Could rewarding players for playing your game make them appreciate the game less, and play worse? Chris Hecker doesn't know for sure, but his talk, "Achievements Considered Harmful?," explored the possibility.
I've tried my best to summarize the talk below, but I can't say I've done it justice -- Hecker gave the headiest and most fast-paced talk I've yet heard at GDC 2010.
Hit the jump for that. read