself from the Duke tropes -- at least as far as this game is concerned. Despite a lot of thematic similarities (oh hey, aliens took over again), Interceptor and 3D Realms have created a hero in Bombshell (Shelly Harrison is her proper name) who is a polar opposite from Duke in a lot of ways. Interceptor CEO and 3D Realms vice president Frederik Schreiber said that the two probably wouldn't get along too well. Then, Schreiber went so far as to say "Bombshell is the only one who could kick Duke's ass."

She's come a long way since our introduction to her last year. 3D Realms fully fesses up that the first take was premature. There was pressure to reveal Bombshell before it was ready. 3D Realms was trying to do something -- anything -- to take eyes off the lawsuit with Gearbox and to prove it was more than just The Duke Nukem Guys. The result was a trailer that was almost universally poorly received. That was more than enough of a cue to go back to the drawing board.

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9:01 AM on 03.10.2015

There's a fun little Easter egg at the end of Hotline Miami 2

After completing Hotline Miami 2: Wrong Number, the credits roll and a suspicious title screen appears. Funnily enough I raced to click "New Game" and it ended up being part of the ending, promptly rewinding back to the Hotline 2 main menu after a few seconds. Spoilers below and in the gallery as to what the Easter egg is.

Chris Carter



Review: Hotline Miami 2: Wrong Number photo
Review: Hotline Miami 2: Wrong Number
by Chris Carter

For some, Hotline Miami was an existential look at the current macro-state of videogames. You were told to commit random acts of murder seemingly without remorse, and at the end, you get a bit of interesting commentary on the culture of violence. Many argued that the only way you can truly win is to not play, and it started some insightful conversations.

For me, it was a really bitchin' action puzzle game that made me constantly reinvent my strategy for each and every level. It was an experience that didn't hold my hand at every turn, and let me be as creative as I wanted while a kickass soundtrack blared in the background.

Hotline Miami 2 may not be as "profound" as its predecessor, but it's still a bloody good time.

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DmC Devil May Cry's story still blows, but the Definitive Edition is more fun photo
DmC Devil May Cry's story still blows, but the Definitive Edition is more fun
by Chris Carter

You've heard the criticisms for Ninja Theory's take on Devil May Cry a million-trillion fucking times.

So let's just dive into the Definitive Edition, shall we?

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6:00 PM on 03.07.2015

Here's what you'll find in The Witcher 3: Wild Hunt Xbox One Collector's Edition

Hyped for The Witcher 3: Wild Hunt? Looking to throw down for the Collector's Edition? If you're not sure whether you want the PlayStation 4 or Xbox One version, this video might help sway you. Major Nelson has posted a vide...

Brittany Vincent



Downwell has a simple premise but it's damn fun photo
Downwell has a simple premise but it's damn fun
by Darren Nakamura

A glance at Downwell's tricolor palette in still shots doesn't really do it justice. Watching it in motion gives a better idea what it does, but not until actually playing it does it all click. It is built around a simple mechanic: press the button to jump; press it again in the air to fire gun boots downward.

The recoil doesn't act as a double jump exactly. No extra height can be gained from the shots, but the little protagonist's descent can be slowed. The catch is that the boots have limited ammunition in a magazine and reloading requires a stop on solid ground. Those simple mechanics produce a surprising depth in the trip down the well.

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12:00 PM on 03.05.2015

Paradise Never brings some Majora's Mask to a revolutionary action RPG

Kitty Lambda, the developer behind The Real Texas and Paradise Perfect Boat Rescue has just announced his next game: Paradise Never. Taking place on an island colony of France during the Revolution of 2027 (complet...

Patrick Hancock



Review: Starwhal photo
Review: Starwhal
by Robert Summa

Even though narwhals look like some sort of bastardized version of a dolphin and unicorn, they are actually whales -- hence the name narWHAL. However, the horn that gives most narwhals their distinctive look is mainly associated with males of the species. Sorry, it's a guy thing.

In Starwhal, that tusk is your key to everything. In the game's chaotic and seemingly random moments, paying close attention to your tusk can be your only sign of refuge.

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Warhammer: End Times - Vermintide goes all in with hectic co-op action photo
Warhammer: End Times - Vermintide goes all in with hectic co-op action
by Alessandro Fillari

I've long been an admirer of the Warhammer franchise. While a lot of people seem to put more of their attention towards the 40K universe, the high-fantasy setting of the former is so rich and features such a breadth of potential. As such, I was surprised to hear last month that Fatshark is making a new Warhammer title.

During a special hands-on session at GDC, the folks behind Warhammer: End Times - Vermintide showed off their co-op title that'll seek to offer hardcore action within the high-fantasy universe, while giving loot hungry players the urge to explore the street and depths of Ubersreik. 

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11:30 AM on 03.03.2015

Devil May Cry 4: Special Edition may be getting a PC release

It was easy to miss the announcement for the PS4 and Xbox One version of Devil May Cry 4: Special Edition amidst the DmC re-release, but it happened. We don't know a whole lot about what the Special Edition actually...

Chris Carter

6:00 AM on 03.03.2015

3D Realms' Bombshell returns with a tiny bit more hair

Last May I broke the news about 3D Realms' upcoming Bombshell, and the typical '90s-esque trailer was decidedly light on gameplay but generous with clichéd teaser elements. Now there's a proper trailer out to dissect ...

Brittany Vincent